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-rw-r--r--ui/views/controls/menu/menu.h21
1 files changed, 10 insertions, 11 deletions
diff --git a/ui/views/controls/menu/menu.h b/ui/views/controls/menu/menu.h
index 2ee90f9..2ec9d36 100644
--- a/ui/views/controls/menu/menu.h
+++ b/ui/views/controls/menu/menu.h
@@ -1,4 +1,4 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
@@ -13,9 +13,8 @@
#include "ui/gfx/native_widget_types.h"
#include "ui/views/views_export.h"
-class SkBitmap;
-
namespace gfx {
+class ImageSkia;
class Point;
}
@@ -63,7 +62,7 @@ class VIEWS_EXPORT Menu {
}
// The icon shown for the menu item.
- virtual const SkBitmap& GetIcon(int id) const {
+ virtual const gfx::ImageSkia& GetIcon(int id) const {
return GetEmptyIcon();
}
@@ -124,7 +123,7 @@ class VIEWS_EXPORT Menu {
protected:
// Returns an empty icon.
- const SkBitmap& GetEmptyIcon() const;
+ const gfx::ImageSkia& GetEmptyIcon() const;
};
// How this popup should align itself relative to the point it is run at.
@@ -194,11 +193,11 @@ class VIEWS_EXPORT Menu {
// to draw the menu, instead of relying on Windows.
Menu* AppendSubMenuWithIcon(int item_id,
const string16& label,
- const SkBitmap& icon);
+ const gfx::ImageSkia& icon);
virtual Menu* AddSubMenuWithIcon(int index,
int item_id,
const string16& label,
- const SkBitmap& icon) = 0;
+ const gfx::ImageSkia& icon) = 0;
// This is a convenience for standard text label menu items where the label
// is provided with this call.
@@ -219,11 +218,11 @@ class VIEWS_EXPORT Menu {
// the menu, instead of relying on Windows.
void AppendMenuItemWithIcon(int item_id,
const string16& label,
- const SkBitmap& icon);
+ const gfx::ImageSkia& icon);
virtual void AddMenuItemWithIcon(int index,
int item_id,
const string16& label,
- const SkBitmap& icon);
+ const gfx::ImageSkia& icon);
// Enables or disables the item with the specified id.
virtual void EnableMenuItemByID(int item_id, bool enabled) = 0;
@@ -235,7 +234,7 @@ class VIEWS_EXPORT Menu {
// Sets an icon for an item with a given item_id. Calling this function
// also forces the Menu class to draw the menu, instead of relying on Windows.
// Returns false if the item with |item_id| is not found.
- virtual bool SetIcon(const SkBitmap& icon, int item_id) = 0;
+ virtual bool SetIcon(const gfx::ImageSkia& icon, int item_id) = 0;
// Shows the menu, blocks until the user dismisses the menu or selects an
// item, and executes the command for the selected item (if any).
@@ -259,7 +258,7 @@ class VIEWS_EXPORT Menu {
virtual void AddMenuItemInternal(int index,
int item_id,
const string16& label,
- const SkBitmap& icon,
+ const gfx::ImageSkia& icon,
MenuItemType type) = 0;
private: