diff options
Diffstat (limited to 'ppapi/shared_impl')
-rw-r--r-- | ppapi/shared_impl/ppb_graphics_3d_shared.cc | 14 | ||||
-rw-r--r-- | ppapi/shared_impl/ppb_graphics_3d_shared.h | 33 | ||||
-rw-r--r-- | ppapi/shared_impl/ppb_opengles2_shared.cc | 927 | ||||
-rw-r--r-- | ppapi/shared_impl/ppb_video_decoder_shared.cc | 10 | ||||
-rw-r--r-- | ppapi/shared_impl/proxy_lock.h | 5 |
5 files changed, 728 insertions, 261 deletions
diff --git a/ppapi/shared_impl/ppb_graphics_3d_shared.cc b/ppapi/shared_impl/ppb_graphics_3d_shared.cc index 1f412d8..0f39663 100644 --- a/ppapi/shared_impl/ppb_graphics_3d_shared.cc +++ b/ppapi/shared_impl/ppb_graphics_3d_shared.cc @@ -50,7 +50,6 @@ int32_t PPB_Graphics3D_Shared::ResizeBuffers(int32_t width, int32_t height) { if ((width < 0) || (height < 0)) return PP_ERROR_BADARGUMENT; - ScopedNoLocking already_locked(this); gles2_impl()->ResizeCHROMIUM(width, height, 1.f); // TODO(alokp): Check if resize succeeded and return appropriate error code. return PP_OK; @@ -58,7 +57,6 @@ int32_t PPB_Graphics3D_Shared::ResizeBuffers(int32_t width, int32_t height) { int32_t PPB_Graphics3D_Shared::SwapBuffers( scoped_refptr<TrackedCallback> callback) { - ScopedNoLocking already_locked(this); if (HasPendingSwap()) { Log(PP_LOGLEVEL_ERROR, "PPB_Graphics3D.SwapBuffers: Plugin attempted swap " "with previous swap still pending."); @@ -85,13 +83,11 @@ void* PPB_Graphics3D_Shared::MapTexSubImage2DCHROMIUM(GLenum target, GLenum format, GLenum type, GLenum access) { - ScopedNoLocking already_locked(this); return gles2_impl_->MapTexSubImage2DCHROMIUM( target, level, xoffset, yoffset, width, height, format, type, access); } void PPB_Graphics3D_Shared::UnmapTexSubImage2DCHROMIUM(const void* mem) { - ScopedNoLocking already_locked(this); gles2_impl_->UnmapTexSubImage2DCHROMIUM(mem); } @@ -108,7 +104,6 @@ bool PPB_Graphics3D_Shared::CreateGLES2Impl( int32 command_buffer_size, int32 transfer_buffer_size, gpu::gles2::GLES2Implementation* share_gles2) { - ScopedNoLocking already_locked(this); gpu::CommandBuffer* command_buffer = GetCommandBuffer(); DCHECK(command_buffer); @@ -145,19 +140,10 @@ bool PPB_Graphics3D_Shared::CreateGLES2Impl( } void PPB_Graphics3D_Shared::DestroyGLES2Impl() { - ScopedNoLocking already_locked(this); gles2_impl_.reset(); transfer_buffer_.reset(); gles2_helper_.reset(); } -void PPB_Graphics3D_Shared::PushAlreadyLocked() { - // Do nothing. This should be overridden in the plugin side. -} - -void PPB_Graphics3D_Shared::PopAlreadyLocked() { - // Do nothing. This should be overridden in the plugin side. -} - } // namespace ppapi diff --git a/ppapi/shared_impl/ppb_graphics_3d_shared.h b/ppapi/shared_impl/ppb_graphics_3d_shared.h index c51c99b..d576d57 100644 --- a/ppapi/shared_impl/ppb_graphics_3d_shared.h +++ b/ppapi/shared_impl/ppb_graphics_3d_shared.h @@ -59,28 +59,6 @@ class PPAPI_SHARED_EXPORT PPB_Graphics3D_Shared void SwapBuffersACK(int32_t pp_error); protected: - // ScopedNoLocking makes sure we don't try to lock again when we already have - // the proxy lock. This is used when we need to use the CommandBuffer - // (possibly via gles2_impl) but we already have the proxy lock. The - // CommandBuffer in the plugin side of the proxy will otherwise try to acquire - // the ProxyLock, causing a crash because we already own the lock. (Locks in - // Chromium are never recursive). - class ScopedNoLocking { - public: - explicit ScopedNoLocking(PPB_Graphics3D_Shared* graphics3d_shared) - : graphics3d_shared_(graphics3d_shared) { - graphics3d_shared_->PushAlreadyLocked(); - } - ~ScopedNoLocking() { - graphics3d_shared_->PopAlreadyLocked(); - } - private: - PPB_Graphics3D_Shared* graphics3d_shared_; // Weak - - DISALLOW_COPY_AND_ASSIGN(ScopedNoLocking); - }; - - PPB_Graphics3D_Shared(PP_Instance instance); PPB_Graphics3D_Shared(const HostResource& host_resource); virtual ~PPB_Graphics3D_Shared(); @@ -96,17 +74,6 @@ class PPAPI_SHARED_EXPORT PPB_Graphics3D_Shared void DestroyGLES2Impl(); private: - // On the plugin side, we need to know that we already have the lock, so that - // we don't try to acquire it again. The default implementation does nothing; - // the Plugin side of the proxy must implement these. - friend class ScopedNoLocking; - virtual void PushAlreadyLocked(); - virtual void PopAlreadyLocked(); - - // The VideoDecoder needs to be able to call Graphics3D Flush() after taking - // the proxy lock. Hence it needs access to ScopedNoLocking. - friend class PPB_VideoDecoder_Shared; - scoped_ptr<gpu::gles2::GLES2CmdHelper> gles2_helper_; scoped_ptr<gpu::TransferBuffer> transfer_buffer_; scoped_ptr<gpu::gles2::GLES2Implementation> gles2_impl_; diff --git a/ppapi/shared_impl/ppb_opengles2_shared.cc b/ppapi/shared_impl/ppb_opengles2_shared.cc index 03db463..534e816 100644 --- a/ppapi/shared_impl/ppb_opengles2_shared.cc +++ b/ppapi/shared_impl/ppb_opengles2_shared.cc @@ -17,827 +17,1344 @@ namespace ppapi { namespace { -gpu::gles2::GLES2Implementation* GetGLES(PP_Resource context) { - thunk::EnterResource<thunk::PPB_Graphics3D_API> enter_g3d(context, false); - DCHECK(enter_g3d.succeeded()); - return static_cast<PPB_Graphics3D_Shared*>(enter_g3d.object())->gles2_impl(); +typedef thunk::EnterResource<thunk::PPB_Graphics3D_API> Enter3D; + +gpu::gles2::GLES2Implementation* ToGles2Impl(Enter3D* enter) { + DCHECK(enter); + DCHECK(enter->succeeded()); + return static_cast<PPB_Graphics3D_Shared*>(enter->object())->gles2_impl(); } void ActiveTexture(PP_Resource context_id, GLenum