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+/*
+ * Copyright 2009, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+// This file contains the declaration of VertexBufferD3D9 and IndexBufferD3D9.
+
+#ifndef O3D_CORE_WIN_D3D9_BUFFER_D3D9_H_
+#define O3D_CORE_WIN_D3D9_BUFFER_D3D9_H_
+
+#include <d3d9.h>
+#include <atlbase.h>
+#include "core/cross/buffer.h"
+
+namespace o3d {
+
+// VertexBufferD3D9 is a wrapper around the DX9 vertex buffer.
+// The buffer starts out empty. Calling Allocate will reserve video memory
+// for the buffer. Buffer contents are are updated by calling Lock() to get a
+// pointer to the memory allocated for the buffer, updating that data in place
+// and calling Unlock() to notify DX that the edits are done.
+class VertexBufferD3D9 : public VertexBuffer {
+ public:
+ VertexBufferD3D9(ServiceLocator* service_locator,
+ IDirect3DDevice9* d3d_device);
+ ~VertexBufferD3D9();
+
+ // Returns the DX9 vertex buffer handle.
+ LPDIRECT3DVERTEXBUFFER9 d3d_buffer() const { return d3d_buffer_; }
+
+ protected:
+ // Creates a DX9 vertex buffer of the specified size.
+ virtual bool ConcreteAllocate(size_t size_in_bytes);
+
+ // Frees the buffer.
+ virtual void ConcreteFree();
+
+ // Returns a pointer to the current contents of the buffer. A matching
+ // call to Unlock is necessary to update the contents of the buffer.
+ virtual bool ConcreteLock(AccessMode access_mode, void** buffer_data);
+
+ // Notifies DX9 that the buffer data has been updated. Unlock is only valid
+ // if it follows a Lock operation.
+ virtual bool ConcreteUnlock();
+
+ private:
+ // The D3D Device interface used to create this object.
+ CComPtr<IDirect3DDevice9> d3d_device_;
+ // Pointer to the internal D3D9 Vertex Buffer object.
+ CComPtr<IDirect3DVertexBuffer9> d3d_buffer_;
+};
+
+// IndexBufferD3D9 is a wrapper around the DX9 index buffer object. The buffer
+// starts out empty. A call to Allocate will create a DX9 index buffer of the
+// requested size. Updates the to the contents of the buffer are done via
+// the Lock/Unlock calls.
+class IndexBufferD3D9 : public IndexBuffer {
+ public:
+ IndexBufferD3D9(ServiceLocator* service_locator,
+ IDirect3DDevice9* d3d_device,
+ bool small_buffer);
+ ~IndexBufferD3D9();
+
+ // Returns the DX9 index buffer handle.
+ inline LPDIRECT3DINDEXBUFFER9 d3d_buffer() const { return d3d_buffer_; }
+
+ protected:
+ // Creates a DX9 index buffer of the specified size.
+ virtual bool ConcreteAllocate(size_t size_in_bytes);
+
+ // Frees the buffer.
+ virtual void ConcreteFree();
+
+ // Returns a pointer to the current contents of the buffer. After calling
+ // Lock, the contents of the buffer can be updated in place.
+ virtual bool ConcreteLock(AccessMode access_mode, void** buffer_data);
+
+ // Notifies DX9 that the buffer data has been updated. Unlock is only
+ // valid if it follows a Lock operation.
+ virtual bool ConcreteUnlock();
+
+ private:
+ bool dirty_;
+ bool small_; // 16 or 32 bit. True = 16bit.
+ scoped_array<uint8> shadow_buffer_; // shadow buffer if this buffer is small
+ // The D3D Device interface used to create this object.
+ CComPtr<IDirect3DDevice9> d3d_device_;
+ // Pointer to the internal D3D9 Index Buffer object.
+ CComPtr<IDirect3DIndexBuffer9> d3d_buffer_;
+};
+
+} // namespace o3d
+
+
+#endif // O3D_CORE_WIN_D3D9_BUFFER_D3D9_H_