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-rw-r--r--ui/views/bubble/bubble_frame_view.cc32
1 files changed, 28 insertions, 4 deletions
diff --git a/ui/views/bubble/bubble_frame_view.cc b/ui/views/bubble/bubble_frame_view.cc
index 3e63de9..4c342a5 100644
--- a/ui/views/bubble/bubble_frame_view.cc
+++ b/ui/views/bubble/bubble_frame_view.cc
@@ -12,6 +12,8 @@
#include "ui/base/hit_test.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/resource/resource_bundle.h"
+#include "ui/compositor/paint_context.h"
+#include "ui/compositor/paint_recorder.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/gfx/path.h"
#include "ui/gfx/screen.h"
@@ -134,6 +136,15 @@ gfx::Rect BubbleFrameView::GetWindowBoundsForClientBounds(
return bubble_border_->GetBounds(gfx::Rect(), size);
}
+bool BubbleFrameView::GetClientMask(const gfx::Size& size,
+ gfx::Path* path) const {
+ const int radius = bubble_border_->GetBorderCornerRadius();
+ gfx::RectF rect((gfx::Rect(size)));
+ rect.Inset(gfx::InsetsF(0.5f));
+ path->addRoundRect(gfx::RectFToSkRect(rect), radius, radius);
+ return true;
+}
+
int BubbleFrameView::NonClientHitTest(const gfx::Point& point) {
if (!bounds().Contains(point))
return HTNOWHERE;
@@ -217,6 +228,10 @@ void BubbleFrameView::SetTitleFontList(const gfx::FontList& font_list) {
title_->SetFontList(font_list);
}
+const char* BubbleFrameView::GetClassName() const {
+ return kViewClassName;
+}
+
gfx::Insets BubbleFrameView::GetInsets() const {
gfx::Insets insets = content_margins_;
@@ -317,10 +332,6 @@ void BubbleFrameView::Layout() {
}
}
-const char* BubbleFrameView::GetClassName() const {
- return kViewClassName;
-}
-
void BubbleFrameView::OnThemeChanged() {
UpdateWindowTitle();
ResetWindowControls();
@@ -335,6 +346,19 @@ void BubbleFrameView::OnNativeThemeChanged(const ui::NativeTheme* theme) {
}
}
+void BubbleFrameView::OnPaint(gfx::Canvas* canvas) {
+ OnPaintBackground(canvas);
+ // Border comes after children.
+}
+
+void BubbleFrameView::PaintChildren(const ui::PaintContext& context) {
+ NonClientFrameView::PaintChildren(context);
+
+ ui::PaintCache paint_cache;
+ ui::PaintRecorder recorder(context, size(), &paint_cache);
+ OnPaintBorder(recorder.canvas());
+}
+
void BubbleFrameView::ButtonPressed(Button* sender, const ui::Event& event) {
if (sender == close_) {
close_button_clicked_ = true;