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-rw-r--r--third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html164
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diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html
deleted file mode 100644
index 022aea0..0000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/invalid-passed-params.html
+++ /dev/null
@@ -1,164 +0,0 @@
-<html>
-<head>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-<script src="resources/desktop-gl-constants.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-description("Test for invalid passed parameters");
-
-if (window.internals)
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
-
-var context = create3DContext();
-
-debug("");
-debug("Test createShader()");
-shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)");
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)");
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)");
-
-debug("");
-debug("Test clear()");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
-
-debug("");
-debug("Test bufferData()");
-var buffer = context.createBuffer();
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, buffer)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STREAM_DRAW)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STATIC_DRAW)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.DYNAMIC_DRAW)");
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])");
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])");
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])");
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])");
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])");
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])");
-
-debug("");
-debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height");
-var tex = context.createTexture();
-var pixels = new Uint8Array(2 * 2 * 4);
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)");
-
-debug("");
-debug("Test renderbufferStorage() with negative width/height");
-var renderbuffer = context.createRenderbuffer();
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)");
-
-debug("");
-debug("Test scissor() with negative width/height");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)");
-
-debug("");
-debug("Test viewport() with negative width/height");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)");
-
-debug("");
-debug("Set up a program to test invalid characters");
-var invalidSet = ['"', '$', '`', '@', '\\', "'"];
-var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890";
-var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
-function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) {
- var invalidIdentifierString = "";
- var invalidCommentString = "";
- if (opt_invalidIdentifierChar != undefined) {
- invalidIdentifierString += opt_invalidIdentifierChar;
- }
- if (opt_invalidCommentChar != undefined) {
- invalidCommentString += opt_invalidCommentChar;
- }
- return "uniform float " + validUniformName + invalidIdentifierString + ";\n"
- + "varying float " + validAttribName + ";\n"
- + "void main() {\n"
- + validAttribName + " = " + validUniformName + ";\n"
- + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n";
- + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString;
-}
-var vShader = context.createShader(context.VERTEX_SHADER);
-context.shaderSource(vShader, generateShaderSource());
-context.compileShader(vShader);
-shouldBe("context.getError()", "context.NO_ERROR");
-var fShader = context.createShader(context.FRAGMENT_SHADER);
-context.shaderSource(fShader, "precision highp float;\n"
- + "varying float " + validAttribName + ";\n"
- + "void main() {\n"
- + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }");
-context.compileShader(fShader);
-shouldBe("context.getError()", "context.NO_ERROR");
-var program = context.createProgram();
-context.attachShader(program, vShader);
-context.attachShader(program, fShader);
-context.linkProgram(program);
-shouldBeTrue("context.getProgramParameter(program, context.LINK_STATUS)");
-shouldBe("context.getError()", "context.NO_ERROR");
-context.bindAttribLocation(program, 1, validAttribName);
-shouldBe("context.getError()", "context.NO_ERROR");
-context.getAttribLocation(program, validAttribName);
-shouldBe("context.getError()", "context.NO_ERROR");
-context.getUniformLocation(program, validUniformName);
-shouldBe("context.getError()", "context.NO_ERROR");
-
-debug("");
-debug("Test shaderSource() with invalid characters");
-for (var i = 0; i < invalidSet.length; ++i) {
- var validShaderSource = generateShaderSource(undefined, invalidSet[i]);
- context.shaderSource(vShader, validShaderSource);
- shouldBe("context.getError()", "context.NO_ERROR");
- var invalidShaderSource = generateShaderSource(invalidSet[i], undefined);
- context.shaderSource(vShader, invalidShaderSource);
- shouldBe("context.getError()", "context.INVALID_VALUE");
-}
-
-debug("");
-debug("Test bindAttribLocation() with invalid characters");
-for (var i = 0; i < invalidSet.length; ++i) {
- var invalidName = validAttribName + invalidSet[i];
- context.bindAttribLocation(program, 1, invalidName);
- shouldBe("context.getError()", "context.INVALID_VALUE");
-}
-
-debug("");
-debug("Test getAttribLocation() with invalid characters");
-for (var i = 0; i < invalidSet.length; ++i) {
- var invalidName = validAttribName + invalidSet[i];
- context.getAttribLocation(program, invalidName);
- shouldBe("context.getError()", "context.INVALID_VALUE");
-}
-
-debug("");
-debug("Test getUniformLocation() with invalid characters");
-for (var i = 0; i < invalidSet.length; ++i) {
- var invalidName = validUniformName + invalidSet[i];
- context.getUniformLocation(program, invalidName);
- shouldBe("context.getError()", "context.INVALID_VALUE");
-}
-
-debug("")
-</script>
-
-</body>
-</html>