diff options
Diffstat (limited to 'third_party/WebKit/LayoutTests/fast/canvas/webgl/program-test-expected.txt')
-rw-r--r-- | third_party/WebKit/LayoutTests/fast/canvas/webgl/program-test-expected.txt | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/program-test-expected.txt b/third_party/WebKit/LayoutTests/fast/canvas/webgl/program-test-expected.txt deleted file mode 100644 index fcdb05d..0000000 --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/program-test-expected.txt +++ /dev/null @@ -1,72 +0,0 @@ -Tests that program compiling/linking/using works correctly. - -On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". - - - -Canvas.getContext -PASS context exists -PASS good vertex shader should compile -PASS good vertex shader #2 should compile -PASS bad vertex shader should fail to compile -PASS good fragment shader should compile -PASS good fragment shader #2 should compile -PASS bad fragment shader should fail to compile -PASS getError was expected value: NO_ERROR : should be no errors at this point -PASS getError was expected value: NO_ERROR : attaching a vertex shader should succeed -PASS getError was expected value: INVALID_OPERATION : attaching an already attached vertex shader should generate INVALID_OPERATION -PASS getError was expected value: NO_ERROR : attaching a fragment shader should succeed -PASS getError was expected value: INVALID_OPERATION : attaching an already attached fragment shader should generate INVALID_OPERATION -PASS getError was expected value: INVALID_OPERATION : attaching shaders of the same type to a program should generate INVALID_OPERATION -PASS getError was expected value: INVALID_OPERATION : attaching shaders of the same type to a program should generate INVALID_OPERATION -PASS getError was expected value: NO_ERROR : detaching a vertex shader should succeed -PASS getError was expected value: INVALID_OPERATION : detaching a not already attached vertex shader should generate INVALID_OPERATION -PASS getError was expected value: NO_ERROR : detaching a fragment shader should succeed -PASS getError was expected value: INVALID_OPERATION : detaching a not already attached fragment shader should generate INVALID_OPERATION -PASS getAttachedShaders should return an empty list by default -PASS attaching a single shader should give the expected list -PASS attaching some shaders should give the expected list -PASS attaching a shader and detaching it shoud leave an empty list -PASS attaching some shaders and detaching them in same order shoud leave an empty list -PASS attaching some shaders and detaching them in random order shoud leave an empty list -PASS attaching and detaching some shaders should leave the difference list -PASS attaching and detaching some shaders should leave the difference list -PASS attaching a shader that failed to compile should still show it in the list -PASS attaching shaders, including one that failed to compile, should still show the it in the list -PASS valid program should link -PASS getError was expected value: NO_ERROR : using a valid program should succeed -PASS valid program #2 should link -PASS getError was expected value: NO_ERROR : using a valid program should succeed -PASS program with no fragment shader should fail to link -PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION -PASS program with no vertex shader should fail to link -PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION -PASS program with bad vertex shader should fail to link -PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION -PASS program with bad fragment shader should fail to link -PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION -PASS program with bad shaders should fail to link -PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION -PASS getError was expected value: NO_ERROR : using a valid program shouldn't generate a GL error -PASS getError was expected value: NO_ERROR : should be no errors at this point #2 -PASS getError was expected value: NO_ERROR : drawing with a valid program shouldn't generate a GL error -PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION -PASS getError was expected value: NO_ERROR : Try to use an invalid program should not change the current rendering state -PASS getError was expected value: NO_ERROR : drawing with a valid program shouldn't generate a GL error -PASS linking should fail with in-use formerly good program, with new bad shader attached -PASS getError was expected value: NO_ERROR : drawing with a valid when last used program shouldn't generate a GL error -PASS delete shaders after attaching them and before linking program should not affect linkProgram -PASS getError was expected value: NO_ERROR : using a valid program should succeed -PASS getError was expected value: NO_ERROR : drawing with a valid when last used program shouldn't generate a GL error -PASS getError was expected value: NO_ERROR : delete the current program shouldn't change the current rendering state -PASS getError was expected value: NO_ERROR : The current program shouldn't be deleted -PASS good fragment shader should compile -PASS getError was expected value: INVALID_VALUE : an unattached shader should be deleted immediately -PASS good fragment shader should compile -PASS an attached shader shouldn't be deleted -PASS getError was expected value: INVALID_VALUE : a delete-marked program should be deleted once it's no longer the current program -PASS getError was expected value: INVALID_VALUE : a delete-marked shader should be deleted once all its attachments are removed -PASS successfullyParsed is true - -TEST COMPLETE - |