diff options
Diffstat (limited to 'third_party/WebKit/LayoutTests/touchadjustment')
-rw-r--r-- | third_party/WebKit/LayoutTests/touchadjustment/focusout-on-touch-expected.txt | 3 | ||||
-rw-r--r-- | third_party/WebKit/LayoutTests/touchadjustment/focusout-on-touch.html | 66 |
2 files changed, 69 insertions, 0 deletions
diff --git a/third_party/WebKit/LayoutTests/touchadjustment/focusout-on-touch-expected.txt b/third_party/WebKit/LayoutTests/touchadjustment/focusout-on-touch-expected.txt new file mode 100644 index 0000000..a1d9026 --- /dev/null +++ b/third_party/WebKit/LayoutTests/touchadjustment/focusout-on-touch-expected.txt @@ -0,0 +1,3 @@ +ALERT: PASS! +You should see "ALERT: PASS!" + diff --git a/third_party/WebKit/LayoutTests/touchadjustment/focusout-on-touch.html b/third_party/WebKit/LayoutTests/touchadjustment/focusout-on-touch.html new file mode 100644 index 0000000..b2c4c40 --- /dev/null +++ b/third_party/WebKit/LayoutTests/touchadjustment/focusout-on-touch.html @@ -0,0 +1,66 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> +<html> +<head> +<title>Touch Adjustment : Fake mouse events not delivered when touching on a non-interactable node - bug 91012</title> +<style type="text/css"> +div { + width: 400px; + height: 400px; +} +</style> +<script type="text/javascript"> +function runTest() +{ +/* + WebKit generates fake mouse events on each touch event, here we test if + the touch adjustment doesn't caused an early return not firing the fake + mouse events used here to unfocus a simple text input. +*/ + if (!window.eventSender || !window.testRunner) + return; + + testRunner.dumpAsText(); + + // Focus the text field + var textInput = document.getElementById("textInput"); + if (document.activeElement === textInput) + alert("FAILED!"); + textInput.focus(); + if (document.activeElement != textInput) + alert("FAILED!"); + + // Try to loose the focus touching on a non-editable element. + var theDiv = document.getElementById("theDiv"); + var w = theDiv.clientWidth; + var h = theDiv.clientHeight; + var x = theDiv.offsetLeft + w/2; + var y = theDiv.offsetTop + h/2; + + eventSender.clearTouchPoints(); + eventSender.setTouchPointRadius(10, 10); + eventSender.addTouchPoint(x, y); + eventSender.touchStart(); + eventSender.releaseTouchPoint(0); + eventSender.touchEnd(); + + // Need to wait a bit so the gesture recognizer will be sure this isn't a double tap. + setTimeout(function() { + if (document.activeElement == document.body) + alert("PASS!") + else + alert("FAILED, " + document.activeElement.id + " is focused."); + testRunner.notifyDone(); + }, 800); + + // Wait and see... + testRunner.waitUntilDone(); + +} + +</script> +</head> +<body onload="runTest()"> +<div id="theDiv">You should see "ALERT: PASS!"</div> +<input id="textInput" type="text" value="Touch me please!" /> +</body> +</html>
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