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-rw-r--r--ppapi/examples/compositor/compositor.cc439
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diff --git a/ppapi/examples/compositor/compositor.cc b/ppapi/examples/compositor/compositor.cc
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+++ b/ppapi/examples/compositor/compositor.cc
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+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Needed on Windows to get |M_PI| from math.h.
+#ifdef _WIN32
+#define _USE_MATH_DEFINES
+#endif
+
+#include <math.h>
+
+#include <vector>
+
+#include "ppapi/c/pp_errors.h"
+#include "ppapi/c/pp_input_event.h"
+#include "ppapi/cpp/compositor.h"
+#include "ppapi/cpp/compositor_layer.h"
+#include "ppapi/cpp/graphics_3d.h"
+#include "ppapi/cpp/graphics_3d_client.h"
+#include "ppapi/cpp/image_data.h"
+#include "ppapi/cpp/input_event.h"
+#include "ppapi/cpp/instance.h"
+#include "ppapi/cpp/module.h"
+#include "ppapi/cpp/rect.h"
+#include "ppapi/cpp/var_dictionary.h"
+#include "ppapi/examples/compositor/spinning_cube.h"
+#include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
+#include "ppapi/lib/gl/include/GLES2/gl2.h"
+#include "ppapi/lib/gl/include/GLES2/gl2ext.h"
+#include "ppapi/utility/completion_callback_factory.h"
+
+// Use assert as a poor-man's CHECK, even in non-debug mode.
+// Since <assert.h> redefines assert on every inclusion (it doesn't use
+// include-guards), make sure this is the last file #include'd in this file.
+#undef NDEBUG
+#include <assert.h>
+
+// When compiling natively on Windows, PostMessage can be #define-d to
+// something else.
+#ifdef PostMessage
+#undef PostMessage
+#endif
+
+// Assert |context_| isn't holding any GL Errors. Done as a macro instead of a
+// function to preserve line number information in the failure message.
+#define AssertNoGLError() \
+ PP_DCHECK(!glGetError());
+
+namespace {
+
+const int32_t kTextureWidth = 800;
+const int32_t kTextureHeight = 800;
+const int32_t kImageWidth = 256;
+const int32_t kImageHeight = 256;
+
+class DemoInstance : public pp::Instance, public pp::Graphics3DClient {
+ public:
+ DemoInstance(PP_Instance instance);
+ virtual ~DemoInstance();
+
+ // pp::Instance implementation (see PPP_Instance).
+ virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]);
+ virtual void DidChangeView(const pp::Rect& position,
+ const pp::Rect& clip);
+ virtual bool HandleInputEvent(const pp::InputEvent& event);
+
+ // pp::Graphics3DClient implementation.
+ virtual void Graphics3DContextLost();
+
+ private:
+ // GL-related functions.
+ void InitGL(int32_t result);
+ GLuint PrepareFramebuffer();
+ pp::ImageData PrepareImage();
+ void Paint(int32_t result, int32_t frame);
+ void OnTextureReleased(int32_t result, GLuint texture);
+ void OnImageReleased(int32_t result, const pp::ImageData& image);
+
+ pp::CompletionCallbackFactory<DemoInstance> callback_factory_;
+
+ // Owned data.
+ pp::Graphics3D* context_;
+
+ GLuint fbo_;
+ GLuint rbo_;
+
+ std::vector<GLuint> textures_;
+ std::vector<pp::ImageData> images_;
+
+ pp::Compositor compositor_;
+ pp::CompositorLayer color_layer_;
+ pp::CompositorLayer stable_texture_layer_;
+ pp::CompositorLayer texture_layer_;
+ pp::CompositorLayer image_layer_;
+
+ bool rebuild_layers_;
+ int32_t total_resource_;
+
+ SpinningCube* cube_;
+};
+
+DemoInstance::DemoInstance(PP_Instance instance)
+ : pp::Instance(instance),
+ pp::Graphics3DClient(this),
+ callback_factory_(this),
+ context_(NULL),
+ fbo_(0),
+ rbo_(0),
+ compositor_(this),
+ rebuild_layers_(false),
+ total_resource_(0),
+ cube_(new SpinningCube()) {
+ RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE);
+}
+
+DemoInstance::~DemoInstance() {
+ delete cube_;
+ assert(glTerminatePPAPI());
+ delete context_;
+}
+
+bool DemoInstance::Init(uint32_t /*argc*/,
+ const char* /*argn*/[],
+ const char* /*argv*/[]) {
+ return !!glInitializePPAPI(pp::Module::Get()->get_browser_interface());
+}
+
+void DemoInstance::DidChangeView(
+ const pp::Rect& position, const pp::Rect& /*clip*/) {
+ if (position.width() == 0 || position.height() == 0)
+ return;
+ // Initialize graphics.
