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-rw-r--r--ui/views/view_unittest.cc3068
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diff --git a/ui/views/view_unittest.cc b/ui/views/view_unittest.cc
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <map>
+
+#include "base/memory/scoped_ptr.h"
+#include "base/rand_util.h"
+#include "base/string_util.h"
+#include "base/utf_string_conversions.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "ui/base/accelerators/accelerator.h"
+#include "ui/base/clipboard/clipboard.h"
+#include "ui/base/keycodes/keyboard_codes.h"
+#include "ui/base/models/simple_menu_model.h"
+#include "ui/gfx/canvas_skia.h"
+#include "ui/gfx/compositor/compositor.h"
+#include "ui/gfx/compositor/layer.h"
+#include "ui/gfx/compositor/layer_animator.h"
+#include "ui/gfx/compositor/test/test_compositor.h"
+#include "ui/gfx/compositor/test/test_texture.h"
+#include "ui/gfx/path.h"
+#include "ui/gfx/transform.h"
+#include "ui/views/controls/button/button_dropdown.h"
+#include "ui/views/controls/button/checkbox.h"
+#include "ui/views/controls/native/native_view_host.h"
+#include "ui/views/controls/scroll_view.h"
+#include "ui/views/controls/textfield/textfield.h"
+#include "ui/views/events/event.h"
+#include "ui/views/focus/accelerator_handler.h"
+#include "ui/views/focus/view_storage.h"
+#include "ui/views/test/views_test_base.h"
+#include "ui/views/touchui/gesture_manager.h"
+#include "ui/views/view.h"
+#include "ui/views/widget/native_widget.h"
+#include "ui/views/widget/root_view.h"
+#include "ui/views/window/dialog_delegate.h"
+#include "views/background.h"
+#include "views/views_delegate.h"
+
+#if defined(OS_WIN)
+#include "ui/views/test/test_views_delegate.h"
+#endif
+#if defined(USE_AURA)
+#include "ui/aura/desktop.h"
+#endif
+
+using ::testing::_;
+
+namespace {
+
+// Returns true if |ancestor| is an ancestor of |layer|.
+bool LayerIsAncestor(const ui::Layer* ancestor, const ui::Layer* layer) {
+ while (layer && layer != ancestor)
+ layer = layer->parent();
+ return layer == ancestor;
+}
+
+// Convenience functions for walking a View tree.
+const views::View* FirstView(const views::View* view) {
+ const views::View* v = view;
+ while (v->has_children())
+ v = v->child_at(0);
+ return v;
+}
+
+const views::View* NextView(const views::View* view) {
+ const views::View* v = view;
+ const views::View* parent = v->parent();
+ if (!parent)
+ return NULL;
+ int next = parent->GetIndexOf(v) + 1;
+ if (next != parent->child_count())
+ return FirstView(parent->child_at(next));
+ return parent;
+}
+
+// Convenience functions for walking a Layer tree.
+const ui::Layer* FirstLayer(const ui::Layer* layer) {
+ const ui::Layer* l = layer;
+ while (l->children().size() > 0)
+ l = l->children()[0];
+ return l;
+}
+
+const ui::Layer* NextLayer(const ui::Layer* layer) {
+ const ui::Layer* parent = layer->parent();
+ if (!parent)
+ return NULL;
+ const std::vector<ui::Layer*> children = parent->children();
+ size_t index;
+ for (index = 0; index < children.size(); index++) {
+ if (children[index] == layer)
+ break;
+ }
+ size_t next = index + 1;
+ if (next < children.size())
+ return FirstLayer(children[next]);
+ return parent;
+}
+
+// Given the root nodes of a View tree and a Layer tree, makes sure the two
+// trees are in sync.
+bool ViewAndLayerTreeAreConsistent(const views::View* view,
+ const ui::Layer* layer) {
+ const views::View* v = FirstView(view);
+ const ui::Layer* l = FirstLayer(layer);
+ while (v && l) {
+ // Find the view with a layer.
+ while (v && !v->layer())
+ v = NextView(v);
+ EXPECT_TRUE(v);
+ if (!v)
+ return false;
+
+ // Check if the View tree and the Layer tree are in sync.
+ EXPECT_EQ(l, v->layer());
+ if (v->layer() != l)
+ return false;
+
+ // Check if the visibility states of the View and the Layer are in sync.
+ EXPECT_EQ(l->IsDrawn(), v->IsVisibleInRootView());
+ if (v->IsVisibleInRootView() != l->IsDrawn()) {
+ for (const views::View* vv = v; vv; vv = vv->parent())
+ LOG(ERROR) << "V: " << vv << " " << vv->IsVisible() << " "
+ << vv->IsVisibleInRootView() << " " << vv->layer();
+ for (const ui::Layer* ll = l; ll; ll = ll->parent())
+ LOG(ERROR) << "L: " << ll << " " << ll->IsDrawn();
+ return false;
+ }
+
+ // Check if the size of the View and the Layer are in sync.
+ EXPECT_EQ(l->bounds(), v->bounds());
+ if (v->bounds() != l->bounds())
+ return false;
+
+ if (v == view || l == layer)
+ return v == view && l == layer;
+
+ v = NextView(v);
+ l = NextLayer(l);
+ }
+
+ return false;
+}
+
+// Constructs a View tree with the specified depth.
+void ConstructTree(views::View* view, int depth) {
+ if (depth == 0)
+ return;
+ int count = base::RandInt(1, 5);
+ for (int i = 0; i < count; i++) {
+ views::View* v = new views::View;
+ view->AddChildView(v);
+ if (base::RandDouble() > 0.5)
+ v->SetPaintToLayer(true);
+ if (base::RandDouble() < 0.2)
+ v->SetVisible(false);
+
+ ConstructTree(v, depth - 1);
+ }
+}
+
+void ScrambleTree(views::View* view) {
+ int count = view->child_count();
+ if (count == 0)
+ return;
+ for (int i = 0; i < count; i++) {
+ ScrambleTree(view->child_at(i));
+ }
+
+ if (count > 1) {
+ int a = base::RandInt(0, count - 1);
+ int b = base::RandInt(0, count - 1);
+
+ views::View* view_a = view->child_at(a);
+ views::View* view_b = view->child_at(b);
+ view->ReorderChildView(view_a, b);
+ view->ReorderChildView(view_b, a);
+ }
+
+ if (!view->layer() && base::RandDouble() < 0.1)
+ view->SetPaintToLayer(true);
+
+ if (base::RandDouble() < 0.1)
+ view->SetVisible(!view->IsVisible());
+}
+
+}
+
+namespace views {
+
+typedef ViewsTestBase ViewTest;
+
+// A derived class for testing purpose.
+class TestView : public View {
+ public:
+ TestView() : View(), in_touch_sequence_(false) {}
+ virtual ~TestView() {}
+
+ // Reset all test state
+ void Reset() {
+ did_change_bounds_ = false;
+ last_mouse_event_type_ = 0;
+ location_.SetPoint(0, 0);
+ last_touch_event_type_ = 0;
+ last_touch_event_was_handled_ = false;
+ last_clip_.setEmpty();
+ accelerator_count_map_.clear();
+ }
+
+ virtual void OnBoundsChanged(const gfx::Rect& previous_bounds) OVERRIDE;
+ virtual bool OnMousePressed(const MouseEvent& event) OVERRIDE;
+ virtual bool OnMouseDragged(const MouseEvent& event) OVERRIDE;
+ virtual void OnMouseReleased(const MouseEvent& event) OVERRIDE;
+ virtual ui::TouchStatus OnTouchEvent(const TouchEvent& event) OVERRIDE;
+ virtual void Paint(gfx::Canvas* canvas) OVERRIDE;
+ virtual void SchedulePaintInRect(const gfx::Rect& rect) OVERRIDE;
+ virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE;
+
+ // OnBoundsChanged.
+ bool did_change_bounds_;
+ gfx::Rect new_bounds_;
+
+ // MouseEvent.
+ int last_mouse_event_type_;
+ gfx::Point location_;
+
+ // Painting.
+ std::vector<gfx::Rect> scheduled_paint_rects_;
+
+ // TouchEvent.
+ int last_touch_event_type_;
+ bool last_touch_event_was_handled_;
+ bool in_touch_sequence_;
+
+ // Painting.
+ SkRect last_clip_;
+
+ // Accelerators.
+ std::map<ui::Accelerator, int> accelerator_count_map_;
+};
+
+// Mock instance of the GestureManager for testing.
+class MockGestureManager : public GestureManager {
+ public:
+ // Reset all test state.
+ void Reset() {
+ last_touch_event_ = 0;
+ last_view_ = NULL;
+ previously_handled_flag_ = false;
+ dispatched_synthetic_event_ = false;
+ }
+
+ bool ProcessTouchEventForGesture(const TouchEvent& event,
+ View* source,
+ ui::TouchStatus status);
+ MockGestureManager();
+
+ bool previously_handled_flag_;
+ int last_touch_event_;
+ View *last_view_;
+ bool dispatched_synthetic_event_;
+
+ DISALLOW_COPY_AND_ASSIGN(MockGestureManager);
+};
+
+// A view subclass that ignores all touch events for testing purposes.
+class TestViewIgnoreTouch : public TestView {
+ public:
+ TestViewIgnoreTouch() : TestView() {}
+ virtual ~TestViewIgnoreTouch() {}
+
+ private:
+ virtual ui::TouchStatus OnTouchEvent(const TouchEvent& event) OVERRIDE;
+};
+
+////////////////////////////////////////////////////////////////////////////////
+// OnBoundsChanged
+////////////////////////////////////////////////////////////////////////////////
+
+void TestView::OnBoundsChanged(const gfx::Rect& previous_bounds) {
+ did_change_bounds_ = true;
+ new_bounds_ = bounds();
+}
+
+TEST_F(ViewTest, OnBoundsChanged) {
+ TestView v;
+
+ gfx::Rect prev_rect(0, 0, 200, 200);
+ gfx::Rect new_rect(100, 100, 250, 250);
+
+ v.SetBoundsRect(prev_rect);
+ v.Reset();
+ v.SetBoundsRect(new_rect);
+
+ EXPECT_EQ(v.did_change_bounds_, true);
+ EXPECT_EQ(v.new_bounds_, new_rect);
+ EXPECT_EQ(v.bounds(), new_rect);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// MouseEvent
+////////////////////////////////////////////////////////////////////////////////
+
+bool TestView::OnMousePressed(const MouseEvent& event) {
+ last_mouse_event_type_ = event.type();
+ location_.SetPoint(event.x(), event.y());
+ return true;
+}
+
+bool TestView::OnMouseDragged(const MouseEvent& event) {
+ last_mouse_event_type_ = event.type();
+ location_.SetPoint(event.x(), event.y());
+ return true;
+}
+
+void TestView::OnMouseReleased(const MouseEvent& event) {
+ last_mouse_event_type_ = event.type();
+ location_.SetPoint(event.x(), event.y());
+}
+
+TEST_F(ViewTest, MouseEvent) {
+ TestView* v1 = new TestView();
+ v1->SetBounds(0, 0, 300, 300);
+
+ TestView* v2 = new TestView();
+ v2->SetBounds(100, 100, 100, 100);
+
+ scoped_ptr<Widget> widget(new Widget);
+ Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
+ params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
+ params.bounds = gfx::Rect(50, 50, 650, 650);
+ widget->Init(params);
+ View* root = widget->GetRootView();
+
+ root->AddChildView(v1);
+ v1->AddChildView(v2);
+
+ v1->Reset();
+ v2->Reset();
+
+ MouseEvent pressed(ui::ET_MOUSE_PRESSED,
+ 110,
+ 120,
+ ui::EF_LEFT_BUTTON_DOWN);
+ root->OnMousePressed(pressed);
+ EXPECT_EQ(v2->last_mouse_event_type_, ui::ET_MOUSE_PRESSED);
+ EXPECT_EQ(v2->location_.x(), 10);
+ EXPECT_EQ(v2->location_.y(), 20);
+ // Make sure v1 did not receive the event
+ EXPECT_EQ(v1->last_mouse_event_type_, 0);
+
+ // Drag event out of bounds. Should still go to v2
+ v1->Reset();
+ v2->Reset();
+ MouseEvent dragged(ui::ET_MOUSE_DRAGGED,
+ 50,
+ 40,
+ ui::EF_LEFT_BUTTON_DOWN);
+ root->OnMouseDragged(dragged);
+ EXPECT_EQ(v2->last_mouse_event_type_, ui::ET_MOUSE_DRAGGED);
+ EXPECT_EQ(v2->location_.x(), -50);
+ EXPECT_EQ(v2->location_.y(), -60);
+ // Make sure v1 did not receive the event
+ EXPECT_EQ(v1->last_mouse_event_type_, 0);
+
+ // Releasted event out of bounds. Should still go to v2
+ v1->Reset();
+ v2->Reset();
+ MouseEvent released(ui::ET_MOUSE_RELEASED, 0, 0, 0);
+ root->OnMouseDragged(released);
+ EXPECT_EQ(v2->last_mouse_event_type_, ui::ET_MOUSE_RELEASED);
+ EXPECT_EQ(v2->location_.x(), -100);
+ EXPECT_EQ(v2->location_.y(), -100);
+ // Make sure v1 did not receive the event
+ EXPECT_EQ(v1->last_mouse_event_type_, 0);
+
+ widget->CloseNow();
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// TouchEvent
+////////////////////////////////////////////////////////////////////////////////
+bool MockGestureManager::ProcessTouchEventForGesture(
+ const TouchEvent& event,
+ View* source,
+ ui::TouchStatus status) {
+ if (status != ui::TOUCH_STATUS_UNKNOWN) {
+ dispatched_synthetic_event_ = false;
+ return false;
+ }
+ last_touch_event_ = event.type();
+ last_view_ = source;
+ previously_handled_flag_ = status != ui::TOUCH_STATUS_UNKNOWN;
+ dispatched_synthetic_event_ = true;
+ return true;
+}
+
+MockGestureManager::MockGestureManager() {
+}
+
+ui::TouchStatus TestView::OnTouchEvent(const TouchEvent& event) {
+ last_touch_event_type_ = event.type();
+ location_.SetPoint(event.x(), event.y());
+ if (!in_touch_sequence_) {
+ if (event.type() == ui::ET_TOUCH_PRESSED) {
+ in_touch_sequence_ = true;
+ return ui::TOUCH_STATUS_START;
+ }
+ } else {
+ if (event.type() == ui::ET_TOUCH_RELEASED) {
+ in_touch_sequence_ = false;
+ return ui::TOUCH_STATUS_END;
+ }
+ return ui::TOUCH_STATUS_CONTINUE;
+ }
+ return last_touch_event_was_handled_ ? ui::TOUCH_STATUS_CONTINUE :
+ ui::TOUCH_STATUS_UNKNOWN;
+}
+
+ui::TouchStatus TestViewIgnoreTouch::OnTouchEvent(const TouchEvent& event) {
+ return ui::TOUCH_STATUS_UNKNOWN;
+}
+
+TEST_F(ViewTest, TouchEvent) {
+ MockGestureManager gm;
+
+ TestView* v1 = new TestView();
+ v1->SetBounds(0, 0, 300, 300);
+
+ TestView* v2 = new TestView();
+ v2->SetBounds(100, 100, 100, 100);
+
+ TestView* v3 = new TestViewIgnoreTouch();
+ v3->SetBounds(0, 0, 100, 100);
+
+ scoped_ptr<Widget> widget(new Widget());
+ Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
+ params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
+ params.bounds = gfx::Rect(50, 50, 650, 650);
+ widget->Init(params);
+ View* root = widget->GetRootView();
+
+ root->AddChildView(v1);
+ static_cast<internal::RootView*>(root)->SetGestureManagerForTesting(&gm);
+ v1->AddChildView(v2);
+ v2->AddChildView(v3);
+
+ // |v3| completely obscures |v2|, but all the touch events on |v3| should
+ // reach |v2| because |v3| doesn't process any touch events.
