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-rw-r--r--ui/aura_shell/shadow_controller_unittest.cc51
1 files changed, 47 insertions, 4 deletions
diff --git a/ui/aura_shell/shadow_controller_unittest.cc b/ui/aura_shell/shadow_controller_unittest.cc
index 523543f..d045741 100644
--- a/ui/aura_shell/shadow_controller_unittest.cc
+++ b/ui/aura_shell/shadow_controller_unittest.cc
@@ -2,15 +2,20 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+#include "ui/aura_shell/shadow_controller.h"
+
+#include <algorithm>
+#include <vector>
+
#include "base/memory/scoped_ptr.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/shadow_types.h"
#include "ui/aura/desktop.h"
#include "ui/aura/window.h"
#include "ui/aura_shell/shadow.h"
-#include "ui/aura_shell/shadow_controller.h"
#include "ui/aura_shell/shell.h"
#include "ui/aura_shell/test/aura_shell_test_base.h"
+#include "ui/gfx/compositor/layer.h"
namespace aura_shell {
namespace test {
@@ -48,9 +53,6 @@ TEST_F(ShadowControllerTest, Shadow) {
// The shadow's layer should have the same parent as the window's.
EXPECT_EQ(window->parent()->layer(), shadow->layer()->parent());
- // TODO(derat): Test stacking (after adding additional methods to ui::Layer so
- // that stacking order can be queried).
-
// When we remove the window from the hierarchy, its shadow should be removed
// too.
window->parent()->RemoveChild(window.get());
@@ -86,5 +88,46 @@ TEST_F(ShadowControllerTest, ShadowBounds) {
EXPECT_EQ(kNewBounds, shadow->content_bounds());
}
+// Test that shadows are stacked correctly.
+TEST_F(ShadowControllerTest, Stacking) {
+ scoped_ptr<aura::Window> window(new aura::Window(NULL));
+ window->SetType(aura::WINDOW_TYPE_NORMAL);
+ window->Init(ui::Layer::LAYER_HAS_TEXTURE);
+ window->SetParent(NULL);
+ window->Show();
+
+ // Create a second window. It will appear above the first window.
+ scoped_ptr<aura::Window> window2(new aura::Window(NULL));
+ window2->SetType(aura::WINDOW_TYPE_NORMAL);
+ window2->Init(ui::Layer::LAYER_HAS_TEXTURE);
+ window2->SetParent(NULL);
+ window2->Show();
+
+ // Enable a shadow on the first window.
+ window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_RECTANGULAR);
+ internal::ShadowController::TestApi api(
+ aura_shell::Shell::GetInstance()->shadow_controller());
+ const internal::Shadow* shadow = api.GetShadowForWindow(window.get());
+ ASSERT_TRUE(shadow != NULL);
+
+ // Check that the second window is above the first window and that the first
+ // window is above its shadow.
+ ui::Layer* parent_layer = window->layer()->parent();
+ ASSERT_EQ(parent_layer, shadow->layer()->parent());
+ ASSERT_EQ(parent_layer, window2->layer()->parent());
+ const std::vector<ui::Layer*>& layers = parent_layer->children();
+ EXPECT_GT(std::find(layers.begin(), layers.end(), window2->layer()),
+ std::find(layers.begin(), layers.end(), window->layer()));
+ EXPECT_GT(std::find(layers.begin(), layers.end(), window->layer()),
+ std::find(layers.begin(), layers.end(), shadow->layer()));
+
+ // Raise the first window to the top and check that its shadow comes with it.
+ window->parent()->StackChildAtTop(window.get());
+ EXPECT_GT(std::find(layers.begin(), layers.end(), window->layer()),
+ std::find(layers.begin(), layers.end(), shadow->layer()));
+ EXPECT_GT(std::find(layers.begin(), layers.end(), shadow->layer()),
+ std::find(layers.begin(), layers.end(), window2->layer()));
+}
+
} // namespace test
} // namespace aura_shell