+ InitGL(0);
+}
+
+bool DemoInstance::HandleInputEvent(const pp::InputEvent& event) {
+ switch (event.GetType()) {
+ case PP_INPUTEVENT_TYPE_MOUSEDOWN:
+ rebuild_layers_ = true;
+ return true;
+ default:
+ break;
+ }
+ return false;
+}
+
+void DemoInstance::Graphics3DContextLost() {
+ fbo_ = 0;
+ rbo_ = 0;
+ compositor_.ResetLayers();
+ color_layer_ = pp::CompositorLayer();
+ stable_texture_layer_ = pp::CompositorLayer();
+ texture_layer_ = pp::CompositorLayer();
+ image_layer_ = pp::CompositorLayer();
+ total_resource_ -= static_cast<int32_t>(textures_.size());
+ textures_.clear();
+ delete context_;
+ context_ = NULL;
+ cube_->OnGLContextLost();
+ pp::CompletionCallback cb = callback_factory_.NewCallback(
+ &DemoInstance::InitGL);
+ pp::Module::Get()->core()->CallOnMainThread(0, cb, 0);
+}
+
+void DemoInstance::InitGL(int32_t /*result*/) {
+ if (context_)
+ return;
+ int32_t context_attributes[] = {
+ PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
+ PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8,
+ PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8,
+ PP_GRAPHICS3DATTRIB_RED_SIZE, 8,
+ PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0,
+ PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0,
+ PP_GRAPHICS3DATTRIB_SAMPLES, 0,
+ PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
+ PP_GRAPHICS3DATTRIB_WIDTH, 32,
+ PP_GRAPHICS3DATTRIB_HEIGHT, 32,
+ PP_GRAPHICS3DATTRIB_NONE,
+ };
+ context_ = new pp::Graphics3D(this, context_attributes);
+ assert(!context_->is_null());
+ assert(BindGraphics(compositor_));
+
+ glSetCurrentContextPPAPI(context_->pp_resource());
+
+ cube_->Init(kTextureWidth, kTextureHeight);
+
+ Paint(PP_OK, 0);
+}
+
+GLuint DemoInstance::PrepareFramebuffer() {
+ GLuint texture = 0;
+ if (textures_.empty()) {
+ total_resource_++;
+ // Create a texture object
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kTextureWidth, kTextureHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ } else {
+ texture = textures_.back();
+ textures_.pop_back();
+ }
+
+ if (!rbo_) {
+ // create a renderbuffer object to store depth info
+ glGenRenderbuffers(1, &rbo_);
+ glBindRenderbuffer(GL_RENDERBUFFER, rbo_);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
+ kTextureWidth, kTextureHeight);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ }
+
+ if (!fbo_) {
+ // create a framebuffer object
+ glGenFramebuffers(1, &fbo_);
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
+
+ // attach the texture to FBO color attachment point
+ glFramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ texture,
+ 0);
+
+ // attach the renderbuffer to depth attachment point
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER,
+ GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER,
+ rbo_);
+
+ // check FBO status
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ assert(status == GL_FRAMEBUFFER_COMPLETE);
+
+ AssertNoGLError();
+ return texture;
+}
+
+pp::ImageData DemoInstance::PrepareImage() {
+ if (images_.empty()) {
+ total_resource_++;
+ return pp::ImageData(this,
+ PP_IMAGEDATAFORMAT_RGBA_PREMUL,
+ pp::Size(kImageWidth, kImageHeight),
+ false);
+ }
+ pp::ImageData image = images_.back();
+ images_.pop_back();
+ return image;
+}
+
+void DemoInstance::Paint(int32_t result, int32_t frame) {
+ assert(result == PP_OK);
+
+ if (result != PP_OK || !context_)
+ return;
+
+ int32_t rv;
+
+ if (rebuild_layers_) {
+ compositor_.ResetLayers();
+ color_layer_ = pp::CompositorLayer();
+ stable_texture_layer_ = pp::CompositorLayer();
+ texture_layer_ = pp::CompositorLayer();
+ image_layer_ = pp::CompositorLayer();
+ frame = 0;
+ rebuild_layers_ = false;
+ }
+
+ float factor_sin = sin(M_PI / 180 * frame);
+ float factor_cos = cos(M_PI / 180 * frame);
+ {
+ // Set the background color layer.
