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diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/program-test-expected.txt b/third_party/WebKit/LayoutTests/fast/canvas/webgl/program-test-expected.txt
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-Tests that program compiling/linking/using works correctly.
-
-On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
-
-
-
-Canvas.getContext
-PASS context exists
-PASS good vertex shader should compile
-PASS good vertex shader #2 should compile
-PASS bad vertex shader should fail to compile
-PASS good fragment shader should compile
-PASS good fragment shader #2 should compile
-PASS bad fragment shader should fail to compile
-PASS getError was expected value: NO_ERROR : should be no errors at this point
-PASS getError was expected value: NO_ERROR : attaching a vertex shader should succeed
-PASS getError was expected value: INVALID_OPERATION : attaching an already attached vertex shader should generate INVALID_OPERATION
-PASS getError was expected value: NO_ERROR : attaching a fragment shader should succeed
-PASS getError was expected value: INVALID_OPERATION : attaching an already attached fragment shader should generate INVALID_OPERATION
-PASS getError was expected value: INVALID_OPERATION : attaching shaders of the same type to a program should generate INVALID_OPERATION
-PASS getError was expected value: INVALID_OPERATION : attaching shaders of the same type to a program should generate INVALID_OPERATION
-PASS getError was expected value: NO_ERROR : detaching a vertex shader should succeed
-PASS getError was expected value: INVALID_OPERATION : detaching a not already attached vertex shader should generate INVALID_OPERATION
-PASS getError was expected value: NO_ERROR : detaching a fragment shader should succeed
-PASS getError was expected value: INVALID_OPERATION : detaching a not already attached fragment shader should generate INVALID_OPERATION
-PASS getAttachedShaders should return an empty list by default
-PASS attaching a single shader should give the expected list
-PASS attaching some shaders should give the expected list
-PASS attaching a shader and detaching it shoud leave an empty list
-PASS attaching some shaders and detaching them in same order shoud leave an empty list
-PASS attaching some shaders and detaching them in random order shoud leave an empty list
-PASS attaching and detaching some shaders should leave the difference list
-PASS attaching and detaching some shaders should leave the difference list
-PASS attaching a shader that failed to compile should still show it in the list
-PASS attaching shaders, including one that failed to compile, should still show the it in the list
-PASS valid program should link
-PASS getError was expected value: NO_ERROR : using a valid program should succeed
-PASS valid program #2 should link
-PASS getError was expected value: NO_ERROR : using a valid program should succeed
-PASS program with no fragment shader should fail to link
-PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION
-PASS program with no vertex shader should fail to link
-PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION
-PASS program with bad vertex shader should fail to link
-PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION
-PASS program with bad fragment shader should fail to link
-PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION
-PASS program with bad shaders should fail to link
-PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION
-PASS getError was expected value: NO_ERROR : using a valid program shouldn't generate a GL error
-PASS getError was expected value: NO_ERROR : should be no errors at this point #2
-PASS getError was expected value: NO_ERROR : drawing with a valid program shouldn't generate a GL error
-PASS getError was expected value: INVALID_OPERATION : using an invalid program should generate INVALID_OPERATION
-PASS getError was expected value: NO_ERROR : Try to use an invalid program should not change the current rendering state
-PASS getError was expected value: NO_ERROR : drawing with a valid program shouldn't generate a GL error
-PASS linking should fail with in-use formerly good program, with new bad shader attached
-PASS getError was expected value: NO_ERROR : drawing with a valid when last used program shouldn't generate a GL error
-PASS delete shaders after attaching them and before linking program should not affect linkProgram
-PASS getError was expected value: NO_ERROR : using a valid program should succeed
-PASS getError was expected value: NO_ERROR : drawing with a valid when last used program shouldn't generate a GL error
-PASS getError was expected value: NO_ERROR : delete the current program shouldn't change the current rendering state
-PASS getError was expected value: NO_ERROR : The current program shouldn't be deleted
-PASS good fragment shader should compile
-PASS getError was expected value: INVALID_VALUE : an unattached shader should be deleted immediately
-PASS good fragment shader should compile
-PASS an attached shader shouldn't be deleted
-PASS getError was expected value: INVALID_VALUE : a delete-marked program should be deleted once it's no longer the current program
-PASS getError was expected value: INVALID_VALUE : a delete-marked shader should be deleted once all its attachments are removed
-PASS successfullyParsed is true
-
-TEST COMPLETE
-