diff options
Diffstat (limited to 'o3d/main.scons')
-rw-r--r-- | o3d/main.scons | 721 |
1 files changed, 0 insertions, 721 deletions
diff --git a/o3d/main.scons b/o3d/main.scons deleted file mode 100644 index 10976da..0000000 --- a/o3d/main.scons +++ /dev/null @@ -1,721 +0,0 @@ -# Copyright 2009, Google Inc. -# All rights reserved. -# -# Redistribution and use in source and binary forms, with or without -# modification, are permitted provided that the following conditions are -# met: -# -# * Redistributions of source code must retain the above copyright -# notice, this list of conditions and the following disclaimer. -# * Redistributions in binary form must reproduce the above -# copyright notice, this list of conditions and the following disclaimer -# in the documentation and/or other materials provided with the -# distribution. -# * Neither the name of Google Inc. nor the names of its -# contributors may be used to endorse or promote products derived from -# this software without specific prior written permission. -# -# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - - -import os -import sys - - -# Underlay everything from the o3d directory. -Dir('tests').addRepository(Dir('#/')) - -def GetDotVersion(version): - return '%d.%d.%d.%d' % version - -def GetCommaVersion(version): - return '%d,%d,%d,%d' % version - -# This name is used by Javascript to find the plugin therefore it must -# not change. If you change this you must change the name in -# samples/o3djs/util.js but be aware, changing the name -# will break all apps that use o3d on the web. -plugin_name = 'O3D Plugin' - -# Get version string from o3d_version.py -o3d_version_vars = {} -if int(ARGUMENTS.get('MAC_KILLSWITCH', 0)): - execfile(str(File('installer/win/o3d_kill_version.py')), o3d_version_vars) -else: - execfile(str(File('installer/win/o3d_version.py')), o3d_version_vars) -plugin_version = o3d_version_vars['plugin_version'] -sdk_version = o3d_version_vars['sdk_version'] - -# -------------------------------------------------------------------- - - -# List of environment leaves -environment_list = [] - -base_env = Environment( - tools = ['component_setup'], - O3D_PLUGIN_NAME = plugin_name, - O3D_PLUGIN_VERSION = GetDotVersion(plugin_version), - O3D_PLUGIN_VERSION_COMMAS = GetCommaVersion(plugin_version), - O3D_SDK_VERSION = GetDotVersion(sdk_version), - O3D_SDK_VERSION_COMMAS = GetCommaVersion(sdk_version), - - # TODO: this will be the default, but is set for now - COMPONENT_STATIC = True, - - COVERAGE_TARGETS = ['unit_tests', 'system_tests'], - MSVS_USE_MFC_DIRS=1, -) -base_env.ApplySConscript(['svn_paths.scons']) - -base_env.Append( - # Some derived paths - NACL_NRD_XFER_SOURCE_DIR = '$NACL_DIR/src/trusted/desc', - NACL_PLUGIN_SOURCE_DIR = '$NACL_DIR/npapi_plugin', - DOCS_DIR = '$DESTINATION_ROOT/docs', - - CPPPATH = [ - # The internal dir is first so that headers in internal can replace - - # those in external. - - '$INTERNAL_DIR', - '$SCONSTRUCT_DIR/..', - '$SCONSTRUCT_DIR', - '$CHROME_SRC_DIR', - '$GTEST_DIR/include', - '$EXPERIMENTAL_O3D_DIR', - '$NACL_DIR/..', - ], - LIBPATH = '$LIBS_DIR', - RENDERER_INCLUDE_PATH = [ - '$ZLIB_DIR', - '$JPEG_DIR', - '$PNG_DIR', - ], - RENDERER_LIB_PATH = [ - ], - RENDERER_LIBS = [ - 'libjpeg', - 'libpng', - 'zlib', - ], - - CPPDEFINES = [ - ['O3D_VERSION_NUMBER', '$O3D_PLUGIN_VERSION'], - 'UNICODE', - ], - ICU_LIBS = ['icu'], -) - - -# If you change this argument, you'll need to clean the whole project before -# rebuilding. -if ARGUMENTS.get('PROFILE_GLUE', ''): - base_env.Append( - CPPDEFINES = [ - 'PROFILE_GLUE', - 'PROFILE_CLIENT', - ]) - -# Define O3D_ENABLE_BREAKPAD if Pulse passes in: -# O3D_ENABLE_BREAKPAD=1 -if int(ARGUMENTS.get('O3D_ENABLE_BREAKPAD', 0)): - base_env.Append(CPPDEFINES = 'O3D_ENABLE_BREAKPAD') - -# Returns a list of objects built from a third-party directory. -def MakeObjects(env, stems, dir, extension): - return [env.ComponentObject(stem, '%s/%s.%s' % (dir, stem, extension)) - for stem in stems] -base_env.AddMethod(MakeObjects) - -def Python(env, args): - """Returns an action that executes python with the given args, specifying - PYTHONPATH from the scons environment""" - sep = ':' - if env.Bit('host_windows'): - sep = ';' - # Add PYTHONPATH from the scons environment to the OS environment. - # NOTE: Ideally that would be delay-evaluated, but I can't figure out - # how to do that in scons. - env['ENV']['PYTHONPATH'] = env.subst(sep.join(env['PYTHONPATH'])) - return Action(' '.join(['$PYTHON'] + args)) - -base_env.AddMethod(Python) - -# The base NaCl IMC lib. -nacl_imc_lib = 'google_nacl_imc' - -# All the libs required for IMC layer on the host. -nacl_imc_all_libs = [ - nacl_imc_lib, - 'google_nacl_imc_c', - ] - -# All the libs required for HTP layer on the host. -nacl_htp_all_libs = [ - nacl_imc_lib, - 'google_nacl_imc_c', - 'nrd_xfer', - 'gio', - 'naclthread', - ] - -binaries_env = base_env.Clone() -binaries_env.Append( - BUILD_COMPONENTS = [ - 'base', - 'bitmap', - 'compiler/antlr', - 'compiler/technique', - 'converter', -# 'converter_edge', - 'core', - 'import', - 'ipc', - 'plugin', - 'samples', - 'serializer', - 'skia', - 'tests', - 'tests/common', - 'utils', - 'v8', - ], - # TODO: this is ugly, should all be rolling into builder. - NACL_OBJ_ROOT = '$NACL_DIR/scons-out/$NACL_VARIANT/obj', - NACL_LIB_DIR = '$NACL_DIR/scons-out/$NACL_VARIANT/lib', - NACL_HTP_LIBS = nacl_htp_all_libs, -) - -# This function adds a path to a windows environment variable like PATH, -# INCLUDE, or LIB. -def AddPathToWindowsEnv(env_dict, var, path): - try: - src = env_dict[var] - except KeyError: - src = '' - if not src: - env_dict[var] = path - else: - env_dict[var] = '%s;%s' % (src, path) - -# This function builds the native client IMC or HTP libraries by -# calling scons to do a NaCl build. It should handle dependencies -# correctly and will not rebuild unless necessary. -def AddNaclBuildCommand(env, variant, platforms): - if sys.platform not in platforms: return - - nacl_os_env = dict(os.environ) - if sys.platform in ['win32', 'cygwin']: - script_suffix = '.bat' - # We want native client to use the same Platform SDK as ours. Pass it - # through INCLUDE and LIB. - AddPathToWindowsEnv(nacl_os_env, 'INCLUDE', - env.subst('$PLATFORM_SDK_VISTA_6_0_DIR/Include')) - AddPathToWindowsEnv(nacl_os_env, 'LIB', - env.subst('$PLATFORM_SDK_VISTA_6_0_DIR/Lib')) - else: - script_suffix = '.sh' - - build_libs = nacl_htp_all_libs - - targets = ['$NACL_LIB_DIR/${LIBPREFIX}' + f + '${LIBSUFFIX}' - for f in build_libs] - nacl_build_tool = '$PYTHON $SCONS_DIR/scons.py' - env.Command(targets, - ['$NACL_NRD_XFER_SOURCE_DIR', '$NACL_PLUGIN_SOURCE_DIR'], - nacl_build_tool + ' ' - 'MODE=$NACL_VARIANT ' - 'naclsdk_validate=0 ' - 'sdl=none ' - '--verbose ' - '--file=SConstruct ' - '$DEBUG_OPTS ' - '-C $NACL_DIR ' - '$NACL_TARGETS', - source_scanner = DirScanner, - ENV = nacl_os_env, - # TODO: figure out why these can't be absolute paths - # when run on some flavors of linux. For now we can pass in the - # library name, which at least works everywhere. - NACL_TARGETS = build_libs, - NACL_VARIANT = variant, - DEBUG_OPTS = ['--debug=%s' % item for item in GetOption('debug')], - ) - -# TODO: This is really not the ideal way to do this -- for -# instance, the output goes into the NaCl scons-out directory instead -# of ours. - -# Add in the two variants of NACL. -win_platforms = ['win32', 'cygwin'] -mac_platforms = ['darwin'] -linux_platforms = ['linux', 'linux2'] -all_platforms = win_platforms + mac_platforms + linux_platforms -AddNaclBuildCommand(binaries_env, 'dbg-win', win_platforms) -AddNaclBuildCommand(binaries_env, 'opt-win', win_platforms) -AddNaclBuildCommand(binaries_env, 'dbg-mac', mac_platforms) -AddNaclBuildCommand(binaries_env, 'opt-mac', mac_platforms) -AddNaclBuildCommand(binaries_env, 'dbg-linux', linux_platforms) -AddNaclBuildCommand(binaries_env, 'opt-linux', linux_platforms) -AddNaclBuildCommand(binaries_env, 'nacl', all_platforms) - -def AddTestingFlags(env): - env.Append( - CPPDEFINES = ['TESTING'], - SELENIUM_EXTRA_FLAGS = [ - '--screenshots'] - ) - -# Windows ------------------------------------------------------------------ - -app_data_dir = "" -try: - app_data_dir = os.environ["APPDATA"] -except KeyError: - pass # This fails messily on mac + linux, so just ignore it. - -windows_env = binaries_env.Clone( - tools = [ - 'target_platform_windows', - 'directx_9_18_944_0_partial', - 'atlmfc_vc80', - 'midl', - ], - CG_DIR = '$CG_BASE_DIR/win', - FIREFOX_PLUGIN_DIR = os.path.join( - app_data_dir, 'Mozilla', 'plugins'), - IE_PLUGIN_DIR = os.path.join( - app_data_dir, 'Google', 'O3D'), - - # Turn off manifest generation, since we don't use that. - MANIFEST_FILE=False, - - # Use MIDL compiler from the platform sdk, since - # we're including headers from there. - MIDL = '"$PLATFORM_SDK_VISTA_6_0_DIR/Bin/Midl.exe"', - MIDLFLAGS=['"/I$PLATFORM_SDK_VISTA_6_0_DIR/Include"'], -) - -windows_env.Append( - CPPPATH = [ - '$PLATFORM_SDK_VISTA_6_0_DIR/Include', - '$SWIFTSHADER_DIR', - ], - LIBPATH = [ - '$PLATFORM_SDK_VISTA_6_0_DIR/Lib', - ], - CPPDEFINES = [ - '_UNICODE', # turn on unicode - 'WIN32', - '_WINDOWS', - 'WIN32_LEAN_AND_MEAN', - 'NOMINMAX', - '_WIN32_WINNT=0x0600', - '_CRT_SECURE_NO_WARNINGS', - 'NACL_WINDOWS=1', - 'SK_BUILD_FOR_WIN32', - ], - CCFLAGS = [ - '/Z7', # put debug info in obj files - '/EHsc', - '/wd4018', # comparison between signed and unsigned - '/wd4355', # using this in a constructor - '/wd4305', # truncating double to float - ], - LINKFLAGS = [ - '/DEBUG' # Always generate PDBs. - ], - LIBS = [ - 'user32', - 'gdi32', - 'shell32', - 'ws2_32', - 'rpcrt4', - 'kernel32', - 'advapi32', - 'psapi', - 'winmm', # For V8 - 'ws2_32', # For