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-rw-r--r--ui/surface/accelerated_surface_win.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/surface/accelerated_surface_win.cc b/ui/surface/accelerated_surface_win.cc
index 3f41130..1bc0cb5 100644
--- a/ui/surface/accelerated_surface_win.cc
+++ b/ui/surface/accelerated_surface_win.cc
@@ -753,7 +753,7 @@ void AcceleratedPresenter::DoPresentAndAcknowledge(
{
TRACE_EVENT0("gpu", "Copy");
- if (reverse_rows_) {
+ if (!reverse_rows_) {
// Use a simple pixel / vertex shader pair to render a quad that flips the
// source texture on the vertical axis.
IDirect3DSurface9 *default_render_target = NULL;