texture) { - GetGLES(context_id)->ActiveTexture(texture); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->ActiveTexture(texture); + } } void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { - GetGLES(context_id)->AttachShader(program, shader); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->AttachShader(program, shader); + } } void BindAttribLocation( PP_Resource context_id, GLuint program, GLuint index, const char* name) { - GetGLES(context_id)->BindAttribLocation(program, index, name); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->BindAttribLocation(program, index, name); + } } void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { - GetGLES(context_id)->BindBuffer(target, buffer); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->BindBuffer(target, buffer); + } } void BindFramebuffer( PP_Resource context_id, GLenum target, GLuint framebuffer) { - GetGLES(context_id)->BindFramebuffer(target, framebuffer); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->BindFramebuffer(target, framebuffer); + } } void BindRenderbuffer( PP_Resource context_id, GLenum target, GLuint renderbuffer) { - GetGLES(context_id)->BindRenderbuffer(target, renderbuffer); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->BindRenderbuffer(target, renderbuffer); + } } void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { - GetGLES(context_id)->BindTexture(target, texture); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->BindTexture(target, texture); + } } void BlendColor( PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - GetGLES(context_id)->BlendColor(red, green, blue, alpha); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->BlendColor(red, green, blue, alpha); + } } void BlendEquation(PP_Resource context_id, GLenum mode) { - GetGLES(context_id)->BlendEquation(mode); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->BlendEquation(mode); + } } void BlendEquationSeparate( PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) { - GetGLES(context_id)->BlendEquationSeparate(modeRGB, modeAlpha); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->BlendEquationSeparate(modeRGB, modeAlpha); + } } void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) { - GetGLES(context_id)->BlendFunc(sfactor, dfactor); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->BlendFunc(sfactor, dfactor); + } } void BlendFuncSeparate( PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { - GetGLES(context_id)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); + } } void BufferData( PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data, GLenum usage) { - GetGLES(context_id)->BufferData(target, size, data, usage); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->BufferData(target, size, data, usage); + } } void BufferSubData( PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { - GetGLES(context_id)->BufferSubData(target, offset, size, data); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->BufferSubData(target, offset, size, data); + } } GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) { - return GetGLES(context_id)->CheckFramebufferStatus(target); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl(&enter)->CheckFramebufferStatus(target); + } else { + return 0; + } } void Clear(PP_Resource context_id, GLbitfield mask) { - GetGLES(context_id)->Clear(mask); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Clear(mask); + } } void ClearColor( PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - GetGLES(context_id)->ClearColor(red, green, blue, alpha); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->ClearColor(red, green, blue, alpha); + } } void ClearDepthf(PP_Resource context_id, GLclampf depth) { - GetGLES(context_id)->ClearDepthf(depth); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->ClearDepthf(depth); + } } void ClearStencil(PP_Resource context_id, GLint s) { - GetGLES(context_id)->ClearStencil(s); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->ClearStencil(s); + } } void ColorMask( PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { - GetGLES(context_id)->ColorMask(red, green, blue, alpha); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->ColorMask(red, green, blue, alpha); + } } void CompileShader(PP_Resource context_id, GLuint shader) { - GetGLES(context_id)->CompileShader(shader); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->CompileShader(shader); + } } void CompressedTexImage2D( PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) { - GetGLES( - context_id)->CompressedTexImage2D( - target, level, internalformat, width, height, border, imageSize, - data); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->CompressedTexImage2D( + target, level, internalformat, width, height, border, imageSize, + data); + } } void CompressedTexSubImage2D( PP_Resource context_id, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) { - GetGLES( - context_id)->CompressedTexSubImage2D( - target, level, xoffset, yoffset, width, height, format, imageSize, - data); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->CompressedTexSubImage2D( + target, level, xoffset, yoffset, width, height, format, imageSize, + data); + } } void CopyTexImage2D( PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { - GetGLES( - context_id)->CopyTexImage2D( - target, level, internalformat, x, y, width, height, border); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->CopyTexImage2D( + target, level, internalformat, x, y, width, height, border); + } } void CopyTexSubImage2D( PP_Resource