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-This test checks vertexAttribPointer behaviors in WebGL.
-
-On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
-
-
-Canvas.getContext
-PASS context exists
-
-Checking gl.vertexAttribPointer.
-PASS getError was expected value: INVALID_OPERATION : vertexAttribPointer should fail if no buffer is bound
-PASS getError was expected value: INVALID_ENUM : vertexAttribPointer should not support INT
-PASS getError was expected value: INVALID_ENUM : vertexAttribPointer should not support UNSIGNED_INT
-PASS getError was expected value: INVALID_ENUM : vertexAttribPointer should not support FIXED
-
-
-checking: BYTE with size 1
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.BYTE, false, 0, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.BYTE, false, 1, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.BYTE, false, 255, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.BYTE, false, 256, 0) should fail over stride limit
-
-checking: BYTE with size 2
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 0, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 1, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 2, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 255, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 256, 0) should fail over stride limit
-
-checking: BYTE with size 3
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 0, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 2, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 3, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 255, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 256, 0) should fail over stride limit
-
-checking: BYTE with size 4
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 0, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 3, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 4, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 255, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 256, 0) should fail over stride limit
-
-
-checking: UNSIGNED_BYTE with size 1
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_BYTE, false, 0, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_BYTE, false, 1, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_BYTE, false, 255, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_BYTE, false, 256, 0) should fail over stride limit
-
-checking: UNSIGNED_BYTE with size 2
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 0, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 1, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 2, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 255, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 256, 0) should fail over stride limit
-
-checking: UNSIGNED_BYTE with size 3
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 0, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 2, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 3, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 255, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 256, 0) should fail over stride limit
-
-checking: UNSIGNED_BYTE with size 4
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 0, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 3, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 4, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 255, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 256, 0) should fail over stride limit
-
-
-checking: SHORT with size 1
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 0, 0) should succeed
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 1, 0) should fail because stride is bad
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 2, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 254, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 256, 0) should fail over stride limit
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 0, 1) should fail because offset is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 1, 1) should fail because stride is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 2, 1) should fail because offset is bad
-
-checking: SHORT with size 2
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 0, 0) should succeed
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 3, 0) should fail because stride is bad
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 4, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 254, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 256, 0) should fail over stride limit
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 0, 1) should fail because offset is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 3, 1) should fail because stride is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 4, 1) should fail because offset is bad
-
-checking: SHORT with size 3
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 0, 0) should succeed
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 5, 0) should fail because stride is bad
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 6, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 254, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 256, 0) should fail over stride limit
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 0, 1) should fail because offset is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 5, 1) should fail because stride is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 6, 1) should fail because offset is bad
-
-checking: SHORT with size 4
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 0, 0) should succeed
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 7, 0) should fail because stride is bad
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 8, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 254, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 256, 0) should fail over stride limit
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 0, 1) should fail because offset is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 7, 1) should fail because stride is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 8, 1) should fail because offset is bad
-
-
-checking: UNSIGNED_SHORT with size 1
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 0, 0) should succeed
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 1, 0) should fail because stride is bad
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 2, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 254, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 256, 0) should fail over stride limit
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 0, 1) should fail because offset is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 1, 1) should fail because stride is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 2, 1) should fail because offset is bad
-
-checking: UNSIGNED_SHORT with size 2
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 0, 0) should succeed
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 3, 0) should fail because stride is bad
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 4, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 254, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 256, 0) should fail over stride limit
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 0, 1) should fail because offset is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 3, 1) should fail because stride is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 4, 1) should fail because offset is bad
-
-checking: UNSIGNED_SHORT with size 3
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 0, 0) should succeed
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 5, 0) should fail because stride is bad
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 6, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 254, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 256, 0) should fail over stride limit
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 0, 1) should fail because offset is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 5, 1) should fail because stride is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 6, 1) should fail because offset is bad
-
-checking: UNSIGNED_SHORT with size 4
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 0, 0) should succeed
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 7, 0) should fail because stride is bad
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 8, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 254, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 256, 0) should fail over stride limit
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 0, 1) should fail because offset is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 7, 1) should fail because stride is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 8, 1) should fail because offset is bad
-
-
-checking: FLOAT with size 1
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 0, 0) should succeed
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 3, 0) should fail because stride is bad
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 4, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 252, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 256, 0) should fail over stride limit
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 0, 3) should fail because offset is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 3, 3) should fail because stride is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 4, 3) should fail because offset is bad
-
-checking: FLOAT with size 2
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0) should succeed
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 7, 0) should fail because stride is bad
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 8, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 252, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 256, 0) should fail over stride limit
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 3) should fail because offset is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 7, 3) should fail because stride is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 8, 3) should fail because offset is bad
-
-checking: FLOAT with size 3
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0) should succeed
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 11, 0) should fail because stride is bad
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 12, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 252, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 256, 0) should fail over stride limit
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 3) should fail because offset is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 11, 3) should fail because stride is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 12, 3) should fail because offset is bad
-
-checking: FLOAT with size 4
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0) should succeed
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 15, 0) should fail because stride is bad
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 16, 0) should succeed
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 252, 0) should succeed at stride limit
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 256, 0) should fail over stride limit
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 3) should fail because offset is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 15, 3) should fail because stride is bad
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 16, 3) should fail because offset is bad
-
-PASS successfullyParsed is true
-
-TEST COMPLETE
-