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Diffstat (limited to 'ui/views/view_unittest.cc')
-rw-r--r-- | ui/views/view_unittest.cc | 3068 |
1 files changed, 3068 insertions, 0 deletions
diff --git a/ui/views/view_unittest.cc b/ui/views/view_unittest.cc new file mode 100644 index 0000000..e64fae6 --- /dev/null +++ b/ui/views/view_unittest.cc @@ -0,0 +1,3068 @@ +// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include <map> + +#include "base/memory/scoped_ptr.h" +#include "base/rand_util.h" +#include "base/string_util.h" +#include "base/utf_string_conversions.h" +#include "testing/gmock/include/gmock/gmock.h" +#include "ui/base/accelerators/accelerator.h" +#include "ui/base/clipboard/clipboard.h" +#include "ui/base/keycodes/keyboard_codes.h" +#include "ui/base/models/simple_menu_model.h" +#include "ui/gfx/canvas_skia.h" +#include "ui/gfx/compositor/compositor.h" +#include "ui/gfx/compositor/layer.h" +#include "ui/gfx/compositor/layer_animator.h" +#include "ui/gfx/compositor/test/test_compositor.h" +#include "ui/gfx/compositor/test/test_texture.h" +#include "ui/gfx/path.h" +#include "ui/gfx/transform.h" +#include "ui/views/controls/button/button_dropdown.h" +#include "ui/views/controls/button/checkbox.h" +#include "ui/views/controls/native/native_view_host.h" +#include "ui/views/controls/scroll_view.h" +#include "ui/views/controls/textfield/textfield.h" +#include "ui/views/events/event.h" +#include "ui/views/focus/accelerator_handler.h" +#include "ui/views/focus/view_storage.h" +#include "ui/views/test/views_test_base.h" +#include "ui/views/touchui/gesture_manager.h" +#include "ui/views/view.h" +#include "ui/views/widget/native_widget.h" +#include "ui/views/widget/root_view.h" +#include "ui/views/window/dialog_delegate.h" +#include "views/background.h" +#include "views/views_delegate.h" + +#if defined(OS_WIN) +#include "ui/views/test/test_views_delegate.h" +#endif +#if defined(USE_AURA) +#include "ui/aura/desktop.h" +#endif + +using ::testing::_; + +namespace { + +// Returns true if |ancestor| is an ancestor of |layer|. +bool LayerIsAncestor(const ui::Layer* ancestor, const ui::Layer* layer) { + while (layer && layer != ancestor) + layer = layer->parent(); + return layer == ancestor; +} + +// Convenience functions for walking a View tree. +const views::View* FirstView(const views::View* view) { + const views::View* v = view; + while (v->has_children()) + v = v->child_at(0); + return v; +} + +const views::View* NextView(const views::View* view) { + const views::View* v = view; + const views::View* parent = v->parent(); + if (!parent) + return NULL; + int next = parent->GetIndexOf(v) + 1; + if (next != parent->child_count()) + return FirstView(parent->child_at(next)); + return parent; +} + +// Convenience functions for walking a Layer tree. +const ui::Layer* FirstLayer(const ui::Layer* layer) { + const ui::Layer* l = layer; + while (l->children().size() > 0) + l = l->children()[0]; + return l; +} + +const ui::Layer* NextLayer(const ui::Layer* layer) { + const ui::Layer* parent = layer->parent(); + if (!parent) + return NULL; + const std::vector<ui::Layer*> children = parent->children(); + size_t index; + for (index = 0; index < children.size(); index++) { + if (children[index] == layer) + break; + } + size_t next = index + 1; + if (next < children.size()) + return FirstLayer(children[next]); + return parent; +} + +// Given the root nodes of a View tree and a Layer tree, makes sure the two +// trees are in sync. +bool ViewAndLayerTreeAreConsistent(const views::View* view, + const ui::Layer* layer) { + const views::View* v = FirstView(view); + const ui::Layer* l = FirstLayer(layer); + while (v && l) { + // Find the view with a layer. + while (v && !v->layer()) + v = NextView(v); + EXPECT_TRUE(v); + if (!v) + return false; + + // Check if the View tree and the Layer tree are in sync. + EXPECT_EQ(l, v->layer()); + if (v->layer() != l) + return false; + + // Check if the visibility states of the View and the Layer are in sync. + EXPECT_EQ(l->IsDrawn(), v->IsVisibleInRootView()); + if (v->IsVisibleInRootView() != l->IsDrawn()) { + for (const views::View* vv = v; vv; vv = vv->parent()) + LOG(ERROR) << "V: " << vv << " " << vv->IsVisible() << " " + << vv->IsVisibleInRootView() << " " << vv->layer(); + for (const ui::Layer* ll = l; ll; ll = ll->parent()) + LOG(ERROR) << "L: " << ll << " " << ll->IsDrawn(); + return false; + } + + // Check if the size of the View and the Layer are in sync. + EXPECT_EQ(l->bounds(), v->bounds()); + if (v->bounds() != l->bounds()) + return false; + + if (v == view || l == layer) + return v == view && l == layer; + + v = NextView(v); + l = NextLayer(l); + } + + return false; +} + +// Constructs a View tree with the specified depth. +void ConstructTree(views::View* view, int depth) { + if (depth == 0) + return; + int count = base::RandInt(1, 5); + for (int i = 0; i < count; i++) { + views::View* v = new views::View; + view->AddChildView(v); + if (base::RandDouble() > 0.5) + v->SetPaintToLayer(true); + if (base::RandDouble() < 0.2) + v->SetVisible(false); + + ConstructTree(v, depth - 1); + } +} + +void ScrambleTree(views::View* view) { + int count = view->child_count(); + if (count == 0) + return; + for (int i = 0; i < count; i++) { + ScrambleTree(view->child_at(i)); + } + + if (count > 1) { + int a = base::RandInt(0, count - 1); + int b = base::RandInt(0, count - 1); + + views::View* view_a = view->child_at(a); + views::View* view_b = view->child_at(b); + view->ReorderChildView(view_a, b); + view->ReorderChildView(view_b, a); + } + + if (!view->layer() && base::RandDouble() < 0.1) + view->SetPaintToLayer(true); + + if (base::RandDouble() < 0.1) + view->SetVisible(!view->IsVisible()); +} + +} + +namespace views { + +typedef ViewsTestBase ViewTest; + +// A derived class for testing purpose. +class TestView : public View { + public: + TestView() : View(), in_touch_sequence_(false) {} + virtual ~TestView() {} + + // Reset all test state + void Reset() { + did_change_bounds_ = false; + last_mouse_event_type_ = 0; + location_.SetPoint(0, 0); + last_touch_event_type_ = 0; + last_touch_event_was_handled_ = false; + last_clip_.setEmpty(); + accelerator_count_map_.clear(); + } + + virtual void OnBoundsChanged(const gfx::Rect& previous_bounds) OVERRIDE; + virtual bool OnMousePressed(const MouseEvent& event) OVERRIDE; + virtual bool OnMouseDragged(const MouseEvent& event) OVERRIDE; + virtual void OnMouseReleased(const MouseEvent& event) OVERRIDE; + virtual ui::TouchStatus OnTouchEvent(const TouchEvent& event) OVERRIDE; + virtual void Paint(gfx::Canvas* canvas) OVERRIDE; + virtual void SchedulePaintInRect(const gfx::Rect& rect) OVERRIDE; + virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE; + + // OnBoundsChanged. + bool did_change_bounds_; + gfx::Rect new_bounds_; + + // MouseEvent. + int last_mouse_event_type_; + gfx::Point location_; + + // Painting. + std::vector<gfx::Rect> scheduled_paint_rects_; + + // TouchEvent. + int