context_id, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - GetGLES( - context_id)->CopyTexSubImage2D( - target, level, xoffset, yoffset, x, y, width, height); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->CopyTexSubImage2D( + target, level, xoffset, yoffset, x, y, width, height); + } } GLuint CreateProgram(PP_Resource context_id) { - return GetGLES(context_id)->CreateProgram(); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl(&enter)->CreateProgram(); + } else { + return 0; + } } GLuint CreateShader(PP_Resource context_id, GLenum type) { - return GetGLES(context_id)->CreateShader(type); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl(&enter)->CreateShader(type); + } else { + return 0; + } } void CullFace(PP_Resource context_id, GLenum mode) { - GetGLES(context_id)->CullFace(mode); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->CullFace(mode); + } } void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) { - GetGLES(context_id)->DeleteBuffers(n, buffers); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->DeleteBuffers(n, buffers); + } } void DeleteFramebuffers( PP_Resource context_id, GLsizei n, const GLuint* framebuffers) { - GetGLES(context_id)->DeleteFramebuffers(n, framebuffers); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->DeleteFramebuffers(n, framebuffers); + } } void DeleteProgram(PP_Resource context_id, GLuint program) { - GetGLES(context_id)->DeleteProgram(program); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->DeleteProgram(program); + } } void DeleteRenderbuffers( PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) { - GetGLES(context_id)->DeleteRenderbuffers(n, renderbuffers); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->DeleteRenderbuffers(n, renderbuffers); + } } void DeleteShader(PP_Resource context_id, GLuint shader) { - GetGLES(context_id)->DeleteShader(shader); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->DeleteShader(shader); + } } void DeleteTextures( PP_Resource context_id, GLsizei n, const GLuint* textures) { - GetGLES(context_id)->DeleteTextures(n, textures); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->DeleteTextures(n, textures); + } } void DepthFunc(PP_Resource context_id, GLenum func) { - GetGLES(context_id)->DepthFunc(func); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->DepthFunc(func); + } } void DepthMask(PP_Resource context_id, GLboolean flag) { - GetGLES(context_id)->DepthMask(flag); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->DepthMask(flag); + } } void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { - GetGLES(context_id)->DepthRangef(zNear, zFar); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->DepthRangef(zNear, zFar); + } } void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) { - GetGLES(context_id)->DetachShader(program, shader); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->DetachShader(program, shader); + } } void Disable(PP_Resource context_id, GLenum cap) { - GetGLES(context_id)->Disable(cap); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Disable(cap); + } } void DisableVertexAttribArray(PP_Resource context_id, GLuint index) { - GetGLES(context_id)->DisableVertexAttribArray(index); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->DisableVertexAttribArray(index); + } } void DrawArrays( PP_Resource context_id, GLenum mode, GLint first, GLsizei count) { - GetGLES(context_id)->DrawArrays(mode, first, count); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->DrawArrays(mode, first, count); + } } void DrawElements( PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, const void* indices) { - GetGLES(context_id)->DrawElements(mode, count, type, indices); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->DrawElements(mode, count, type, indices); + } } void Enable(PP_Resource context_id, GLenum cap) { - GetGLES(context_id)->Enable(cap); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Enable(cap); + } } void EnableVertexAttribArray(PP_Resource context_id, GLuint index) { - GetGLES(context_id)->EnableVertexAttribArray(index); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->EnableVertexAttribArray(index); + } } void Finish(PP_Resource context_id) { - GetGLES(context_id)->Finish(); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Finish(); + } } void Flush(PP_Resource context_id) { - GetGLES(context_id)->Flush(); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Flush(); + } } void FramebufferRenderbuffer( PP_Resource context_id, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { - GetGLES( - context_id)->FramebufferRenderbuffer( - target, attachment, renderbuffertarget, renderbuffer); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->FramebufferRenderbuffer( + target, attachment, renderbuffertarget, renderbuffer); + } } void FramebufferTexture2D( PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { - GetGLES( - context_id)->FramebufferTexture2D( - target, attachment, textarget, texture, level); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->FramebufferTexture2D( + target, attachment, textarget, texture, level); + } } void FrontFace(PP_Resource context_id, GLenum mode) { - GetGLES(context_id)->FrontFace(mode); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->FrontFace(mode); + } } void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) { - GetGLES(context_id)->GenBuffers(n, buffers); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GenBuffers(n, buffers); + } } void GenerateMipmap(PP_Resource context_id, GLenum