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-rw-r--r--ui/touch_selection/touch_selection_controller_unittest.cc842
1 files changed, 842 insertions, 0 deletions
diff --git a/ui/touch_selection/touch_selection_controller_unittest.cc b/ui/touch_selection/touch_selection_controller_unittest.cc
new file mode 100644
index 0000000..5b1839a
--- /dev/null
+++ b/ui/touch_selection/touch_selection_controller_unittest.cc
@@ -0,0 +1,842 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/touch_selection/touch_selection_controller.h"
+
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/events/test/motion_event_test_utils.h"
+
+using ui::test::MockMotionEvent;
+
+namespace ui {
+namespace {
+
+const int kDefaultTapTimeoutMs = 200;
+const float kDefaulTapSlop = 10.f;
+
+class MockTouchHandleDrawable : public TouchHandleDrawable {
+ public:
+ explicit MockTouchHandleDrawable(bool* contains_point)
+ : intersects_rect_(contains_point) {}
+ ~MockTouchHandleDrawable() override {}
+ void SetEnabled(bool enabled) override {}
+ void SetOrientation(TouchHandleOrientation orientation) override {}
+ void SetAlpha(float alpha) override {}
+ void SetFocus(const gfx::PointF& position) override {}
+ bool IntersectsWith(const gfx::RectF& rect) const override {
+ return *intersects_rect_;
+ }
+
+ private:
+ bool* intersects_rect_;
+};
+
+} // namespace
+
+class TouchSelectionControllerTest : public testing::Test,
+ public TouchSelectionControllerClient {
+ public:
+ TouchSelectionControllerTest()
+ : last_event_(SELECTION_CLEARED),
+ caret_moved_(false),
+ selection_moved_(false),
+ selection_points_swapped_(false),
+ needs_animate_(false),
+ animation_enabled_(true),
+ dragging_enabled_(false) {}
+
+ ~TouchSelectionControllerTest() override {}
+
+ // testing::Test implementation.
+ void SetUp() override {
+ controller_.reset(new TouchSelectionController(
+ this,
+ base::TimeDelta::FromMilliseconds(kDefaultTapTimeoutMs),
+ kDefaulTapSlop));
+ }
+
+ void TearDown() override { controller_.reset(); }
+
+ // TouchSelectionControllerClient implementation.
+
+ bool SupportsAnimation() const override { return animation_enabled_; }
+
+ void SetNeedsAnimate() override { needs_animate_ = true; }
+
+ void MoveCaret(const gfx::PointF& position) override {
+ caret_moved_ = true;
+ caret_position_ = position;
+ }
+
+ void SelectBetweenCoordinates(const gfx::PointF& base,
+ const gfx::PointF& extent) override {
+ if (base == selection_end_ && extent == selection_start_)
+ selection_points_swapped_ = true;
+
+ selection_start_ = base;
+ selection_end_ = extent;
+ }
+
+ virtual void MoveRangeSelectionExtent(const gfx::PointF& extent) override {
+ selection_moved_ = true;
+ selection_end_ = extent;
+ }
+
+ void OnSelectionEvent(SelectionEventType event,
+ const gfx::PointF& end_position) override {
+ last_event_ = event;
+ last_event_start_ = end_position;
+ }
+
+ scoped_ptr<TouchHandleDrawable> CreateDrawable() override {
+ return scoped_ptr<TouchHandleDrawable>(
+ new MockTouchHandleDrawable(&dragging_enabled_));
+ }
+
+ void SetAnimationEnabled(bool enabled) { animation_enabled_ = enabled; }
+ void SetDraggingEnabled(bool enabled) { dragging_enabled_ = enabled; }
+
+ void ClearSelection() {
+ controller_->OnSelectionBoundsChanged(SelectionBound(),
+ SelectionBound());
+ }
+
+ void ClearInsertion() { ClearSelection(); }
+
+ void ChangeInsertion(const gfx::RectF& rect, bool visible) {
+ SelectionBound bound;
+ bound.set_type(SelectionBound::CENTER);
+ bound.SetEdge(rect.origin(), rect.bottom_left());
+ bound.set_visible(visible);
+ controller_->OnSelectionBoundsChanged(bound, bound);
+ }
+
+ void ChangeSelection(const gfx::RectF& start_rect,