last_touch_event_type_; + bool last_touch_event_was_handled_; + bool in_touch_sequence_; + + // Painting. + SkRect last_clip_; + + // Accelerators. + std::map<ui::Accelerator, int> accelerator_count_map_; +}; + +// Mock instance of the GestureManager for testing. +class MockGestureManager : public GestureManager { + public: + // Reset all test state. + void Reset() { + last_touch_event_ = 0; + last_view_ = NULL; + previously_handled_flag_ = false; + dispatched_synthetic_event_ = false; + } + + bool ProcessTouchEventForGesture(const TouchEvent& event, + View* source, + ui::TouchStatus status); + MockGestureManager(); + + bool previously_handled_flag_; + int last_touch_event_; + View *last_view_; + bool dispatched_synthetic_event_; + + DISALLOW_COPY_AND_ASSIGN(MockGestureManager); +}; + +// A view subclass that ignores all touch events for testing purposes. +class TestViewIgnoreTouch : public TestView { + public: + TestViewIgnoreTouch() : TestView() {} + virtual ~TestViewIgnoreTouch() {} + + private: + virtual ui::TouchStatus OnTouchEvent(const TouchEvent& event) OVERRIDE; +}; + +//////////////////////////////////////////////////////////////////////////////// +// OnBoundsChanged +//////////////////////////////////////////////////////////////////////////////// + +void TestView::OnBoundsChanged(const gfx::Rect& previous_bounds) { + did_change_bounds_ = true; + new_bounds_ = bounds(); +} + +TEST_F(ViewTest, OnBoundsChanged) { + TestView v; + + gfx::Rect prev_rect(0, 0, 200, 200); + gfx::Rect new_rect(100, 100, 250, 250); + + v.SetBoundsRect(prev_rect); + v.Reset(); + v.SetBoundsRect(new_rect); + + EXPECT_EQ(v.did_change_bounds_, true); + EXPECT_EQ(v.new_bounds_, new_rect); + EXPECT_EQ(v.bounds(), new_rect); +} + +//////////////////////////////////////////////////////////////////////////////// +// MouseEvent +//////////////////////////////////////////////////////////////////////////////// + +bool TestView::OnMousePressed(const MouseEvent& event) { + last_mouse_event_type_ = event.type(); + location_.SetPoint(event.x(), event.y()); + return true; +} + +bool TestView::OnMouseDragged(const MouseEvent& event) { + last_mouse_event_type_ = event.type(); + location_.SetPoint(event.x(), event.y()); + return true; +} + +void TestView::OnMouseReleased(const MouseEvent& event) { + last_mouse_event_type_ = event.type(); + location_.SetPoint(event.x(), event.y()); +} + +TEST_F(ViewTest, MouseEvent) { + TestView* v1 = new TestView(); + v1->SetBounds(0, 0, 300, 300); + + TestView* v2 = new TestView(); + v2->SetBounds(100, 100, 100, 100); + + scoped_ptr<Widget> widget(new Widget); + Widget::InitParams params(Widget::InitParams::TYPE_POPUP); + params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; + params.bounds = gfx::Rect(50, 50, 650, 650); + widget->Init(params); + View* root = widget->GetRootView(); + + root->AddChildView(v1); + v1->AddChildView(v2); + + v1->Reset(); + v2->Reset(); + + MouseEvent pressed(ui::ET_MOUSE_PRESSED, + 110, + 120, + ui::EF_LEFT_BUTTON_DOWN); + root->OnMousePressed(pressed); + EXPECT_EQ(v2->last_mouse_event_type_, ui::ET_MOUSE_PRESSED); + EXPECT_EQ(v2->location_.x(), 10); + EXPECT_EQ(v2->location_.y(), 20); + // Make sure v1 did not receive the event + EXPECT_EQ(v1->last_mouse_event_type_, 0); + + // Drag event out of bounds. Should still go to v2 + v1->Reset(); + v2->Reset(); + MouseEvent dragged(ui::ET_MOUSE_DRAGGED, + 50, + 40, + ui::EF_LEFT_BUTTON_DOWN); + root->OnMouseDragged(dragged); + EXPECT_EQ(v2->last_mouse_event_type_, ui::ET_MOUSE_DRAGGED); + EXPECT_EQ(v2->location_.x(), -50); + EXPECT_EQ(v2->location_.y(), -60); + // Make sure v1 did not receive the event + EXPECT_EQ(v1->last_mouse_event_type_, 0); + + // Releasted event out of bounds. Should still go to v2 + v1->Reset(); + v2->Reset(); + MouseEvent released(ui::ET_MOUSE_RELEASED, 0, 0, 0); + root->OnMouseDragged(released); + EXPECT_EQ(v2->last_mouse_event_type_, ui::ET_MOUSE_RELEASED); + EXPECT_EQ(v2->location_.x(), -100); + EXPECT_EQ(v2->location_.y(), -100); + // Make sure v1 did not receive the event + EXPECT_EQ(v1->last_mouse_event_type_, 0); + + widget->CloseNow(); +} + +//////////////////////////////////////////////////////////////////////////////// +// TouchEvent +//////////////////////////////////////////////////////////////////////////////// +bool MockGestureManager::ProcessTouchEventForGesture( + const TouchEvent& event, + View* source, + ui::TouchStatus status) { + if (status != ui::TOUCH_STATUS_UNKNOWN) { + dispatched_synthetic_event_ = false; + return false; + } + last_touch_event_ = event.type(); + last_view_ = source; + previously_handled_flag_ = status != ui::TOUCH_STATUS_UNKNOWN; + dispatched_synthetic_event_ = true; + return true; +} + +MockGestureManager::MockGestureManager() { +} + +ui::TouchStatus TestView::OnTouchEvent(const TouchEvent& event) { + last_touch_event_type_ = event.type(); + location_.SetPoint(event.x(), event.y()); + if (!in_touch_sequence_) { + if (event.type() == ui::ET_TOUCH_PRESSED) { + in_touch_sequence_ = true; + return ui::TOUCH_STATUS_START; + } + } else { + if (event.type() == ui::ET_TOUCH_RELEASED) { + in_touch_sequence_ = false; + return ui::TOUCH_STATUS_END; + } + return ui::TOUCH_STATUS_CONTINUE; + } + return last_touch_event_was_handled_ ? ui::TOUCH_STATUS_CONTINUE : + ui::TOUCH_STATUS_UNKNOWN; +} + +ui::TouchStatus TestViewIgnoreTouch::OnTouchEvent(const TouchEvent& event) { + return ui::TOUCH_STATUS_UNKNOWN; +} + +TEST_F(ViewTest, TouchEvent) { + MockGestureManager gm; + + TestView* v1 = new TestView(); + v1->SetBounds(0, 0, 300, 300); + + TestView* v2 = new TestView(); + v2->SetBounds(100, 100, 100, 100); + + TestView* v3 = new TestViewIgnoreTouch(); + v3->SetBounds(0, 0, 100, 100); + + scoped_ptr<Widget> widget(new Widget()); + Widget::InitParams params(Widget::InitParams::TYPE_POPUP); + params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; + params.bounds = gfx::Rect(50, 50, 650, 650); + widget->Init(params); + View* root = widget->GetRootView(); + + root->AddChildView(v1); + static_cast<internal::RootView*>(root)->SetGestureManagerForTesting(&gm); + v1->AddChildView(v2); + v2->AddChildView(v3); + + // |v3| completely obscures |v2|, but all the touch events on |v3| should + // reach |v2| because |v3| doesn't process any touch events. + + // Make sure if none of the views handle the touch event, the gesture manager + // does. + v1->Reset(); + v2->Reset(); + gm.Reset(); + + TouchEvent unhandled(ui::ET_TOUCH_MOVED, + 400, + 400, + 0, /* no flags */ + 0, /* first finger touch */ + 1.0, 0.0, 1.0, 0.0); + root->OnTouchEvent(unhandled); + + EXPECT_EQ(v1->last_touch_event_type_, 0); + EXPECT_EQ(v2->last_touch_event_type_, 0); + + EXPECT_EQ(gm.previously_handled_flag_, false); + EXPECT_EQ(gm.last_touch_event_, ui::ET_TOUCH_MOVED); + EXPECT_EQ(gm.last_view_, root); + EXPECT_EQ(gm.dispatched_synthetic_event_, true); + + // Test press, drag, release touch sequence. + v1->Reset(); + v2->Reset(); + gm.Reset(); + + TouchEvent