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-rw-r--r--third_party/libwebp/webp/format_constants.h18
1 files changed, 7 insertions, 11 deletions
diff --git a/third_party/libwebp/webp/format_constants.h b/third_party/libwebp/webp/format_constants.h
index 7ce498f..8b3d677 100644
--- a/third_party/libwebp/webp/format_constants.h
+++ b/third_party/libwebp/webp/format_constants.h
@@ -12,6 +12,9 @@
#ifndef WEBP_WEBP_FORMAT_CONSTANTS_H_
#define WEBP_WEBP_FORMAT_CONSTANTS_H_
+// Create fourcc of the chunk from the chunk tag characters.
+#define MKFOURCC(a, b, c, d) ((uint32_t)(a) | (b) << 8 | (c) << 16 | (d) << 24)
+
// VP8 related constants.
#define VP8_SIGNATURE 0x9d012a // Signature in VP8 data.
#define VP8_MAX_PARTITION0_SIZE (1 << 19) // max size of mode partition
@@ -65,23 +68,16 @@ typedef enum {
#define CHUNK_SIZE_BYTES 4 // Size needed to store chunk's size.
#define CHUNK_HEADER_SIZE 8 // Size of a chunk header.
#define RIFF_HEADER_SIZE 12 // Size of the RIFF header ("RIFFnnnnWEBP").
-#define FRAME_CHUNK_SIZE 15 // Size of a FRM chunk.
-#define LOOP_CHUNK_SIZE 2 // Size of a LOOP chunk.
-#define TILE_CHUNK_SIZE 6 // Size of a TILE chunk.
+#define ANMF_CHUNK_SIZE 16 // Size of an ANMF chunk.
+#define ANIM_CHUNK_SIZE 6 // Size of an ANIM chunk.
+#define FRGM_CHUNK_SIZE 6 // Size of a FRGM chunk.
#define VP8X_CHUNK_SIZE 10 // Size of a VP8X chunk.
-#define TILING_FLAG_BIT 0x01 // Set if tiles are possibly used.
-#define ANIMATION_FLAG_BIT 0x02 // Set if some animation is expected
-#define ICC_FLAG_BIT 0x04 // Whether ICC is present or not.
-#define METADATA_FLAG_BIT 0x08 // Set if some META chunk is possibly present.
-#define ALPHA_FLAG_BIT 0x10 // Should be same as the ALPHA_FLAG in mux.h
-#define ROTATION_FLAG_BITS 0xe0 // all 3 bits for rotation + symmetry
-
#define MAX_CANVAS_SIZE (1 << 24) // 24-bit max for VP8X width/height.
#define MAX_IMAGE_AREA (1ULL << 32) // 32-bit max for width x height.
#define MAX_LOOP_COUNT (1 << 16) // maximum value for loop-count
#define MAX_DURATION (1 << 24) // maximum duration
-#define MAX_POSITION_OFFSET (1 << 24) // maximum frame/tile x/y offset
+#define MAX_POSITION_OFFSET (1 << 24) // maximum frame/fragment x/y offset
// Maximum chunk payload is such that adding the header and padding won't
// overflow a uint32_t.