+
+ // Make sure if none of the views handle the touch event, the gesture manager
+ // does.
+ v1->Reset();
+ v2->Reset();
+ gm.Reset();
+
+ TouchEvent unhandled(ui::ET_TOUCH_MOVED,
+ 400,
+ 400,
+ 0, /* no flags */
+ 0, /* first finger touch */
+ 1.0, 0.0, 1.0, 0.0);
+ root->OnTouchEvent(unhandled);
+
+ EXPECT_EQ(v1->last_touch_event_type_, 0);
+ EXPECT_EQ(v2->last_touch_event_type_, 0);
+
+ EXPECT_EQ(gm.previously_handled_flag_, false);
+ EXPECT_EQ(gm.last_touch_event_, ui::ET_TOUCH_MOVED);
+ EXPECT_EQ(gm.last_view_, root);
+ EXPECT_EQ(gm.dispatched_synthetic_event_, true);
+
+ // Test press, drag, release touch sequence.
+ v1->Reset();
+ v2->Reset();
+ gm.Reset();
+
+ TouchEvent pressed(ui::ET_TOUCH_PRESSED,
+ 110,
+ 120,
+ 0, /* no flags */
+ 0, /* first finger touch */
+ 1.0, 0.0, 1.0, 0.0);
+ v2->last_touch_event_was_handled_ = true;
+ root->OnTouchEvent(pressed);
+
+ EXPECT_EQ(v2->last_touch_event_type_, ui::ET_TOUCH_PRESSED);
+ EXPECT_EQ(v2->location_.x(), 10);
+ EXPECT_EQ(v2->location_.y(), 20);
+ // Make sure v1 did not receive the event
+ EXPECT_EQ(v1->last_touch_event_type_, 0);
+
+ // Since v2 handled the touch-event, the gesture manager should not handle it.
+ EXPECT_EQ(gm.last_touch_event_, 0);
+ EXPECT_EQ(NULL, gm.last_view_);
+ EXPECT_EQ(gm.previously_handled_flag_, false);
+
+ // Drag event out of bounds. Should still go to v2
+ v1->Reset();
+ v2->Reset();
+ TouchEvent dragged(ui::ET_TOUCH_MOVED,
+ 50,
+ 40,
+ 0, /* no flags */
+ 0, /* first finger touch */
+ 1.0, 0.0, 1.0, 0.0);
+
+ root->OnTouchEvent(dragged);
+ EXPECT_EQ(v2->last_touch_event_type_, ui::ET_TOUCH_MOVED);
+ EXPECT_EQ(v2->location_.x(), -50);
+ EXPECT_EQ(v2->location_.y(), -60);
+ // Make sure v1 did not receive the event
+ EXPECT_EQ(v1->last_touch_event_type_, 0);
+
+ EXPECT_EQ(gm.last_touch_event_, 0);
+ EXPECT_EQ(NULL, gm.last_view_);
+ EXPECT_EQ(gm.previously_handled_flag_, false);
+
+ // Released event out of bounds. Should still go to v2
+ v1->Reset();
+ v2->Reset();
+ TouchEvent released(ui::ET_TOUCH_RELEASED, 0, 0, 0, 0 /* first finger */,
+ 1.0, 0.0, 1.0, 0.0);
+ v2->last_touch_event_was_handled_ = true;
+ root->OnTouchEvent(released);
+ EXPECT_EQ(v2->last_touch_event_type_, ui::ET_TOUCH_RELEASED);
+ EXPECT_EQ(v2->location_.x(), -100);
+ EXPECT_EQ(v2->location_.y(), -100);
+ // Make sure v1 did not receive the event
+ EXPECT_EQ(v1->last_touch_event_type_, 0);
+
+ EXPECT_EQ(gm.last_touch_event_, 0);
+ EXPECT_EQ(NULL, gm.last_view_);
+ EXPECT_EQ(gm.previously_handled_flag_, false);
+
+ widget->CloseNow();
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Painting
+////////////////////////////////////////////////////////////////////////////////
+
+void TestView::Paint(gfx::Canvas* canvas) {
+ canvas->GetSkCanvas()->getClipBounds(&last_clip_);
+}
+
+void TestView::SchedulePaintInRect(const gfx::Rect& rect) {
+ scheduled_paint_rects_.push_back(rect);
+ View::SchedulePaintInRect(rect);
+}
+
+void CheckRect(const SkRect& check_rect, const SkRect& target_rect) {
+ EXPECT_EQ(target_rect.fLeft, check_rect.fLeft);
+ EXPECT_EQ(target_rect.fRight, check_rect.fRight);
+ EXPECT_EQ(target_rect.fTop, check_rect.fTop);
+ EXPECT_EQ(target_rect.fBottom, check_rect.fBottom);
+}
+
+/* This test is disabled because it is flakey on some systems.
+TEST_F(ViewTest, DISABLED_Painting) {
+ // Determine if InvalidateRect generates an empty paint rectangle.
+ EmptyWindow paint_window(CRect(50, 50, 650, 650));
+ paint_window.RedrawWindow(CRect(0, 0, 600, 600), NULL,
+ RDW_UPDATENOW | RDW_INVALIDATE | RDW_ALLCHILDREN);
+ bool empty_paint = paint_window.empty_paint();
+
+ NativeWidgetWin window;
+ window.set_delete_on_destroy(false);
+ window.set_window_style(WS_OVERLAPPEDWINDOW);
+ window.Init(NULL, gfx::Rect(50, 50, 650, 650), NULL);
+ View* root = window.GetRootView();
+
+ TestView* v1 = new TestView();
+ v1->SetBounds(0, 0, 650, 650);
+ root->AddChildView(v1);
+
+ TestView* v2 = new TestView();
+ v2->SetBounds(10, 10, 80, 80);
+ v1->AddChildView(v2);
+
+ TestView* v3 = new TestView();
+ v3->SetBounds(10, 10, 60, 60);
+ v2->AddChildView(v3);
+
+ TestView* v4 = new TestView();
+ v4->SetBounds(10, 200, 100, 100);
+ v1->AddChildView(v4);
+
+ // Make sure to paint current rects
+ PaintRootView(root, empty_paint);
+
+
+ v1->Reset();
+ v2->Reset();
+ v3->Reset();
+ v4->Reset();
+ v3->SchedulePaintInRect(gfx::Rect(10, 10, 10, 10));
+ PaintRootView(root, empty_paint);
+
+ SkRect tmp_rect;
+
+ tmp_rect.set(SkIntToScalar(10),
+ SkIntToScalar(10),
+ SkIntToScalar(20),
+ SkIntToScalar(20));
+ CheckRect(v3->last_clip_, tmp_rect);
+
+ tmp_rect.set(SkIntToScalar(20),
+ SkIntToScalar(20),
+ SkIntToScalar(30),
+ SkIntToScalar(30));
+ CheckRect(v2->last_clip_, tmp_rect);
+
+ tmp_rect.set(SkIntToScalar(30),
+ SkIntToScalar(30),
+ SkIntToScalar(40),
+ SkIntToScalar(40));
+ CheckRect(v1->last_clip_, tmp_rect);
+
+ // Make sure v4 was not painted
+ tmp_rect.setEmpty();
+ CheckRect(v4->last_clip_, tmp_rect);
+
+ window.DestroyWindow();
+}
+*/
+
+#if defined(OS_WIN)
+TEST_F(ViewTest, RemoveNotification) {
+#else
+// TODO(beng): stopped working with widget hierarchy split,
+// http://crbug.com/82364
+TEST_F(ViewTest, DISABLED_RemoveNotification) {
+#endif
+ ViewStorage* vs = ViewStorage::GetInstance();
+ Widget* widget = new Widget;
+ widget->Init(Widget::InitParams(Widget::InitParams::TYPE_POPUP));
+ View* root_view = widget->GetRootView();
+
+ View* v1 = new View;
+ int s1 = vs->CreateStorageID();
+ vs->StoreView(s1, v1);
+ root_view->AddChildView(v1);
+ View* v11 = new View;
+ int s11 = vs->CreateStorageID();
+ vs->StoreView(s11, v11);
+ v1->AddChildView(v11);
+ View* v111 = new View;
+ int s111 = vs->CreateStorageID();
+ vs->StoreView(s111, v111);
+ v11->AddChildView(v111);
+ View* v112 = new View;
+ int s112 = vs->CreateStorageID();
+ vs->StoreView(s112, v112);
+ v11->AddChildView(v112);
+ View* v113 = new View;
+ int s113 = vs->CreateStorageID();
+ vs->StoreView(s113, v113);
+ v11->AddChildView(v113);
+ View* v1131 = new View;
+ int s1131 = vs->CreateStorageID();
+ vs->StoreView(s1131, v1131);
+ v113->AddChildView(v1131);
+ View* v12 = new View;
+ int s12 = vs->CreateStorageID();
+ vs->StoreView(s12, v12);
+ v1->AddChildView(v12);
+
+ View* v2 = new View;
+ int s2 = vs->CreateStorageID();
+ vs->StoreView(s2, v2);
+ root_view->AddChildView(v2);
+ View* v21 = new View;
+ int s21 = vs->CreateStorageID();
+ vs->StoreView(s21, v21);
+ v2->AddChildView(v21);
+ View* v211 = new View;
+ int s211 = vs->CreateStorageID();
+ vs->StoreView(s211, v211);
+ v21->AddChildView(v211);
+
+ size_t stored_views = vs->view_count();
+
+ // Try removing a leaf view.
+ v21->RemoveChildView(v211);
+ EXPECT_EQ(stored_views - 1, vs->view_count());
+ EXPECT_EQ(NULL, vs->RetrieveView(s211));
+ delete v211; // We won't use this one anymore.
+
+ // Now try removing a view with a hierarchy of depth 1.
+ v11->RemoveChildView(v113);
+ EXPECT_EQ(stored_views - 3, vs->view_count());
+ EXPECT_EQ(NULL, vs->RetrieveView(s113));
+ EXPECT_EQ(NULL, vs->RetrieveView(s1131));
+ delete v113; // We won't use this one anymore.
+
+ // Now remove even more.
+ root_view->RemoveChildView(v1);
+ EXPECT_EQ(NULL, vs->RetrieveView(s1));
+ EXPECT_EQ(NULL, vs->RetrieveView(s11));
+ EXPECT_EQ(NULL, vs->RetrieveView(s12));
+ EXPECT_EQ(NULL, vs->RetrieveView(s111));
+ EXPECT_EQ(NULL, vs->RetrieveView(s112));
+
+ // Put v1 back for more tests.
+ root_view->AddChildView(v1);
+ vs->StoreView(s1, v1);
+
+ // Synchronously closing the window deletes the view hierarchy, which should
+ // remove all its views from ViewStorage.
+ widget->CloseNow();
+ EXPECT_EQ(stored_views - 10, vs->view_count());
+ EXPECT_EQ(NULL, vs->RetrieveView(s1));
+ EXPECT_EQ(NULL, vs->RetrieveView(s12));
+ EXPECT_EQ(NULL, vs->RetrieveView(s11));
+ EXPECT_EQ(NULL, vs->RetrieveView(s12));
+ EXPECT_EQ(NULL, vs->RetrieveView(s21));
+ EXPECT_EQ(NULL, vs->RetrieveView(s111));
+ EXPECT_EQ(NULL, vs->RetrieveView(s112));
+}
+
+namespace {
+class HitTestView : public View {
+ public:
+ explicit HitTestView(bool has_hittest_mask)
+ : has_hittest_mask_(has_hittest_mask) {
+ }
+ virtual ~HitTestView() {}
+
+ protected:
+ // Overridden from View:
+ virtual bool HasHitTestMask() const {
+ return has_hittest_mask_;
+ }
+ virtual void GetHitTestMask(gfx::Path* mask) const {
+ DCHECK(has_hittest_mask_);
+ DCHECK(mask);
+
+ SkScalar w = SkIntToScalar(width());
+ SkScalar h = SkIntToScalar(height());
+
+ // Create a triangular mask within the bounds of this View.
+ mask->moveTo(w / 2, 0);
+ mask->lineTo(w, h);
+ mask->lineTo(0, h);
+ mask->close();
+ }
+
+ private:
+ bool has_hittest_mask_;
+
+ DISALLOW_COPY_AND_ASSIGN(HitTestView);
+};
+
+gfx::Point ConvertPointToView(View* view, const gfx::Point& p) {
+ gfx::Point tmp(p);
+ View::ConvertPointToView(view->GetWidget()->GetRootView(), view, &tmp);
+ return tmp;
+}
+
+void RotateCounterclockwise(ui::Transform& transform) {
+ transform.matrix().set3x3(0, -1, 0,
+ 1, 0, 0,
+ 0, 0, 1);
+}
+
+void RotateClockwise(ui::Transform& transform) {
+ transform.matrix().set3x3( 0, 1, 0,
+ -1, 0, 0,
+ 0, 0, 1);
+}
+
+} // namespace
+
+TEST_F(ViewTest, HitTestMasks) {
+ Widget* widget = new Widget;
+ widget->Init(Widget::InitParams(Widget::InitParams::TYPE_POPUP));
+ View* root_view = widget->GetRootView();
+ root_view->SetBounds(0, 0, 500, 500);
+
+ gfx::Rect v1_bounds = gfx::Rect(0, 0, 100, 100);
+ HitTestView* v1 = new HitTestView(false);
+ v1->SetBoundsRect(v1_bounds);
+ root_view->AddChildView(v1);
+
+ gfx::Rect v2_bounds = gfx::Rect(105, 0, 100, 100);
+ HitTestView* v2 = new HitTestView(true);
+ v2->SetBoundsRect(v2_bounds);
+ root_view->AddChildView(v2);
+
+ gfx::Point v1_centerpoint = v1_bounds.CenterPoint();
+ gfx::Point v2_centerpoint = v2_bounds.CenterPoint();
+ gfx::Point v1_origin = v1_bounds.origin();
+ gfx::Point v2_origin = v2_bounds.origin();
+
+ // Test HitTest
+ EXPECT_TRUE(v1->HitTest(ConvertPointToView(v1, v1_centerpoint)));
+ EXPECT_TRUE(v2->HitTest(ConvertPointToView(v2, v2_centerpoint)));
+
+ EXPECT_TRUE(v1->HitTest(ConvertPointToView(v1, v1_origin)));
+ EXPECT_FALSE(v2->HitTest(ConvertPointToView(v2, v2_origin)));
+
+ // Test GetEventHandlerForPoint
+ EXPECT_EQ(v1, root_view->GetEventHandlerForPoint(v1_centerpoint));
+ EXPECT_EQ(v2, root_view->GetEventHandlerForPoint(v2_centerpoint));
+ EXPECT_EQ(v1, root_view->GetEventHandlerForPoint(v1_origin));
+ EXPECT_EQ(root_view, root_view->GetEventHandlerForPoint(v2_origin));
+
+ widget->CloseNow();
+}
+
+TEST_F(ViewTest, Textfield) {
+ const string16 kText = ASCIIToUTF16("Reality is that which, when you stop "
+ "believing it, doesn't go away.");
+ const string16 kExtraText = ASCIIToUTF16("Pretty deep, Philip!");
+ const string16 kEmptyString;
+
+ ui::Clipboard clipboard;
+
+ Widget* widget = new Widget;
+ Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
+ params.bounds = gfx::Rect(0, 0, 100, 100);
+ widget->Init(params);
+ View* root_view = widget->GetRootView();
+
+ Textfield* textfield = new Textfield();
+ root_view->AddChildView(textfield);
+
+ // Test setting, appending text.