+ bool start_visible,
+ const gfx::RectF& end_rect,
+ bool end_visible) {
+ SelectionBound start_bound, end_bound;
+ start_bound.set_type(SelectionBound::LEFT);
+ end_bound.set_type(SelectionBound::RIGHT);
+ start_bound.SetEdge(start_rect.origin(), start_rect.bottom_left());
+ end_bound.SetEdge(end_rect.origin(), end_rect.bottom_left());
+ start_bound.set_visible(start_visible);
+ end_bound.set_visible(end_visible);
+ controller_->OnSelectionBoundsChanged(start_bound, end_bound);
+ }
+
+ void Animate() {
+ base::TimeTicks now = base::TimeTicks::Now();
+ while (needs_animate_) {
+ needs_animate_ = controller_->Animate(now);
+ now += base::TimeDelta::FromMilliseconds(16);
+ }
+ }
+
+ bool GetAndResetNeedsAnimate() {
+ bool needs_animate = needs_animate_;
+ Animate();
+ return needs_animate;
+ }
+
+ bool GetAndResetCaretMoved() {
+ bool moved = caret_moved_;
+ caret_moved_ = false;
+ return moved;
+ }
+
+ bool GetAndResetSelectionMoved() {
+ bool moved = selection_moved_;
+ selection_moved_ = false;
+ return moved;
+ }
+
+ bool GetAndResetSelectionPointsSwapped() {
+ bool swapped = selection_points_swapped_;
+ selection_points_swapped_ = false;
+ return swapped;
+ }
+
+ const gfx::PointF& GetLastCaretPosition() const { return caret_position_; }
+ const gfx::PointF& GetLastSelectionStart() const { return selection_start_; }
+ const gfx::PointF& GetLastSelectionEnd() const { return selection_end_; }
+ SelectionEventType GetLastEventType() const { return last_event_; }
+ const gfx::PointF& GetLastEventAnchor() const { return last_event_start_; }
+
+ TouchSelectionController& controller() { return *controller_; }
+
+ private:
+ gfx::PointF last_event_start_;
+ gfx::PointF caret_position_;
+ gfx::PointF selection_start_;
+ gfx::PointF selection_end_;
+ SelectionEventType last_event_;
+ bool caret_moved_;
+ bool selection_moved_;
+ bool selection_points_swapped_;
+ bool needs_animate_;
+ bool animation_enabled_;
+ bool dragging_enabled_;
+ scoped_ptr<TouchSelectionController> controller_;
+};
+
+TEST_F(TouchSelectionControllerTest, InsertionBasic) {
+ gfx::RectF insertion_rect(5, 5, 0, 10);
+ bool visible = true;
+
+ // Insertion events are ignored until automatic showing is enabled.
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
+ controller().OnTapEvent();
+
+ // Insertion events are ignored until the selection region is marked editable.
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
+
+ controller().OnTapEvent();
+ controller().OnSelectionEditable(true);
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
+
+ insertion_rect.Offset(1, 0);
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_EQ(INSERTION_MOVED, GetLastEventType());
+ EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
+
+ insertion_rect.Offset(0, 1);
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_EQ(INSERTION_MOVED, GetLastEventType());
+ EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
+
+ ClearInsertion();
+ EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
+}
+
+TEST_F(TouchSelectionControllerTest, InsertionClearedWhenNoLongerEditable) {
+ gfx::RectF insertion_rect(5, 5, 0, 10);
+ bool visible = true;
+ controller().OnTapEvent();
+ controller().OnSelectionEditable(true);
+
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
+
+ controller().OnSelectionEditable(false);
+ EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
+}
+
+TEST_F(TouchSelectionControllerTest, InsertionStaysHiddenIfEmptyRegionTapped) {
+ gfx::RectF insertion_rect(5, 5, 0, 10);
+ bool visible = true;
+ controller().OnSelectionEditable(true);
+
+ // Taps should be ignored if they're in an empty editable region.