target) { - GetGLES(context_id)->GenerateMipmap(target); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GenerateMipmap(target); + } } void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) { - GetGLES(context_id)->GenFramebuffers(n, framebuffers); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GenFramebuffers(n, framebuffers); + } } void GenRenderbuffers( PP_Resource context_id, GLsizei n, GLuint* renderbuffers) { - GetGLES(context_id)->GenRenderbuffers(n, renderbuffers); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GenRenderbuffers(n, renderbuffers); + } } void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) { - GetGLES(context_id)->GenTextures(n, textures); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GenTextures(n, textures); + } } void GetActiveAttrib( PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { - GetGLES( - context_id)->GetActiveAttrib( - program, index, bufsize, length, size, type, name); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->GetActiveAttrib( + program, index, bufsize, length, size, type, name); + } } void GetActiveUniform( PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { - GetGLES( - context_id)->GetActiveUniform( - program, index, bufsize, length, size, type, name); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->GetActiveUniform( + program, index, bufsize, length, size, type, name); + } } void GetAttachedShaders( PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { - GetGLES(context_id)->GetAttachedShaders(program, maxcount, count, shaders); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetAttachedShaders(program, maxcount, count, shaders); + } } GLint GetAttribLocation( PP_Resource context_id, GLuint program, const char* name) { - return GetGLES(context_id)->GetAttribLocation(program, name); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl(&enter)->GetAttribLocation(program, name); + } else { + return -1; + } } void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) { - GetGLES(context_id)->GetBooleanv(pname, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetBooleanv(pname, params); + } } void GetBufferParameteriv( PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { - GetGLES(context_id)->GetBufferParameteriv(target, pname, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetBufferParameteriv(target, pname, params); + } } GLenum GetError(PP_Resource context_id) { - return GetGLES(context_id)->GetError(); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl(&enter)->GetError(); + } else { + return 0; + } } void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) { - GetGLES(context_id)->GetFloatv(pname, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetFloatv(pname, params); + } } void GetFramebufferAttachmentParameteriv( PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname, GLint* params) { - GetGLES( - context_id)->GetFramebufferAttachmentParameteriv( - target, attachment, pname, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->GetFramebufferAttachmentParameteriv( + target, attachment, pname, params); + } } void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) { - GetGLES(context_id)->GetIntegerv(pname, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetIntegerv(pname, params); + } } void GetProgramiv( PP_Resource context_id, GLuint program, GLenum pname, GLint* params) { - GetGLES(context_id)->GetProgramiv(program, pname, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetProgramiv(program, pname, params); + } } void GetProgramInfoLog( PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { - GetGLES(context_id)->GetProgramInfoLog(program, bufsize, length, infolog); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetProgramInfoLog(program, bufsize, length, infolog); + } } void GetRenderbufferParameteriv( PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { - GetGLES(context_id)->GetRenderbufferParameteriv(target, pname, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetRenderbufferParameteriv(target, pname, params); + } } void GetShaderiv( PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) { - GetGLES(context_id)->GetShaderiv(shader, pname, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetShaderiv(shader, pname, params); + } } void GetShaderInfoLog( PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { - GetGLES(context_id)->GetShaderInfoLog(shader, bufsize, length, infolog); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetShaderInfoLog(shader, bufsize, length, infolog); + } } void GetShaderPrecisionFormat( PP_Resource context_id, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { - GetGLES( - context_id)->GetShaderPrecisionFormat( - shadertype, precisiontype, range, precision); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->GetShaderPrecisionFormat( + shadertype, precisiontype, range, precision); + } } void GetShaderSource( PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { - GetGLES(context_id)->GetShaderSource(shader, bufsize, length, source); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetShaderSource(shader, bufsize, length, source); + } } const GLubyte* GetString(PP_Resource context_id, GLenum name) { - return GetGLES(context_id)->GetString(name); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl(&enter)->GetString(name); + } else { + return NULL; + } } void GetTexParameterfv( PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) { - GetGLES(context_id)->GetTexParameterfv(target, pname, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetTexParameterfv(target, pname, params); + } } void