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Diffstat (limited to 'third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html')
-rw-r--r-- | third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html deleted file mode 100644 index 4216a26..0000000 --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/buffer-bind-test.html +++ /dev/null @@ -1,62 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" - "http://www.w3.org/TR/html4/loose.dtd"> -<html> - <head> - <title>WebGL BindBuffer conformance test.</title> - <script src="../../../resources/js-test.js"></script> - <script src="resources/webgl-test.js"> </script> -</head> -<body> -<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas> -<div id="description"></div> -<div id="console"></div> -<script> -description("Checks a buffer can only be bound to 1 target."); - -debug(""); -debug("Canvas.getContext"); - -if (window.internals) - window.internals.settings.setWebGLErrorsToConsoleEnabled(false); - -var gl = create3DContext(document.getElementById("canvas")); -if (!gl) { - testFailed("context does not exist"); -} else { - testPassed("context exists"); - - debug(""); - - var buf = gl.createBuffer(); - gl.bindBuffer(gl.ARRAY_BUFFER, buf); - assertMsg(gl.getError() == gl.NO_ERROR, - "should be able to bind buffer."); - gl.bindBuffer(gl.ARRAY_BUFFER, null); - assertMsg(gl.getError() == gl.NO_ERROR, - "should be able to unbind buffer."); - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf); - assertMsg(gl.getError() == gl.INVALID_OPERATION, - "should get INVALID_OPERATION if attempting to bind buffer to different target"); - - var buf = gl.createBuffer(); - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf); - assertMsg(gl.getError() == gl.NO_ERROR, - "should be able to bind buffer."); - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); - assertMsg(gl.getError() == gl.NO_ERROR, - "should be able to unbind buffer."); - gl.bindBuffer(gl.ARRAY_BUFFER, buf); - assertMsg(gl.getError() == gl.INVALID_OPERATION, - "should get INVALID_OPERATION if attempting to bind buffer to different target"); -} - -debug(""); -</script> -</body> - -<script> -</script> - -</body> -</html> - |