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-rw-r--r--ui/gfx/image/image_mac.mm37
1 files changed, 8 insertions, 29 deletions
diff --git a/ui/gfx/image/image_mac.mm b/ui/gfx/image/image_mac.mm
index eeed857..55b4aa4 100644
--- a/ui/gfx/image/image_mac.mm
+++ b/ui/gfx/image/image_mac.mm
@@ -1,46 +1,25 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import <AppKit/AppKit.h>
-#import <vector>
-#include "base/memory/scoped_nsobject.h"
#include "base/memory/scoped_ptr.h"
#include "skia/ext/skia_utils_mac.h"
#include "third_party/skia/include/core/SkBitmap.h"
-#include "ui/gfx/image/image_skia.h"
namespace gfx {
namespace internal {
-gfx::ImageSkia NSImageToImageSkia(NSImage* image) {
- gfx::ImageSkia image_skia;
+bool NSImageToSkBitmaps(NSImage* image, std::vector<const SkBitmap*>* bitmaps) {
for (NSImageRep* imageRep in [image representations]) {
- NSSize imageRepSize = [imageRep size];
- SkBitmap bitmap(gfx::NSImageRepToSkBitmap(imageRep, imageRepSize, false));
- if (!bitmap.isNull() && !bitmap.empty()) {
- float scaleFactor = imageRepSize.width / [image size].width;
- image_skia.AddBitmapForScale(bitmap, scaleFactor);
- }
+ scoped_ptr<SkBitmap> bitmap(new SkBitmap(
+ gfx::NSImageRepToSkBitmap(imageRep, [imageRep size], false)));
+ if (bitmap->isNull())
+ return false;
+ bitmaps->push_back(bitmap.release());
}
- return image_skia;
-}
-
-NSImage* ImageSkiaToNSImage(const gfx::ImageSkia* image_skia) {
- if (image_skia->empty())
- return nil;
-
- scoped_nsobject<NSImage> image([[NSImage alloc] init]);
-
- const std::vector<SkBitmap> bitmaps = image_skia->bitmaps();
- for (std::vector<SkBitmap>::const_iterator it = bitmaps.begin();
- it != bitmaps.end(); ++it) {
- [image addRepresentation:gfx::SkBitmapToNSBitmapImageRep(*it)];
- }
-
- [image setSize:NSMakeSize(image_skia->width(), image_skia->height())];
- return [image.release() autorelease];
+ return true;
}
} // namespace internal