+ textfield->SetText(kText);
+ EXPECT_EQ(kText, textfield->text());
+ textfield->AppendText(kExtraText);
+ EXPECT_EQ(kText + kExtraText, textfield->text());
+ textfield->SetText(string16());
+ EXPECT_EQ(kEmptyString, textfield->text());
+
+ // Test selection related methods.
+ textfield->SetText(kText);
+ EXPECT_EQ(kEmptyString, textfield->GetSelectedText());
+ textfield->SelectAll();
+ EXPECT_EQ(kText, textfield->text());
+ textfield->ClearSelection();
+ EXPECT_EQ(kEmptyString, textfield->GetSelectedText());
+
+ widget->CloseNow();
+}
+
+#if defined(OS_WIN) && !defined(USE_AURA)
+
+// Tests that the Textfield view respond appropiately to cut/copy/paste.
+TEST_F(ViewTest, TextfieldCutCopyPaste) {
+ const string16 kNormalText = ASCIIToUTF16("Normal");
+ const string16 kReadOnlyText = ASCIIToUTF16("Read only");
+ const string16 kPasswordText = ASCIIToUTF16("Password! ** Secret stuff **");
+
+ ui::Clipboard clipboard;
+
+ Widget* widget = new Widget;
+ Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
+ params.bounds = gfx::Rect(0, 0, 100, 100);
+ widget->Init(params);
+ View* root_view = widget->GetRootView();
+
+ Textfield* normal = new Textfield();
+ Textfield* read_only = new Textfield();
+ read_only->SetReadOnly(true);
+ Textfield* password = new Textfield(Textfield::STYLE_PASSWORD);
+
+ root_view->AddChildView(normal);
+ root_view->AddChildView(read_only);
+ root_view->AddChildView(password);
+
+ normal->SetText(kNormalText);
+ read_only->SetText(kReadOnlyText);
+ password->SetText(kPasswordText);
+
+ //
+ // Test cut.
+ //
+ ASSERT_TRUE(normal->GetTestingHandle());
+ normal->SelectAll();
+ ::SendMessage(normal->GetTestingHandle(), WM_CUT, 0, 0);
+
+ string16 result;
+ clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result);
+ EXPECT_EQ(kNormalText, result);
+ normal->SetText(kNormalText); // Let's revert to the original content.
+
+ ASSERT_TRUE(read_only->GetTestingHandle());
+ read_only->SelectAll();
+ ::SendMessage(read_only->GetTestingHandle(), WM_CUT, 0, 0);
+ result.clear();
+ clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result);
+ // Cut should have failed, so the clipboard content should not have changed.
+ EXPECT_EQ(kNormalText, result);
+
+ ASSERT_TRUE(password->GetTestingHandle());
+ password->SelectAll();
+ ::SendMessage(password->GetTestingHandle(), WM_CUT, 0, 0);
+ result.clear();
+ clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result);
+ // Cut should have failed, so the clipboard content should not have changed.
+ EXPECT_EQ(kNormalText, result);
+
+ //
+ // Test copy.
+ //
+
+ // Let's start with read_only as the clipboard already contains the content
+ // of normal.
+ read_only->SelectAll();
+ ::SendMessage(read_only->GetTestingHandle(), WM_COPY, 0, 0);
+ result.clear();
+ clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result);
+ EXPECT_EQ(kReadOnlyText, result);
+
+ normal->SelectAll();
+ ::SendMessage(normal->GetTestingHandle(), WM_COPY, 0, 0);
+ result.clear();
+ clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result);
+ EXPECT_EQ(kNormalText, result);
+
+ password->SelectAll();
+ ::SendMessage(password->GetTestingHandle(), WM_COPY, 0, 0);
+ result.clear();
+ clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result);
+ // We don't let you copy from a password field, clipboard should not have
+ // changed.
+ EXPECT_EQ(kNormalText, result);
+
+ //
+ // Test Paste.
+ //
+ // Note that we use GetWindowText instead of Textfield::GetText below as the
+ // text in the Textfield class is synced to the text of the HWND on
+ // WM_KEYDOWN messages that we are not simulating here.
+
+ // Attempting to copy kNormalText in a read-only text-field should fail.
+ read_only->SelectAll();
+ ::SendMessage(read_only->GetTestingHandle(), WM_KEYDOWN, 0, 0);
+ wchar_t buffer[1024] = { 0 };
+ ::GetWindowText(read_only->GetTestingHandle(), buffer, 1024);
+ EXPECT_EQ(kReadOnlyText, string16(buffer));
+
+ password->SelectAll();
+ ::SendMessage(password->GetTestingHandle(), WM_PASTE, 0, 0);
+ ::GetWindowText(password->GetTestingHandle(), buffer, 1024);
+ EXPECT_EQ(kNormalText, string16(buffer));
+
+ // Copy from read_only so the string we are pasting is not the same as the
+ // current one.
+ read_only->SelectAll();
+ ::SendMessage(read_only->GetTestingHandle(), WM_COPY, 0, 0);
+ normal->SelectAll();
+ ::SendMessage(normal->GetTestingHandle(), WM_PASTE, 0, 0);
+ ::GetWindowText(normal->GetTestingHandle(), buffer, 1024);
+ EXPECT_EQ(kReadOnlyText, string16(buffer));
+ widget->CloseNow();
+}
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+// Accelerators
+////////////////////////////////////////////////////////////////////////////////
+bool TestView::AcceleratorPressed(const ui::Accelerator& accelerator) {
+ accelerator_count_map_[accelerator]++;
+ return true;
+}
+
+#if defined(OS_WIN) && !defined(USE_AURA)
+TEST_F(ViewTest, ActivateAccelerator) {
+ // Register a keyboard accelerator before the view is added to a window.
+ ui::Accelerator return_accelerator(ui::VKEY_RETURN, false, false, false);
+ TestView* view = new TestView();
+ view->Reset();
+ view->AddAccelerator(return_accelerator);
+ EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 0);
+
+ // Create a window and add the view as its child.
+ scoped_ptr<Widget> widget(new Widget);
+ Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
+ params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
+ params.bounds = gfx::Rect(0, 0, 100, 100);
+ widget->Init(params);
+ View* root = widget->GetRootView();
+ root->AddChildView(view);
+ widget->Show();
+
+ // Get the focus manager.
+ FocusManager* focus_manager = widget->GetFocusManager();
+ ASSERT_TRUE(focus_manager);
+
+ // Hit the return key and see if it takes effect.
+ EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator));
+ EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1);
+
+ // Hit the escape key. Nothing should happen.
+ ui::Accelerator escape_accelerator(ui::VKEY_ESCAPE, false, false, false);
+ EXPECT_FALSE(focus_manager->ProcessAccelerator(escape_accelerator));
+ EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1);
+ EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 0);
+
+ // Now register the escape key and hit it again.
+ view->AddAccelerator(escape_accelerator);
+ EXPECT_TRUE(focus_manager->ProcessAccelerator(escape_accelerator));
+ EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1);
+ EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 1);
+
+ // Remove the return key accelerator.
+ view->RemoveAccelerator(return_accelerator);
+ EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator));
+ EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1);
+ EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 1);
+
+ // Add it again. Hit the return key and the escape key.
+ view->AddAccelerator(return_accelerator);
+ EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator));
+ EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2);
+ EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 1);
+ EXPECT_TRUE(focus_manager->ProcessAccelerator(escape_accelerator));
+ EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2);
+ EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 2);
+
+ // Remove all the accelerators.
+ view->ResetAccelerators();
+ EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator));
+ EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2);
+ EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 2);
+ EXPECT_FALSE(focus_manager->ProcessAccelerator(escape_accelerator));
+ EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2);
+ EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 2);
+
+ widget->CloseNow();
+}
+#endif
+
+#if defined(OS_WIN) && !defined(USE_AURA)
+TEST_F(ViewTest, HiddenViewWithAccelerator) {
+ ui::Accelerator return_accelerator(ui::VKEY_RETURN, false, false, false);
+ TestView* view = new TestView();
+ view->Reset();
+ view->AddAccelerator(return_accelerator);
+ EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 0);
+
+ scoped_ptr<Widget> widget(new Widget);
+ Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
+ params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
+ params.bounds = gfx::Rect(0, 0, 100, 100);
+ widget->Init(params);
+ View* root = widget->GetRootView();
+ root->AddChildView(view);
+ widget->Show();
+
+ FocusManager* focus_manager = widget->GetFocusManager();
+ ASSERT_TRUE(focus_manager);
+
+ view->SetVisible(false);
+ EXPECT_EQ(NULL,
+ focus_manager->GetCurrentTargetForAccelerator(return_accelerator));
+
+ view->SetVisible(true);
+ EXPECT_EQ(view,
+ focus_manager->GetCurrentTargetForAccelerator(return_accelerator));
+
+ widget->CloseNow();
+}
+#endif
+
+#if defined(OS_WIN) && !defined(USE_AURA)
+TEST_F(ViewTest, ViewInHiddenWidgetWithAccelerator) {
+ ui::Accelerator return_accelerator(ui::VKEY_RETURN, false, false, false);
+ TestView* view = new TestView();
+ view->Reset();
+ view->AddAccelerator(return_accelerator);
+ EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 0);
+
+ scoped_ptr<Widget> widget(new Widget);
+ Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
+ params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
+ params.bounds = gfx::Rect(0, 0, 100, 100);
+ widget->Init(params);
+ View* root = widget->GetRootView();
+ root->AddChildView(view);
+
+ FocusManager* focus_manager = widget->GetFocusManager();
+ ASSERT_TRUE(focus_manager);
+
+ EXPECT_EQ(NULL,
+ focus_manager->GetCurrentTargetForAccelerator(return_accelerator));
+
+ widget->Show();
+ EXPECT_EQ(view,
+ focus_manager->GetCurrentTargetForAccelerator(return_accelerator));
+
+ widget->Hide();
+ EXPECT_EQ(NULL,
+ focus_manager->GetCurrentTargetForAccelerator(return_accelerator));
+
+ widget->CloseNow();
+}
+#endif
+
+#if defined(OS_WIN) && !defined(USE_AURA)
+////////////////////////////////////////////////////////////////////////////////
+// Mouse-wheel message rerouting
+////////////////////////////////////////////////////////////////////////////////
+class ScrollableTestView : public View {
+ public:
+ ScrollableTestView() { }
+
+ virtual gfx::Size GetPreferredSize() {
+ return gfx::Size(100, 10000);
+ }
+
+ virtual void Layout() {
+ SizeToPreferredSize();
+ }
+};
+
+class TestViewWithControls : public View {
+ public:
+ TestViewWithControls() {
+ text_field_ = new Textfield();
+ AddChildView(text_field_);
+ }
+
+ Textfield* text_field_;
+};
+
+class SimpleWidgetDelegate : public WidgetDelegate {
+ public:
+ explicit SimpleWidgetDelegate(View* contents) : contents_(contents) { }
+
+ virtual void DeleteDelegate() { delete this; }
+
+ virtual View* GetContentsView() { return contents_; }
+
+ virtual Widget* GetWidget() { return contents_->GetWidget(); }
+ virtual const Widget* GetWidget() const { return contents_->GetWidget(); }
+
+ private:
+ View* contents_;
+};
+
+// Tests that the mouse-wheel messages are correctly rerouted to the window
+// under the mouse.
+// TODO(jcampan): http://crbug.com/10572 Disabled as it fails on the Vista build
+// bot.
+// Note that this fails for a variety of reasons:
+// - focused view is apparently reset across window activations and never
+// properly restored
+// - this test depends on you not having any other window visible open under the
+// area that it opens the test windows. --beng
+TEST_F(ViewTest, DISABLED_RerouteMouseWheelTest) {
+ TestViewWithControls* view_with_controls = new TestViewWithControls();
+ Widget* window1 = Widget::CreateWindowWithBounds(
+ new SimpleWidgetDelegate(view_with_controls),
+ gfx::Rect(0, 0, 100, 100));
+ window1->Show();
+ ScrollView* scroll_view = new ScrollView();
+ scroll_view->SetContents(new ScrollableTestView());
+ Widget* window2 = Widget::CreateWindowWithBounds(
+ new SimpleWidgetDelegate(scroll_view),
+ gfx::Rect(200, 200, 100, 100));
+ window2->Show();
+ EXPECT_EQ(0, scroll_view->GetVisibleRect().y());
+
+ // Make the window1 active, as this is what it would be in real-world.
+ window1->Activate();
+
+ // Let's send a mouse-wheel message to the different controls and check that
+ // it is rerouted to the window under the mouse (effectively scrolling the
+ // scroll-view).
+
+ // First to the Window's HWND.
+ ::SendMessage(view_with_controls->GetWidget()->GetNativeView(),
+ WM_MOUSEWHEEL, MAKEWPARAM(0, -20), MAKELPARAM(250, 250));
+ EXPECT_EQ(20, scroll_view->GetVisibleRect().y());
+
+ // Then the text-field.
+ ::SendMessage(view_with_controls->text_field_->GetTestingHandle(),
+ WM_MOUSEWHEEL, MAKEWPARAM(0, -20), MAKELPARAM(250, 250));
+ EXPECT_EQ(80, scroll_view->GetVisibleRect().y());
+
+ // Ensure we don't scroll when the mouse is not over that window.
