summaryrefslogtreecommitdiffstats
path: root/skia/sgl/SkBitmapProcShader.h
diff options
context:
space:
mode:
Diffstat (limited to 'skia/sgl/SkBitmapProcShader.h')
-rw-r--r--skia/sgl/SkBitmapProcShader.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/skia/sgl/SkBitmapProcShader.h b/skia/sgl/SkBitmapProcShader.h
new file mode 100644
index 0000000..6d7d0d9
--- /dev/null
+++ b/skia/sgl/SkBitmapProcShader.h
@@ -0,0 +1,56 @@
+/* libs/graphics/sgl/SkBitmapShader.h
+**
+** Copyright 2006, Google Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#ifndef SkBitmapProcShader_DEFINED
+#define SkBitmapProcShader_DEFINED
+
+#include "SkShader.h"
+#include "SkBitmapProcState.h"
+
+class SkBitmapProcShader : public SkShader {
+public:
+ SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty);
+
+ // overrides from SkShader
+ virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&);
+ virtual uint32_t getFlags() { return fFlags; }
+ virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
+ virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count);
+ virtual void beginSession();
+ virtual void endSession();
+ virtual bool asABitmap(SkBitmap*, SkMatrix*, TileMode*);
+
+ static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
+
+ static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
+ return SkNEW_ARGS(SkBitmapProcShader, (buffer));
+ }
+
+protected:
+ SkBitmapProcShader(SkFlattenableReadBuffer& );
+ virtual void flatten(SkFlattenableWriteBuffer& );
+ virtual Factory getFactory() { return CreateProc; }
+
+ SkBitmap fRawBitmap; // experimental for RLE encoding
+ SkBitmapProcState fState;
+ uint32_t fFlags;
+
+private:
+ typedef SkShader INHERITED;
+};
+
+#endif