V8 - 'Dbghelp', # For Chrome base - ], - BUILD_COMPONENTS = [ - 'breakpad', - 'installer/win', - 'google_update', - 'plugin/npapi_host_control', - 'statsreport', - 'statsreport/common', - 'nbguidgen', - ], - COVERAGE_TARGETS = ['selenium'], -) -windows_env.FilterOut(CPPDEFINES=['OS_WINDOWS=OS_WINDOWS']) - -windows_d3d_env = windows_env.Clone() -windows_d3d_env.Append( - CPPDEFINES = ['RENDERER_D3D9'], - RENDERER_INCLUDE_PATH = [], - RENDERER_LIB_PATH = [], - RENDERER_LIBS = ['d3d9', 'dxerr'], -) - -windows_gl_env = windows_env.Clone() -windows_gl_env.Append( - RENDERER_INCLUDE_PATH = [ - '$GLEW_DIR/include', - '$CG_DIR/include', - ], - RENDERER_LIB_PATH = [ - '$CG_DIR/lib', - '$GLEW_DIR/lib', - ], - RENDERER_LIBS = [ - 'OpenGL32', - 'glew32', - 'cg', - 'cgGL', - ], - CPPDEFINES = [ - 'RENDERER_GL' - ] -) - - -def AddWindowsDebugSettings(env): - env.Append( - CCFLAGS = [ - '/Od', # no optimizations at all - '/MTd', # multi-threaded, staticly linked crt, with debugging - '/RTCsu', # complain about using un-inited (u), - # do more stack checks (s) - ], - CPPDEFINES = [ - '_DEBUG', # we are in debug mode - ], - LINKFLAGS = [ - '/FIXED:no' # Put in .reloc sections, to make Purify happy. - ], - ) - env.Replace( - DEBUG = True, - NACL_VARIANT = 'dbg-win', - ) - - -def AddWindowsOptimizedSettings(env): - env.Append( - CCFLAGS = [ - '/O1', # optimize for size - '/MT', # multi-threaded, staticly linked crt, release - ], - CPPDEFINES = [ - 'NDEBUG', # we are in release mode - 'ANTLR3_NODEBUGGER', # turn off remote ANTLR debugging - ], - ) - env.Replace( - DEBUG = False, - NACL_VARIANT = 'opt-win', - ) - - -windows_d3d_debug_env = windows_d3d_env.Clone( - BUILD_TYPE = 'dbg-d3d', - BUILD_TYPE_DESCRIPTION = 'Windows DirectX debug build', -) -windows_d3d_debug_env.Append(BUILD_GROUPS = ['default', 'most']) -windows_d3d_debug_env.Append(CPPDEFINES = ['D3D_DEBUG_INFO']) -AddWindowsDebugSettings(windows_d3d_debug_env) -environment_list.append(windows_d3d_debug_env) - - -windows_d3d_optimized_env = windows_d3d_env.Clone( - BUILD_TYPE = 'opt-d3d', - BUILD_TYPE_DESCRIPTION = 'Windows DirectX optimized build', -) -windows_d3d_optimized_env.Append(BUILD_GROUPS = ['most']) -AddWindowsOptimizedSettings(windows_d3d_optimized_env) -environment_list.append(windows_d3d_optimized_env) - -windows_d3d_test_debug_env = windows_d3d_env.Clone( - BUILD_TYPE = 'test-dbg-d3d', - BUILD_TYPE_DESCRIPTION = 'Windows DirectX debug build for testing', -) -AddWindowsDebugSettings(windows_d3d_test_debug_env) -AddTestingFlags(windows_d3d_test_debug_env) -environment_list.append(windows_d3d_test_debug_env) - -windows_d3d_test_optimized_env = windows_d3d_env.Clone( - BUILD_TYPE = 'test-opt-d3d', - BUILD_TYPE_DESCRIPTION = 'Windows DirectX optimized build for testing', -) -AddWindowsOptimizedSettings(windows_d3d_test_optimized_env) -AddTestingFlags(windows_d3d_test_optimized_env) -environment_list.append(windows_d3d_test_optimized_env) - -windows_gl_debug_env = windows_gl_env.Clone( - BUILD_TYPE = 'dbg-gl', - BUILD_TYPE_DESCRIPTION = 'Windows OpenGL debug build', -) -windows_gl_debug_env.Append(BUILD_GROUPS = ['most']) -AddWindowsDebugSettings(windows_gl_debug_env) -environment_list.append(windows_gl_debug_env) - -windows_gl_optimized_env = windows_gl_env.Clone( - BUILD_TYPE = 'opt-gl', - BUILD_TYPE_DESCRIPTION = 'Windows OpenGL optimized build', -) -windows_gl_optimized_env.Append(BUILD_GROUPS = ['most']) -AddWindowsOptimizedSettings(windows_gl_optimized_env) -environment_list.append(windows_gl_optimized_env) - -# MacOS ------------------------------------------------------------------ - -mac_env = binaries_env.Clone( - tools = ['target_platform_mac'], - FIREFOX_PLUGIN_DIR = '/Library/Internet Plug-Ins', - GL_DIR = '/System/Library/Frameworks/OpenGL.framework/Versions/A', - CG_DIR = '$CG_BASE_DIR/mac', - CCFLAGS = [ - '-Wstrict-aliasing', - '-gstabs+', - '-fno-eliminate-unused-debug-symbols', - ], -) -mac_env.FilterOut(CPPDEFINES = ['OS_MACOSX=OS_MACOSX']) - -mac_env.Append(CPPDEFINES = ['RENDERER_GL', - 'GTEST_NOT_MAC_FRAMEWORK_MODE', - ['NACL_OSX', '1'], - ['MAC_OS_X_VERSION_MIN_REQUIRED', - 'MAC_OS_X_VERSION_10_4'], - 'SK_BUILD_FOR_MAC' - ], - RENDERER_INCLUDE_PATH = [ - '$CG_DIR/include', - '$GLEW_DIR/include', - ], - RENDERER_LIB_PATH = [ - '$GLEW_DIR/lib', - ], - RENDERER_LIBS = [ - 'MacStaticGLEW', - ], - CXXFLAGS = [ - '-Wno-deprecated', - ], - CCFLAGS = [ - '-mmacosx-version-min=10.4' - ], - BUILD_COMPONENTS = [ - 'event', - 'statsreport', - 'statsreport/common', - ], -) - -def AddMacDebugSettings(env): - env.Append( - CCFLAGS = ['-g'], - CPPDEFINES = ['_DEBUG'] - ) - env.Replace( - DEBUG = True, - NACL_VARIANT = 'dbg-mac', - ) - -def AddMacOptimizedSettings(env): - env.Append( - BUILD_GROUPS = ['most'], - CCFLAGS = ['-O3'], - CPPDEFINES = ['NDEBUG', 'ANTLR3_NO_DEBUGGER'] - ) - env.Replace( - DEBUG = False, - NACL_VARIANT = 'opt-mac', - ) - - -mac_debug_env = mac_env.Clone( - BUILD_TYPE = 'dbg-mac', - BUILD_TYPE_DESCRIPTION = 'MacOS debug build', - DEBUG = True, - NACL_VARIANT = 'dbg-mac', -) - -AddMacDebugSettings(mac_debug_env) -environment_list.append(mac_debug_env) - -mac_optimized_env = mac_env.Clone( - BUILD_TYPE = 'opt-mac', - BUILD_TYPE_DESCRIPTION = 'MacOS optimized build', -) - -AddMacOptimizedSettings(mac_optimized_env) -environment_list.append(mac_optimized_env) - -mac_test_optimized_env = mac_optimized_env.Clone( - BUILD_TYPE = 'test-opt-mac', - BUILD_TYPE_DESCRIPTION = 'MacOS optimized build for testing', -) -AddTestingFlags(mac_test_optimized_env) -environment_list.append(mac_test_optimized_env) - -mac_debug_env.Append( - BUILD_GROUPS = ['default', 'most'], -) - - -# Linux ------------------------------------------------------------------ - -linux_env = binaries_env.Clone( - tools = ['target_platform_linux'], - FIREFOX_PLUGIN_DIR = '/home/$USER/.mozilla/plugins', - CG_DIR = '$CG_BASE_DIR/linux', -) -linux_env.FilterOut(CPPDEFINES = ['OS_LINUX=OS_LINUX']) -if base_env.Bit('host_linux'): - linux_env.ParseConfig('pkg-config --cflags --libs gtk+-2.0') - -linux_env.Append( - RENDERER_INCLUDE_PATH = [ - '$GLEW_DIR/include', - '$CG_DIR/include', - ], - RENDERER_LIB_PATH = [ - '$CG_DIR/lib', - '$GLEW_DIR/lib', - ], - RENDERER_LIBS = [ - 'GL', - 'GLEW', - 'Cg', - 'CgGL', - ], - CPPDEFINES = [ - 'RENDERER_GL', - 'LINUX', - ['NACL_LINUX', '1'], - 'SK_BUILD_FOR_UNIX' - ], - CCFLAGS = ['-Wstrict-aliasing', '-fvisibility=hidden', '-m32'], - LINKFLAGS = ['-m32'], - LIBS = ['pthread', 'rt', 