+ ::SendMessage(view_with_controls->text_field_->GetTestingHandle(),
+ WM_MOUSEWHEEL, MAKEWPARAM(0, -20), MAKELPARAM(50, 50));
+ EXPECT_EQ(80, scroll_view->GetVisibleRect().y());
+
+ window1->CloseNow();
+ window2->CloseNow();
+}
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+// Dialogs' default button
+////////////////////////////////////////////////////////////////////////////////
+
+class MockMenuModel : public ui::MenuModel {
+ public:
+ MOCK_CONST_METHOD0(HasIcons, bool());
+ MOCK_CONST_METHOD1(GetFirstItemIndex, int(gfx::NativeMenu native_menu));
+ MOCK_CONST_METHOD0(GetItemCount, int());
+ MOCK_CONST_METHOD1(GetTypeAt, ItemType(int index));
+ MOCK_CONST_METHOD1(GetCommandIdAt, int(int index));
+ MOCK_CONST_METHOD1(GetLabelAt, string16(int index));
+ MOCK_CONST_METHOD1(IsItemDynamicAt, bool(int index));
+ MOCK_CONST_METHOD1(GetLabelFontAt, const gfx::Font* (int index));
+ MOCK_CONST_METHOD2(GetAcceleratorAt, bool(int index,
+ ui::Accelerator* accelerator));
+ MOCK_CONST_METHOD1(IsItemCheckedAt, bool(int index));
+ MOCK_CONST_METHOD1(GetGroupIdAt, int(int index));
+ MOCK_METHOD2(GetIconAt, bool(int index, SkBitmap* icon));
+ MOCK_CONST_METHOD1(GetButtonMenuItemAt, ui::ButtonMenuItemModel*(int index));
+ MOCK_CONST_METHOD1(IsEnabledAt, bool(int index));
+ MOCK_CONST_METHOD1(IsVisibleAt, bool(int index));
+ MOCK_CONST_METHOD1(GetSubmenuModelAt, MenuModel*(int index));
+ MOCK_METHOD1(HighlightChangedTo, void(int index));
+ MOCK_METHOD1(ActivatedAt, void(int index));
+ MOCK_METHOD2(ActivatedAt, void(int index, int disposition));
+ MOCK_METHOD0(MenuWillShow, void());
+ MOCK_METHOD0(MenuClosed, void());
+ MOCK_METHOD1(SetMenuModelDelegate, void(ui::MenuModelDelegate* delegate));
+ MOCK_METHOD3(GetModelAndIndexForCommandId, bool(int command_id,
+ MenuModel** model, int* index));
+};
+
+class TestDialog : public DialogDelegate, public ButtonListener {
+ public:
+ explicit TestDialog(MockMenuModel* mock_menu_model)
+ : contents_(NULL),
+ button1_(NULL),
+ button2_(NULL),
+ checkbox_(NULL),
+ button_drop_(NULL),
+ last_pressed_button_(NULL),
+ mock_menu_model_(mock_menu_model),
+ canceled_(false),
+ oked_(false),
+ closeable_(false),
+ widget_(NULL) {
+ }
+
+ void TearDown() {
+ // Now we can close safely.
+ closeable_ = true;
+ widget_->Close();
+ widget_ = NULL;
+ // delegate has to be alive while shutting down.
+ MessageLoop::current()->DeleteSoon(FROM_HERE, this);
+ }
+
+ // DialogDelegate implementation:
+ virtual int GetDefaultDialogButton() const OVERRIDE {
+ return ui::DIALOG_BUTTON_OK;
+ }
+
+ virtual View* GetContentsView() OVERRIDE {
+ if (!contents_) {
+ contents_ = new View;
+ button1_ = new NativeTextButton(this, ASCIIToUTF16("Button1"));
+ button2_ = new NativeTextButton(this, ASCIIToUTF16("Button2"));
+ checkbox_ = new Checkbox(ASCIIToUTF16("My checkbox"));
+ button_drop_ = new ButtonDropDown(this, mock_menu_model_);
+ contents_->AddChildView(button1_);
+ contents_->AddChildView(button2_);
+ contents_->AddChildView(checkbox_);
+ contents_->AddChildView(button_drop_);
+ }
+ return contents_;
+ }
+
+ // Prevent the dialog from really closing (so we can click the OK/Cancel
+ // buttons to our heart's content).
+ virtual bool Cancel() OVERRIDE {
+ canceled_ = true;
+ return closeable_;
+ }
+ virtual bool Accept() OVERRIDE {
+ oked_ = true;
+ return closeable_;
+ }
+
+ virtual Widget* GetWidget() OVERRIDE {
+ return widget_;
+ }
+ virtual const Widget* GetWidget() const OVERRIDE {
+ return widget_;
+ }
+
+ // ButtonListener implementation.
+ virtual void ButtonPressed(Button* sender, const Event& event) OVERRIDE {
+ last_pressed_button_ = sender;
+ }
+
+ void ResetStates() {
+ oked_ = false;
+ canceled_ = false;
+ last_pressed_button_ = NULL;
+ }
+
+ // Set up expectations for methods that are called when an (empty) menu is
+ // shown from a drop down button.
+ void ExpectShowDropMenu() {
+ if (mock_menu_model_) {
+ EXPECT_CALL(*mock_menu_model_, HasIcons());
+ EXPECT_CALL(*mock_menu_model_, GetFirstItemIndex(_));
+ EXPECT_CALL(*mock_menu_model_, GetItemCount());
+ EXPECT_CALL(*mock_menu_model_, MenuClosed());
+ }
+ }
+
+ View* contents_;
+ NativeTextButton* button1_;
+ NativeTextButton* button2_;
+ Checkbox* checkbox_;
+ ButtonDropDown* button_drop_;
+ Button* last_pressed_button_;
+ MockMenuModel* mock_menu_model_;
+
+ bool canceled_;
+ bool oked_;
+ bool closeable_;
+ Widget* widget_;
+};
+
+class DefaultButtonTest : public ViewTest {
+ public:
+ enum ButtonID {
+ OK,
+ CANCEL,
+ BUTTON1,
+ BUTTON2
+ };
+
+ DefaultButtonTest()
+ : focus_manager_(NULL),
+ test_dialog_(NULL),
+ client_view_(NULL),
+ ok_button_(NULL),
+ cancel_button_(NULL) {
+ }
+
+ virtual void SetUp() OVERRIDE {
+ ViewTest::SetUp();
+ test_dialog_ = new TestDialog(NULL);
+ Widget* window =
+ Widget::CreateWindowWithBounds(test_dialog_, gfx::Rect(0, 0, 100, 100));
+ test_dialog_->widget_ = window;
+ window->Show();
+ focus_manager_ = test_dialog_->contents_->GetFocusManager();
+ ASSERT_TRUE(focus_manager_ != NULL);
+ client_view_ =
+ static_cast<DialogClientView*>(window->client_view());
+ ok_button_ = client_view_->ok_button();
+ cancel_button_ = client_view_->cancel_button();
+ }
+
+ virtual void TearDown() OVERRIDE {
+ test_dialog_->TearDown();
+ ViewTest::TearDown();
+ }
+
+ void SimulatePressingEnterAndCheckDefaultButton(ButtonID button_id) {
+ KeyEvent event(ui::ET_KEY_PRESSED, ui::VKEY_RETURN, 0);
+ focus_manager_->OnKeyEvent(event);
+ switch (button_id) {
+ case OK:
+ EXPECT_TRUE(test_dialog_->oked_);
+ EXPECT_FALSE(test_dialog_->canceled_);
+ EXPECT_FALSE(test_dialog_->last_pressed_button_);
+ break;
+ case CANCEL:
+ EXPECT_FALSE(test_dialog_->oked_);
+ EXPECT_TRUE(test_dialog_->canceled_);
+ EXPECT_FALSE(test_dialog_->last_pressed_button_);
+ break;
+ case BUTTON1:
+ EXPECT_FALSE(test_dialog_->oked_);
+ EXPECT_FALSE(test_dialog_->canceled_);
+ EXPECT_TRUE(test_dialog_->last_pressed_button_ ==
+ test_dialog_->button1_);
+ break;
+ case BUTTON2:
+ EXPECT_FALSE(test_dialog_->oked_);
+ EXPECT_FALSE(test_dialog_->canceled_);
+ EXPECT_TRUE(test_dialog_->last_pressed_button_ ==
+ test_dialog_->button2_);
+ break;
+ }
+ test_dialog_->ResetStates();
+ }
+
+ FocusManager* focus_manager_;
+ TestDialog* test_dialog_;
+ DialogClientView* client_view_;
+ NativeTextButton* ok_button_;
+ NativeTextButton* cancel_button_;
+};
+
+TEST_F(DefaultButtonTest, DialogDefaultButtonTest) {
+ // Window has just been shown, we expect the default button specified in the
+ // DialogDelegate.
+ EXPECT_TRUE(ok_button_->is_default());
+
+ // Simulate pressing enter, that should trigger the OK button.
+ SimulatePressingEnterAndCheckDefaultButton(OK);
+
+ // Simulate focusing another button, it should become the default button.
+ client_view_->OnWillChangeFocus(ok_button_, test_dialog_->button1_);
+ EXPECT_FALSE(ok_button_->is_default());
+ EXPECT_TRUE(test_dialog_->button1_->is_default());
+ // Simulate pressing enter, that should trigger button1.
+ SimulatePressingEnterAndCheckDefaultButton(BUTTON1);
+
+ // Now select something that is not a button, the OK should become the default
+ // button again.
+ client_view_->OnWillChangeFocus(test_dialog_->button1_,
+ test_dialog_->checkbox_);
+ EXPECT_TRUE(ok_button_->is_default());
+ EXPECT_FALSE(test_dialog_->button1_->is_default());
+ SimulatePressingEnterAndCheckDefaultButton(OK);
+
+ // Select yet another button.
+ client_view_->OnWillChangeFocus(test_dialog_->checkbox_,
+ test_dialog_->button2_);
+ EXPECT_FALSE(ok_button_->is_default());
+ EXPECT_FALSE(test_dialog_->button1_->is_default());
+ EXPECT_TRUE(test_dialog_->button2_->is_default());
+ SimulatePressingEnterAndCheckDefaultButton(BUTTON2);
+
+ // Focus nothing.
+ client_view_->OnWillChangeFocus(test_dialog_->button2_, NULL);
+ EXPECT_TRUE(ok_button_->is_default());
+ EXPECT_FALSE(test_dialog_->button1_->is_default());
+ EXPECT_FALSE(test_dialog_->button2_->is_default());
+ SimulatePressingEnterAndCheckDefaultButton(OK);
+
+ // Focus the cancel button.
+ client_view_->OnWillChangeFocus(NULL, cancel_button_);
+ EXPECT_FALSE(ok_button_->is_default());
+ EXPECT_TRUE(cancel_button_->is_default());
+ EXPECT_FALSE(test_dialog_->button1_->is_default());
+ EXPECT_FALSE(test_dialog_->button2_->is_default());
+ SimulatePressingEnterAndCheckDefaultButton(CANCEL);
+}
+
+class ButtonDropDownTest : public ViewTest {
+ public:
+ ButtonDropDownTest()
+ : test_dialog_(NULL),
+ button_as_view_(NULL) {
+ }
+
+ virtual void SetUp() OVERRIDE {
+ ViewTest::SetUp();
+ test_dialog_ = new TestDialog(&mock_menu_model_);
+ Widget* window =
+ Widget::CreateWindowWithBounds(test_dialog_, gfx::Rect(0, 0, 100, 100));
+ test_dialog_->widget_ = window;
+ window->Show();
+ test_dialog_->button_drop_->SetBounds(0, 0, 100, 100);
+ // We have to cast the button back into a View in order to invoke it's
+ // OnMouseReleased method.
+ button_as_view_ = static_cast<View*>(test_dialog_->button_drop_);
+ }
+
+ virtual void TearDown() OVERRIDE {
+ test_dialog_->TearDown();
+ ViewTest::TearDown();
+ }
+
+ TestDialog* test_dialog_;
+ MockMenuModel mock_menu_model_;
+ // This is owned by test_dialog_.
+ View* button_as_view_;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ButtonDropDownTest);
+};
+
+// Ensure that regular clicks on the drop down button still work. (i.e. - the
+// click events are processed and the listener gets the click)
+TEST_F(ButtonDropDownTest, RegularClickTest) {
+ MouseEvent press_event(ui::ET_MOUSE_PRESSED, 1, 1, ui::EF_LEFT_BUTTON_DOWN);
+ MouseEvent release_event(ui::ET_MOUSE_RELEASED, 1, 1,
+ ui::EF_LEFT_BUTTON_DOWN);
+ button_as_view_->OnMousePressed(press_event);
+ button_as_view_->OnMouseReleased(release_event);
+ EXPECT_EQ(test_dialog_->last_pressed_button_, test_dialog_->button_drop_);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// View hierarchy / Visibility changes
+////////////////////////////////////////////////////////////////////////////////
+/*
+TEST_F(ViewTest, ChangeVisibility) {
+#if defined(OS_LINUX)
+ // Make CRITICAL messages fatal
+ // TODO(oshima): we probably should enable this for entire tests on linux.
+ g_log_set_always_fatal(G_LOG_LEVEL_CRITICAL);
+#endif
+ scoped_ptr<Widget> window(CreateWidget());
+ window->Init(NULL, gfx::Rect(0, 0, 500, 300));
+ View* root_view = window->GetRootView();
+ NativeTextButton* native = new NativeTextButton(NULL, ASCIIToUTF16("Native"));
+
+ root_view->SetContentsView(native);
+ native->SetVisible(true);
+
+ root_view->RemoveChildView(native);
+ native->SetVisible(false);
+ // Change visibility to true with no widget.
