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-rw-r--r--skia/sgl/SkBitmapShaderTemplate.h314
1 files changed, 314 insertions, 0 deletions
diff --git a/skia/sgl/SkBitmapShaderTemplate.h b/skia/sgl/SkBitmapShaderTemplate.h
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+++ b/skia/sgl/SkBitmapShaderTemplate.h
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+/* libs/graphics/sgl/SkBitmapShaderTemplate.h
+**
+** Copyright 2006, Google Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+
+#ifndef NOFILTER_BITMAP_SHADER_PREAMBLE
+ #define NOFILTER_BITMAP_SHADER_PREAMBLE(bitmap, rb)
+#endif
+#ifndef NOFILTER_BITMAP_SHADER_POSTAMBLE
+ #define NOFILTER_BITMAP_SHADER_POSTAMBLE(bitmap)
+#endif
+#ifndef NOFILTER_BITMAP_SHADER_PREAMBLE16
+ #define NOFILTER_BITMAP_SHADER_PREAMBLE16(bitmap, rb)
+#endif
+#ifndef NOFILTER_BITMAP_SHADER_POSTAMBLE16
+ #define NOFILTER_BITMAP_SHADER_POSTAMBLE16(bitmap)
+#endif
+
+class NOFILTER_BITMAP_SHADER_CLASS : public HasSpan16_Sampler_BitmapShader {
+public:
+ NOFILTER_BITMAP_SHADER_CLASS(const SkBitmap& src)
+ : HasSpan16_Sampler_BitmapShader(src, false,
+ NOFILTER_BITMAP_SHADER_TILEMODE,
+ NOFILTER_BITMAP_SHADER_TILEMODE)
+ {
+ }
+
+ virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix)
+ {
+ if (!this->INHERITED::setContext(device, paint, matrix))
+ return false;
+
+#ifdef NOFILTER_BITMAP_SHADER_USE_UNITINVERSE
+ this->computeUnitInverse();
+#endif
+ return true;
+ }
+
+ virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
+ {
+ SkASSERT(count > 0);
+
+#ifdef NOFILTER_BITMAP_SHADER_SPRITEPROC32
+ if ((this->getTotalInverse().getType() & ~SkMatrix::kTranslate_Mask) == 0)
+ {
+ NOFILTER_BITMAP_SHADER_SPRITEPROC32(this, x, y, dstC, count);
+ return;
+ }
+#endif
+
+ unsigned scale = SkAlpha255To256(this->getPaintAlpha());
+#ifdef NOFILTER_BITMAP_SHADER_USE_UNITINVERSE
+ const SkMatrix& inv = this->getUnitInverse();
+ SkMatrix::MapPtProc invProc = this->getUnitInverseProc();
+#else
+ const SkMatrix& inv = this->getTotalInverse();
+ SkMatrix::MapPtProc invProc = this->getInverseMapPtProc();
+#endif
+ const SkBitmap& srcBitmap = this->getSrcBitmap();
+ unsigned srcMaxX = srcBitmap.width() - 1;
+ unsigned srcMaxY = srcBitmap.height() - 1;
+ unsigned srcRB = srcBitmap.rowBytes();
+ SkFixed fx, fy, dx, dy;
+
+ const NOFILTER_BITMAP_SHADER_TYPE* srcPixels = (const NOFILTER_BITMAP_SHADER_TYPE*)srcBitmap.getPixels();
+ NOFILTER_BITMAP_SHADER_PREAMBLE(srcBitmap, srcRB);
+
+ if (this->getInverseClass() == kPerspective_MatrixClass)
+ {
+ SkPerspIter iter(inv, SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, count);
+ while ((count = iter.next()) != 0)
+ {
+ const SkFixed* srcXY = iter.getXY();
+
+/* Do I need this?
