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Diffstat (limited to 'third_party/WebKit/Source/platform/graphics/ImageBuffer.cpp')
-rw-r--r--third_party/WebKit/Source/platform/graphics/ImageBuffer.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/third_party/WebKit/Source/platform/graphics/ImageBuffer.cpp b/third_party/WebKit/Source/platform/graphics/ImageBuffer.cpp
index 78e01fb..134dfe4 100644
--- a/third_party/WebKit/Source/platform/graphics/ImageBuffer.cpp
+++ b/third_party/WebKit/Source/platform/graphics/ImageBuffer.cpp
@@ -210,26 +210,26 @@ bool ImageBuffer::copyToPlatformTexture(WebGraphicsContext3D* context, gpu::gles
mailbox->textureSize = WebSize(textureImage->width(), textureImage->height());
// Contexts may be in a different share group. We must transfer the texture through a mailbox first
- sharedContext->genMailboxCHROMIUM(mailbox->name);
- sharedContext->produceTextureDirectCHROMIUM(textureInfo->fID, textureInfo->fTarget, mailbox->name);
+ sharedGL->GenMailboxCHROMIUM(mailbox->name);
+ sharedGL->ProduceTextureDirectCHROMIUM(textureInfo->fID, textureInfo->fTarget, mailbox->name);
const GLuint64 sharedFenceSync = sharedGL->InsertFenceSyncCHROMIUM();
- sharedContext->flush();
+ sharedGL->Flush();
mailbox->validSyncToken = sharedContext->genSyncTokenCHROMIUM(sharedFenceSync, mailbox->syncToken);
if (mailbox->validSyncToken)
gl->WaitSyncTokenCHROMIUM(mailbox->syncToken);
- Platform3DObject sourceTexture = context->createAndConsumeTextureCHROMIUM(textureInfo->fTarget, mailbox->name);
+ Platform3DObject sourceTexture = gl->CreateAndConsumeTextureCHROMIUM(textureInfo->fTarget, mailbox->name);
// The canvas is stored in a premultiplied format, so unpremultiply if necessary.
// The canvas is stored in an inverted position, so the flip semantics are reversed.
- context->copyTextureCHROMIUM(sourceTexture, texture, internalFormat, destType, flipY ? GL_FALSE : GL_TRUE, GL_FALSE, premultiplyAlpha ? GL_FALSE : GL_TRUE);
+ gl->CopyTextureCHROMIUM(sourceTexture, texture, internalFormat, destType, flipY ? GL_FALSE : GL_TRUE, GL_FALSE, premultiplyAlpha ? GL_FALSE : GL_TRUE);
context->deleteTexture(sourceTexture);
const GLuint64 contextFenceSync = gl->InsertFenceSyncCHROMIUM();
- context->flush();
+ gl->Flush();
WGC3Dbyte syncToken[24];
if (context->genSyncTokenCHROMIUM(contextFenceSync, syncToken))
@@ -254,7 +254,7 @@ bool ImageBuffer::copyRenderingResultsFromDrawingBuffer(DrawingBuffer* drawingBu
if (!textureId)
return false;
- context3D->flush();
+ gl->Flush();
return drawingBuffer->copyToPlatformTexture(context3D, gl, textureId, GL_RGBA,
GL_UNSIGNED_BYTE, 0, true, false, sourceBuffer);