+ native->SetVisible(true);
+
+ root_view->SetContentsView(native);
+ native->SetVisible(true);
+}
+*/
+
+////////////////////////////////////////////////////////////////////////////////
+// Native view hierachy
+////////////////////////////////////////////////////////////////////////////////
+class TestNativeViewHierarchy : public View {
+ public:
+ TestNativeViewHierarchy() {
+ }
+
+ virtual void NativeViewHierarchyChanged(bool attached,
+ gfx::NativeView native_view,
+ internal::RootView* root_view) {
+ NotificationInfo info;
+ info.attached = attached;
+ info.native_view = native_view;
+ info.root_view = root_view;
+ notifications_.push_back(info);
+ };
+ struct NotificationInfo {
+ bool attached;
+ gfx::NativeView native_view;
+ internal::RootView* root_view;
+ };
+ static const size_t kTotalViews = 2;
+ std::vector<NotificationInfo> notifications_;
+};
+
+class TestChangeNativeViewHierarchy {
+ public:
+ explicit TestChangeNativeViewHierarchy(ViewTest *view_test) {
+ view_test_ = view_test;
+ native_host_ = new NativeViewHost();
+ host_ = new Widget;
+ Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
+ params.bounds = gfx::Rect(0, 0, 500, 300);
+ host_->Init(params);
+ host_->GetRootView()->AddChildView(native_host_);
+ for (size_t i = 0; i < TestNativeViewHierarchy::kTotalViews; ++i) {
+ windows_[i] = new Widget;
+ Widget::InitParams params(Widget::InitParams::TYPE_CONTROL);
+ params.parent = host_->GetNativeView();
+ params.bounds = gfx::Rect(0, 0, 500, 300);
+ windows_[i]->Init(params);
+ root_views_[i] = windows_[i]->GetRootView();
+ test_views_[i] = new TestNativeViewHierarchy;
+ root_views_[i]->AddChildView(test_views_[i]);
+ }
+ }
+
+ ~TestChangeNativeViewHierarchy() {
+ for (size_t i = 0; i < TestNativeViewHierarchy::kTotalViews; ++i) {
+ windows_[i]->Close();
+ }
+ host_->Close();
+ // Will close and self-delete widgets - no need to manually delete them.
+ view_test_->RunPendingMessages();
+ }
+
+ void CheckEnumeratingNativeWidgets() {
+ if (!host_->GetTopLevelWidget())
+ return;
+ Widget::Widgets widgets;
+ Widget::GetAllChildWidgets(host_->GetNativeView(), &widgets);
+ EXPECT_EQ(TestNativeViewHierarchy::kTotalViews + 1, widgets.size());
+ // Unfortunately there is no guarantee the sequence of views here so always
+ // go through all of them.
+ for (Widget::Widgets::iterator i = widgets.begin();
+ i != widgets.end(); ++i) {
+ View* root_view = (*i)->GetRootView();
+ if (host_->GetRootView() == root_view)
+ continue;
+ size_t j;
+ for (j = 0; j < TestNativeViewHierarchy::kTotalViews; ++j)
+ if (root_views_[j] == root_view)
+ break;
+ // EXPECT_LT/GT/GE() fails to compile with class-defined constants
+ // with gcc, with error
+ // "error: undefined reference to 'TestNativeViewHierarchy::kTotalViews'"
+ // so I forced to use EXPECT_TRUE() instead.
+ EXPECT_TRUE(TestNativeViewHierarchy::kTotalViews > j);
+ }
+ }
+
+ void CheckChangingHierarhy() {
+ size_t i;
+ for (i = 0; i < TestNativeViewHierarchy::kTotalViews; ++i) {
+ // TODO(georgey): use actual hierarchy changes to send notifications.
+ static_cast<internal::RootView*>(root_views_[i])->
+ NotifyNativeViewHierarchyChanged(false, host_->GetNativeView());
+ static_cast<internal::RootView*>(root_views_[i])->
+ NotifyNativeViewHierarchyChanged(true, host_->GetNativeView());
+ }
+ for (i = 0; i < TestNativeViewHierarchy::kTotalViews; ++i) {
+ ASSERT_EQ(static_cast<size_t>(2), test_views_[i]->notifications_.size());
+ EXPECT_FALSE(test_views_[i]->notifications_[0].attached);
+ EXPECT_EQ(host_->GetNativeView(),
+ test_views_[i]->notifications_[0].native_view);
+ EXPECT_EQ(root_views_[i], test_views_[i]->notifications_[0].root_view);
+ EXPECT_TRUE(test_views_[i]->notifications_[1].attached);
+ EXPECT_EQ(host_->GetNativeView(),
+ test_views_[i]->notifications_[1].native_view);
+ EXPECT_EQ(root_views_[i], test_views_[i]->notifications_[1].root_view);
+ }
+ }
+
+ NativeViewHost* native_host_;
+ Widget* host_;
+ Widget* windows_[TestNativeViewHierarchy::kTotalViews];
+ View* root_views_[TestNativeViewHierarchy::kTotalViews];
+ TestNativeViewHierarchy* test_views_[TestNativeViewHierarchy::kTotalViews];
+ ViewTest* view_test_;
+};
+
+TEST_F(ViewTest, ChangeNativeViewHierarchyFindRoots) {
+ // TODO(georgey): Fix the test for Linux
+#if defined(OS_WIN)
+ TestChangeNativeViewHierarchy test(this);
+ test.CheckEnumeratingNativeWidgets();
+#endif
+}
+
+TEST_F(ViewTest, ChangeNativeViewHierarchyChangeHierarchy) {
+ // TODO(georgey): Fix the test for Linux
+#if defined(OS_WIN)
+ TestChangeNativeViewHierarchy test(this);
+ test.CheckChangingHierarhy();
+#endif
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Transformations
+////////////////////////////////////////////////////////////////////////////////
+
+class TransformPaintView : public TestView {
+ public:
+ TransformPaintView() {}
+ virtual ~TransformPaintView() {}
+
+ void ClearScheduledPaintRect() {
+ scheduled_paint_rect_ = gfx::Rect();
+ }
+
+ gfx::Rect scheduled_paint_rect() const { return scheduled_paint_rect_; }
+
+ // Overridden from View:
+ virtual void SchedulePaintInRect(const gfx::Rect& rect) {
+ gfx::Rect xrect = ConvertRectToParent(rect);
+ scheduled_paint_rect_ = scheduled_paint_rect_.Union(xrect);
+ }
+
+ private:
+ gfx::Rect scheduled_paint_rect_;
+
+ DISALLOW_COPY_AND_ASSIGN(TransformPaintView);
+};
+
+TEST_F(ViewTest, TransformPaint) {
+ TransformPaintView* v1 = new TransformPaintView();
+ v1->SetBounds(0, 0, 500, 300);
+
+ TestView* v2 = new TestView();
+ v2->SetBounds(100, 100, 200, 100);
+
+ Widget* widget = new Widget;
+ Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
+ params.bounds = gfx::Rect(50, 50, 650, 650);
+ widget->Init(params);
+ widget->Show();
+ View* root = widget->GetRootView();
+
+ root->AddChildView(v1);
+ v1->AddChildView(v2);
+
+ // At this moment, |v2| occupies (100, 100) to (300, 200) in |root|.
+ v1->ClearScheduledPaintRect();
+ v2->SchedulePaint();
+
+ EXPECT_EQ(gfx::Rect(100, 100, 200, 100), v1->scheduled_paint_rect());
+
+ // Rotate |v1| counter-clockwise.
+ ui::Transform transform;
+ RotateCounterclockwise(transform);
+ transform.SetTranslateY(500.0f);
+ v1->SetTransform(transform);
+
+ // |v2| now occupies (100, 200) to (200, 400) in |root|.
+
+ v1->ClearScheduledPaintRect();
+ v2->SchedulePaint();
+
+ EXPECT_EQ(gfx::Rect(100, 200, 100, 200), v1->scheduled_paint_rect());
+
+ widget->CloseNow();
+}
+
+TEST_F(ViewTest, TransformEvent) {
+ TestView* v1 = new TestView();
+ v1->SetBounds(0, 0, 500, 300);
+
+ TestView* v2 = new TestView();
+ v2->SetBounds(100, 100, 200, 100);
+
+ Widget* widget = new Widget;
+ Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
+ params.bounds = gfx::Rect(50, 50, 650, 650);
+ widget->Init(params);
+ View* root = widget->GetRootView();
+
+ root->AddChildView(v1);
+ v1->AddChildView(v2);
+
+ // At this moment, |v2| occupies (100, 100) to (300, 200) in |root|.
+
+ // Rotate |v1| counter-clockwise.
+ ui::Transform transform(v1->GetTransform());
+ RotateCounterclockwise(transform);
+ transform.SetTranslateY(500.0f);
+ v1->SetTransform(transform);
+
+ // |v2| now occupies (100, 200) to (200, 400) in |root|.
+ v1->Reset();
+ v2->Reset();
+
+ MouseEvent pressed(ui::ET_MOUSE_PRESSED,
+ 110, 210,
+ ui::EF_LEFT_BUTTON_DOWN);
+ root->OnMousePressed(pressed);
+ EXPECT_EQ(0, v1->last_mouse_event_type_);
+ EXPECT_EQ(ui::ET_MOUSE_PRESSED, v2->last_mouse_event_type_);
+ EXPECT_EQ(190, v2->location_.x());
+ EXPECT_EQ(10, v2->location_.y());
+
+ MouseEvent released(ui::ET_MOUSE_RELEASED, 0, 0, 0);
+ root->OnMouseReleased(released);
+
+ // Now rotate |v2| inside |v1| clockwise.
+ transform = v2->GetTransform();
+ RotateClockwise(transform);
+ transform.SetTranslateX(100.0f);
+ v2->SetTransform(transform);
+
+ // Now, |v2| occupies (100, 100) to (200, 300) in |v1|, and (100, 300) to
+ // (300, 400) in |root|.
+
+ v1->Reset();
+ v2->Reset();
+
+ MouseEvent p2(ui::ET_MOUSE_PRESSED,
+ 110, 320,
+ ui::EF_LEFT_BUTTON_DOWN);
+ root->OnMousePressed(p2);
+ EXPECT_EQ(0, v1->last_mouse_event_type_);
+ EXPECT_EQ(ui::ET_MOUSE_PRESSED, v2->last_mouse_event_type_);
+ EXPECT_EQ(10, v2->location_.x());
+ EXPECT_EQ(20, v2->location_.y());
+
+ root->OnMouseReleased(released);
+
+ v1->SetTransform(ui::Transform());
+ v2->SetTransform(ui::Transform());
+
+ TestView* v3 = new TestView();
+ v3->SetBounds(10, 10, 20, 30);
+ v2->AddChildView(v3);
+
+ // Rotate |v3| clockwise with respect to |v2|.
+ transform = v1->GetTransform();
+ RotateClockwise(transform);
+ transform.SetTranslateX(30.0f);
+ v3->SetTransform(transform);
+
+ // Scale |v2| with respect to |v1| along both axis.
+ transform = v2->GetTransform();
+ transform.SetScale(0.8f, 0.5f);
+ v2->SetTransform(transform);
+
+ // |v3| occupies (108, 105) to (132, 115) in |root|.
+
+ v1->Reset();
+ v2->Reset();
+ v3->Reset();
+
+ MouseEvent p3(ui::ET_MOUSE_PRESSED,
+ 112, 110,
+ ui::EF_LEFT_BUTTON_DOWN);
+ root->OnMousePressed(p3);
+
+ EXPECT_EQ(ui::ET_MOUSE_PRESSED, v3->last_mouse_event_type_);
+ EXPECT_EQ(10, v3->location_.x());
+ EXPECT_EQ(25, v3->location_.y());
+
+ root->OnMouseReleased(released);
+
+ v1->SetTransform(ui::Transform());
+ v2->SetTransform(ui::Transform());
+ v3->SetTransform(ui::Transform());
+
+ v1->Reset();
+ v2->Reset();
+ v3->Reset();
+
+ // Rotate |v3| clockwise with respect to |v2|, and scale it along both axis.
+ transform = v3->GetTransform();
+ RotateClockwise(transform);
+ transform.SetTranslateX(30.0f);
+ // Rotation sets some scaling transformation. Using SetScale would overwrite
+ // that and pollute the rotation. So combine the scaling with the existing
+ // transforamtion.
+ transform.ConcatScale(0.8f, 0.5f);
+ v3->SetTransform(transform);
+
+ // Translate |v2| with respect to |v1|.
+ transform = v2->GetTransform();
+ transform.SetTranslate(10, 10);
+ v2->SetTransform(transform);
+
+ // |v3| now occupies (120, 120) to (144, 130) in |root|.
+
+ MouseEvent p4(ui::ET_MOUSE_PRESSED,
+ 124, 125,
+ ui::EF_LEFT_BUTTON_DOWN);
+ root->OnMousePressed(p4);
+
+ EXPECT_EQ(ui::ET_MOUSE_PRESSED, v3->last_mouse_event_type_);
+ EXPECT_EQ(10, v3->location_.x());
+ EXPECT_EQ(25, v3->location_.y());
+
+ root->OnMouseReleased(released);
+
+ widget->CloseNow();
+}
+
+TEST_F(ViewTest, TransformVisibleBound) {
+ gfx::Rect viewport_bounds(0, 0, 100, 100);
+
+ scoped_ptr<Widget> widget(new Widget);
+ Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
+ params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
+ params.bounds = viewport_bounds;
+ widget->Init(params);
+ widget->GetRootView()->SetBoundsRect(viewport_bounds);
+
+ View* viewport = new View;
+ widget->SetContentsView(viewport);
+ View* contents = new View;
+ viewport->AddChildView(contents);
+ viewport->SetBoundsRect(viewport_bounds);
+ contents->SetBounds(0, 0, 100, 200);
+
+ View* child = new View;
+ contents->AddChildView(child);
+ child->SetBounds(10, 90, 50, 50);
+ EXPECT_EQ(gfx::Rect(0, 0, 50, 10), child->GetVisibleBounds());
+
+ // Rotate |child| counter-clockwise
+ ui::Transform transform;
+ RotateCounterclockwise(transform);
+ transform.SetTranslateY(50.0f);
+ child->SetTransform(transform);
+ EXPECT_EQ(gfx::Rect(40, 0, 10, 50), child->GetVisibleBounds());
+
+ widget->CloseNow();
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// OnVisibleBoundsChanged()
+
+class VisibleBoundsView : public View {
+ public:
+ VisibleBoundsView() : received_notification_(false) {}
+ virtual ~VisibleBoundsView() {}
+
+ bool received_notification() const { return received_notification_; }
+ void set_received_notification(bool received) {
+ received_notification_ = received;
+ }
+
+ private:
+ // Overridden from View:
+ virtual bool NeedsNotificationWhenVisibleBoundsChange() const {
+ return true;
+ }
+ virtual void OnVisibleBoundsChanged() {
+ received_notification_ = true;
+ }
+
+ bool received_notification_;
+
+ DISALLOW_COPY_AND_ASSIGN(VisibleBoundsView);
+};
+
+TEST_F(ViewTest, OnVisibleBoundsChanged) {
+ gfx::Rect viewport_bounds(0, 0, 100, 100);
+
+ scoped_ptr<Widget> widget(new Widget);
+ Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
+ params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
+ params.bounds = viewport_bounds;
+ widget->Init(params);
+ widget->GetRootView()->SetBoundsRect(viewport_bounds);
+
+ View* viewport = new View;
+ widget->SetContentsView(viewport);
+ View* contents = new View;
+ viewport->AddChildView(contents);
+ viewport->SetBoundsRect(viewport_bounds);
+ contents->SetBounds(0, 0, 100, 200);
+
+ // Create a view that cares about visible bounds notifications, and position
+ // it just outside the visible bounds of the viewport.
+ VisibleBoundsView* child = new VisibleBoundsView;
+ contents->AddChildView(child);
+ child->SetBounds(10, 110, 50, 50);
+
+ // The child bound should be fully clipped.