pressed(ui::ET_TOUCH_PRESSED, + 110, + 120, + 0, /* no flags */ + 0, /* first finger touch */ + 1.0, 0.0, 1.0, 0.0); + v2->last_touch_event_was_handled_ = true; + root->OnTouchEvent(pressed); + + EXPECT_EQ(v2->last_touch_event_type_, ui::ET_TOUCH_PRESSED); + EXPECT_EQ(v2->location_.x(), 10); + EXPECT_EQ(v2->location_.y(), 20); + // Make sure v1 did not receive the event + EXPECT_EQ(v1->last_touch_event_type_, 0); + + // Since v2 handled the touch-event, the gesture manager should not handle it. + EXPECT_EQ(gm.last_touch_event_, 0); + EXPECT_EQ(NULL, gm.last_view_); + EXPECT_EQ(gm.previously_handled_flag_, false); + + // Drag event out of bounds. Should still go to v2 + v1->Reset(); + v2->Reset(); + TouchEvent dragged(ui::ET_TOUCH_MOVED, + 50, + 40, + 0, /* no flags */ + 0, /* first finger touch */ + 1.0, 0.0, 1.0, 0.0); + + root->OnTouchEvent(dragged); + EXPECT_EQ(v2->last_touch_event_type_, ui::ET_TOUCH_MOVED); + EXPECT_EQ(v2->location_.x(), -50); + EXPECT_EQ(v2->location_.y(), -60); + // Make sure v1 did not receive the event + EXPECT_EQ(v1->last_touch_event_type_, 0); + + EXPECT_EQ(gm.last_touch_event_, 0); + EXPECT_EQ(NULL, gm.last_view_); + EXPECT_EQ(gm.previously_handled_flag_, false); + + // Released event out of bounds. Should still go to v2 + v1->Reset(); + v2->Reset(); + TouchEvent released(ui::ET_TOUCH_RELEASED, 0, 0, 0, 0 /* first finger */, + 1.0, 0.0, 1.0, 0.0); + v2->last_touch_event_was_handled_ = true; + root->OnTouchEvent(released); + EXPECT_EQ(v2->last_touch_event_type_, ui::ET_TOUCH_RELEASED); + EXPECT_EQ(v2->location_.x(), -100); + EXPECT_EQ(v2->location_.y(), -100); + // Make sure v1 did not receive the event + EXPECT_EQ(v1->last_touch_event_type_, 0); + + EXPECT_EQ(gm.last_touch_event_, 0); + EXPECT_EQ(NULL, gm.last_view_); + EXPECT_EQ(gm.previously_handled_flag_, false); + + widget->CloseNow(); +} + +//////////////////////////////////////////////////////////////////////////////// +// Painting +//////////////////////////////////////////////////////////////////////////////// + +void TestView::Paint(gfx::Canvas* canvas) { + canvas->GetSkCanvas()->getClipBounds(&last_clip_); +} + +void TestView::SchedulePaintInRect(const gfx::Rect& rect) { + scheduled_paint_rects_.push_back(rect); + View::SchedulePaintInRect(rect); +} + +void CheckRect(const SkRect& check_rect, const SkRect& target_rect) { + EXPECT_EQ(target_rect.fLeft, check_rect.fLeft); + EXPECT_EQ(target_rect.fRight, check_rect.fRight); + EXPECT_EQ(target_rect.fTop, check_rect.fTop); + EXPECT_EQ(target_rect.fBottom, check_rect.fBottom); +} + +/* This test is disabled because it is flakey on some systems. +TEST_F(ViewTest, DISABLED_Painting) { + // Determine if InvalidateRect generates an empty paint rectangle. + EmptyWindow paint_window(CRect(50, 50, 650, 650)); + paint_window.RedrawWindow(CRect(0, 0, 600, 600), NULL, + RDW_UPDATENOW | RDW_INVALIDATE | RDW_ALLCHILDREN); + bool empty_paint = paint_window.empty_paint(); + + NativeWidgetWin window; + window.set_delete_on_destroy(false); + window.set_window_style(WS_OVERLAPPEDWINDOW); + window.Init(NULL, gfx::Rect(50, 50, 650, 650), NULL); + View* root = window.GetRootView(); + + TestView* v1 = new TestView(); + v1->SetBounds(0, 0, 650, 650); + root->AddChildView(v1); + + TestView* v2 = new TestView(); + v2->SetBounds(10, 10, 80, 80); + v1->AddChildView(v2); + + TestView* v3 = new TestView(); + v3->SetBounds(10, 10, 60, 60); + v2->AddChildView(v3); + + TestView* v4 = new TestView(); + v4->SetBounds(10, 200, 100, 100); + v1->AddChildView(v4); + + // Make sure to paint current rects + PaintRootView(root, empty_paint); + + + v1->Reset(); + v2->Reset(); + v3->Reset(); + v4->Reset(); + v3->SchedulePaintInRect(gfx::Rect(10, 10, 10, 10)); + PaintRootView(root, empty_paint); + + SkRect tmp_rect; + + tmp_rect.set(SkIntToScalar(10), + SkIntToScalar(10), + SkIntToScalar(20), + SkIntToScalar(20)); + CheckRect(v3->last_clip_, tmp_rect); + + tmp_rect.set(SkIntToScalar(20), + SkIntToScalar(20), + SkIntToScalar(30), + SkIntToScalar(30)); + CheckRect(v2->last_clip_, tmp_rect); + + tmp_rect.set(SkIntToScalar(30), + SkIntToScalar(30), + SkIntToScalar(40), + SkIntToScalar(40)); + CheckRect(v1->last_clip_, tmp_rect); + + // Make sure v4 was not painted + tmp_rect.setEmpty(); + CheckRect(v4->last_clip_, tmp_rect); + + window.DestroyWindow(); +} +*/ + +#if defined(OS_WIN) +TEST_F(ViewTest, RemoveNotification) { +#else +// TODO(beng): stopped working with widget hierarchy split, +// http://crbug.com/82364 +TEST_F(ViewTest, DISABLED_RemoveNotification) { +#endif + ViewStorage* vs = ViewStorage::GetInstance(); + Widget* widget = new Widget; + widget->Init(Widget::InitParams(Widget::InitParams::TYPE_POPUP)); + View* root_view = widget->GetRootView(); + + View* v1 = new View; + int s1 = vs->CreateStorageID(); + vs->StoreView(s1, v1); + root_view->AddChildView(v1); + View* v11 = new View; + int s11 = vs->CreateStorageID(); + vs->StoreView(s11, v11); + v1->AddChildView(v11); + View* v111 = new View; + int s111 = vs->CreateStorageID(); + vs->StoreView(s111, v111); + v11->AddChildView(v111); + View* v112 = new View; + int s112 = vs->CreateStorageID(); + vs->StoreView(s112, v112); + v11->AddChildView(v112); + View* v113 = new View; + int s113 = vs->CreateStorageID(); + vs->StoreView(s113, v113); + v11->AddChildView(v113); + View* v1131 = new View; + int s1131 = vs->CreateStorageID(); + vs->StoreView(s1131, v1131); + v113->AddChildView(v1131); + View* v12 = new View; + int s12 = vs->CreateStorageID(); + vs->StoreView(s12, v12); + v1->AddChildView(v12); + + View* v2 = new View; + int s2 = vs->CreateStorageID(); + vs->StoreView(s2, v2); + root_view->AddChildView(v2); + View* v21 = new View; + int s21 = vs->CreateStorageID(); + vs->StoreView(s21, v21); + v2->AddChildView(v21); + View* v211 = new View; + int s211 = vs->CreateStorageID(); + vs->StoreView(s211, v211); + v21->AddChildView(v211); + + size_t stored_views = vs->view_count(); + + // Try removing a leaf view. + v21->RemoveChildView(v211); + EXPECT_EQ(stored_views - 1, vs->view_count()); + EXPECT_EQ(NULL, vs->RetrieveView(s211)); + delete v211; // We won't use this one anymore. + + // Now try removing a view with a hierarchy of depth 1. + v11->RemoveChildView(v113); + EXPECT_EQ(stored_views - 3, vs->view_count()); + EXPECT_EQ(NULL, vs->RetrieveView(s113)); + EXPECT_EQ(NULL, vs->RetrieveView(s1131)); + delete v113; // We won't use this one anymore. + + // Now remove even more. + root_view->RemoveChildView(v1); + EXPECT_EQ(NULL, vs->RetrieveView(s1)); + EXPECT_EQ(NULL, vs->RetrieveView(s11)); + EXPECT_EQ(NULL, vs->RetrieveView(s12)); + EXPECT_EQ(NULL, vs->RetrieveView(s111)); + EXPECT_EQ(NULL, vs->RetrieveView(s112)); + + // Put v1 back for more tests. + root_view->AddChildView(v1); + vs->StoreView(s1, v1); + + // Synchronously closing the window deletes the view hierarchy, which should + // remove all its views from ViewStorage. + widget->CloseNow(); + EXPECT_EQ(stored_views - 10, vs->view_count()); + EXPECT_EQ(NULL, vs->RetrieveView(s1)); + EXPECT_EQ(NULL, vs->RetrieveView(s12)); + EXPECT_EQ(NULL, vs->RetrieveView(s11)); + EXPECT_EQ(NULL, vs->RetrieveView(s12)); + EXPECT_EQ(NULL, vs->RetrieveView(s21)); + EXPECT_EQ(NULL, vs->RetrieveView(s111)); + EXPECT_EQ(NULL, vs->RetrieveView(s112)); +} + +namespace { +class HitTestView : public View { + public: + explicit HitTestView(bool has_hittest_mask) + : has_hittest_mask_(has_hittest_mask) { + } + virtual ~HitTestView() {} + + protected: + // Overridden from View: + virtual bool HasHitTestMask() const { + return has_hittest_mask_; + } + virtual void GetHitTestMask(gfx::Path* mask) const { + DCHECK(has_hittest_mask_); + DCHECK(mask); + + SkScalar w = SkIntToScalar(width()); + SkScalar h = SkIntToScalar(height()); + + // Create a triangular mask within the bounds of this View. + mask->moveTo(w / 2, 0); + mask->lineTo(w, h); + mask->lineTo(0, h); + mask->close(); + } + + private: + bool has_hittest_mask_; + + DISALLOW_COPY_AND_ASSIGN(HitTestView); +}; + +gfx::Point ConvertPointToView(View* view, const gfx::Point& p) { + gfx::Point tmp(p); + View::ConvertPointToView(view->GetWidget()->GetRootView(), view, &tmp); + return tmp; +} + +void RotateCounterclockwise(ui::Transform& transform) { + transform.matrix().set3x3(0, -1, 0, + 1, 0, 0, + 0, 0, 1); +} + +void RotateClockwise(ui::Transform& transform) { + transform.matrix().set3x3( 0, 1, 0, + -1, 0, 0, + 0, 0, 1); +} + +} // namespace + +TEST_F(ViewTest, HitTestMasks) { + Widget* widget = new Widget; + widget->Init(Widget::InitParams(Widget::InitParams::TYPE_POPUP)); + View* root_view = widget->GetRootView(); + root_view->SetBounds(0, 0, 500, 500); + + gfx::Rect v1_bounds = gfx::Rect(0, 0, 100, 100); + HitTestView* v1 = new HitTestView(false); + v1->SetBoundsRect(v1_bounds); + root_view->AddChildView(v1); + + gfx::Rect v2_bounds = gfx::Rect(105, 0, 100, 100); + HitTestView* v2 = new HitTestView(true); + v2->SetBoundsRect(v2_bounds); + root_view->AddChildView(v2); + + gfx::Point v1_centerpoint = v1_bounds.CenterPoint(); + gfx::Point v2_centerpoint = v2_bounds.CenterPoint(); + gfx::Point v1_origin = v1_bounds.origin(); + gfx::Point v2_origin = v2_bounds.origin(); + + // Test HitTest + EXPECT_TRUE(v1->HitTest(ConvertPointToView(v1, v1_centerpoint))); + EXPECT_TRUE(v2->HitTest(ConvertPointToView(v2, v2_centerpoint))); + + EXPECT_TRUE(v1->HitTest(ConvertPointToView(v1, v1_origin))); + EXPECT_FALSE(v2->HitTest(ConvertPointToView(v2, v2_origin))); + + // Test GetEventHandlerForPoint + EXPECT_EQ(v1, root_view->GetEventHandlerForPoint(v1_centerpoint)); + EXPECT_EQ(v2, root_view->GetEventHandlerForPoint(v2_centerpoint)); + EXPECT_EQ(v1, root_view->GetEventHandlerForPoint(v1_origin)); + EXPECT_EQ(root_view, root_view->GetEventHandlerForPoint(v2_origin)); + + widget->CloseNow(); +} + +TEST_F(ViewTest, Textfield) { + const string16 kText = ASCIIToUTF16("Reality is that which, when you stop " + "believing it, doesn't go away."); + const string16 kExtraText = ASCIIToUTF16("Pretty deep, Philip!"); + const string16 kEmptyString; + + ui::Clipboard clipboard; + + Widget* widget = new Widget; + Widget::InitParams params(Widget::InitParams::TYPE_POPUP); + params.bounds = gfx::Rect(0, 0, 100, 100); + widget->Init(params); + View* root_view = widget->GetRootView(); + + Textfield* textfield = new Textfield(); + root_view->AddChildView(textfield); + + // Test setting, appending text. + textfield->SetText(kText); + EXPECT_EQ(kText, textfield->text()); + textfield->AppendText(kExtraText); + EXPECT_EQ(kText + kExtraText, textfield->text()); + textfield->SetText(string16()); + EXPECT_EQ(kEmptyString, textfield->text()); + + // Test selection related methods. + textfield->SetText(kText); + EXPECT_EQ(kEmptyString, textfield->GetSelectedText()); + textfield->SelectAll(); + EXPECT_EQ(kText, textfield->text()); + textfield->ClearSelection(); + EXPECT_EQ(kEmptyString, textfield->GetSelectedText()); + + widget->CloseNow(); +} + +#if defined(OS_WIN) && !defined(USE_AURA) + +// Tests that the Textfield view respond appropiately to cut/copy/paste. +TEST_F(ViewTest, TextfieldCutCopyPaste) { + const string16 kNormalText = ASCIIToUTF16("Normal"); + const string16 kReadOnlyText = ASCIIToUTF16("Read only"); + const string16 kPasswordText = ASCIIToUTF16("Password! ** Secret stuff **"); + + ui::Clipboard clipboard; + + Widget* widget = new Widget; + Widget::InitParams params(Widget::InitParams::TYPE_POPUP); + params.bounds = gfx::Rect(0, 0, 100, 100); + widget->Init(params); + View* root_view = widget->GetRootView(); + + Textfield* normal = new Textfield(); + Textfield* read_only = new Textfield(); + read_only->SetReadOnly(true); + Textfield* password = new Textfield(Textfield::STYLE_PASSWORD); + + root_view->AddChildView(normal); + root_view->AddChildView(read_only); + root_view->AddChildView(password); + + normal->SetText(kNormalText); + read_only->SetText(kReadOnlyText); + password->SetText(kPasswordText); + + // + // Test cut. + // + ASSERT_TRUE(normal->GetTestingHandle()); + normal->SelectAll(); + ::SendMessage(normal->GetTestingHandle(), WM_CUT, 0, 0); + + string16 result; + clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result); + EXPECT_EQ(kNormalText, result); + normal->SetText(kNormalText); // Let's revert to the original content. + + ASSERT_TRUE(read_only->GetTestingHandle()); + read_only->SelectAll(); + ::SendMessage(read_only->GetTestingHandle(), WM_CUT, 0, 0); + result.clear(); + clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result); + // Cut should have failed, so the clipboard content should not have changed. + EXPECT_EQ(kNormalText, result); + + ASSERT_TRUE(password->GetTestingHandle()); + password->SelectAll(); + ::SendMessage(password->GetTestingHandle(), WM_CUT, 0, 0); + result.clear(); + clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result); + // Cut should have failed, so the clipboard content should not have changed. + EXPECT_EQ(kNormalText, result); + + // + // Test copy. + // + + // Let's start with read_only as the clipboard already contains the content + // of normal. + read_only->SelectAll(); + ::SendMessage(read_only->GetTestingHandle(), WM_COPY, 0, 0); + result.clear(); + clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result); + EXPECT_EQ(kReadOnlyText, result); + + normal->SelectAll(); + ::SendMessage(normal->GetTestingHandle(), WM_COPY, 0, 0); + result.clear(); + clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result); + EXPECT_EQ(kNormalText, result); + + password->SelectAll(); + ::SendMessage(password->GetTestingHandle(), WM_COPY, 0, 0); + result.clear(); + clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result); + // We don't let you copy from a password field, clipboard should not have + // changed. + EXPECT_EQ(kNormalText, result); + + // + // Test Paste. + // + // Note that we use GetWindowText instead of Textfield::GetText below as the + // text in the Textfield class