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Diffstat (limited to 'third_party/WebKit/LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt')
-rw-r--r-- | third_party/WebKit/LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt b/third_party/WebKit/LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt deleted file mode 100644 index d928fa0..0000000 --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt +++ /dev/null @@ -1,56 +0,0 @@ -WebGL shader precision format test. - -On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". - -Tests that WebGLShaderPrecisionFormat class and getShaderPrecisionFormat work. - - -Test that getShaderPrecisionFormat returns a WebGLShaderPrecisionFormat object. - -PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLOAT) instanceof WebGLShaderPrecisionFormat is true -PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT) instanceof WebGLShaderPrecisionFormat is true -PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT) instanceof WebGLShaderPrecisionFormat is true -PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_INT) instanceof WebGLShaderPrecisionFormat is true -PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_INT) instanceof WebGLShaderPrecisionFormat is true -PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_INT) instanceof WebGLShaderPrecisionFormat is true -PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_FLOAT) instanceof WebGLShaderPrecisionFormat is true -PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT) instanceof WebGLShaderPrecisionFormat is true -PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT) instanceof WebGLShaderPrecisionFormat is true -PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT) instanceof WebGLShaderPrecisionFormat is true -PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_INT) instanceof WebGLShaderPrecisionFormat is true -PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_INT) instanceof WebGLShaderPrecisionFormat is true - -Test that getShaderPrecisionFormat throws an error with invalid parameters. - -PASS gl.getShaderPrecisionFormat(gl.HIGH_INT, gl.VERTEX_SHADER) generated expected GL error: INVALID_ENUM. - -Test that WebGLShaderPrecisionFormat values are sensible. - -PASS shaderPrecisionFormat.rangeMin >= 1 is true -PASS shaderPrecisionFormat.rangeMax >= 1 is true -PASS shaderPrecisionFormat.precision >= 8 is true -PASS shaderPrecisionFormat.rangeMin >= 14 is true -PASS shaderPrecisionFormat.rangeMax >= 14 is true -PASS shaderPrecisionFormat.precision >= 10 is true -PASS shaderPrecisionFormat.rangeMin >= 62 is true -PASS shaderPrecisionFormat.rangeMax >= 62 is true -PASS shaderPrecisionFormat.precision >= 16 is true -PASS shaderPrecisionFormat.rangeMin >= 8 is true -PASS shaderPrecisionFormat.rangeMax >= 8 is true -PASS shaderPrecisionFormat.precision == 0 is true -PASS shaderPrecisionFormat.rangeMin >= 10 is true -PASS shaderPrecisionFormat.rangeMax >= 10 is true -PASS shaderPrecisionFormat.precision == 0 is true -PASS shaderPrecisionFormat.rangeMin >= 16 is true -PASS shaderPrecisionFormat.rangeMax >= 16 is true -PASS shaderPrecisionFormat.precision == 0 is true - -Test that getShaderPrecisionFormat returns the same thing every call. - -PASS shaderPrecisionFormat.rangeMin == shaderPrecisionFormat2.rangeMin is true -PASS shaderPrecisionFormat.rangeMax == shaderPrecisionFormat2.rangeMax is true -PASS shaderPrecisionFormat.precision == shaderPrecisionFormat2.precision is true -PASS successfullyParsed is true - -TEST COMPLETE - |