+ EXPECT_TRUE(child->GetVisibleBounds().IsEmpty());
+
+ // Now scroll the contents, but not enough to make the child visible.
+ contents->SetY(contents->y() - 1);
+
+ // We should have received the notification since the visible bounds may have
+ // changed (even though they didn't).
+ EXPECT_TRUE(child->received_notification());
+ EXPECT_TRUE(child->GetVisibleBounds().IsEmpty());
+ child->set_received_notification(false);
+
+ // Now scroll the contents, this time by enough to make the child visible by
+ // one pixel.
+ contents->SetY(contents->y() - 10);
+ EXPECT_TRUE(child->received_notification());
+ EXPECT_EQ(1, child->GetVisibleBounds().height());
+ child->set_received_notification(false);
+
+ widget->CloseNow();
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// BoundsChanged()
+
+TEST_F(ViewTest, SetBoundsPaint) {
+ TestView top_view;
+ TestView* child_view = new TestView;
+
+ top_view.SetBounds(0, 0, 100, 100);
+ top_view.scheduled_paint_rects_.clear();
+ child_view->SetBounds(10, 10, 20, 20);
+ top_view.AddChildView(child_view);
+
+ top_view.scheduled_paint_rects_.clear();
+ child_view->SetBounds(30, 30, 20, 20);
+ EXPECT_EQ(2U, top_view.scheduled_paint_rects_.size());
+
+ // There should be 2 rects, spanning from (10, 10) to (50, 50).
+ gfx::Rect paint_rect =
+ top_view.scheduled_paint_rects_[0].Union(
+ top_view.scheduled_paint_rects_[1]);
+ EXPECT_EQ(gfx::Rect(10, 10, 40, 40), paint_rect);
+}
+
+// Tests conversion methods with a transform.
+TEST_F(ViewTest, ConvertPointToViewWithTransform) {
+ TestView top_view;
+ TestView* child = new TestView;
+ TestView* child_child = new TestView;
+
+ top_view.AddChildView(child);
+ child->AddChildView(child_child);
+
+ top_view.SetBounds(0, 0, 1000, 1000);
+
+ child->SetBounds(7, 19, 500, 500);
+ ui::Transform transform;
+ transform.SetScale(3.0f, 4.0f);
+ child->SetTransform(transform);
+
+ child_child->SetBounds(17, 13, 100, 100);
+ transform = ui::Transform();
+ transform.SetScale(5.0f, 7.0f);
+ child_child->SetTransform(transform);
+
+ // Sanity check to make sure basic transforms act as expected.
+ {
+ ui::Transform transform;
+ transform.ConcatTranslate(1, 1);
+ transform.ConcatScale(100, 55);
+ transform.ConcatTranslate(110, -110);
+
+ // convert to a 3x3 matrix.
+ const SkMatrix& matrix = transform.matrix();
+
+ EXPECT_EQ(210, matrix.getTranslateX());
+ EXPECT_EQ(-55, matrix.getTranslateY());
+ EXPECT_EQ(100, matrix.getScaleX());
+ EXPECT_EQ(55, matrix.getScaleY());
+ EXPECT_EQ(0, matrix.getSkewX());
+ EXPECT_EQ(0, matrix.getSkewY());
+ }
+
+ {
+ ui::Transform transform;
+ transform.SetTranslate(1, 1);
+ ui::Transform t2;
+ t2.SetScale(100, 55);
+ ui::Transform t3;
+ t3.SetTranslate(110, -110);
+ transform.ConcatTransform(t2);
+ transform.ConcatTransform(t3);
+
+ // convert to a 3x3 matrix
+ const SkMatrix& matrix = transform.matrix();
+
+ EXPECT_EQ(210, matrix.getTranslateX());
+ EXPECT_EQ(-55, matrix.getTranslateY());
+ EXPECT_EQ(100, matrix.getScaleX());
+ EXPECT_EQ(55, matrix.getScaleY());
+ EXPECT_EQ(0, matrix.getSkewX());
+ EXPECT_EQ(0, matrix.getSkewY());
+ }
+
+ // Conversions from child->top and top->child.
+ {
+ gfx::Point point(5, 5);
+ View::ConvertPointToView(child, &top_view, &point);
+ EXPECT_EQ(22, point.x());
+ EXPECT_EQ(39, point.y());
+
+ point.SetPoint(22, 39);
+ View::ConvertPointToView(&top_view, child, &point);
+ EXPECT_EQ(5, point.x());
+ EXPECT_EQ(5, point.y());
+ }
+
+ // Conversions from child_child->top and top->child_child.
+ {
+ gfx::Point point(5, 5);
+ View::ConvertPointToView(child_child, &top_view, &point);
+ EXPECT_EQ(133, point.x());
+ EXPECT_EQ(211, point.y());
+
+ point.SetPoint(133, 211);
+ View::ConvertPointToView(&top_view, child_child, &point);
+ EXPECT_EQ(5, point.x());
+ EXPECT_EQ(5, point.y());
+ }
+
+ // Conversions from child_child->child and child->child_child
+ {
+ gfx::Point point(5, 5);
+ View::ConvertPointToView(child_child, child, &point);
+ EXPECT_EQ(42, point.x());
+ EXPECT_EQ(48, point.y());
+
+ point.SetPoint(42, 48);
+ View::ConvertPointToView(child, child_child, &point);
+ EXPECT_EQ(5, point.x());
+ EXPECT_EQ(5, point.y());
+ }
+
+ // Conversions from top_view to child with a value that should be negative.
+ // This ensures we don't round up with negative numbers.
+ {
+ gfx::Point point(6, 18);
+ View::ConvertPointToView(&top_view, child, &point);
+ EXPECT_EQ(-1, point.x());
+ EXPECT_EQ(-1, point.y());
+ }
+}
+
+// Tests conversion methods for rectangles.
+TEST_F(ViewTest, ConvertRectWithTransform) {
+ scoped_ptr<Widget> widget(new Widget);
+ Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
+ params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
+ params.bounds = gfx::Rect(50, 50, 650, 650);
+ widget->Init(params);
+ View* root = widget->GetRootView();
+
+ TestView* v1 = new TestView;
+ TestView* v2 = new TestView;
+ root->AddChildView(v1);
+ v1->AddChildView(v2);
+
+ v1->SetBounds(10, 10, 500, 500);
+ v2->SetBounds(20, 20, 100, 200);
+
+ // |v2| now occupies (30, 30) to (130, 230) in |widget|
+ gfx::Rect rect(5, 5, 15, 40);
+ EXPECT_EQ(gfx::Rect(25, 25, 15, 40), v2->ConvertRectToParent(rect));
+ EXPECT_EQ(gfx::Rect(35, 35, 15, 40), v2->ConvertRectToWidget(rect));
+
+ // Rotate |v2|
+ ui::Transform t2;
+ RotateCounterclockwise(t2);
+ t2.SetTranslateY(100.0f);
+ v2->SetTransform(t2);
+
+ // |v2| now occupies (30, 30) to (230, 130) in |widget|
+ EXPECT_EQ(gfx::Rect(25, 100, 40, 15), v2->ConvertRectToParent(rect));
+ EXPECT_EQ(gfx::Rect(35, 110, 40, 15), v2->ConvertRectToWidget(rect));
+
+ // Scale down |v1|
+ ui::Transform t1;
+ t1.SetScale(0.5, 0.5);
+ v1->SetTransform(t1);
+
+ // The rectangle should remain the same for |v1|.
+ EXPECT_EQ(gfx::Rect(25, 100, 40, 15), v2->ConvertRectToParent(rect));
+
+ // |v2| now occupies (20, 20) to (120, 70) in |widget|
+ // There are some rounding of floating values here. These values may change if
+ // floating operations are improved/changed.
+ EXPECT_EQ(gfx::Rect(22, 60, 20, 7), v2->ConvertRectToWidget(rect));
+
+ widget->CloseNow();
+}
+
+class ObserverView : public View {
+ public:
+ ObserverView();
+ virtual ~ObserverView();
+
+ void ResetTestState();
+
+ bool child_added() const { return child_added_; }
+ bool child_removed() const { return child_removed_; }
+ const View* parent_view() const { return parent_view_; }
+ const View* child_view() const { return child_view_; }
+
+ private:
+ // View:
+ virtual void ViewHierarchyChanged(bool is_add,
+ View* parent,
+ View* child) OVERRIDE;
+
+ bool child_added_;
+ bool child_removed_;
+ View* parent_view_;
+ View* child_view_;
+
+ DISALLOW_COPY_AND_ASSIGN(ObserverView);
+};
+
+ObserverView::ObserverView()
+ : child_added_(false),
+ child_removed_(false),
+ parent_view_(NULL),
+ child_view_(NULL) {
+}
+
+ObserverView::~ObserverView() {}
+
+void ObserverView::ResetTestState() {
+ child_added_ = false;
+ child_removed_ = false;
+ parent_view_ = NULL;
+ child_view_ = NULL;
+}
+
+void ObserverView::ViewHierarchyChanged(bool is_add,
+ View* parent,
+ View* child) {
+ if (is_add)
+ child_added_ = true;
+ else
+ child_removed_ = true;
+
+ parent_view_ = parent;
+ child_view_ = child;
+}
+
+// Verifies that the ViewHierarchyChanged() notification is sent correctly when
+// a child view is added or removed to all the views in the hierarchy (up and
+// down).
+// The tree looks like this:
+// v1
+// +-- v2
+// +-- v3
+TEST_F(ViewTest, ViewHierarchyChanged) {
+ ObserverView v1;
+
+ ObserverView* v3 = new ObserverView();
+
+ // Add |v3| to |v2|.
+ scoped_ptr<ObserverView> v2(new ObserverView());
+ v2->AddChildView(v3);
+
+ // Make sure both |v2| and |v3| receive the ViewHierarchyChanged()
+ // notification.
+ EXPECT_TRUE(v2->child_added());
+ EXPECT_FALSE(v2->child_removed());
+ EXPECT_EQ(v2.get(), v2->parent_view());
+ EXPECT_EQ(v3, v2->child_view());
+
+ EXPECT_TRUE(v3->child_added());
+ EXPECT_FALSE(v3->child_removed());
+ EXPECT_EQ(v2.get(), v3->parent_view());
+ EXPECT_EQ(v3, v3->child_view());
+
+ // Reset everything to the initial state.
+ v2->ResetTestState();
+ v3->ResetTestState();
+
+ // Add |v2| to v1.
+ v1.AddChildView(v2.get());
+
+ // Verifies that |v2| is the child view *added* and the parent view is |v1|.
+ // Make sure all the views (v1, v2, v3) received _that_ information.
+ EXPECT_TRUE(v1.child_added());
+ EXPECT_FALSE(v1.child_removed());
+ EXPECT_EQ(&v1, v1.parent_view());
+ EXPECT_EQ(v2.get(), v1.child_view());
+
+ EXPECT_TRUE(v2->child_added());
+ EXPECT_FALSE(v2->child_removed());
+ EXPECT_EQ(&v1, v2->parent_view());
+ EXPECT_EQ(v2.get(), v2->child_view());
+
+ EXPECT_TRUE(v3->child_added());
+ EXPECT_FALSE(v3->child_removed());
+ EXPECT_EQ(&v1, v3->parent_view());
+ EXPECT_EQ(v2.get(), v3->child_view());
+
+ // Reset everything to the initial state.
+ v1.ResetTestState();
+ v2->ResetTestState();
+ v3->ResetTestState();
+
+ // Remove |v2| from |v1|.
+ v1.RemoveChildView(v2.get());
+
+ // Verifies that |v2| is the child view *removed* and the parent view is |v1|.
+ // Make sure all the views (v1, v2, v3) received _that_ information.
+ EXPECT_FALSE(v1.child_added());
+ EXPECT_TRUE(v1.child_removed());
+ EXPECT_EQ(&v1, v1.parent_view());
+ EXPECT_EQ(v2.get(), v1.child_view());
+
+ EXPECT_FALSE(v2->child_added());
+ EXPECT_TRUE(v2->child_removed());
+ EXPECT_EQ(&v1, v2->parent_view());
+ EXPECT_EQ(v2.get(), v2->child_view());
+
+ EXPECT_FALSE(v3->child_added());
+ EXPECT_TRUE(v3->child_removed());
+ EXPECT_EQ(&v1, v3->parent_view());
+ EXPECT_EQ(v3, v3->child_view());
+}
+
+// Verifies if the child views added under the root are all deleted when calling
+// RemoveAllChildViews.
+// The tree looks like this:
+// root
+// +-- child1
+// +-- foo
+// +-- bar0
+// +-- bar1
+// +-- bar2
+// +-- child2
+// +-- child3
+TEST_F(ViewTest, RemoveAllChildViews) {
+ View root;
+
+ View* child1 = new View;
+ root.AddChildView(child1);
+
+ for (int i = 0; i < 2; ++i)
+ root.AddChildView(new View);
+
+ View* foo = new View;
+ child1->AddChildView(foo);
+
+ // Add some nodes to |foo|.
+ for (int i = 0; i < 3; ++i)
+ foo->AddChildView(new View);
+
+ EXPECT_EQ(3, root.child_count());
+ EXPECT_EQ(1, child1->child_count());
+ EXPECT_EQ(3, foo->child_count());
+
+ // Now remove all child views from root.
+ root.RemoveAllChildViews(true);
+
+ EXPECT_EQ(0, root.child_count());
+ EXPECT_FALSE(root.has_children());
+}
+
+TEST_F(ViewTest, Contains) {
+ View v1;
+ View* v2 = new View;
+ View* v3 = new View;
+
+ v1.AddChildView(v2);
+ v2->AddChildView(v3);
+
+ EXPECT_FALSE(v1.Contains(NULL));
+ EXPECT_TRUE(v1.Contains(&v1));
+ EXPECT_TRUE(v1.Contains(v2));
+ EXPECT_TRUE(v1.Contains(v3));
+
+ EXPECT_FALSE(v2->Contains(NULL));
+ EXPECT_TRUE(v2->Contains(v2));
+ EXPECT_FALSE(v2->Contains(&v1));
+ EXPECT_TRUE(v2->Contains(v3));
+
+ EXPECT_FALSE(v3->Contains(NULL));
+ EXPECT_TRUE(v3->Contains(v3));
+ EXPECT_FALSE(v3->Contains(&v1));
+ EXPECT_FALSE(v3->Contains(v2));
+}
+
+// Verifies if GetIndexOf() returns the correct index for the specified child
+// view.