is synced to the text of the HWND on + // WM_KEYDOWN messages that we are not simulating here. + + // Attempting to copy kNormalText in a read-only text-field should fail. + read_only->SelectAll(); + ::SendMessage(read_only->GetTestingHandle(), WM_KEYDOWN, 0, 0); + wchar_t buffer[1024] = { 0 }; + ::GetWindowText(read_only->GetTestingHandle(), buffer, 1024); + EXPECT_EQ(kReadOnlyText, string16(buffer)); + + password->SelectAll(); + ::SendMessage(password->GetTestingHandle(), WM_PASTE, 0, 0); + ::GetWindowText(password->GetTestingHandle(), buffer, 1024); + EXPECT_EQ(kNormalText, string16(buffer)); + + // Copy from read_only so the string we are pasting is not the same as the + // current one. + read_only->SelectAll(); + ::SendMessage(read_only->GetTestingHandle(), WM_COPY, 0, 0); + normal->SelectAll(); + ::SendMessage(normal->GetTestingHandle(), WM_PASTE, 0, 0); + ::GetWindowText(normal->GetTestingHandle(), buffer, 1024); + EXPECT_EQ(kReadOnlyText, string16(buffer)); + widget->CloseNow(); +} +#endif + +//////////////////////////////////////////////////////////////////////////////// +// Accelerators +//////////////////////////////////////////////////////////////////////////////// +bool TestView::AcceleratorPressed(const ui::Accelerator& accelerator) { + accelerator_count_map_[accelerator]++; + return true; +} + +#if defined(OS_WIN) && !defined(USE_AURA) +TEST_F(ViewTest, ActivateAccelerator) { + // Register a keyboard accelerator before the view is added to a window. + ui::Accelerator return_accelerator(ui::VKEY_RETURN, false, false, false); + TestView* view = new TestView(); + view->Reset(); + view->AddAccelerator(return_accelerator); + EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 0); + + // Create a window and add the view as its child. + scoped_ptr<Widget> widget(new Widget); + Widget::InitParams params(Widget::InitParams::TYPE_POPUP); + params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; + params.bounds = gfx::Rect(0, 0, 100, 100); + widget->Init(params); + View* root = widget->GetRootView(); + root->AddChildView(view); + widget->Show(); + + // Get the focus manager. + FocusManager* focus_manager = widget->GetFocusManager(); + ASSERT_TRUE(focus_manager); + + // Hit the return key and see if it takes effect. + EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator)); + EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1); + + // Hit the escape key. Nothing should happen. + ui::Accelerator escape_accelerator(ui::VKEY_ESCAPE, false, false, false); + EXPECT_FALSE(focus_manager->ProcessAccelerator(escape_accelerator)); + EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1); + EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 0); + + // Now register the escape key and hit it again. + view->AddAccelerator(escape_accelerator); + EXPECT_TRUE(focus_manager->ProcessAccelerator(escape_accelerator)); + EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1); + EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 1); + + // Remove the return key accelerator. + view->RemoveAccelerator(return_accelerator); + EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator)); + EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1); + EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 1); + + // Add it again. Hit the return key and the escape key. + view->AddAccelerator(return_accelerator); + EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator)); + EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2); + EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 1); + EXPECT_TRUE(focus_manager->ProcessAccelerator(escape_accelerator)); + EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2); + EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 2); + + // Remove all the accelerators. + view->ResetAccelerators(); + EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator)); + EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2); + EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 2); + EXPECT_FALSE(focus_manager->ProcessAccelerator(escape_accelerator)); + EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2); + EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 2); + + widget->CloseNow(); +} +#endif + +#if defined(OS_WIN) && !defined(USE_AURA) +TEST_F(ViewTest, HiddenViewWithAccelerator) { + ui::Accelerator return_accelerator(ui::VKEY_RETURN, false, false, false); + TestView* view = new TestView(); + view->Reset(); + view->AddAccelerator(return_accelerator); + EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 0); + + scoped_ptr<Widget> widget(new Widget); + Widget::InitParams params(Widget::InitParams::TYPE_POPUP); + params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; + params.bounds = gfx::Rect(0, 0, 100, 100); + widget->Init(params); + View* root = widget->GetRootView(); + root->AddChildView(view); + widget->Show(); + + FocusManager* focus_manager = widget->GetFocusManager(); + ASSERT_TRUE(focus_manager); + + view->SetVisible(false); + EXPECT_EQ(NULL, + focus_manager->GetCurrentTargetForAccelerator(return_accelerator)); + + view->SetVisible(true); + EXPECT_EQ(view, + focus_manager->GetCurrentTargetForAccelerator(return_accelerator)); + + widget->CloseNow(); +} +#endif + +#if defined(OS_WIN) && !defined(USE_AURA) +TEST_F(ViewTest, ViewInHiddenWidgetWithAccelerator) { + ui::Accelerator return_accelerator(ui::VKEY_RETURN, false, false, false); + TestView* view = new TestView(); + view->Reset(); + view->AddAccelerator(return_accelerator); + EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 0); + + scoped_ptr<Widget> widget(new Widget); + Widget::InitParams params(Widget::InitParams::TYPE_POPUP); + params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; + params.bounds = gfx::Rect(0, 0, 100, 100); + widget->Init(params); + View* root = widget->GetRootView(); + root->AddChildView(view); + + FocusManager* focus_manager = widget->GetFocusManager(); + ASSERT_TRUE(focus_manager); + + EXPECT_EQ(NULL, + focus_manager->GetCurrentTargetForAccelerator(return_accelerator)); + + widget->Show(); + EXPECT_EQ(view, + focus_manager->GetCurrentTargetForAccelerator(return_accelerator)); + + widget->Hide(); + EXPECT_EQ(NULL, + focus_manager->GetCurrentTargetForAccelerator(return_accelerator)); + + widget->CloseNow(); +} +#endif + +#if defined(OS_WIN) && !defined(USE_AURA) +//////////////////////////////////////////////////////////////////////////////// +// Mouse-wheel message rerouting +//////////////////////////////////////////////////////////////////////////////// +class ScrollableTestView : public View { + public: + ScrollableTestView() { } + + virtual gfx::Size GetPreferredSize() { + return gfx::Size(100, 10000); + } + + virtual void Layout() { + SizeToPreferredSize(); + } +}; + +class TestViewWithControls : public View { + public: + TestViewWithControls() { + text_field_ = new Textfield(); + AddChildView(text_field_); + } + + Textfield* text_field_; +}; + +class SimpleWidgetDelegate : public WidgetDelegate { + public: + explicit SimpleWidgetDelegate(View* contents) : contents_(contents) { } + + virtual void DeleteDelegate() { delete this; } + + virtual View* GetContentsView() { return contents_; } + + virtual Widget* GetWidget() { return contents_->GetWidget(); } + virtual const Widget* GetWidget() const { return contents_->GetWidget(); } + + private: + View* contents_; +}; + +// Tests that the mouse-wheel messages are correctly rerouted to the window +// under the mouse. +// TODO(jcampan): http://crbug.com/10572 Disabled as it fails on the Vista build +// bot. +// Note that this fails for a variety of reasons: +// - focused view is apparently reset across window activations and never +// properly restored +// - this test depends on you not having any other window visible open under the +// area that it opens the test windows. --beng +TEST_F(ViewTest, DISABLED_RerouteMouseWheelTest) { + TestViewWithControls* view_with_controls = new TestViewWithControls(); + Widget* window1 = Widget::CreateWindowWithBounds( + new SimpleWidgetDelegate(view_with_controls), + gfx::Rect(0, 0, 100, 100)); + window1->Show(); + ScrollView* scroll_view = new ScrollView(); + scroll_view->SetContents(new ScrollableTestView()); + Widget* window2 = Widget::CreateWindowWithBounds( + new SimpleWidgetDelegate(scroll_view), + gfx::Rect(200, 200, 100, 100)); + window2->Show(); + EXPECT_EQ(0, scroll_view->GetVisibleRect().y()); + + // Make the window1 active, as this is what it would be in real-world. + window1->Activate(); + + // Let's send a mouse-wheel message to the different controls and check that + // it is rerouted to the window under the mouse (effectively scrolling the + // scroll-view). + + // First to the Window's HWND. + ::SendMessage(view_with_controls->GetWidget()->GetNativeView(), + WM_MOUSEWHEEL, MAKEWPARAM(0, -20), MAKELPARAM(250, 250)); + EXPECT_EQ(20, scroll_view->GetVisibleRect().y()); + + // Then the text-field. + ::SendMessage(view_with_controls->text_field_->GetTestingHandle(), + WM_MOUSEWHEEL, MAKEWPARAM(0, -20), MAKELPARAM(250, 250)); + EXPECT_EQ(80, scroll_view->GetVisibleRect().y()); + + // Ensure we don't scroll when the mouse is not over that window. + ::SendMessage(view_with_controls->text_field_->GetTestingHandle(), + WM_MOUSEWHEEL, MAKEWPARAM(0, -20), MAKELPARAM(50, 50)); + EXPECT_EQ(80, scroll_view->GetVisibleRect().y()); + + window1->CloseNow(); + window2->CloseNow(); +} +#endif + +//////////////////////////////////////////////////////////////////////////////// +// Dialogs' default button +//////////////////////////////////////////////////////////////////////////////// + +class MockMenuModel : public ui::MenuModel { + public: + MOCK_CONST_METHOD0(HasIcons, bool()); + MOCK_CONST_METHOD1(GetFirstItemIndex, int(gfx::NativeMenu native_menu)); + MOCK_CONST_METHOD0(GetItemCount, int()); + MOCK_CONST_METHOD1(GetTypeAt, ItemType(int index)); + MOCK_CONST_METHOD1(GetCommandIdAt, int(int index)); + MOCK_CONST_METHOD1(GetLabelAt, string16(int index)); + MOCK_CONST_METHOD1(IsItemDynamicAt, bool(int index)); + MOCK_CONST_METHOD1(GetLabelFontAt, const gfx::Font* (int index)); + MOCK_CONST_METHOD2(GetAcceleratorAt, bool(int index, + ui::Accelerator* accelerator)); + MOCK_CONST_METHOD1(IsItemCheckedAt, bool(int index)); + MOCK_CONST_METHOD1(GetGroupIdAt, int(int index)); + MOCK_METHOD2(GetIconAt, bool(int index, SkBitmap* icon)); + MOCK_CONST_METHOD1(GetButtonMenuItemAt, ui::ButtonMenuItemModel*(int index)); + MOCK_CONST_METHOD1(IsEnabledAt, bool(int index)); + MOCK_CONST_METHOD1(IsVisibleAt, bool(int index)); + MOCK_CONST_METHOD1(GetSubmenuModelAt, MenuModel*(int index)); + MOCK_METHOD1(HighlightChangedTo, void(int index)); + MOCK_METHOD1(ActivatedAt, void(int index)); + MOCK_METHOD2(ActivatedAt, void(int index, int disposition)); + MOCK_METHOD0(MenuWillShow, void()); + MOCK_METHOD0(MenuClosed, void()); + MOCK_METHOD1(SetMenuModelDelegate, void(ui::MenuModelDelegate* delegate)); + MOCK_METHOD3(GetModelAndIndexForCommandId, bool(int command_id, + MenuModel** model, int* index)); +}; + +class TestDialog : public DialogDelegate, public ButtonListener { + public: + explicit TestDialog(MockMenuModel* mock_menu_model) + : contents_(NULL), + button1_(NULL), + button2_(NULL), + checkbox_(NULL), + button_drop_(NULL), + last_pressed_button_(NULL), + mock_menu_model_(mock_menu_model), + canceled_(false), + oked_(false), + closeable_(false), + widget_(NULL) { + } + + void TearDown() { + // Now we can close safely. + closeable_ = true; + widget_->Close(); + widget_ = NULL; + // delegate has to be alive while shutting down. + MessageLoop::current()->DeleteSoon(FROM_HERE, this); + } + + // DialogDelegate implementation: + virtual int GetDefaultDialogButton() const OVERRIDE { + return ui::DIALOG_BUTTON_OK; + } + + virtual View* GetContentsView() OVERRIDE { + if (!contents_) { + contents_ = new View; + button1_ = new NativeTextButton(this, ASCIIToUTF16("Button1")); + button2_ = new NativeTextButton(this, ASCIIToUTF16("Button2")); + checkbox_ = new Checkbox(ASCIIToUTF16("My checkbox")); + button_drop_ = new ButtonDropDown(this, mock_menu_model_); + contents_->AddChildView(button1_); + contents_->AddChildView(button2_); + contents_->AddChildView(checkbox_); + contents_->AddChildView(button_drop_); + } + return contents_; + } + + // Prevent the dialog from really closing (so we can click the OK/Cancel + // buttons to our heart's content). + virtual bool Cancel() OVERRIDE { + canceled_ = true; + return closeable_; + } + virtual bool Accept() OVERRIDE { + oked_ = true; + return closeable_; + } + + virtual Widget* GetWidget() OVERRIDE { + return widget_; + } + virtual const Widget* GetWidget() const OVERRIDE { + return widget_; + } + + // ButtonListener implementation. + virtual void ButtonPressed(Button* sender, const Event& event) OVERRIDE { + last_pressed_button_ = sender; + } + + void ResetStates() { + oked_ = false; + canceled_ = false; + last_pressed_button_ = NULL; + } + + // Set up expectations for methods that are called when an (empty) menu is + // shown from a drop down button. + void ExpectShowDropMenu() { + if (mock_menu_model_) { + EXPECT_CALL(*mock_menu_model_, HasIcons()); + EXPECT_CALL(*mock_menu_model_, GetFirstItemIndex(_)); + EXPECT_CALL(*mock_menu_model_, GetItemCount()); + EXPECT_CALL(*mock_menu_model_, MenuClosed()); + } + } + + View* contents_; + NativeTextButton* button1_; + NativeTextButton* button2_; + Checkbox* checkbox_; + ButtonDropDown* button_drop_; + Button* last_pressed_button_; + MockMenuModel* mock_menu_model_; + + bool canceled_; + bool oked_; + bool closeable_; + Widget* widget_; +}; + +class DefaultButtonTest : public ViewTest { + public: + enum ButtonID { + OK, + CANCEL, + BUTTON1, + BUTTON2 + }; + + DefaultButtonTest() + : focus_manager_(NULL), + test_dialog_(NULL), + client_view_(NULL), + ok_button_(NULL), + cancel_button_(NULL) { + } + + virtual void SetUp() OVERRIDE { + ViewTest::SetUp(); + test_dialog_ = new TestDialog(NULL); + Widget* window = + Widget::CreateWindowWithBounds(test_dialog_, gfx::Rect(0, 0, 100, 100)); + test_dialog_->widget_ = window; + window->Show(); + focus_manager_ = test_dialog_->contents_->GetFocusManager(); + ASSERT_TRUE(focus_manager_ != NULL); + client_view_ = + static_cast<DialogClientView*>(window->client_view()); + ok_button_ = client_view_->ok_button(); + cancel_button_ = client_view_->cancel_button(); + } + + virtual void TearDown() OVERRIDE { + test_dialog_->TearDown(); + ViewTest::TearDown(); + } + + void SimulatePressingEnterAndCheckDefaultButton(ButtonID button_id) { + KeyEvent event(ui::ET_KEY_PRESSED, ui::VKEY_RETURN, 0); + focus_manager_->OnKeyEvent(event); + switch (button_id) { + case OK: + EXPECT_TRUE(test_dialog_->oked_); + EXPECT_FALSE(test_dialog_->canceled_); + EXPECT_FALSE(test_dialog_->last_pressed_button_); + break; + case CANCEL: + EXPECT_FALSE(test_dialog_->oked_); + EXPECT_TRUE(test_dialog_->canceled_); + EXPECT_FALSE(test_dialog_->last_pressed_button_); + break; + case BUTTON1: + EXPECT_FALSE(test_dialog_->oked_); + EXPECT_FALSE(test_dialog_->canceled_); + EXPECT_TRUE(test_dialog_->last_pressed_button_ == + test_dialog_->button1_); + break; + case BUTTON2: + EXPECT_FALSE(test_dialog_->oked_); + EXPECT_FALSE(test_dialog_->canceled_); + EXPECT_TRUE(test_dialog_->last_pressed_button_ == + test_dialog_->button2_); + break; + } + test_dialog_->ResetStates(); + } + + FocusManager* focus_manager_; + TestDialog* test_dialog_; + DialogClientView* client_view_; + NativeTextButton* ok_button_; + NativeTextButton* cancel_button_; +}; + +TEST_F(DefaultButtonTest, DialogDefaultButtonTest) { + // Window has just been shown, we expect the default button specified in the + // DialogDelegate. + EXPECT_TRUE(ok_button_->is_default()); + + // Simulate pressing enter, that should trigger the OK button. + SimulatePressingEnterAndCheckDefaultButton(OK); + + // Simulate focusing another button, it should become the default button. + client_view_->OnWillChangeFocus(ok_button_, test_dialog_->button1_); + EXPECT_FALSE(ok_button_->is_default()); + EXPECT_TRUE(test_dialog_->button1_->is_default()); + // Simulate pressing enter, that should trigger button1. + SimulatePressingEnterAndCheckDefaultButton(BUTTON1); + + // Now select something that is not a button, the OK should become the default + // button again. + client_view_->OnWillChangeFocus(test_dialog_->button1_, + test_dialog_->checkbox_); + EXPECT_TRUE(ok_button_->is_default()); + EXPECT_FALSE(test_dialog_->button1_->is_default()); + SimulatePressingEnterAndCheckDefaultButton(OK); + + // Select yet another button. + client_view_->OnWillChangeFocus(test_dialog_->checkbox_, + test_dialog_->button2_); + EXPECT_FALSE(ok_button_->is_default()); + EXPECT_FALSE(test_dialog_->button1_->is_default()); + EXPECT_TRUE(test_dialog_->button2_->is_default()); + SimulatePressingEnterAndCheckDefaultButton(BUTTON2); + + // Focus nothing. + client_view_->OnWillChangeFocus(test_dialog_->button2_, NULL); + EXPECT_TRUE(ok_button_->is_default()); + EXPECT_FALSE(test_dialog_->button1_->is_default()); + EXPECT_FALSE(test_dialog_->button2_->is_default()); + SimulatePressingEnterAndCheckDefaultButton(OK); + + // Focus the cancel button. + client_view_->OnWillChangeFocus(NULL, cancel_button_); + EXPECT_FALSE(ok_button_->is_default()); + EXPECT_TRUE(cancel_button_->is_default()); + EXPECT_FALSE(test_dialog_->button1_->is_default()); + EXPECT_FALSE(test_dialog_->button2_->is_default()); + SimulatePressingEnterAndCheckDefaultButton(CANCEL); +} + +class ButtonDropDownTest : public ViewTest { + public: + ButtonDropDownTest() + : test_dialog_(NULL), + button_as_view_(NULL) { + } + + virtual void SetUp() OVERRIDE { + ViewTest::SetUp(); + test_dialog_ = new TestDialog(&mock_menu_model_); + Widget* window = + Widget::CreateWindowWithBounds(test_dialog_, gfx::Rect(0, 0, 100, 100)); + test_dialog_->widget_ = window; + window->Show(); + test_dialog_->button_drop_->SetBounds(0, 0, 100, 100); + // We have to cast the button back into a View in order to invoke it's + // OnMouseReleased method. + button_as_view_ = static_cast<View*>(test_dialog_->button_drop_); + } + + virtual void TearDown() OVERRIDE { + test_dialog_->TearDown(); + ViewTest::TearDown(); + } + + TestDialog* test_dialog_; + MockMenuModel mock_menu_model_; + // This is owned by test_dialog_. + View* button_as_view_; + + private: + DISALLOW_COPY_AND_ASSIGN(ButtonDropDownTest); +}; + +// Ensure that regular clicks on the drop down button still work. (i.e. - the +// click events are processed and the listener gets the click) +TEST_F(ButtonDropDownTest, RegularClickTest) { + MouseEvent press_event(ui::ET_MOUSE_PRESSED, 1, 1, ui::EF_LEFT_BUTTON_DOWN); + MouseEvent release_event(ui::ET_MOUSE_RELEASED, 1, 1, + ui::EF_LEFT_BUTTON_DOWN); + button_as_view_->OnMousePressed(press_event); + button_as_view_->OnMouseReleased(release_event); + EXPECT_EQ(test_dialog_->last_pressed_button_, test_dialog_->button_drop_); +} + +//////////////////////////////////////////////////////////////////////////////// +// View hierarchy / Visibility changes +//////////////////////////////////////////////////////////////////////////////// +/* +TEST_F(ViewTest, ChangeVisibility) { +#if defined(OS_LINUX) + // Make CRITICAL messages fatal + // TODO(oshima): we probably should enable this for entire tests on linux. + g_log_set_always_fatal(G_LOG_LEVEL_CRITICAL); +#endif + scoped_ptr<Widget> window(CreateWidget()); + window->Init(NULL, gfx::Rect(0, 0, 500, 300)); + View* root_view = window->GetRootView(); + NativeTextButton* native = new NativeTextButton(NULL, ASCIIToUTF16("Native")); + + root_view->SetContentsView(native); + native->SetVisible(true); + + root_view->RemoveChildView(native); + native->SetVisible(false); + // Change visibility to true with no widget. + native->SetVisible(true); + + root_view->SetContentsView(native); + native->SetVisible(true); +} +*/ + +//////////////////////////////////////////////////////////////////////////////// +// Native view hierachy +//////////////////////////////////////////////////////////////////////////////// +class TestNativeViewHierarchy : public View { + public: + TestNativeViewHierarchy() { + } + + virtual void NativeViewHierarchyChanged(bool attached, + gfx::NativeView native_view, + internal::RootView* root_view) { + NotificationInfo info; + info.attached = attached; + info.native_view = native_view; + info.root_view = root_view; + notifications_.push_back(info); + }; + struct NotificationInfo { + bool attached; + gfx::NativeView native_view; + internal::RootView* root_view; + }; + static const size_t kTotalViews = 2; + std::vector<NotificationInfo> notifications_; +}; + +class TestChangeNativeViewHierarchy { + public: + explicit TestChangeNativeViewHierarchy(ViewTest *view_test) { + view_test_ = view_test; + native_host_ = new NativeViewHost(); + host_ = new Widget; + Widget::InitParams