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Diffstat (limited to 'third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html')
-rw-r--r-- | third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html | 164 |
1 files changed, 0 insertions, 164 deletions
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html deleted file mode 100644 index 022aea0..0000000 --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html +++ /dev/null @@ -1,164 +0,0 @@ -<html> -<head> -<script src="../../../resources/js-test.js"></script> -<script src="resources/webgl-test.js"></script> -<script src="resources/desktop-gl-constants.js"></script> -</head> -<body> -<div id="description"></div> -<div id="console"></div> - -<script> -description("Test for invalid passed parameters"); - -if (window.internals) - window.internals.settings.setWebGLErrorsToConsoleEnabled(false); - -var context = create3DContext(); - -debug(""); -debug("Test createShader()"); -shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)"); -shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)"); -shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)"); - -debug(""); -debug("Test clear()"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)"); - -debug(""); -debug("Test bufferData()"); -var buffer = context.createBuffer(); -shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, buffer)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STREAM_DRAW)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STATIC_DRAW)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.DYNAMIC_DRAW)"); -shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])"); -shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])"); -shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])"); -shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])"); -shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])"); -shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])"); - -debug(""); -debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height"); -var tex = context.createTexture(); -var pixels = new Uint8Array(2 * 2 * 4); -shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)"); - -debug(""); -debug("Test renderbufferStorage() with negative width/height"); -var renderbuffer = context.createRenderbuffer(); -shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)"); - -debug(""); -debug("Test scissor() with negative width/height"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)"); - -debug(""); -debug("Test viewport() with negative width/height"); -shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)"); -shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)"); - -debug(""); -debug("Set up a program to test invalid characters"); -var invalidSet = ['"', '$', '`', '@', '\\', "'"]; -var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890"; -var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"; -function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) { - var invalidIdentifierString = ""; - var invalidCommentString = ""; - if (opt_invalidIdentifierChar != undefined) { - invalidIdentifierString += opt_invalidIdentifierChar; - } - if (opt_invalidCommentChar != undefined) { - invalidCommentString += opt_invalidCommentChar; - } - return "uniform float " + validUniformName + invalidIdentifierString + ";\n" - + "varying float " + validAttribName + ";\n" - + "void main() {\n" - + validAttribName + " = " + validUniformName + ";\n" - + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n"; - + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString; -} -var vShader = context.createShader(context.VERTEX_SHADER); -context.shaderSource(vShader, generateShaderSource()); -context.compileShader(vShader); -shouldBe("context.getError()", "context.NO_ERROR"); -var fShader = context.createShader(context.FRAGMENT_SHADER); -context.shaderSource(fShader, "precision highp float;\n" - + "varying float " + validAttribName + ";\n" - + "void main() {\n" - + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }"); -context.compileShader(fShader); -shouldBe("context.getError()", "context.NO_ERROR"); -var program = context.createProgram(); -context.attachShader(program, vShader); -context.attachShader(program, fShader); -context.linkProgram(program); -shouldBeTrue("context.getProgramParameter(program, context.LINK_STATUS)"); -shouldBe("context.getError()", "context.NO_ERROR"); -context.bindAttribLocation(program, 1, validAttribName); -shouldBe("context.getError()", "context.NO_ERROR"); -context.getAttribLocation(program, validAttribName); -shouldBe("context.getError()", "context.NO_ERROR"); -context.getUniformLocation(program, validUniformName); -shouldBe("context.getError()", "context.NO_ERROR"); - -debug(""); -debug("Test shaderSource() with invalid characters"); -for (var i = 0; i < invalidSet.length; ++i) { - var validShaderSource = generateShaderSource(undefined, invalidSet[i]); - context.shaderSource(vShader, validShaderSource); - shouldBe("context.getError()", "context.NO_ERROR"); - var invalidShaderSource = generateShaderSource(invalidSet[i], undefined); - context.shaderSource(vShader, invalidShaderSource); - shouldBe("context.getError()", "context.INVALID_VALUE"); -} - -debug(""); -debug("Test bindAttribLocation() with invalid characters"); -for (var i = 0; i < invalidSet.length; ++i) { - var invalidName = validAttribName + invalidSet[i]; - context.bindAttribLocation(program, 1, invalidName); - shouldBe("context.getError()", "context.INVALID_VALUE"); -} - -debug(""); -debug("Test getAttribLocation() with invalid characters"); -for (var i = 0; i < invalidSet.length; ++i) { - var invalidName = validAttribName + invalidSet[i]; - context.getAttribLocation(program, invalidName); - shouldBe("context.getError()", "context.INVALID_VALUE"); -} - -debug(""); -debug("Test getUniformLocation() with invalid characters"); -for (var i = 0; i < invalidSet.length; ++i) { - var invalidName = validUniformName + invalidSet[i]; - context.getUniformLocation(program, invalidName); - shouldBe("context.getError()", "context.INVALID_VALUE"); -} - -debug("") -</script> - -</body> -</html> |