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-rw-r--r--sql/recovery.cc19
1 files changed, 18 insertions, 1 deletions
diff --git a/sql/recovery.cc b/sql/recovery.cc
index 7b9ca9f..b79fe08 100644
--- a/sql/recovery.cc
+++ b/sql/recovery.cc
@@ -98,7 +98,11 @@ void RecordRecoveryEvent(RecoveryEventType recovery_event) {
// static
bool Recovery::FullRecoverySupported() {
// TODO(shess): See comment in Init().
+#if defined(USE_SYSTEM_SQLITE)
+ return false;
+#else
return true;
+#endif
}
// static
@@ -199,7 +203,16 @@ bool Recovery::Init(const base::FilePath& db_path) {
return false;
}
- // Enable the recover virtual table for this connection.
+ // TODO(shess): Figure out a story for USE_SYSTEM_SQLITE. The
+ // virtual table implementation relies on SQLite internals for some
+ // types and functions, which could be copied inline to make it
+ // standalone. Or an alternate implementation could try to read
+ // through errors entirely at the SQLite level.
+ //
+ // For now, defer to the caller. The setup will succeed, but the
+ // later CREATE VIRTUAL TABLE call will fail, at which point the
+ // caller can fire Unrecoverable().
+#if !defined(USE_SYSTEM_SQLITE)
int rc = recoverVtableInit(recover_db_.db_);
if (rc != SQLITE_OK) {
RecordRecoveryEvent(RECOVERY_FAILED_VIRTUAL_TABLE_INIT);
@@ -207,6 +220,10 @@ bool Recovery::Init(const base::FilePath& db_path) {
<< recover_db_.GetErrorMessage();
return false;
}
+#else
+ // If this is infrequent enough, just wire it to Raze().
+ RecordRecoveryEvent(RECOVERY_FAILED_VIRTUAL_TABLE_SYSTEM_SQLITE);
+#endif
// Turn on |SQLITE_RecoveryMode| for the handle, which allows
// reading certain broken databases.