GetTexParameteriv( PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { - GetGLES(context_id)->GetTexParameteriv(target, pname, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetTexParameteriv(target, pname, params); + } } void GetUniformfv( PP_Resource context_id, GLuint program, GLint location, GLfloat* params) { - GetGLES(context_id)->GetUniformfv(program, location, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetUniformfv(program, location, params); + } } void GetUniformiv( PP_Resource context_id, GLuint program, GLint location, GLint* params) { - GetGLES(context_id)->GetUniformiv(program, location, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetUniformiv(program, location, params); + } } GLint GetUniformLocation( PP_Resource context_id, GLuint program, const char* name) { - return GetGLES(context_id)->GetUniformLocation(program, name); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl(&enter)->GetUniformLocation(program, name); + } else { + return -1; + } } void GetVertexAttribfv( PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) { - GetGLES(context_id)->GetVertexAttribfv(index, pname, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetVertexAttribfv(index, pname, params); + } } void GetVertexAttribiv( PP_Resource context_id, GLuint index, GLenum pname, GLint* params) { - GetGLES(context_id)->GetVertexAttribiv(index, pname, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetVertexAttribiv(index, pname, params); + } } void GetVertexAttribPointerv( PP_Resource context_id, GLuint index, GLenum pname, void** pointer) { - GetGLES(context_id)->GetVertexAttribPointerv(index, pname, pointer); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetVertexAttribPointerv(index, pname, pointer); + } } void Hint(PP_Resource context_id, GLenum target, GLenum mode) { - GetGLES(context_id)->Hint(target, mode); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Hint(target, mode); + } } GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) { - return GetGLES(context_id)->IsBuffer(buffer); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl(&enter)->IsBuffer(buffer); + } else { + return GL_FALSE; + } } GLboolean IsEnabled(PP_Resource context_id, GLenum cap) { - return GetGLES(context_id)->IsEnabled(cap); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl(&enter)->IsEnabled(cap); + } else { + return GL_FALSE; + } } GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) { - return GetGLES(context_id)->IsFramebuffer(framebuffer); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl(&enter)->IsFramebuffer(framebuffer); + } else { + return GL_FALSE; + } } GLboolean IsProgram(PP_Resource context_id, GLuint program) { - return GetGLES(context_id)->IsProgram(program); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl(&enter)->IsProgram(program); + } else { + return GL_FALSE; + } } GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) { - return GetGLES(context_id)->IsRenderbuffer(renderbuffer); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl(&enter)->IsRenderbuffer(renderbuffer); + } else { + return GL_FALSE; + } } GLboolean IsShader(PP_Resource context_id, GLuint shader) { - return GetGLES(context_id)->IsShader(shader); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl(&enter)->IsShader(shader); + } else { + return GL_FALSE; + } } GLboolean IsTexture(PP_Resource context_id, GLuint texture) { - return GetGLES(context_id)->IsTexture(texture); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl(&enter)->IsTexture(texture); + } else { + return GL_FALSE; + } } void LineWidth(PP_Resource context_id, GLfloat width) { - GetGLES(context_id)->LineWidth(width); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->LineWidth(width); + } } void LinkProgram(PP_Resource context_id, GLuint program) { - GetGLES(context_id)->LinkProgram(program); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->LinkProgram(program); + } } void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) { - GetGLES(context_id)->PixelStorei(pname, param); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->PixelStorei(pname, param); + } } void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) { - GetGLES(context_id)->PolygonOffset(factor, units); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->PolygonOffset(factor, units); + } } void ReadPixels( PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) { - GetGLES(context_id)->ReadPixels(x, y, width, height, format, type, pixels); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->ReadPixels(x, y, width, height, format, type, pixels); + } } void ReleaseShaderCompiler(PP_Resource context_id) { - GetGLES(context_id)->ReleaseShaderCompiler(); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->ReleaseShaderCompiler(); + } } void RenderbufferStorage( PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { - GetGLES( - context_id)->RenderbufferStorage(target, internalformat, width, height); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->RenderbufferStorage(target, internalformat, width, height); + } } void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { - GetGLES(context_id)->SampleCoverage(value, invert); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->SampleCoverage(value, invert); + } } void Scissor( PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { - GetGLES(context_id)->Scissor(x, y, width, height); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Scissor(x, y, width, height); + } } void ShaderBinary( PP_Resource