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diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-complete.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-complete.html
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index d2e41eb..0000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-complete.html
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@@ -1,128 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<head>
-<title>WebGL "Texture Complete" texture conformance test.</title>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"> </script>
-</head>
-<body>
-<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
-<canvas id="canvas2d" width="16" height="16" style="width: 40px; height: 40px;"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-<script id="vshader" type="x-shader/x-vertex">
-#ifdef GL_ES
-precision highp float;
-#endif
-attribute vec4 vPosition;
-attribute vec2 texCoord0;
-varying vec2 texCoord;
-void main()
-{
- gl_Position = vPosition;
- texCoord = texCoord0;
-}
-</script>
-
-<script id="fshader" type="x-shader/x-fragment">
-#ifdef GL_ES
-precision highp float;
-#endif
-uniform sampler2D tex;
-varying vec2 texCoord;
-void main()
-{
- gl_FragColor = texture2D(tex, texCoord);
-}
-</script>
-
-<script>
-function init()
-{
- if (window.initNonKhronosFramework) {
- window.initNonKhronosFramework(false);
- }
-
- if (window.internals)
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
-
- debug("Checks that a texture that is not -texture-complete- does not draw if"+
- " filtering needs mips");
- debug("");
-
- var canvas2d = document.getElementById("canvas2d");
- var ctx2d = canvas2d.getContext("2d");
- ctx2d.fillStyle = "rgba(0,192,128,255)";
- ctx2d.fillRect(0, 0, 16, 16);
-
- gl = initWebGL("example", "vshader", "fshader", [ "vPosition", "texCoord0"],
- [ 0, 0, 0, 1 ], 1);
-
- gl.disable(gl.DEPTH_TEST);
- gl.disable(gl.BLEND);
-
- var vertexObject = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- gl.bufferData(gl.ARRAY_BUFFER,
- new Float32Array([ -1,1,0, 1,1,0, -1,-1,0,
- -1,-1,0, 1,1,0, 1,-1,0 ]),
- gl.STATIC_DRAW);
- gl.enableVertexAttribArray(0);
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
-
- var vertexObject = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- gl.bufferData(gl.ARRAY_BUFFER,
- new Float32Array([ 0,0, 1,0, 0,1,
- 0,1, 1,0, 1,1 ]),
- gl.STATIC_DRAW);
- gl.enableVertexAttribArray(1);
- gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
-
- var tex = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, tex);
- // 16x16 texture no mips
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d);
-
- var loc = gl.getUniformLocation(gl.program, "tex");
- gl.uniform1i(loc, 0);
-
- checkBuffer(0,0,0,255,
- "texture that is not -texture-complete- when " +
- "TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
-
- function checkBuffer(r, g, b, a, msg) {
- gl.clearColor(1,1,1,1);
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- gl.drawArrays(gl.TRIANGLES, 0, 6);
- gl.flush();
- var buf = new Uint8Array(4 * 4 * 4);
- gl.readPixels(0, 0, 4, 4, gl.RGBA, gl.UNSIGNED_BYTE, buf);
- for (var i = 0; i < 4 * 4; ++i) {
- var offset = i * 4;
- if (buf[offset + 0] != r ||
- buf[offset + 1] != g ||
- buf[offset + 2] != b ||
- buf[offset + 3] != a) {
- debug('expected: ' + r + ', ' + g + ', ' + b + ', ' + a +
- ' was: ' +
- buf[offset + 0] + ', ' +
- buf[offset + 1] + ', ' +
- buf[offset + 2] + ', ' +
- buf[offset + 3]);
- testFailed(msg);
- return;
- }
- }
- testPassed(msg);
- }
-}
-
-init();
-</script>
-
-
-</body>
-</html>
-