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-rw-r--r--third_party/WebKit/LayoutTests/fast/canvas/webgl/is-object.html68
1 files changed, 0 insertions, 68 deletions
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/is-object.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/is-object.html
deleted file mode 100644
index 35c4f87..0000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/is-object.html
+++ /dev/null
@@ -1,68 +0,0 @@
-<html>
-<head>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-<script src="resources/webgl-test-utils.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-<canvas id="canvas">
-<script>
-var wtu;
-var canvas;
-var gl;
-var shouldGenerateGLError;
-
-var buffer;
-var framebuffer;
-var program;
-var renderbuffer;
-var shader;
-var texture;
-
-description("Tests 'is' calls against non-bound and deleted objects");
-
-wtu = WebGLTestUtils;
-canvas = document.getElementById("canvas");
-gl = wtu.create3DContext(canvas);
-shouldGenerateGLError = wtu.shouldGenerateGLError;
-
-shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()");
-shouldBeFalse("gl.isBuffer(buffer)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
-shouldBeTrue("gl.isBuffer(buffer)");
-debug("");
-
-shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()");
-shouldBeFalse("gl.isFramebuffer(framebuffer)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)");
-shouldBeTrue("gl.isFramebuffer(framebuffer)");
-debug("");
-
-shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()");
-shouldBeFalse("gl.isRenderbuffer(renderbuffer)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)");
-shouldBeTrue("gl.isRenderbuffer(renderbuffer)");
-debug("");
-
-shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()");
-shouldBeFalse("gl.isTexture(texture)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)");
-shouldBeTrue("gl.isTexture(texture)");
-debug("");
-
-shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()");
-shouldBeTrue("gl.isProgram(program)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)");
-shouldBeFalse("gl.isProgram(program)");
-debug("");
-
-shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADER)");
-shouldBeTrue("gl.isShader(shader)");
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)");
-shouldBeFalse("gl.isShader(shader)");
-debug("");
-</script>
-</body>
-</html>