context_id, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) { - GetGLES(context_id)->ShaderBinary(n, shaders, binaryformat, binary, length); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->ShaderBinary(n, shaders, binaryformat, binary, length); + } } void ShaderSource( PP_Resource context_id, GLuint shader, GLsizei count, const char** str, const GLint* length) { - GetGLES(context_id)->ShaderSource(shader, count, str, length); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->ShaderSource(shader, count, str, length); + } } void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) { - GetGLES(context_id)->StencilFunc(func, ref, mask); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->StencilFunc(func, ref, mask); + } } void StencilFuncSeparate( PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) { - GetGLES(context_id)->StencilFuncSeparate(face, func, ref, mask); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->StencilFuncSeparate(face, func, ref, mask); + } } void StencilMask(PP_Resource context_id, GLuint mask) { - GetGLES(context_id)->StencilMask(mask); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->StencilMask(mask); + } } void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) { - GetGLES(context_id)->StencilMaskSeparate(face, mask); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->StencilMaskSeparate(face, mask); + } } void StencilOp( PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) { - GetGLES(context_id)->StencilOp(fail, zfail, zpass); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->StencilOp(fail, zfail, zpass); + } } void StencilOpSeparate( PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { - GetGLES(context_id)->StencilOpSeparate(face, fail, zfail, zpass); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->StencilOpSeparate(face, fail, zfail, zpass); + } } void TexImage2D( PP_Resource context_id, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) { - GetGLES( - context_id)->TexImage2D( - target, level, internalformat, width, height, border, format, type, - pixels); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->TexImage2D( + target, level, internalformat, width, height, border, format, type, + pixels); + } } void TexParameterf( PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) { - GetGLES(context_id)->TexParameterf(target, pname, param); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->TexParameterf(target, pname, param); + } } void TexParameterfv( PP_Resource context_id, GLenum target, GLenum pname, const GLfloat* params) { - GetGLES(context_id)->TexParameterfv(target, pname, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->TexParameterfv(target, pname, params); + } } void TexParameteri( PP_Resource context_id, GLenum target, GLenum pname, GLint param) { - GetGLES(context_id)->TexParameteri(target, pname, param); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->TexParameteri(target, pname, param); + } } void TexParameteriv( PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) { - GetGLES(context_id)->TexParameteriv(target, pname, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->TexParameteriv(target, pname, params); + } } void TexSubImage2D( PP_Resource context_id, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) { - GetGLES( - context_id)->TexSubImage2D( - target, level, xoffset, yoffset, width, height, format, type, - pixels); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->TexSubImage2D( + target, level, xoffset, yoffset, width, height, format, type, + pixels); + } } void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) { - GetGLES(context_id)->Uniform1f(location, x); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Uniform1f(location, x); + } } void Uniform1fv( PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { - GetGLES(context_id)->Uniform1fv(location, count, v); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Uniform1fv(location, count, v); + } } void Uniform1i(PP_Resource context_id, GLint location, GLint x) { - GetGLES(context_id)->Uniform1i(location, x); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Uniform1i(location, x); + } } void Uniform1iv( PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { - GetGLES(context_id)->Uniform1iv(location, count, v); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Uniform1iv(location, count, v); + } } void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) { - GetGLES(context_id)->Uniform2f(location, x, y); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Uniform2f(location, x, y); + } } void Uniform2fv( PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { - GetGLES(context_id)->Uniform2fv(location, count, v); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Uniform2fv(location, count, v); + } } void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) { - GetGLES(context_id)->Uniform2i(location, x, y); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Uniform2i(location, x, y); + } } void Uniform2iv( PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { - GetGLES(context_id)->Uniform2iv(location, count, v); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Uniform2iv(location, count, v); + } } void Uniform3f( PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) { - GetGLES(context_id)->Uniform3f(location, x, y, z); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Uniform3f(location, x, y, z); + } } void Uniform3fv( PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { - GetGLES(context_id)->Uniform3fv(location, count, v); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Uniform3fv(location, count, v); + } } void