+ controller().OnTapEvent();
+ controller().OnSelectionEmpty(true);
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
+
+ // Once the region becomes editable, taps should show the insertion handle.
+ controller().OnTapEvent();
+ controller().OnSelectionEmpty(false);
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
+
+ // Reset the selection.
+ controller().HideAndDisallowShowingAutomatically();
+ EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
+
+ // Long-pressing should show the handle even if the editable region is empty.
+ insertion_rect.Offset(2, -2);
+ controller().OnLongPressEvent();
+ controller().OnSelectionEmpty(true);
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
+
+ // Single Tap on an empty edit field should clear insertion handle.
+ controller().OnTapEvent();
+ EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
+}
+
+TEST_F(TouchSelectionControllerTest, InsertionAppearsAfterTapFollowingTyping) {
+ gfx::RectF insertion_rect(5, 5, 0, 10);
+ bool visible = true;
+
+ // Simulate the user tapping an empty text field.
+ controller().OnTapEvent();
+ controller().OnSelectionEditable(true);
+ controller().OnSelectionEmpty(true);
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
+
+ // Simulate the cursor moving while a user is typing.
+ insertion_rect.Offset(10, 0);
+ controller().OnSelectionEmpty(false);
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
+
+ // If the user taps the *same* position as the cursor at the end of the text
+ // entry, the handle should appear.
+ controller().OnTapEvent();
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
+}
+
+TEST_F(TouchSelectionControllerTest, InsertionToSelectionTransition) {
+ controller().OnLongPressEvent();
+ controller().OnSelectionEditable(true);
+
+ gfx::RectF start_rect(5, 5, 0, 10);
+ gfx::RectF end_rect(50, 5, 0, 10);
+ bool visible = true;
+
+ ChangeInsertion(start_rect, visible);
+ EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
+
+ ChangeSelection(start_rect, visible, end_rect, visible);
+ EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
+
+ ChangeInsertion(end_rect, visible);
+ EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(end_rect.bottom_left(), GetLastEventAnchor());
+
+ controller().HideAndDisallowShowingAutomatically();
+ EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
+
+ controller().OnTapEvent();
+ ChangeInsertion(end_rect, visible);
+ EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(end_rect.bottom_left(), GetLastEventAnchor());
+}
+
+TEST_F(TouchSelectionControllerTest, InsertionDragged) {
+ base::TimeTicks event_time = base::TimeTicks::Now();
+ controller().OnTapEvent();
+ controller().OnSelectionEditable(true);
+
+ // The touch sequence should not be handled if insertion is not active.
+ MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
+ EXPECT_FALSE(controller().WillHandleTouchEvent(event));
+
+ float line_height = 10.f;
+ gfx::RectF start_rect(10, 0, 0, line_height);
+ bool visible = true;
+ ChangeInsertion(start_rect, visible);
+ EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
+
+ // The touch sequence should be handled only if the drawable reports a hit.
+ EXPECT_FALSE(controller().WillHandleTouchEvent(event));
+ SetDraggingEnabled(true);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_FALSE(GetAndResetCaretMoved());
+
+ // The MoveCaret() result should reflect the movement.
+ // The reported position is offset from the center of |start_rect|.
+ gfx::PointF start_offset = start_rect.CenterPoint();
+ event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 0, 5);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_TRUE(GetAndResetCaretMoved());
+ EXPECT_EQ(start_offset + gfx::Vector2dF(0, 5), GetLastCaretPosition());
+
+ event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 5, 5);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_TRUE(GetAndResetCaretMoved());
+ EXPECT_EQ(start_offset + gfx::Vector2dF(5, 5), GetLastCaretPosition());
+
+ event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 10, 10);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_TRUE(GetAndResetCaretMoved());
+ EXPECT_EQ(start_offset + gfx::Vector2dF(10, 10), GetLastCaretPosition());
+
+ event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_FALSE(GetAndResetCaretMoved());
+
+ // Once the drag is complete, no more touch events should be consumed until
+ // the next ACTION_DOWN.