+// The tree looks like this:
+// root
+// +-- child1
+// +-- foo1
+// +-- child2
+TEST_F(ViewTest, GetIndexOf) {
+ View root;
+
+ View* child1 = new View;
+ root.AddChildView(child1);
+
+ View* child2 = new View;
+ root.AddChildView(child2);
+
+ View* foo1 = new View;
+ child1->AddChildView(foo1);
+
+ EXPECT_EQ(-1, root.GetIndexOf(NULL));
+ EXPECT_EQ(-1, root.GetIndexOf(&root));
+ EXPECT_EQ(0, root.GetIndexOf(child1));
+ EXPECT_EQ(1, root.GetIndexOf(child2));
+ EXPECT_EQ(-1, root.GetIndexOf(foo1));
+
+ EXPECT_EQ(-1, child1->GetIndexOf(NULL));
+ EXPECT_EQ(-1, child1->GetIndexOf(&root));
+ EXPECT_EQ(-1, child1->GetIndexOf(child1));
+ EXPECT_EQ(-1, child1->GetIndexOf(child2));
+ EXPECT_EQ(0, child1->GetIndexOf(foo1));
+
+ EXPECT_EQ(-1, child2->GetIndexOf(NULL));
+ EXPECT_EQ(-1, child2->GetIndexOf(&root));
+ EXPECT_EQ(-1, child2->GetIndexOf(child2));
+ EXPECT_EQ(-1, child2->GetIndexOf(child1));
+ EXPECT_EQ(-1, child2->GetIndexOf(foo1));
+}
+
+// Verifies that the child views can be reordered correctly.
+TEST_F(ViewTest, ReorderChildren) {
+ View root;
+
+ View* child = new View();
+ root.AddChildView(child);
+
+ View* foo1 = new View();
+ child->AddChildView(foo1);
+ View* foo2 = new View();
+ child->AddChildView(foo2);
+ View* foo3 = new View();
+ child->AddChildView(foo3);
+ foo1->set_focusable(true);
+ foo2->set_focusable(true);
+ foo3->set_focusable(true);
+
+ ASSERT_EQ(0, child->GetIndexOf(foo1));
+ ASSERT_EQ(1, child->GetIndexOf(foo2));
+ ASSERT_EQ(2, child->GetIndexOf(foo3));
+ ASSERT_EQ(foo2, foo1->GetNextFocusableView());
+ ASSERT_EQ(foo3, foo2->GetNextFocusableView());
+ ASSERT_EQ(NULL, foo3->GetNextFocusableView());
+
+ // Move |foo2| at the end.
+ child->ReorderChildView(foo2, -1);
+ ASSERT_EQ(0, child->GetIndexOf(foo1));
+ ASSERT_EQ(1, child->GetIndexOf(foo3));
+ ASSERT_EQ(2, child->GetIndexOf(foo2));
+ ASSERT_EQ(foo3, foo1->GetNextFocusableView());
+ ASSERT_EQ(foo2, foo3->GetNextFocusableView());
+ ASSERT_EQ(NULL, foo2->GetNextFocusableView());
+
+ // Move |foo1| at the end.
+ child->ReorderChildView(foo1, -1);
+ ASSERT_EQ(0, child->GetIndexOf(foo3));
+ ASSERT_EQ(1, child->GetIndexOf(foo2));
+ ASSERT_EQ(2, child->GetIndexOf(foo1));
+ ASSERT_EQ(NULL, foo1->GetNextFocusableView());
+ ASSERT_EQ(foo2, foo1->GetPreviousFocusableView());
+ ASSERT_EQ(foo2, foo3->GetNextFocusableView());
+ ASSERT_EQ(foo1, foo2->GetNextFocusableView());
+
+ // Move |foo2| to the front.
+ child->ReorderChildView(foo2, 0);
+ ASSERT_EQ(0, child->GetIndexOf(foo2));
+ ASSERT_EQ(1, child->GetIndexOf(foo3));
+ ASSERT_EQ(2, child->GetIndexOf(foo1));
+ ASSERT_EQ(NULL, foo1->GetNextFocusableView());
+ ASSERT_EQ(foo3, foo1->GetPreviousFocusableView());
+ ASSERT_EQ(foo3, foo2->GetNextFocusableView());
+ ASSERT_EQ(foo1, foo3->GetNextFocusableView());
+}
+
+// Verifies that GetViewByID returns the correctly child view from the specified
+// ID.
+// The tree looks like this:
+// v1
+// +-- v2
+// +-- v3
+// +-- v4
+TEST_F(ViewTest, GetViewByID) {
+ View v1;
+ const int kV1ID = 1;
+ v1.set_id(kV1ID);
+
+ View v2;
+ const int kV2ID = 2;
+ v2.set_id(kV2ID);
+
+ View v3;
+ const int kV3ID = 3;
+ v3.set_id(kV3ID);
+
+ View v4;
+ const int kV4ID = 4;
+ v4.set_id(kV4ID);
+
+ const int kV5ID = 5;
+
+ v1.AddChildView(&v2);
+ v2.AddChildView(&v3);
+ v2.AddChildView(&v4);
+
+ EXPECT_EQ(&v1, v1.GetViewByID(kV1ID));
+ EXPECT_EQ(&v2, v1.GetViewByID(kV2ID));
+ EXPECT_EQ(&v4, v1.GetViewByID(kV4ID));
+
+ EXPECT_EQ(NULL, v1.GetViewByID(kV5ID)); // No V5 exists.
+ EXPECT_EQ(NULL, v2.GetViewByID(kV1ID)); // It can get only from child views.
+
+ const int kGroup = 1;
+ v3.SetGroup(kGroup);
+ v4.SetGroup(kGroup);
+
+ View::Views views;
+ v1.GetViewsInGroup(kGroup, &views);
+ EXPECT_EQ(2U, views.size());
+
+ View::Views::const_iterator i(std::find(views.begin(), views.end(), &v3));
+ EXPECT_NE(views.end(), i);
+
+ i = std::find(views.begin(), views.end(), &v4);
+ EXPECT_NE(views.end(), i);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Layers
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(VIEWS_COMPOSITOR)
+
+namespace {
+
+// Test implementation of LayerAnimator.
+class TestLayerAnimator : public ui::LayerAnimator {
+ public:
+ TestLayerAnimator();
+
+ const gfx::Rect& last_bounds() const { return last_bounds_; }
+
+ // LayerAnimator.
+ virtual void SetBounds(const gfx::Rect& bounds) OVERRIDE;
+
+ private:
+ gfx::Rect last_bounds_;
+
+ DISALLOW_COPY_AND_ASSIGN(TestLayerAnimator);
+};
+
+TestLayerAnimator::TestLayerAnimator()
+ : ui::LayerAnimator(base::TimeDelta::FromMilliseconds(0)) {
+}
+
+void TestLayerAnimator::SetBounds(const gfx::Rect& bounds) {
+ last_bounds_ = bounds;
+}
+
+} // namespace
+
+class ViewLayerTest : public ViewsTestBase {
+ public:
+ ViewLayerTest() : widget_(NULL), old_use_acceleration_(false) {}
+
+ virtual ~ViewLayerTest() {
+ }
+
+ // Returns the Layer used by the RootView.
+ ui::Layer* GetRootLayer() {
+#if defined(USE_AURA)
+ ui::Layer* root_layer = NULL;
+ gfx::Point origin;
+ widget()->CalculateOffsetToAncestorWithLayer(&origin, &root_layer);
+ return root_layer;
+#else
+ return widget()->GetRootView()->layer();
+#endif
+ }
+
+ virtual void SetUp() OVERRIDE {
+ ViewTest::SetUp();
+ old_use_acceleration_ = View::get_use_acceleration_when_possible();
+ View::set_use_acceleration_when_possible(true);
+
+ ui::TestTexture::reset_live_count();
+
+ widget_ = new Widget;
+ Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
+ params.bounds = gfx::Rect(50, 50, 200, 200);
+ widget_->Init(params);
+ widget_->Show();
+ widget_->GetRootView()->SetBounds(0, 0, 200, 200);
+ }
+
+ virtual void TearDown() OVERRIDE {
+ View::set_use_acceleration_when_possible(old_use_acceleration_);
+ widget_->CloseNow();
+ Widget::SetPureViews(false);
+ ViewsTestBase::TearDown();
+ }
+
+ Widget* widget() { return widget_; }
+
+ private:
+ Widget* widget_;
+ bool old_use_acceleration_;
+};
+
+#if !defined(USE_AURA)
+// This test assumes a particular layer hierarchy that isn't valid for aura.
+// Ensures the RootView has a layer and its set up correctly.
+TEST_F(ViewLayerTest, RootState) {
+ ui::Layer* layer = widget()->GetRootView()->layer();
+ ASSERT_TRUE(layer);
+ EXPECT_FALSE(layer->parent());
+ EXPECT_EQ(0u, layer->children().size());
+ EXPECT_FALSE(layer->transform().HasChange());
+ EXPECT_EQ(widget()->GetRootView()->bounds(), layer->bounds());
+ EXPECT_TRUE(layer->GetCompositor() != NULL);
+}
+
+// Verifies that the complete bounds of a texture are updated if the texture
+// needs to be refreshed and paint with a clip is invoked.
+// This test invokes OnNativeWidgetPaintAccelerated, which is not used by aura.
+TEST_F(ViewLayerTest, PaintAll) {
+ View* view = widget()->GetRootView();
+ ui::Layer* layer = GetRootLayer();
+ view->SetBounds(0, 0, 200, 200);
+ widget()->OnNativeWidgetPaintAccelerated(gfx::Rect(0, 0, 1, 1));
+ ASSERT_TRUE(layer != NULL);
+ const ui::TestTexture* texture =
+ static_cast<const ui::TestTexture*>(layer->texture());
+ ASSERT_TRUE(texture != NULL);
+ EXPECT_EQ(view->GetLocalBounds(), texture->bounds_of_last_paint());
+}
+#endif
+
+TEST_F(ViewLayerTest, LayerToggling) {
+ // Because we lazily create textures the calls to DrawTree are necessary to
+ // ensure we trigger creation of textures.
+#if defined(USE_AURA)
+ ui::Layer* root_layer = NULL;
+ gfx::Point origin;
+ widget()->CalculateOffsetToAncestorWithLayer(&origin, &root_layer);
+#else
+ ui::Layer* root_layer = widget()->GetRootView()->layer();
+#endif
+ View* content_view = new View;
+ widget()->SetContentsView(content_view);
+
+#if !defined(USE_WEBKIT_COMPOSITOR)
+ // TODO(piman): with the webkit compositor, we don't create Textures on
+ // Layers. We're not supposed to be calling Layer::DrawTree. This test needs
+ // refactoring to fully work in that case.
+ root_layer->DrawTree();
+ ui::TestTexture::reset_live_count();
+#endif
+
+ // Create v1, give it a bounds and verify everything is set up correctly.
+ View* v1 = new View;
+ v1->SetPaintToLayer(true);
+#if !defined(USE_WEBKIT_COMPOSITOR)
+ root_layer->DrawTree();
+ EXPECT_EQ(0, ui::TestTexture::live_count());
+#endif
+ EXPECT_TRUE(v1->layer() != NULL);
+ v1->SetBounds(20, 30, 140, 150);
+ content_view->AddChildView(v1);
+#if !defined(USE_WEBKIT_COMPOSITOR)
+ root_layer->DrawTree();
+ EXPECT_EQ(1, ui::TestTexture::live_count());
+#endif
+ ASSERT_TRUE(v1->layer() != NULL);
+ EXPECT_EQ(root_layer, v1->layer()->parent());
+ EXPECT_EQ(gfx::Rect(20, 30, 140, 150), v1->layer()->bounds());
+
+ // Create v2 as a child of v1 and do basic assertion testing.
+ View* v2 = new View;
+ v1->AddChildView(v2);
+ EXPECT_TRUE(v2->layer() == NULL);
+ v2->SetBounds(10, 20, 30, 40);
+ v2->SetPaintToLayer(true);
+#if !defined(USE_WEBKIT_COMPOSITOR)
+ root_layer->DrawTree();
+ EXPECT_EQ(2, ui::TestTexture::live_count());
+#endif
+ ASSERT_TRUE(v2->layer() != NULL);
+ EXPECT_EQ(v1->layer(), v2->layer()->parent());
+ EXPECT_EQ(gfx::Rect(10, 20, 30, 40), v2->layer()->bounds());
+
+ // Turn off v1s layer. v2 should still have a layer but its parent should have
+ // changed.
+ v1->SetPaintToLayer(false);
+#if !defined(USE_WEBKIT_COMPOSITOR)
+ root_layer->DrawTree();
+ EXPECT_EQ(1, ui::TestTexture::live_count());
+#endif
+ EXPECT_TRUE(v1->layer() == NULL);
+ EXPECT_TRUE(v2->layer() != NULL);
+ EXPECT_EQ(root_layer, v2->layer()->parent());
+ ASSERT_EQ(1u, root_layer->children().size());
+ EXPECT_EQ(root_layer->children()[0], v2->layer());
+ // The bounds of the layer should have changed to be relative to the root view
+ // now.
+ EXPECT_EQ(gfx::Rect(30, 50, 30, 40), v2->layer()->bounds());
+
+ // Make v1 have a layer again and verify v2s layer is wired up correctly.
+ ui::Transform transform;
+ transform.SetScale(2.0f, 2.0f);
+ v1->SetTransform(transform);
+#if !defined(USE_WEBKIT_COMPOSITOR)
+ root_layer->DrawTree();
+ EXPECT_EQ(2, ui::TestTexture::live_count());
+#endif
+ EXPECT_TRUE(v1->layer() != NULL);
+ EXPECT_TRUE(v2->layer() != NULL);
+ EXPECT_EQ(root_layer, v1->layer()->parent());
+ EXPECT_EQ(v1->layer(), v2->layer()->parent());
+ ASSERT_EQ(1u, root_layer->children().size());
+ EXPECT_EQ(root_layer->children()[0], v1->layer());
+ ASSERT_EQ(1u, v1->layer()->children().size());
+ EXPECT_EQ(v1->layer()->children()[0], v2->layer());
+ EXPECT_EQ(gfx::Rect(10, 20, 30, 40), v2->layer()->bounds());
+}
+
+// Verifies turning on a layer wires up children correctly.
+TEST_F(ViewLayerTest, NestedLayerToggling) {
+ View* content_view = new View;
+ widget()->SetContentsView(content_view);
+
+ // Create v1, give it a bounds and verify everything is set up correctly.
+ View* v1 = new View;
+ content_view->AddChildView(v1);
+ v1->SetBounds(20, 30, 140, 150);
+
+ View* v2 = new View;
+ v1->AddChildView(v2);
+
+ View* v3 = new View;
+ v3->SetPaintToLayer(true);
+ v2->AddChildView(v3);
+ ASSERT_TRUE(v3->layer() != NULL);
+
+ // At this point we have v1-v2-v3. v3 has a layer, v1 and v2 don't.