Uniform3i( PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) { - GetGLES(context_id)->Uniform3i(location, x, y, z); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Uniform3i(location, x, y, z); + } } void Uniform3iv( PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { - GetGLES(context_id)->Uniform3iv(location, count, v); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Uniform3iv(location, count, v); + } } void Uniform4f( PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - GetGLES(context_id)->Uniform4f(location, x, y, z, w); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Uniform4f(location, x, y, z, w); + } } void Uniform4fv( PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { - GetGLES(context_id)->Uniform4fv(location, count, v); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Uniform4fv(location, count, v); + } } void Uniform4i( PP_Resource context_id, GLint location, GLint x, GLint y, GLint z, GLint w) { - GetGLES(context_id)->Uniform4i(location, x, y, z, w); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Uniform4i(location, x, y, z, w); + } } void Uniform4iv( PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { - GetGLES(context_id)->Uniform4iv(location, count, v); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Uniform4iv(location, count, v); + } } void UniformMatrix2fv( PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { - GetGLES(context_id)->UniformMatrix2fv(location, count, transpose, value); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->UniformMatrix2fv(location, count, transpose, value); + } } void UniformMatrix3fv( PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { - GetGLES(context_id)->UniformMatrix3fv(location, count, transpose, value); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->UniformMatrix3fv(location, count, transpose, value); + } } void UniformMatrix4fv( PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { - GetGLES(context_id)->UniformMatrix4fv(location, count, transpose, value); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->UniformMatrix4fv(location, count, transpose, value); + } } void UseProgram(PP_Resource context_id, GLuint program) { - GetGLES(context_id)->UseProgram(program); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->UseProgram(program); + } } void ValidateProgram(PP_Resource context_id, GLuint program) { - GetGLES(context_id)->ValidateProgram(program); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->ValidateProgram(program); + } } void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) { - GetGLES(context_id)->VertexAttrib1f(indx, x); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->VertexAttrib1f(indx, x); + } } void VertexAttrib1fv( PP_Resource context_id, GLuint indx, const GLfloat* values) { - GetGLES(context_id)->VertexAttrib1fv(indx, values); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->VertexAttrib1fv(indx, values); + } } void VertexAttrib2f( PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) { - GetGLES(context_id)->VertexAttrib2f(indx, x, y); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->VertexAttrib2f(indx, x, y); + } } void VertexAttrib2fv( PP_Resource context_id, GLuint indx, const GLfloat* values) { - GetGLES(context_id)->VertexAttrib2fv(indx, values); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->VertexAttrib2fv(indx, values); + } } void VertexAttrib3f( PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { - GetGLES(context_id)->VertexAttrib3f(indx, x, y, z); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->VertexAttrib3f(indx, x, y, z); + } } void VertexAttrib3fv( PP_Resource context_id, GLuint indx, const GLfloat* values) { - GetGLES(context_id)->VertexAttrib3fv(indx, values); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->VertexAttrib3fv(indx, values); + } } void VertexAttrib4f( PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - GetGLES(context_id)->VertexAttrib4f(indx, x, y, z, w); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->VertexAttrib4f(indx, x, y, z, w); + } } void VertexAttrib4fv( PP_Resource context_id, GLuint indx, const GLfloat* values) { - GetGLES(context_id)->VertexAttrib4fv(indx, values); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->VertexAttrib4fv(indx, values); + } } void VertexAttribPointer( PP_Resource context_id, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) { - GetGLES( - context_id)->VertexAttribPointer( - indx, size, type, normalized, stride, ptr); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->VertexAttribPointer( + indx, size, type, normalized, stride, ptr); + } } void Viewport( PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { - GetGLES(context_id)->Viewport(x, y, width, height); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->Viewport(x, y, width, height); + } } void BlitFramebufferEXT( PP_Resource context_id, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { - GetGLES( - context_id)->BlitFramebufferEXT( - srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, - filter); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->BlitFramebufferEXT( + srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, + filter); + } } void RenderbufferStorageMultisampleEXT( PP_Resource context_id, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { - GetGLES( - context_id)->RenderbufferStorageMultisampleEXT( - target, samples, internalformat, width, height); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->RenderbufferStorageMultisampleEXT( + target, samples, internalformat, width, height); + } } void