+ EXPECT_FALSE(controller().WillHandleTouchEvent(event));
+}
+
+TEST_F(TouchSelectionControllerTest, InsertionTapped) {
+ base::TimeTicks event_time = base::TimeTicks::Now();
+ controller().OnTapEvent();
+ controller().OnSelectionEditable(true);
+ SetDraggingEnabled(true);
+
+ gfx::RectF start_rect(10, 0, 0, 10);
+ bool visible = true;
+ ChangeInsertion(start_rect, visible);
+ EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
+
+ MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ //TODO(AKV): this test case has to be modified once crbug.com/394093 is fixed.
+ EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
+
+ event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(INSERTION_TAPPED, GetLastEventType());
+
+ // Reset the insertion.
+ ClearInsertion();
+ controller().OnTapEvent();
+ ChangeInsertion(start_rect, visible);
+ ASSERT_EQ(INSERTION_SHOWN, GetLastEventType());
+
+ // No tap should be signalled if the time between DOWN and UP was too long.
+ event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ event = MockMotionEvent(MockMotionEvent::ACTION_UP,
+ event_time + base::TimeDelta::FromSeconds(1),
+ 0,
+ 0);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
+
+ // Reset the insertion.
+ ClearInsertion();
+ controller().OnTapEvent();
+ ChangeInsertion(start_rect, visible);
+ ASSERT_EQ(INSERTION_SHOWN, GetLastEventType());
+
+ // No tap should be signalled if the drag was too long.
+ event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 100, 0);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 100, 0);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
+
+ // Reset the insertion.
+ ClearInsertion();
+ controller().OnTapEvent();
+ ChangeInsertion(start_rect, visible);
+ ASSERT_EQ(INSERTION_SHOWN, GetLastEventType());
+
+ // No tap should be signalled if the touch sequence is cancelled.
+ event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ event = MockMotionEvent(MockMotionEvent::ACTION_CANCEL, event_time, 0, 0);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
+}
+
+TEST_F(TouchSelectionControllerTest, InsertionNotResetByRepeatedTapOrPress) {
+ base::TimeTicks event_time = base::TimeTicks::Now();
+ controller().OnTapEvent();
+ controller().OnSelectionEditable(true);
+ SetDraggingEnabled(true);
+
+ gfx::RectF anchor_rect(10, 0, 0, 10);
+ bool visible = true;
+ ChangeInsertion(anchor_rect, visible);
+ EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
+
+ // Tapping again shouldn't reset the active insertion point.
+ controller().OnTapEvent();
+ MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
+ EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
+
+ event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(INSERTION_TAPPED, GetLastEventType());
+ EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
+
+ anchor_rect.Offset(5, 15);
+ ChangeInsertion(anchor_rect, visible);
+ EXPECT_EQ(INSERTION_MOVED, GetLastEventType());
+ EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
+
+ // Pressing shouldn't reset the active insertion point.
+ controller().OnLongPressEvent();
+ controller().OnSelectionEmpty(true);
+ event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
+ EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
+
+ event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(INSERTION_TAPPED, GetLastEventType());
+ EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
+}
+
+TEST_F(TouchSelectionControllerTest, SelectionBasic) {
+ gfx::RectF start_rect(5, 5, 0, 10);
+ gfx::RectF end_rect(50, 5, 0, 10);
+ bool visible = true;
+
+ // Selection events are ignored until automatic showing is enabled.
+ ChangeSelection(start_rect, visible, end_rect, visible);
+ EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
+
+ controller().OnLongPressEvent();
+ ChangeSelection(start_rect, visible, end_rect, visible);
+ EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
+
+ start_rect.Offset(1, 0);
+ ChangeSelection(start_rect, visible, end_rect, visible);
+ // Selection movement does not currently trigger a separate event.
+ EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
+
+ ClearSelection();
+ EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
+ EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
+}
+
+TEST_F(TouchSelectionControllerTest, SelectionRepeatedLongPress) {
+ gfx::RectF start_rect(5, 5, 0, 10);
+ gfx::RectF end_rect(50, 5, 0, 10);
+ bool visible = true;
+
+ controller().OnLongPressEvent();
+ ChangeSelection(start_rect, visible, end_rect, visible);
+ EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
+
+ // A long press triggering a new selection should re-send the SELECTION_SHOWN
+ // event notification.
+ start_rect.Offset(10, 10);
+ controller().OnLongPressEvent();
+ ChangeSelection(start_rect, visible, end_rect, visible);
+ EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
+}
+
+TEST_F(TouchSelectionControllerTest, SelectionDragged) {
+ base::TimeTicks event_time = base::TimeTicks::Now();
+ controller().OnLongPressEvent();
+
+ // The touch sequence should not be handled if selection is not active.
+ MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
+ EXPECT_FALSE(controller().WillHandleTouchEvent(event));
+
+ float line_height = 10.f;
+ gfx::RectF start_rect(0, 0, 0, line_height);
+ gfx::RectF end_rect(50, 0, 0, line_height);
+ bool visible = true;
+ ChangeSelection(start_rect, visible, end_rect, visible);
+ EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
+
+ // The touch sequence should be handled only if the drawable reports a hit.
+ EXPECT_FALSE(controller().WillHandleTouchEvent(event));
+ SetDraggingEnabled(true);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_FALSE(GetAndResetSelectionMoved());
+
+ // The SelectBetweenCoordinates() result should reflect the movement. Note
+ // that the start coordinate will always reflect the "fixed" handle's
+ // position, in this case the position from |end_rect|.
+ // Note that the reported position is offset from the center of the
+ // input rects (i.e., the middle of the corresponding text line).
+ gfx::PointF fixed_offset = end_rect.CenterPoint();
+ gfx::PointF start_offset = start_rect.CenterPoint();
+ event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 0, 5);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
+ EXPECT_TRUE(GetAndResetSelectionMoved());
+ EXPECT_EQ(fixed_offset, GetLastSelectionStart());
+ EXPECT_EQ(start_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
+
+ event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 5, 5);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_TRUE(GetAndResetSelectionMoved());
+ EXPECT_EQ(fixed_offset, GetLastSelectionStart());
+ EXPECT_EQ(start_offset + gfx::Vector2dF(5, 5), GetLastSelectionEnd());
+
+ event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 10, 5);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_TRUE(GetAndResetSelectionMoved());
+ EXPECT_EQ(fixed_offset, GetLastSelectionStart());
+ EXPECT_EQ(start_offset + gfx::Vector2dF(10, 5), GetLastSelectionEnd());
+
+ event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
+ EXPECT_FALSE(GetAndResetSelectionMoved());
+
+ // Once the drag is complete, no more touch events should be consumed until
+ // the next ACTION_DOWN.
+ EXPECT_FALSE(controller().WillHandleTouchEvent(event));
+}
+
+TEST_F(TouchSelectionControllerTest, SelectionDraggedWithOverlap) {
+ base::TimeTicks event_time = base::TimeTicks::Now();
+ controller().OnLongPressEvent();
+
+ float line_height = 10.f;
+ gfx::RectF start_rect(0, 0, 0, line_height);
+ gfx::RectF end_rect(50, 0, 0, line_height);
+ bool visible = true;
+ ChangeSelection(start_rect, visible, end_rect, visible);
+ EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
+
+ // The ACTION_DOWN should lock to the closest handle.
+ gfx::PointF end_offset = end_rect.CenterPoint();
+ gfx::PointF fixed_offset = start_rect.CenterPoint();
+ float touch_down_x = (end_offset.x() + fixed_offset.x()) / 2 + 1.f;
+ MockMotionEvent event(
+ MockMotionEvent::ACTION_DOWN, event_time, touch_down_x, 0);
+ SetDraggingEnabled(true);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
+ EXPECT_FALSE(GetAndResetSelectionMoved());
+
+ // Even though the ACTION_MOVE is over the start handle, it should continue
+ // targetting the end handle that consumed the ACTION_DOWN.