+
+ v1->SetPaintToLayer(true);
+ EXPECT_EQ(v1->layer(), v3->layer()->parent());
+}
+
+TEST_F(ViewLayerTest, LayerAnimator) {
+ View* content_view = new View;
+ widget()->SetContentsView(content_view);
+
+ View* v1 = new View;
+ content_view->AddChildView(v1);
+ v1->SetPaintToLayer(true);
+ EXPECT_TRUE(v1->layer() != NULL);
+
+ TestLayerAnimator* animator = new TestLayerAnimator();
+ v1->layer()->SetAnimator(animator);
+
+ gfx::Rect bounds(1, 2, 3, 4);
+ v1->SetBoundsRect(bounds);
+ EXPECT_EQ(bounds, animator->last_bounds());
+ // TestLayerAnimator doesn't update the layer.
+ EXPECT_NE(bounds, v1->layer()->bounds());
+}
+
+// Verifies the bounds of a layer are updated if the bounds of ancestor that
+// doesn't have a layer change.
+TEST_F(ViewLayerTest, BoundsChangeWithLayer) {
+ View* content_view = new View;
+ widget()->SetContentsView(content_view);
+
+ View* v1 = new View;
+ content_view->AddChildView(v1);
+ v1->SetBounds(20, 30, 140, 150);
+
+ View* v2 = new View;
+ v2->SetBounds(10, 11, 40, 50);
+ v1->AddChildView(v2);
+ v2->SetPaintToLayer(true);
+ ASSERT_TRUE(v2->layer() != NULL);
+ EXPECT_EQ(gfx::Rect(30, 41, 40, 50), v2->layer()->bounds());
+
+ v1->SetPosition(gfx::Point(25, 36));
+ EXPECT_EQ(gfx::Rect(35, 47, 40, 50), v2->layer()->bounds());
+
+ v2->SetPosition(gfx::Point(11, 12));
+ EXPECT_EQ(gfx::Rect(36, 48, 40, 50), v2->layer()->bounds());
+
+ // Bounds of the layer should change even if the view is not invisible.
+ v1->SetVisible(false);
+ v1->SetPosition(gfx::Point(20, 30));
+ EXPECT_EQ(gfx::Rect(31, 42, 40, 50), v2->layer()->bounds());
+
+ v2->SetVisible(false);
+ v2->SetBounds(10, 11, 20, 30);
+ EXPECT_EQ(gfx::Rect(30, 41, 20, 30), v2->layer()->bounds());
+}
+
+// Makes sure a transform persists after toggling the visibility.
+TEST_F(ViewLayerTest, ToggleVisibilityWithTransform) {
+ View* view = new View;
+ ui::Transform transform;
+ transform.SetScale(2.0f, 2.0f);
+ view->SetTransform(transform);
+ widget()->SetContentsView(view);
+ EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0));
+
+ view->SetVisible(false);
+ EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0));
+
+ view->SetVisible(true);
+ EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0));
+}
+
+// Verifies a transform persists after removing/adding a view with a transform.
+TEST_F(ViewLayerTest, ResetTransformOnLayerAfterAdd) {
+ View* view = new View;
+ ui::Transform transform;
+ transform.SetScale(2.0f, 2.0f);
+ view->SetTransform(transform);
+ widget()->SetContentsView(view);
+ EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0));
+ ASSERT_TRUE(view->layer() != NULL);
+ EXPECT_EQ(2.0f, view->layer()->transform().matrix().get(0, 0));
+
+ View* parent = view->parent();
+ parent->RemoveChildView(view);
+ parent->AddChildView(view);
+
+ EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0));
+ ASSERT_TRUE(view->layer() != NULL);
+ EXPECT_EQ(2.0f, view->layer()->transform().matrix().get(0, 0));
+}
+
+// Makes sure that layer visibility is correct after toggling View visibility.
+TEST_F(ViewLayerTest, ToggleVisibilityWithLayer) {
+ View* content_view = new View;
+ widget()->SetContentsView(content_view);
+
+ // The view isn't attached to a widget or a parent view yet. But it should
+ // still have a layer, but the layer should not be attached to the root
+ // layer.
+ View* v1 = new View;
+ v1->SetPaintToLayer(true);
+ EXPECT_TRUE(v1->layer());
+ EXPECT_FALSE(LayerIsAncestor(widget()->GetCompositor()->root_layer(),
+ v1->layer()));
+
+ // Once the view is attached to a widget, its layer should be attached to the
+ // root layer and visible.
+ content_view->AddChildView(v1);
+ EXPECT_TRUE(LayerIsAncestor(widget()->GetCompositor()->root_layer(),
+ v1->layer()));
+ EXPECT_TRUE(v1->layer()->IsDrawn());
+
+ v1->SetVisible(false);
+ EXPECT_FALSE(v1->layer()->IsDrawn());
+
+ v1->SetVisible(true);
+ EXPECT_TRUE(v1->layer()->IsDrawn());
+
+ widget()->Hide();
+ EXPECT_FALSE(v1->layer()->IsDrawn());
+
+ widget()->Show();
+ EXPECT_TRUE(v1->layer()->IsDrawn());
+}
+
+// Test that a hole in a layer is correctly created regardless of whether
+// the opacity attribute is set before or after the layer is created.
+TEST_F(ViewLayerTest, ToggleOpacityWithLayer) {
+ View* content_view = new View;
+ widget()->SetContentsView(content_view);
+
+ View* parent_view = new View;
+ content_view->AddChildView(parent_view);
+ parent_view->SetPaintToLayer(true);
+ parent_view->SetBounds(0, 0, 400, 400);
+
+ View* child_view = new View;
+ child_view->SetBounds(50, 50, 100, 100);
+ parent_view->AddChildView(child_view);
+
+ widget()->GetCompositor()->Draw(false);
+
+ ASSERT_TRUE(child_view->layer() == NULL);
+ child_view->SetPaintToLayer(true);
+ child_view->SetFillsBoundsOpaquely(true);
+ widget()->GetCompositor()->Draw(false);
+ ASSERT_TRUE(child_view->layer());
+ EXPECT_EQ(
+ gfx::Rect(50, 50, 100, 100), parent_view->layer()->hole_rect());
+
+ child_view->SetFillsBoundsOpaquely(false);
+ widget()->GetCompositor()->Draw(false);
+ EXPECT_TRUE(parent_view->layer()->hole_rect().IsEmpty());
+}
+
+// Test that a hole in a layer always corresponds to the bounds of opaque
+// layers.
+TEST_F(ViewLayerTest, MultipleOpaqueLayers) {
+ View* content_view = new View;
+ widget()->SetContentsView(content_view);
+
+ View* parent_view = new View;
+ parent_view->SetPaintToLayer(true);
+ parent_view->SetBounds(0, 0, 400, 400);
+ content_view->AddChildView(parent_view);
+
+ View* child_view1 = new View;
+ child_view1->SetPaintToLayer(true);
+ child_view1->SetFillsBoundsOpaquely(true);
+ child_view1->SetBounds(50, 50, 100, 100);
+ parent_view->AddChildView(child_view1);
+
+ View* child_view2 = new View;
+ child_view2->SetPaintToLayer(true);
+ child_view2->SetFillsBoundsOpaquely(false);
+ child_view2->SetBounds(150, 150, 200, 200);
+ parent_view->AddChildView(child_view2);
+
+ widget()->GetCompositor()->Draw(false);
+
+ // Only child_view1 is opaque
+ EXPECT_EQ(
+ gfx::Rect(50, 50, 100, 100), parent_view->layer()->hole_rect());
+
+ // Both child views are opaque
+ child_view2->SetFillsBoundsOpaquely(true);
+ widget()->GetCompositor()->Draw(false);
+ EXPECT_TRUE(
+ gfx::Rect(50, 50, 100, 100) == parent_view->layer()->hole_rect() ||
+ gfx::Rect(150, 150, 200, 200) == parent_view->layer()->hole_rect());
+
+ // Only child_view2 is opaque
+ delete child_view1;
+ EXPECT_EQ(
+ gfx::Rect(150, 150, 200, 200), parent_view->layer()->hole_rect());
+}
+
+// Makes sure that opacity of layer persists after toggling visibilty.
+TEST_F(ViewLayerTest, ToggleVisibilityWithOpaqueLayer) {
+ View* content_view = new View;
+ widget()->SetContentsView(content_view);
+
+ View* parent_view = new View;
+ parent_view->SetPaintToLayer(true);
+ parent_view->SetBounds(0, 0, 400, 400);
+ content_view->AddChildView(parent_view);
+
+ parent_view->SetPaintToLayer(true);
+ parent_view->SetBounds(0, 0, 400, 400);
+
+ View* child_view = new View;
+ child_view->SetBounds(50, 50, 100, 100);
+ child_view->SetPaintToLayer(true);
+ child_view->SetFillsBoundsOpaquely(true);
+ parent_view->AddChildView(child_view);
+ widget()->GetCompositor()->Draw(false);
+ EXPECT_EQ(
+ gfx::Rect(50, 50, 100, 100), parent_view->layer()->hole_rect());
+
+ child_view->SetVisible(false);
+ widget()->GetCompositor()->Draw(false);
+ EXPECT_TRUE(parent_view->layer()->hole_rect().IsEmpty());
+
+ child_view->SetVisible(true);
+ widget()->GetCompositor()->Draw(false);
+ EXPECT_EQ(
+ gfx::Rect(50, 50, 100, 100), parent_view->layer()->hole_rect());
+}
+
+// Tests that the layers in the subtree are orphaned after a View is removed
+// from the parent.
+TEST_F(ViewLayerTest, OrphanLayerAfterViewRemove) {
+ View* content_view = new View;
+ widget()->SetContentsView(content_view);
+
+ View* v1 = new View;
+ content_view->AddChildView(v1);
+
+ View* v2 = new View;
+ v1->AddChildView(v2);
+ v2->SetPaintToLayer(true);
+ EXPECT_TRUE(LayerIsAncestor(widget()->GetCompositor()->root_layer(),
+ v2->layer()));
+ EXPECT_TRUE(v2->layer()->IsDrawn());
+
+ content_view->RemoveChildView(v1);
+ EXPECT_FALSE(LayerIsAncestor(widget()->GetCompositor()->root_layer(),
+ v2->layer()));
+
+ // Reparent |v2|.
+ content_view->AddChildView(v2);
+ EXPECT_TRUE(LayerIsAncestor(widget()->GetCompositor()->root_layer(),
+ v2->layer()));
+ EXPECT_TRUE(v2->layer()->IsDrawn());
+}
+
+class PaintTrackingView : public View {
+ public:
+ PaintTrackingView() : painted_(false) {
+ }
+
+ bool painted() const { return painted_; }
+ void set_painted(bool value) { painted_ = value; }
+
+ virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE {
+ painted_ = true;
+ }
+
+ private:
+ bool painted_;
+
+ DISALLOW_COPY_AND_ASSIGN(PaintTrackingView);
+};
+
+#if !defined(USE_WEBKIT_COMPOSITOR)
+// TODO(piman): this test relies on the way the non-webkit compositor works.
+// Layer::DrawTree should not be called with the webkit compositor. In the
+// WebKit case, it needs to go through the "real" compositor (not the test one)
+// to do the paints on the layer/views.
+
+// Makes sure child views with layers aren't painted when paint starts at an
+// ancestor.
+TEST_F(ViewLayerTest, DontPaintChildrenWithLayers) {
+ PaintTrackingView* content_view = new PaintTrackingView;
+ widget()->SetContentsView(content_view);
+ content_view->SetPaintToLayer(true);
+ GetRootLayer()->DrawTree();
+ GetRootLayer()->SchedulePaint(gfx::Rect(0, 0, 10, 10));
+ content_view->set_painted(false);
+ // content_view no longer has a dirty rect. Paint from the root and make sure
+ // PaintTrackingView isn't painted.
+ GetRootLayer()->DrawTree();
+ EXPECT_FALSE(content_view->painted());
+
+ // Make content_view have a dirty rect, paint the layers and make sure
+ // PaintTrackingView is painted.
+ content_view->layer()->SchedulePaint(gfx::Rect(0, 0, 10, 10));
+ GetRootLayer()->DrawTree();
+ EXPECT_TRUE(content_view->painted());
+}
+#endif
+
+// Tests that the visibility of child layers are updated correctly when a View's
+// visibility changes.
+TEST_F(ViewLayerTest, VisibilityChildLayers) {
+ View* v1 = new View;
+ v1->SetPaintToLayer(true);
+ widget()->SetContentsView(v1);
+
+ View* v2 = new View;
+ v1->AddChildView(v2);
+
+ View* v3 = new View;
+ v2->AddChildView(v3);
+ v3->SetVisible(false);
+
+ View* v4 = new View;
+ v4->SetPaintToLayer(true);
+ v3->AddChildView(v4);
+
+ EXPECT_TRUE(v1->layer()->IsDrawn());
+ EXPECT_FALSE(v4->layer()->IsDrawn());
+
+ v2->SetVisible(false);
+ EXPECT_TRUE(v1->layer()->IsDrawn());
+ EXPECT_FALSE(v4->layer()->IsDrawn());
+
+ v2->SetVisible(true);
+ EXPECT_TRUE(v1->layer()->IsDrawn());
+ EXPECT_FALSE(v4->layer()->IsDrawn());
+
+ v2->SetVisible(false);
+ EXPECT_TRUE(v1->layer()->IsDrawn());
+ EXPECT_FALSE(v4->layer()->IsDrawn());
+ EXPECT_TRUE(ViewAndLayerTreeAreConsistent(v1, v1->layer()));
+
+ v3->SetVisible(true);
+ EXPECT_TRUE(v1->layer()->IsDrawn());
+ EXPECT_FALSE(v4->layer()->IsDrawn());
+ EXPECT_TRUE(ViewAndLayerTreeAreConsistent(v1, v1->layer()));
+
+ // Reparent |v3| to |v1|.
+ v1->AddChildView(v3);
+ EXPECT_TRUE(v1->layer()->IsDrawn());
+ EXPECT_TRUE(v4->layer()->IsDrawn());
+ EXPECT_TRUE(ViewAndLayerTreeAreConsistent(v1, v1->layer()));
+}
+
+// This test creates a random View tree, and then randomly reorders child views,
+// reparents views etc. Unrelated changes can appear to break this test. So
+// marking this as FLAKY.
+TEST_F(ViewLayerTest, FLAKY_ViewLayerTreesInSync) {
+ View* content = new View;
+ content->SetPaintToLayer(true);
+ widget()->SetContentsView(content);
+ widget()->Show();
+
+ ConstructTree(content, 5);
+ EXPECT_TRUE(ViewAndLayerTreeAreConsistent(content, content->layer()));
+
+ ScrambleTree(content);
+ EXPECT_TRUE(ViewAndLayerTreeAreConsistent(content, content->layer()));
+
+ ScrambleTree(content);
+ EXPECT_TRUE(ViewAndLayerTreeAreConsistent(content, content->layer()));
+
+ ScrambleTree(content);
+ EXPECT_TRUE(ViewAndLayerTreeAreConsistent(content, content->layer()));
+}
+
+#endif // VIEWS_COMPOSITOR
+
+} // namespace views