+#ifndef NOFILTER_BITMAP_SHADER_USE_UNITINVERSE
+ fx >>= level;
+ fy >>= level;
+#endif
+*/
+ if (256 == scale)
+ {
+ while (--count >= 0)
+ {
+ fx = *srcXY++;
+ fy = *srcXY++;
+ unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
+ unsigned y = NOFILTER_BITMAP_SHADER_TILEPROC(fy, srcMaxY);
+ *dstC++ = NOFILTER_BITMAP_SHADER_SAMPLE_XY(srcPixels, x, y, srcRB);
+ }
+ }
+ else
+ {
+ while (--count >= 0)
+ {
+ fx = *srcXY++;
+ fy = *srcXY++;
+ unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
+ unsigned y = NOFILTER_BITMAP_SHADER_TILEPROC(fy, srcMaxY);
+ uint32_t c = NOFILTER_BITMAP_SHADER_SAMPLE_XY(srcPixels, x, y, srcRB);
+ *dstC++ = SkAlphaMulQ(c, scale);
+ }
+ }
+ }
+ return;
+ }
+
+ // now init fx, fy, dx, dy
+ {
+ SkPoint srcPt;
+ invProc(inv, SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
+
+ fx = SkScalarToFixed(srcPt.fX);
+ fy = SkScalarToFixed(srcPt.fY);
+
+ if (this->getInverseClass() == kFixedStepInX_MatrixClass)
+ (void)inv.fixedStepInX(SkIntToScalar(y), &dx, &dy);
+ else
+ {
+ dx = SkScalarToFixed(inv.getScaleX());
+ dy = SkScalarToFixed(inv.getSkewY());
+ }
+ }
+
+#if defined(SK_SUPPORT_MIPMAP) && !defined(NOFILTER_BITMAP_SHADER_USE_UNITINVERSE)
+ { int level = this->getMipLevel() >> 16;
+ fx >>= level;
+ fy >>= level;
+ dx >>= level;
+ dy >>= level;
+ }
+#endif
+
+ if (dy == 0)
+ {
+ int y_index = NOFILTER_BITMAP_SHADER_TILEPROC(fy, srcMaxY);
+// SkDEBUGF(("fy = %g, srcMaxY = %d, y_index = %d\n", SkFixedToFloat(fy), srcMaxY, y_index));
+ srcPixels = (const NOFILTER_BITMAP_SHADER_TYPE*)((const char*)srcPixels + y_index * srcRB);
+ if (scale == 256)
+ while (--count >= 0)
+ {
+ unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
+ fx += dx;
+ *dstC++ = NOFILTER_BITMAP_SHADER_SAMPLE_X(srcPixels, x);
+ }
+ else
+ while (--count >= 0)
+ {
+ unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
+ SkPMColor c = NOFILTER_BITMAP_SHADER_SAMPLE_X(srcPixels, x);
+ fx += dx;
+ *dstC++ = SkAlphaMulQ(c, scale);
+ }
+ }
+ else // dy != 0
+ {
+ if (scale == 256)
+ while (--count >= 0)
+ {
+ unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
+ unsigned y = NOFILTER_BITMAP_SHADER_TILEPROC(fy, srcMaxY);
+ fx += dx;
+ fy += dy;
+ *dstC++ = NOFILTER_BITMAP_SHADER_SAMPLE_XY(srcPixels, x, y, srcRB);
+ }
+ else
+ while (--count >= 0)
+ {
+ unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
+ unsigned y = NOFILTER_BITMAP_SHADER_TILEPROC(fy, srcMaxY);
+ SkPMColor c = NOFILTER_BITMAP_SHADER_SAMPLE_XY(srcPixels, x, y, srcRB);
+ fx += dx;
+ fy += dy;
+ *dstC++ = SkAlphaMulQ(c, scale);
+ }
+ }
+
+ NOFILTER_BITMAP_SHADER_POSTAMBLE(srcBitmap);
+ }
+
+ virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count)
+ {
+ SkASSERT(count > 0);
+ SkASSERT(this->getFlags() & SkShader::kHasSpan16_Flag);
+
+#ifdef NOFILTER_BITMAP_SHADER_SPRITEPROC16
+ if ((this->getTotalInverse().getType() & ~SkMatrix::kTranslate_Mask) == 0)
+ {
+ NOFILTER_BITMAP_SHADER_SPRITEPROC16(this, x, y, dstC, count);
+ return;
+ }
+#endif
+
+#ifdef NOFILTER_BITMAP_SHADER_USE_UNITINVERSE
+ const SkMatrix& inv = this->getUnitInverse();