+ event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 0, 0);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_TRUE(GetAndResetSelectionMoved());
+ EXPECT_EQ(fixed_offset, GetLastSelectionStart());
+ EXPECT_EQ(end_offset - gfx::Vector2dF(touch_down_x, 0),
+ GetLastSelectionEnd());
+
+ event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
+ EXPECT_FALSE(GetAndResetSelectionMoved());
+}
+
+TEST_F(TouchSelectionControllerTest, SelectionDraggedToSwitchBaseAndExtent) {
+ base::TimeTicks event_time = base::TimeTicks::Now();
+ controller().OnLongPressEvent();
+
+ float line_height = 10.f;
+ gfx::RectF start_rect(50, line_height, 0, line_height);
+ gfx::RectF end_rect(100, line_height, 0, line_height);
+ bool visible = true;
+ ChangeSelection(start_rect, visible, end_rect, visible);
+ EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
+
+ SetDraggingEnabled(true);
+
+ // Move the extent, not triggering a swap of points.
+ MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time,
+ end_rect.x(), end_rect.bottom());
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_FALSE(GetAndResetSelectionMoved());
+ EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
+
+ gfx::PointF base_offset = start_rect.CenterPoint();
+ gfx::PointF extent_offset = end_rect.CenterPoint();
+ event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
+ end_rect.x(), end_rect.bottom() + 5);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
+ EXPECT_TRUE(GetAndResetSelectionMoved());
+ EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
+ EXPECT_EQ(base_offset, GetLastSelectionStart());
+ EXPECT_EQ(extent_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
+
+ event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
+ EXPECT_FALSE(GetAndResetSelectionMoved());
+
+ end_rect += gfx::Vector2dF(0, 5);
+ ChangeSelection(start_rect, visible, end_rect, visible);
+
+ // Move the base, triggering a swap of points.
+ event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time,
+ start_rect.x(), start_rect.bottom());
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_FALSE(GetAndResetSelectionMoved());
+ EXPECT_TRUE(GetAndResetSelectionPointsSwapped());
+
+ base_offset = end_rect.CenterPoint();
+ extent_offset = start_rect.CenterPoint();
+ event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
+ start_rect.x(), start_rect.bottom() + 5);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
+ EXPECT_TRUE(GetAndResetSelectionMoved());
+ EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
+ EXPECT_EQ(base_offset, GetLastSelectionStart());
+ EXPECT_EQ(extent_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
+
+ event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
+ EXPECT_FALSE(GetAndResetSelectionMoved());
+
+ start_rect += gfx::Vector2dF(0, 5);
+ ChangeSelection(start_rect, visible, end_rect, visible);
+
+ // Move the same point again, not triggering a swap of points.
+ event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time,
+ start_rect.x(), start_rect.bottom());
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_FALSE(GetAndResetSelectionMoved());
+ EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
+
+ base_offset = end_rect.CenterPoint();
+ extent_offset = start_rect.CenterPoint();
+ event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
+ start_rect.x(), start_rect.bottom() + 5);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
+ EXPECT_TRUE(GetAndResetSelectionMoved());
+ EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
+ EXPECT_EQ(base_offset, GetLastSelectionStart());
+ EXPECT_EQ(extent_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
+
+ event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
+ EXPECT_FALSE(GetAndResetSelectionMoved());
+
+ start_rect += gfx::Vector2dF(0, 5);
+ ChangeSelection(start_rect, visible, end_rect, visible);
+
+ // Move the base, triggering a swap of points.