+ if (color_layer_.is_null()) {
+ color_layer_ = compositor_.AddLayer();
+ assert(!color_layer_.is_null());
+ static const float transform[16] = {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ };
+ rv = color_layer_.SetTransform(transform);
+ assert(rv == PP_OK);
+ }
+ rv = color_layer_.SetColor(fabs(factor_sin),
+ fabs(factor_cos),
+ fabs(factor_sin * factor_cos),
+ 1.0f,
+ pp::Size(800, 600));
+ assert(rv == PP_OK);
+ }
+
+ {
+ // Set the image layer
+ if (image_layer_.is_null()) {
+ image_layer_ = compositor_.AddLayer();
+ assert(!image_layer_.is_null());
+ }
+ float x = frame % 800;
+ float y = 200 - 200 * factor_sin;
+ const float transform[16] = {
+ fabs(factor_sin) + 0.2f, 0.0f, 0.0f, 0.0f,
+ 0.0f, fabs(factor_sin) + 0.2f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ x, y, 0.0f, 1.0f,
+ };
+ rv = image_layer_.SetTransform(transform);
+ assert(rv == PP_OK);
+
+ pp::ImageData image = PrepareImage();
+ uint8_t *p = static_cast<uint8_t*>(image.data());
+ for (int x = 0; x < kImageWidth; ++x) {
+ for (int y = 0; y < kImageHeight; ++y) {
+ *(p++) = frame;
+ *(p++) = frame * x;
+ *(p++) = frame * y;
+ *(p++) = 255;
+ }
+ }
+ rv = image_layer_.SetImage(image, pp::Size(kImageWidth, kImageHeight),
+ callback_factory_.NewCallback(&DemoInstance::OnImageReleased, image));
+ assert(rv == PP_OK_COMPLETIONPENDING);
+ }
+
+ {
+ // Set the stable texture layer
+ if (stable_texture_layer_.is_null()) {
+ stable_texture_layer_ = compositor_.AddLayer();
+ assert(!stable_texture_layer_.is_null());
+ GLuint texture = PrepareFramebuffer();
+ cube_->UpdateForTimeDelta(0.02f);
+ cube_->Draw();
+ rv = stable_texture_layer_.SetTexture(
+ *context_,
+ texture, pp::Size(600, 600),
+ callback_factory_.NewCallback(&DemoInstance::OnTextureReleased,
+ texture));
+ assert(rv == PP_OK_COMPLETIONPENDING);
+ rv = stable_texture_layer_.SetPremultipliedAlpha(PP_FALSE);
+ assert(rv == PP_OK);
+ }
+
+ int32_t delta = 200 * fabsf(factor_sin);
+ if (delta != 0) {
+ int32_t x_y = 25 + delta;
+ int32_t w_h = 650 - delta - delta;
+ rv = stable_texture_layer_.SetClipRect(pp::Rect(x_y, x_y, w_h, w_h));
+ } else {
+ rv = stable_texture_layer_.SetClipRect(pp::Rect());
+ }
+ assert(rv == PP_OK);
+
+ const float transform[16] = {
+ factor_cos, -factor_sin, 0.0f, 0.0f,
+ factor_sin, factor_cos, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 50.0f, 50.0f, 0.0f, 1.0f,
+ };
+ rv = stable_texture_layer_.SetTransform(transform);
+ assert(rv == PP_OK);
+ }
+
+ {
+ // Set the dynamic texture layer.
+ if (texture_layer_.is_null()) {
+ texture_layer_ = compositor_.AddLayer();
+ assert(!texture_layer_.is_null());
+ static const float transform[16] = {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 200.0f, 0.0f, 0.0f, 1.0f,
+ };
+ rv = texture_layer_.SetTransform(transform);
+ assert(rv == PP_OK);
+ }
+
+ GLuint texture = PrepareFramebuffer();
+ cube_->UpdateForTimeDelta(0.02f);
+ cube_->Draw();
+ rv = texture_layer_.SetTexture(*context_, texture, pp::Size(400, 400),
+ callback_factory_.NewCallback(&DemoInstance::OnTextureReleased,
+ texture));
+ assert(rv == PP_OK_COMPLETIONPENDING);
+ rv = texture_layer_.SetPremultipliedAlpha(PP_FALSE);
+ assert(rv == PP_OK);
+ }
+
+ rv = compositor_.CommitLayers(
+ callback_factory_.NewCallback(&DemoInstance::Paint, ++frame));
+ assert(rv == PP_OK_COMPLETIONPENDING);
+
+ pp::VarDictionary dict;
+ dict.Set(pp::Var("total_resource"), pp::Var(total_resource_));
+ dict.Set(pp::Var("free_resource"),
+ pp::Var((int32_t)(textures_.size() + images_.size())));
+ PostMessage(dict);
+}
+
+void DemoInstance::OnTextureReleased(int32_t result, GLuint texture) {
+ if (result == PP_OK)
+ textures_.push_back(texture);
+}
+
+void DemoInstance::OnImageReleased(int32_t result, const pp::ImageData& image) {
+ if (result == PP_OK)
+ images_.push_back(image);
+}
+
+// This object is the global object representing this plugin library as long
+// as it is loaded.
+class DemoModule : public pp::Module {
+ public:
+ DemoModule() : Module() {}
+ virtual ~DemoModule() {}
+
+ virtual pp::Instance* CreateInstance(PP_Instance instance) {
+ return new DemoInstance(instance);
+ }
+};
+
+} // anonymous namespace
+
+namespace pp {
+// Factory function for your specialization of the Module object.
+Module* CreateModule() {
+ return new DemoModule();
+}
+} // namespace pp