+ SkMatrix::MapPtProc invProc = this->getUnitInverseProc();
+#else
+ const SkMatrix& inv = this->getTotalInverse();
+ SkMatrix::MapPtProc invProc = this->getInverseMapPtProc();
+#endif
+ const SkBitmap& srcBitmap = this->getSrcBitmap();
+ unsigned srcMaxX = srcBitmap.width() - 1;
+ unsigned srcMaxY = srcBitmap.height() - 1;
+ unsigned srcRB = srcBitmap.rowBytes();
+ SkFixed fx, fy, dx, dy;
+
+ const NOFILTER_BITMAP_SHADER_TYPE* srcPixels = (const NOFILTER_BITMAP_SHADER_TYPE*)srcBitmap.getPixels();
+ NOFILTER_BITMAP_SHADER_PREAMBLE16(srcBitmap, srcRB);
+
+ if (this->getInverseClass() == kPerspective_MatrixClass)
+ {
+ SkPerspIter iter(inv, SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, count);
+ while ((count = iter.next()) != 0)
+ {
+ const SkFixed* srcXY = iter.getXY();
+
+ while (--count >= 0)
+ {
+ fx = *srcXY++;
+ fy = *srcXY++;
+ unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
+ unsigned y = NOFILTER_BITMAP_SHADER_TILEPROC(fy, srcMaxY);
+ *dstC++ = NOFILTER_BITMAP_SHADER_SAMPLE_XY16(srcPixels, x, y, srcRB);
+ }
+ }
+ return;
+ }
+
+ // now init fx, fy, dx, dy
+ {
+ SkPoint srcPt;
+ invProc(inv, SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
+
+ fx = SkScalarToFixed(srcPt.fX);
+ fy = SkScalarToFixed(srcPt.fY);
+
+ if (this->getInverseClass() == kFixedStepInX_MatrixClass)
+ (void)inv.fixedStepInX(SkIntToScalar(y), &dx, &dy);
+ else
+ {
+ dx = SkScalarToFixed(inv.getScaleX());
+ dy = SkScalarToFixed(inv.getSkewY());
+ }
+ }
+
+#if defined(SK_SUPPORT_MIPMAP) && !defined(NOFILTER_BITMAP_SHADER_USE_UNITINVERSE)
+ { int level = this->getMipLevel() >> 16;
+ fx >>= level;
+ fy >>= level;
+ dx >>= level;
+ dy >>= level;
+ }
+#endif
+
+ if (dy == 0)
+ {
+ srcPixels = (const NOFILTER_BITMAP_SHADER_TYPE*)((const char*)srcPixels + NOFILTER_BITMAP_SHADER_TILEPROC(fy, srcMaxY) * srcRB);
+ do {
+ unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
+ fx += dx;
+ *dstC++ = NOFILTER_BITMAP_SHADER_SAMPLE_X16(srcPixels, x);
+ } while (--count != 0);
+ }
+ else // dy != 0
+ {
+ do {
+ unsigned x = NOFILTER_BITMAP_SHADER_TILEPROC(fx, srcMaxX);
+ unsigned y = NOFILTER_BITMAP_SHADER_TILEPROC(fy, srcMaxY);
+ fx += dx;
+ fy += dy;
+ *dstC++ = NOFILTER_BITMAP_SHADER_SAMPLE_XY16(srcPixels, x, y, srcRB);
+ } while (--count != 0);
+ }
+
+ NOFILTER_BITMAP_SHADER_POSTAMBLE16(srcBitmap);
+ }
+private:
+ typedef HasSpan16_Sampler_BitmapShader INHERITED;
+};
+
+#undef NOFILTER_BITMAP_SHADER_CLASS
+#undef NOFILTER_BITMAP_SHADER_TYPE
+#undef NOFILTER_BITMAP_SHADER_PREAMBLE
+#undef NOFILTER_BITMAP_SHADER_POSTAMBLE
+#undef NOFILTER_BITMAP_SHADER_SAMPLE_X //(x)
+#undef NOFILTER_BITMAP_SHADER_SAMPLE_XY //(x, y, rowBytes)
+#undef NOFILTER_BITMAP_SHADER_TILEMODE
+#undef NOFILTER_BITMAP_SHADER_TILEPROC
+
+#undef NOFILTER_BITMAP_SHADER_PREAMBLE16
+#undef NOFILTER_BITMAP_SHADER_POSTAMBLE16
+#undef NOFILTER_BITMAP_SHADER_SAMPLE_X16 //(x)
+#undef NOFILTER_BITMAP_SHADER_SAMPLE_XY16 //(x, y, rowBytes)
+
+#undef NOFILTER_BITMAP_SHADER_USE_UNITINVERSE
+#undef NOFILTER_BITMAP_SHADER_SPRITEPROC16
+#undef NOFILTER_BITMAP_SHADER_SPRITEPROC32