diff options
Diffstat (limited to 'third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer-expected.txt')
-rw-r--r-- | third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer-expected.txt | 197 |
1 files changed, 0 insertions, 197 deletions
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer-expected.txt b/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer-expected.txt deleted file mode 100644 index dd75a2f..0000000 --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer-expected.txt +++ /dev/null @@ -1,197 +0,0 @@ -This test checks vertexAttribPointer behaviors in WebGL. - -On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". - - -Canvas.getContext -PASS context exists - -Checking gl.vertexAttribPointer. -PASS getError was expected value: INVALID_OPERATION : vertexAttribPointer should fail if no buffer is bound -PASS getError was expected value: INVALID_ENUM : vertexAttribPointer should not support INT -PASS getError was expected value: INVALID_ENUM : vertexAttribPointer should not support UNSIGNED_INT -PASS getError was expected value: INVALID_ENUM : vertexAttribPointer should not support FIXED - - -checking: BYTE with size 1 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.BYTE, false, 0, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.BYTE, false, 1, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.BYTE, false, 255, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.BYTE, false, 256, 0) should fail over stride limit - -checking: BYTE with size 2 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 0, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 1, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 2, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 255, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 256, 0) should fail over stride limit - -checking: BYTE with size 3 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 0, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 2, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 3, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 255, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 256, 0) should fail over stride limit - -checking: BYTE with size 4 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 0, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 3, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 4, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 255, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 256, 0) should fail over stride limit - - -checking: UNSIGNED_BYTE with size 1 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_BYTE, false, 0, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_BYTE, false, 1, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_BYTE, false, 255, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_BYTE, false, 256, 0) should fail over stride limit - -checking: UNSIGNED_BYTE with size 2 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 0, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 1, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 2, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 255, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 256, 0) should fail over stride limit - -checking: UNSIGNED_BYTE with size 3 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 0, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 2, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 3, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 255, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 256, 0) should fail over stride limit - -checking: UNSIGNED_BYTE with size 4 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 0, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 3, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 4, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 255, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 256, 0) should fail over stride limit - - -checking: SHORT with size 1 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 0, 0) should succeed -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 1, 0) should fail because stride is bad -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 2, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 254, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 256, 0) should fail over stride limit -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 0, 1) should fail because offset is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 1, 1) should fail because stride is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 2, 1) should fail because offset is bad - -checking: SHORT with size 2 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 0, 0) should succeed -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 3, 0) should fail because stride is bad -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 4, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 254, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 256, 0) should fail over stride limit -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 0, 1) should fail because offset is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 3, 1) should fail because stride is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 4, 1) should fail because offset is bad - -checking: SHORT with size 3 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 0, 0) should succeed -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 5, 0) should fail because stride is bad -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 6, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 254, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 256, 0) should fail over stride limit -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 0, 1) should fail because offset is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 5, 1) should fail because stride is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 6, 1) should fail because offset is bad - -checking: SHORT with size 4 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 0, 0) should succeed -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 7, 0) should fail because stride is bad -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 8, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 254, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 256, 0) should fail over stride limit -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 0, 1) should fail because offset is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 7, 1) should fail because stride is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 8, 1) should fail because offset is bad - - -checking: UNSIGNED_SHORT with size 1 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 0, 0) should succeed -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 1, 0) should fail because stride is bad -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 2, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 254, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 256, 0) should fail over stride limit -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 0, 1) should fail because offset is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 1, 1) should fail because stride is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 2, 1) should fail because offset is bad - -checking: UNSIGNED_SHORT with size 2 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 0, 0) should succeed -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 3, 0) should fail because stride is bad -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 4, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 254, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 256, 0) should fail over stride limit -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 0, 1) should fail because offset is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 3, 1) should fail because stride is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 4, 1) should fail because offset is bad - -checking: UNSIGNED_SHORT with size 3 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 0, 0) should succeed -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 5, 0) should fail because stride is bad -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 6, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 254, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 256, 0) should fail over stride limit -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 0, 1) should fail because offset is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 5, 1) should fail because stride is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 6, 1) should fail because offset is bad - -checking: UNSIGNED_SHORT with size 4 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 0, 0) should succeed -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 7, 0) should fail because stride is bad -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 8, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 254, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 256, 0) should fail over stride limit -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 0, 1) should fail because offset is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 7, 1) should fail because stride is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 8, 1) should fail because offset is bad - - -checking: FLOAT with size 1 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 0, 0) should succeed -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 3, 0) should fail because stride is bad -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 4, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 252, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 256, 0) should fail over stride limit -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 0, 3) should fail because offset is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 3, 3) should fail because stride is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 4, 3) should fail because offset is bad - -checking: FLOAT with size 2 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0) should succeed -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 7, 0) should fail because stride is bad -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 8, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 252, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 256, 0) should fail over stride limit -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 3) should fail because offset is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 7, 3) should fail because stride is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 8, 3) should fail because offset is bad - -checking: FLOAT with size 3 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0) should succeed -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 11, 0) should fail because stride is bad -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 12, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 252, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 256, 0) should fail over stride limit -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 3) should fail because offset is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 11, 3) should fail because stride is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 12, 3) should fail because offset is bad - -checking: FLOAT with size 4 -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0) should succeed -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 15, 0) should fail because stride is bad -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 16, 0) should succeed -PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 252, 0) should succeed at stride limit -PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 256, 0) should fail over stride limit -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 3) should fail because offset is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 15, 3) should fail because stride is bad -PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 16, 3) should fail because offset is bad - -PASS successfullyParsed is true - -TEST COMPLETE - |