diff options
Diffstat (limited to 'third_party/WebKit/LayoutTests/fast/canvas/webgl/is-object.html')
-rw-r--r-- | third_party/WebKit/LayoutTests/fast/canvas/webgl/is-object.html | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/is-object.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/is-object.html deleted file mode 100644 index 35c4f87..0000000 --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/is-object.html +++ /dev/null @@ -1,68 +0,0 @@ -<html> -<head> -<script src="../../../resources/js-test.js"></script> -<script src="resources/webgl-test.js"></script> -<script src="resources/webgl-test-utils.js"></script> -</head> -<body> -<div id="description"></div> -<div id="console"></div> -<canvas id="canvas"> -<script> -var wtu; -var canvas; -var gl; -var shouldGenerateGLError; - -var buffer; -var framebuffer; -var program; -var renderbuffer; -var shader; -var texture; - -description("Tests 'is' calls against non-bound and deleted objects"); - -wtu = WebGLTestUtils; -canvas = document.getElementById("canvas"); -gl = wtu.create3DContext(canvas); -shouldGenerateGLError = wtu.shouldGenerateGLError; - -shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()"); -shouldBeFalse("gl.isBuffer(buffer)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)"); -shouldBeTrue("gl.isBuffer(buffer)"); -debug(""); - -shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()"); -shouldBeFalse("gl.isFramebuffer(framebuffer)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)"); -shouldBeTrue("gl.isFramebuffer(framebuffer)"); -debug(""); - -shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()"); -shouldBeFalse("gl.isRenderbuffer(renderbuffer)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)"); -shouldBeTrue("gl.isRenderbuffer(renderbuffer)"); -debug(""); - -shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()"); -shouldBeFalse("gl.isTexture(texture)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)"); -shouldBeTrue("gl.isTexture(texture)"); -debug(""); - -shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()"); -shouldBeTrue("gl.isProgram(program)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); -shouldBeFalse("gl.isProgram(program)"); -debug(""); - -shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADER)"); -shouldBeTrue("gl.isShader(shader)"); -shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)"); -shouldBeFalse("gl.isShader(shader)"); -debug(""); -</script> -</body> -</html> |