GenQueriesEXT(PP_Resource context_id, GLsizei n, GLuint* queries) { - GetGLES(context_id)->GenQueriesEXT(n, queries); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GenQueriesEXT(n, queries); + } } void DeleteQueriesEXT( PP_Resource context_id, GLsizei n, const GLuint* queries) { - GetGLES(context_id)->DeleteQueriesEXT(n, queries); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->DeleteQueriesEXT(n, queries); + } } GLboolean IsQueryEXT(PP_Resource context_id, GLuint id) { - return GetGLES(context_id)->IsQueryEXT(id); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl(&enter)->IsQueryEXT(id); + } else { + return GL_FALSE; + } } void BeginQueryEXT(PP_Resource context_id, GLenum target, GLuint id) { - GetGLES(context_id)->BeginQueryEXT(target, id); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->BeginQueryEXT(target, id); + } } void EndQueryEXT(PP_Resource context_id, GLenum target) { - GetGLES(context_id)->EndQueryEXT(target); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->EndQueryEXT(target); + } } void GetQueryivEXT( PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { - GetGLES(context_id)->GetQueryivEXT(target, pname, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetQueryivEXT(target, pname, params); + } } void GetQueryObjectuivEXT( PP_Resource context_id, GLuint id, GLenum pname, GLuint* params) { - GetGLES(context_id)->GetQueryObjectuivEXT(id, pname, params); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->GetQueryObjectuivEXT(id, pname, params); + } } GLboolean EnableFeatureCHROMIUM(PP_Resource context_id, const char* feature) { - return GetGLES(context_id)->EnableFeatureCHROMIUM(feature); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl(&enter)->EnableFeatureCHROMIUM(feature); + } else { + return GL_FALSE; + } } void* MapBufferSubDataCHROMIUM( PP_Resource context_id, GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) { - return GetGLES( - context_id)->MapBufferSubDataCHROMIUM(target, offset, size, access); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl( + &enter)->MapBufferSubDataCHROMIUM(target, offset, size, access); + } else { + return NULL; + } } void UnmapBufferSubDataCHROMIUM(PP_Resource context_id, const void* mem) { - GetGLES(context_id)->UnmapBufferSubDataCHROMIUM(mem); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->UnmapBufferSubDataCHROMIUM(mem); + } } void* MapTexSubImage2DCHROMIUM( PP_Resource context_id, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access) { - return GetGLES( - context_id)->MapTexSubImage2DCHROMIUM( - target, level, xoffset, yoffset, width, height, format, type, - access); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + return ToGles2Impl( + &enter)->MapTexSubImage2DCHROMIUM( + target, level, xoffset, yoffset, width, height, format, type, + access); + } else { + return NULL; + } } void UnmapTexSubImage2DCHROMIUM(PP_Resource context_id, const void* mem) { - GetGLES(context_id)->UnmapTexSubImage2DCHROMIUM(mem); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->UnmapTexSubImage2DCHROMIUM(mem); + } } void DrawArraysInstancedANGLE( PP_Resource context_id, GLenum mode, GLint first, GLsizei count, GLsizei primcount) { - GetGLES(context_id)->DrawArraysInstancedANGLE(mode, first, count, primcount); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->DrawArraysInstancedANGLE(mode, first, count, primcount); + } } void DrawElementsInstancedANGLE( PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) { - GetGLES( - context_id)->DrawElementsInstancedANGLE( - mode, count, type, indices, primcount); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl( + &enter)->DrawElementsInstancedANGLE( + mode, count, type, indices, primcount); + } } void VertexAttribDivisorANGLE( PP_Resource context_id, GLuint index, GLuint divisor) { - GetGLES(context_id)->VertexAttribDivisorANGLE(index, divisor); + Enter3D enter(context_id, true); + if (enter.succeeded()) { + ToGles2Impl(&enter)->VertexAttribDivisorANGLE(index, divisor); + } } } // namespace diff --git a/ppapi/shared_impl/ppb_video_decoder_shared.cc b/ppapi/shared_impl/ppb_video_decoder_shared.cc index 7d8d021..5232e6c 100644 --- a/ppapi/shared_impl/ppb_video_decoder_shared.cc +++ b/ppapi/shared_impl/ppb_video_decoder_shared.cc @@ -96,16 +96,8 @@ void PPB_VideoDecoder_Shared::RunBitstreamBufferCallback( } void PPB_VideoDecoder_Shared::FlushCommandBuffer() { - if (gles2_impl_) { - // To call Flush() we have to tell Graphics3D that we hold the proxy lock. - thunk::EnterResource<thunk::PPB_Graphics3D_API, false> enter_g3d( - graphics_context_, false); - DCHECK(enter_g3d.succeeded()); - PPB_Graphics3D_Shared* graphics3d = - static_cast<PPB_Graphics3D_Shared*>(enter_g3d.object()); - PPB_Graphics3D_Shared::ScopedNoLocking dont_lock(graphics3d); + if (gles2_impl_) gles2_impl_->Flush(); - } } } // namespace ppapi diff --git a/ppapi/shared_impl/proxy_lock.h b/ppapi/shared_impl/proxy_lock.h index 9a81a13..f6dea31 100644 --- a/ppapi/shared_impl/proxy_lock.h +++ b/ppapi/shared_impl/proxy_lock.h @@ -50,6 +50,11 @@ class PPAPI_SHARED_EXPORT ProxyLock { // Assert that the lock is owned by the current thread (in the plugin // process). Does nothing when running in-process (or in the host process). static void AssertAcquired(); + static void AssertAcquiredDebugOnly() { +#ifndef NDEBUG + AssertAcquired(); +#endif + } // We have some unit tests where one thread pretends to be the host and one // pretends to be the plugin. This allows the lock to do nothing on only one |