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+/*
+ * Copyright 2010, Google Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+
+/**
+ * A DrawList gets used during rendering to collect DrawElements to
+ * render. Each Material references a DrawList. Depending on the material, as
+ * DrawElements get collected they will be put on different DrawLists.
+ * @constructor
+ */
+o3d.DrawList = function() {
+ this.list_ = [];
+};
+o3d.inherit('DrawList', 'NamedObject');
+
+/**
+ * Private list to actually hold the DrawElements
+ * @type {!Array.<!Object>}
+ */
+this.list_ = [];
+
+
+/**
+ * @type {number}
+ */
+o3d.DrawList.SortMethod = goog.typedef;
+
+
+/**
+ * SortMethod,
+ * BY_PERFORMANCE
+ * BY_Z_ORDER
+ * BY_PRIORITY
+ *
+ * Method to sort DrawList by.
+ */
+o3d.DrawList.BY_PERFORMANCE = 0;
+o3d.DrawList.BY_Z_ORDER = 1;
+o3d.DrawList.BY_PRIORITY = 2;
+
+
+/**
+ * Renders the draw list.
+ */
+o3d.DrawList.prototype.render = function() {
+ // TODO(petersont): Add sort.
+
+ for (var i = 0; i < this.list_.length; ++i) {
+ var drawElementInfo = this.list_[i];
+ var world = drawElementInfo.world;
+ var view = drawElementInfo.view;
+ var projection = drawElementInfo.projection;
+ var transform = drawElementInfo.transform;
+ var drawElement = drawElementInfo.drawElement;
+ var element = drawElementInfo.drawElement.owner;
+ var material = drawElementInfo.drawElement.material ||
+ drawElementInfo.drawElement.owner.material;
+ var effect = material.effect;
+
+ o3d.Param.SAS.setWorld(world);
+ o3d.Param.SAS.setView(view);
+ o3d.Param.SAS.setProjection(projection);
+
+ var paramObjects = [
+ transform,
+ drawElement,
+ element,
+ material,
+ effect,
+ o3d.Param.SAS
+ ];
+
+ material.effect.searchForParams(paramObjects);
+ element.render();
+ }
+};
+
+