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-rw-r--r--ui/aura/window.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/ui/aura/window.h b/ui/aura/window.h
index 698c90e..73ba2dd 100644
--- a/ui/aura/window.h
+++ b/ui/aura/window.h
@@ -72,16 +72,6 @@ class AURA_EXPORT Window : public ui::LayerDelegate {
ui::Layer* layer() { return layer_.get(); }
const ui::Layer* layer() const { return layer_.get(); }
- // Releases the Window's reference to its layer, and returns it.
- // This is used when you need to animate the presentation of the Window just
- // prior to destroying it. The window can be destroyed soon after calling this
- // function, and the caller is then responsible for disposing of the layer
- // once any animation completes.
- // Note that Window methods generally don't expect a NULL layer, and so this
- // function should only be called right before destroying the Window,
- // otherwise you will crash.
- ui::Layer* AcquireLayer();
-
WindowDelegate* delegate() { return delegate_; }
const gfx::Rect& bounds() const;