+ event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time,
+ end_rect.x(), end_rect.bottom());
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_FALSE(GetAndResetSelectionMoved());
+ EXPECT_TRUE(GetAndResetSelectionPointsSwapped());
+
+ base_offset = start_rect.CenterPoint();
+ extent_offset = end_rect.CenterPoint();
+ event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
+ end_rect.x(), end_rect.bottom() + 5);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
+ EXPECT_TRUE(GetAndResetSelectionMoved());
+ EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
+ EXPECT_EQ(base_offset, GetLastSelectionStart());
+ EXPECT_EQ(extent_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
+
+ event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
+ EXPECT_TRUE(controller().WillHandleTouchEvent(event));
+ EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
+ EXPECT_FALSE(GetAndResetSelectionMoved());
+}
+
+TEST_F(TouchSelectionControllerTest, Animation) {
+ controller().OnTapEvent();
+ controller().OnSelectionEditable(true);
+
+ gfx::RectF insertion_rect(5, 5, 0, 10);
+
+ bool visible = true;
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_FALSE(GetAndResetNeedsAnimate());
+
+ visible = false;
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_TRUE(GetAndResetNeedsAnimate());
+
+ visible = true;
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_TRUE(GetAndResetNeedsAnimate());
+
+ // If the handles are explicity hidden, no animation should be triggered.
+ controller().HideAndDisallowShowingAutomatically();
+ EXPECT_FALSE(GetAndResetNeedsAnimate());
+
+ // If the client doesn't support animation, no animation should be triggered.
+ SetAnimationEnabled(false);
+ controller().OnTapEvent();
+ visible = true;
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_FALSE(GetAndResetNeedsAnimate());
+}
+
+TEST_F(TouchSelectionControllerTest, TemporarilyHidden) {
+ controller().OnTapEvent();
+ controller().OnSelectionEditable(true);
+
+ gfx::RectF insertion_rect(5, 5, 0, 10);
+
+ bool visible = true;
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_FALSE(GetAndResetNeedsAnimate());
+
+ controller().SetTemporarilyHidden(true);
+ EXPECT_TRUE(GetAndResetNeedsAnimate());
+
+ visible = false;
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_FALSE(GetAndResetNeedsAnimate());
+
+ visible = true;
+ ChangeInsertion(insertion_rect, visible);
+ EXPECT_FALSE(GetAndResetNeedsAnimate());
+
+ controller().SetTemporarilyHidden(false);
+ EXPECT_TRUE(GetAndResetNeedsAnimate());
+}
+
+TEST_F(TouchSelectionControllerTest, SelectionClearOnTap) {
+ gfx::RectF start_rect(5, 5, 0, 10);
+ gfx::RectF end_rect(50, 5, 0, 10);
+ bool visible = true;
+
+ controller().OnLongPressEvent();
+ ChangeSelection(start_rect, visible, end_rect, visible);
+
+ // Selection should not be cleared if the selection bounds have not changed.
+ controller().OnTapEvent();
+ EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
+
+ controller().OnTapEvent();
+ ClearSelection();
+ EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
+ EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
+}
+
+TEST_F(TouchSelectionControllerTest, AllowShowingFromCurrentSelection) {
+ gfx::RectF start_rect(5, 5, 0, 10);
+ gfx::RectF end_rect(50, 5, 0, 10);
+ bool visible = true;
+
+ // The selection should not have be activated, as it wasn't yet allowed.
+ ChangeSelection(start_rect, visible, end_rect, visible);
+ EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
+
+ // Now explicitly allow showing from the previously supplied bounds.
+ controller().AllowShowingFromCurrentSelection();
+ EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
+
+ // Repeated calls to show from the current selection should be ignored.
+ controller().AllowShowingFromCurrentSelection();
+ EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
+
+ // Trying to show from an empty selection will have no result.
+ ClearSelection();
+ EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
+ controller().AllowShowingFromCurrentSelection();
+ EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
+
+ // Showing the insertion handle should also be supported.
+ controller().OnSelectionEditable(true);
+ controller().OnSelectionEmpty(false);
+ controller().HideAndDisallowShowingAutomatically();
+ gfx::RectF insertion_rect(5, 5, 0, 10);
+ ChangeInsertion(insertion_rect, visible);
+ controller().AllowShowingFromCurrentSelection();
+ EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
+ EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
+}
+
+} // namespace ui