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Diffstat (limited to 'third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html')
-rw-r--r-- | third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html | 107 |
1 files changed, 0 insertions, 107 deletions
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html deleted file mode 100644 index 9fa9c7f..0000000 --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html +++ /dev/null @@ -1,107 +0,0 @@ -<html> -<head> -<script src="../../../resources/js-test.js"></script> -<script src="resources/webgl-test.js"></script> -</head> -<body> -<div id="description"></div> -<div id="console"></div> - -<script> -description("Test of drawArrays with out-of-bounds parameters"); - -if (window.internals) - window.internals.settings.setWebGLErrorsToConsoleEnabled(false); - -var context = create3DContext(); -var program = loadStandardProgram(context); - -context.useProgram(program); -var vertexObject = context.createBuffer(); -context.bindBuffer(context.ARRAY_BUFFER, vertexObject); -context.enableVertexAttribArray(0); - -debug("Test empty buffer") -context.bufferData(context.ARRAY_BUFFER, new Float32Array([ ]), context.STATIC_DRAW); -context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0); -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 1)"); -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000)"); -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000000000000)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -1)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 1, 0)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 0)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 0)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 100, 0)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 1, -1)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 1)"); - -debug("") -debug("Test buffer with 3 float vectors") -context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), context.STATIC_DRAW); -context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0); -shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 3)"); -shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawArrays(0x0009, 0, 3)"); // GL_POLYGON -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 3, 2)"); -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000)"); -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000000000000)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -1)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 0)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 0)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 100, 0)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 1, -1)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 1)"); - -debug("") -debug("Test buffer with interleaved (3+2) float vectors") - -var program2 = createProgram(context, - "attribute vec3 aOne;" + - "attribute vec2 aTwo;" + - "void main() { gl_Position = vec4(aOne, 1.0) + vec4(aTwo, 0.0, 1.0); }", - "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }", - [ "aOne", "aTwo" ]); -if (!program2) { - testFailed("failed to create test program"); -} - -context.useProgram(program2); - -var vbo = context.createBuffer(); -context.bindBuffer(context.ARRAY_BUFFER, vbo); -// enough for 9 vertices, so 3 triangles -context.bufferData(context.ARRAY_BUFFER, new Float32Array(9*5), context.STATIC_DRAW); - -// bind first 3 elements, with a stride of 5 float elements -context.vertexAttribPointer(0, 3, context.FLOAT, false, 5*4, 0); -// bind 2 elements, starting after the first 3; same stride of 5 float elements -context.vertexAttribPointer(1, 2, context.FLOAT, false, 5*4, 3*4); - -context.enableVertexAttribArray(0); -context.enableVertexAttribArray(1); - -shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 9)"); - -// negative values must generate INVALID_VALUE; they can never be valid -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -500)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -200, 1)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -200, -500)"); - -// 0xffffffff needs to convert to a 'long' IDL argument as -1, as per -// WebIDL 4.1.7. JS ToInt32(0xffffffff) == -1, which is the first step -// of the conversion. Thus INVALID_VALUE. -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, 0xffffffff)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0xffffffff, 1)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0xffffffff, 0xffffffff)"); - -// values that could otherwise be valid but aren't due to bindings generate -// INVALID_OPERATION -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 200)"); -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 0x7fffffff)"); -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0x7fffffff, 1)"); -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0x7fffffff, 0x7fffffff)"); - -debug("") -</script> - -</body> -</html> |