'dl'], - NACL_HTP_LIBS = ['ssl', 'crypto'], - BUILD_COMPONENTS = [ - 'installer/linux', - 'event', - ], -) - -linux_cg_dir = ARGUMENTS.get('linux-cg-dir', 'hermetic') -if linux_cg_dir != 'hermetic': - linux_cg_dir = linux_cg_dir or '/usr' - linux_env['CG_DIR'] = linux_cg_dir -linux_glew_dir = ARGUMENTS.get('linux-glew-dir', 'hermetic') -if linux_glew_dir != 'hermetic': - linux_glew_dir = linux_glew_dir or '/usr' - linux_env['GLEW_DIR'] = linux_glew_dir - - -linux_debug_env = linux_env.Clone( - BUILD_TYPE = 'dbg-linux', - BUILD_TYPE_DESCRIPTION = 'Linux debug build', - DEBUG = True, - NACL_VARIANT = 'dbg-linux', -) -linux_debug_env.Append( - CCFLAGS = ['-g'], - BUILD_GROUPS = ['default'] -) -environment_list.append(linux_debug_env) - - -linux_optimized_env = linux_env.Clone( - BUILD_TYPE = 'opt-linux', - BUILD_TYPE_DESCRIPTION = 'Linux optimized build', - DEBUG = False, - NACL_VARIANT = 'opt-linux', -) -linux_optimized_env.Append( - CCFLAGS = ['-O3'], - CPPDEFINES = ['-DNDEBUG', '-DANTLR3_NO_DEBUGGER'], -) -environment_list.append(linux_optimized_env) - -# Documentation ------------------------------------------------------------- - -docs_env = base_env.Clone( - BUILD_TYPE = 'docs', - BUILD_TYPE_DESCRIPTION = 'Documentation for all platforms', - HOST_PLATFORMS = ['WINDOWS', 'LINUX', 'MAC'], - BUILD_COMPONENTS = ['documentation'], -) -docs_env.Append(BUILD_GROUPS = ['default', 'most']) -environment_list.append(docs_env) - -# Code Coverage ------------------------------------------------------------- - -windows_d3d_coverage_env = windows_d3d_debug_env.Clone( - BUILD_TYPE = 'coverage-d3d', - BUILD_TYPE_DESCRIPTION = 'Windows DirectX code coverage build', - tools = ['code_coverage'], -) -windows_d3d_coverage_env.FilterOut(BUILD_GROUPS = ['default', 'most']) -environment_list.append(windows_d3d_coverage_env) - -windows_gl_coverage_env = windows_gl_debug_env.Clone( - BUILD_TYPE = 'coverage-gl', - BUILD_TYPE_DESCRIPTION = 'Windows OpenGL code coverage build', - tools = ['code_coverage'], -) -windows_gl_coverage_env.FilterOut(BUILD_GROUPS = ['default', 'most']) -environment_list.append(windows_gl_coverage_env) - -linux_coverage_env = linux_debug_env.Clone( - BUILD_TYPE = 'coverage-linux', - BUILD_TYPE_DESCRIPTION = 'Linux code coverage build', - tools = ['code_coverage'], -) -linux_coverage_env.FilterOut(BUILD_GROUPS = ['default', 'most']) -environment_list.append(linux_coverage_env) - -mac_coverage_env = mac_debug_env.Clone( - BUILD_TYPE = 'coverage-mac', - BUILD_TYPE_DESCRIPTION = 'Mac code coverage build', - tools = ['code_coverage'], -) -mac_coverage_env.FilterOut(BUILD_GROUPS = ['default', 'most']) -environment_list.append(mac_coverage_env) - - -# Build the world. -BuildComponents(environment_list) - - -# Generate a solution, defer to the end. -solution_env = base_env.Clone(tools = ['visual_studio_solution']) -solution = solution_env.Solution( - 'o3d', environment_list, - exclude_pattern = '.*third_party.*', - extra_build_targets = { - 'Firefox': 'c:/Program Files/Mozilla FireFox/firefox.exe', - 'unit_tests': '$ARTIFACTS_DIR/unit_tests.exe', - 'system_tests': '$ARTIFACTS_DIR/system_tests.exe', - 'converter': '$ARTIFACTS_DIR/o3dConverter.exe', - }, -) -solution_env.Alias('solution', solution) |