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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_AURA_DESKTOP_DESTKOP_ACTIVATION_CLIENT_H_
+#define UI_AURA_DESKTOP_DESTKOP_ACTIVATION_CLIENT_H_
+#pragma once
+
+#include "base/basictypes.h"
+#include "ui/aura/aura_export.h"
+#include "ui/aura/client/activation_client.h"
+#include "ui/aura/root_window_observer.h"
+
+namespace aura {
+class RootWindow;
+
+// An activation client that handles activation events in a single
+// RootWindow. Used only on the Desktop where there can be multiple RootWindow
+// objects.
+class AURA_EXPORT DesktopActivationClient : public client::ActivationClient,
+ public RootWindowObserver {
+ public:
+ explicit DesktopActivationClient(RootWindow* root_window);
+ virtual ~DesktopActivationClient();
+
+ // ActivationClient:
+ virtual void ActivateWindow(Window* window) OVERRIDE;
+ virtual void DeactivateWindow(Window* window) OVERRIDE;
+ virtual aura::Window* GetActiveWindow() OVERRIDE;
+ virtual bool OnWillFocusWindow(Window* window, const Event* event) OVERRIDE;
+ virtual bool CanActivateWindow(Window* window) const OVERRIDE;
+
+ // RootWindowObserver:
+ virtual void OnWindowFocused(aura::Window* window) OVERRIDE;
+
+ protected:
+ // Walks up the chain to find the correct parent window to activate when we
+ // try to activate |window|.
+ aura::Window* GetActivatableWindow(aura::Window* window);
+
+ // The root window that we handle.
+ RootWindow* root_window_;
+
+ // The current active window.
+ Window* current_active_;
+
+ // True inside ActivateWindow(). Used to prevent recursion of focus
+ // change notifications causing activation.
+ bool updating_activation_;
+
+ DISALLOW_COPY_AND_ASSIGN(DesktopActivationClient);
+};
+
+} // namespace aura
+
+#endif // UI_AURA_DESKTOP_DESTKOP_ACTIVATION_CLIENT_H_