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-rw-r--r--third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html107
1 files changed, 0 insertions, 107 deletions
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html
deleted file mode 100644
index 9fa9c7f..0000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html
+++ /dev/null
@@ -1,107 +0,0 @@
-<html>
-<head>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-description("Test of drawArrays with out-of-bounds parameters");
-
-if (window.internals)
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
-
-var context = create3DContext();
-var program = loadStandardProgram(context);
-
-context.useProgram(program);
-var vertexObject = context.createBuffer();
-context.bindBuffer(context.ARRAY_BUFFER, vertexObject);
-context.enableVertexAttribArray(0);
-
-debug("Test empty buffer")
-context.bufferData(context.ARRAY_BUFFER, new Float32Array([ ]), context.STATIC_DRAW);
-context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 1)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000000000000)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -1)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 1, 0)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 0)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 0)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 100, 0)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 1, -1)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 1)");
-
-debug("")
-debug("Test buffer with 3 float vectors")
-context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), context.STATIC_DRAW);
-context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 3)");
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawArrays(0x0009, 0, 3)"); // GL_POLYGON
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 3, 2)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000000000000)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -1)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 0)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 0)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 100, 0)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 1, -1)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 1)");
-
-debug("")
-debug("Test buffer with interleaved (3+2) float vectors")
-
-var program2 = createProgram(context,
- "attribute vec3 aOne;" +
- "attribute vec2 aTwo;" +
- "void main() { gl_Position = vec4(aOne, 1.0) + vec4(aTwo, 0.0, 1.0); }",
- "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }",
- [ "aOne", "aTwo" ]);
-if (!program2) {
- testFailed("failed to create test program");
-}
-
-context.useProgram(program2);
-
-var vbo = context.createBuffer();
-context.bindBuffer(context.ARRAY_BUFFER, vbo);
-// enough for 9 vertices, so 3 triangles
-context.bufferData(context.ARRAY_BUFFER, new Float32Array(9*5), context.STATIC_DRAW);
-
-// bind first 3 elements, with a stride of 5 float elements
-context.vertexAttribPointer(0, 3, context.FLOAT, false, 5*4, 0);
-// bind 2 elements, starting after the first 3; same stride of 5 float elements
-context.vertexAttribPointer(1, 2, context.FLOAT, false, 5*4, 3*4);
-
-context.enableVertexAttribArray(0);
-context.enableVertexAttribArray(1);
-
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 9)");
-
-// negative values must generate INVALID_VALUE; they can never be valid
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -500)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -200, 1)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -200, -500)");
-
-// 0xffffffff needs to convert to a 'long' IDL argument as -1, as per
-// WebIDL 4.1.7. JS ToInt32(0xffffffff) == -1, which is the first step
-// of the conversion. Thus INVALID_VALUE.
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, 0xffffffff)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0xffffffff, 1)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0xffffffff, 0xffffffff)");
-
-// values that could otherwise be valid but aren't due to bindings generate
-// INVALID_OPERATION
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 200)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 0x7fffffff)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0x7fffffff, 1)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0x7fffffff, 0x7fffffff)");
-
-debug("")
-</script>
-
-</body>
-</html>