params(Widget::InitParams::TYPE_POPUP); + params.bounds = gfx::Rect(0, 0, 500, 300); + host_->Init(params); + host_->GetRootView()->AddChildView(native_host_); + for (size_t i = 0; i < TestNativeViewHierarchy::kTotalViews; ++i) { + windows_[i] = new Widget; + Widget::InitParams params(Widget::InitParams::TYPE_CONTROL); + params.parent = host_->GetNativeView(); + params.bounds = gfx::Rect(0, 0, 500, 300); + windows_[i]->Init(params); + root_views_[i] = windows_[i]->GetRootView(); + test_views_[i] = new TestNativeViewHierarchy; + root_views_[i]->AddChildView(test_views_[i]); + } + } + + ~TestChangeNativeViewHierarchy() { + for (size_t i = 0; i < TestNativeViewHierarchy::kTotalViews; ++i) { + windows_[i]->Close(); + } + host_->Close(); + // Will close and self-delete widgets - no need to manually delete them. + view_test_->RunPendingMessages(); + } + + void CheckEnumeratingNativeWidgets() { + if (!host_->GetTopLevelWidget()) + return; + Widget::Widgets widgets; + Widget::GetAllChildWidgets(host_->GetNativeView(), &widgets); + EXPECT_EQ(TestNativeViewHierarchy::kTotalViews + 1, widgets.size()); + // Unfortunately there is no guarantee the sequence of views here so always + // go through all of them. + for (Widget::Widgets::iterator i = widgets.begin(); + i != widgets.end(); ++i) { + View* root_view = (*i)->GetRootView(); + if (host_->GetRootView() == root_view) + continue; + size_t j; + for (j = 0; j < TestNativeViewHierarchy::kTotalViews; ++j) + if (root_views_[j] == root_view) + break; + // EXPECT_LT/GT/GE() fails to compile with class-defined constants + // with gcc, with error + // "error: undefined reference to 'TestNativeViewHierarchy::kTotalViews'" + // so I forced to use EXPECT_TRUE() instead. + EXPECT_TRUE(TestNativeViewHierarchy::kTotalViews > j); + } + } + + void CheckChangingHierarhy() { + size_t i; + for (i = 0; i < TestNativeViewHierarchy::kTotalViews; ++i) { + // TODO(georgey): use actual hierarchy changes to send notifications. + static_cast<internal::RootView*>(root_views_[i])-> + NotifyNativeViewHierarchyChanged(false, host_->GetNativeView()); + static_cast<internal::RootView*>(root_views_[i])-> + NotifyNativeViewHierarchyChanged(true, host_->GetNativeView()); + } + for (i = 0; i < TestNativeViewHierarchy::kTotalViews; ++i) { + ASSERT_EQ(static_cast<size_t>(2), test_views_[i]->notifications_.size()); + EXPECT_FALSE(test_views_[i]->notifications_[0].attached); + EXPECT_EQ(host_->GetNativeView(), + test_views_[i]->notifications_[0].native_view); + EXPECT_EQ(root_views_[i], test_views_[i]->notifications_[0].root_view); + EXPECT_TRUE(test_views_[i]->notifications_[1].attached); + EXPECT_EQ(host_->GetNativeView(), + test_views_[i]->notifications_[1].native_view); + EXPECT_EQ(root_views_[i], test_views_[i]->notifications_[1].root_view); + } + } + + NativeViewHost* native_host_; + Widget* host_; + Widget* windows_[TestNativeViewHierarchy::kTotalViews]; + View* root_views_[TestNativeViewHierarchy::kTotalViews]; + TestNativeViewHierarchy* test_views_[TestNativeViewHierarchy::kTotalViews]; + ViewTest* view_test_; +}; + +TEST_F(ViewTest, ChangeNativeViewHierarchyFindRoots) { + // TODO(georgey): Fix the test for Linux +#if defined(OS_WIN) + TestChangeNativeViewHierarchy test(this); + test.CheckEnumeratingNativeWidgets(); +#endif +} + +TEST_F(ViewTest, ChangeNativeViewHierarchyChangeHierarchy) { + // TODO(georgey): Fix the test for Linux +#if defined(OS_WIN) + TestChangeNativeViewHierarchy test(this); + test.CheckChangingHierarhy(); +#endif +} + +//////////////////////////////////////////////////////////////////////////////// +// Transformations +//////////////////////////////////////////////////////////////////////////////// + +class TransformPaintView : public TestView { + public: + TransformPaintView() {} + virtual ~TransformPaintView() {} + + void ClearScheduledPaintRect() { + scheduled_paint_rect_ = gfx::Rect(); + } + + gfx::Rect scheduled_paint_rect() const { return scheduled_paint_rect_; } + + // Overridden from View: + virtual void SchedulePaintInRect(const gfx::Rect& rect) { + gfx::Rect xrect = ConvertRectToParent(rect); + scheduled_paint_rect_ = scheduled_paint_rect_.Union(xrect); + } + + private: + gfx::Rect scheduled_paint_rect_; + + DISALLOW_COPY_AND_ASSIGN(TransformPaintView); +}; + +TEST_F(ViewTest, TransformPaint) { + TransformPaintView* v1 = new TransformPaintView(); + v1->SetBounds(0, 0, 500, 300); + + TestView* v2 = new TestView(); + v2->SetBounds(100, 100, 200, 100); + + Widget* widget = new Widget; + Widget::InitParams params(Widget::InitParams::TYPE_POPUP); + params.bounds = gfx::Rect(50, 50, 650, 650); + widget->Init(params); + widget->Show(); + View* root = widget->GetRootView(); + + root->AddChildView(v1); + v1->AddChildView(v2); + + // At this moment, |v2| occupies (100, 100) to (300, 200) in |root|. + v1->ClearScheduledPaintRect(); + v2->SchedulePaint(); + + EXPECT_EQ(gfx::Rect(100, 100, 200, 100), v1->scheduled_paint_rect()); + + // Rotate |v1| counter-clockwise. + ui::Transform transform; + RotateCounterclockwise(transform); + transform.SetTranslateY(500.0f); + v1->SetTransform(transform); + + // |v2| now occupies (100, 200) to (200, 400) in |root|. + + v1->ClearScheduledPaintRect(); + v2->SchedulePaint(); + + EXPECT_EQ(gfx::Rect(100, 200, 100, 200), v1->scheduled_paint_rect()); + + widget->CloseNow(); +} + +TEST_F(ViewTest, TransformEvent) { + TestView* v1 = new TestView(); + v1->SetBounds(0, 0, 500, 300); + + TestView* v2 = new TestView(); + v2->SetBounds(100, 100, 200, 100); + + Widget* widget = new Widget; + Widget::InitParams params(Widget::InitParams::TYPE_POPUP); + params.bounds = gfx::Rect(50, 50, 650, 650); + widget->Init(params); + View* root = widget->GetRootView(); + + root->AddChildView(v1); + v1->AddChildView(v2); + + // At this moment, |v2| occupies (100, 100) to (300, 200) in |root|. + + // Rotate |v1| counter-clockwise. + ui::Transform transform(v1->GetTransform()); + RotateCounterclockwise(transform); + transform.SetTranslateY(500.0f); + v1->SetTransform(transform); + + // |v2| now occupies (100, 200) to (200, 400) in |root|. + v1->Reset(); + v2->Reset(); + + MouseEvent pressed(ui::ET_MOUSE_PRESSED, + 110, 210, + ui::EF_LEFT_BUTTON_DOWN); + root->OnMousePressed(pressed); + EXPECT_EQ(0, v1->last_mouse_event_type_); + EXPECT_EQ(ui::ET_MOUSE_PRESSED, v2->last_mouse_event_type_); + EXPECT_EQ(190, v2->location_.x()); + EXPECT_EQ(10, v2->location_.y()); + + MouseEvent released(ui::ET_MOUSE_RELEASED, 0, 0, 0); + root->OnMouseReleased(released); + + // Now rotate |v2| inside |v1| clockwise. + transform = v2->GetTransform(); + RotateClockwise(transform); + transform.SetTranslateX(100.0f); + v2->SetTransform(transform); + + // Now, |v2| occupies (100, 100) to (200, 300) in |v1|, and (100, 300) to + // (300, 400) in |root|. + + v1->Reset(); + v2->Reset(); + + MouseEvent p2(ui::ET_MOUSE_PRESSED, + 110, 320, + ui::EF_LEFT_BUTTON_DOWN); + root->OnMousePressed(p2); + EXPECT_EQ(0, v1->last_mouse_event_type_); + EXPECT_EQ(ui::ET_MOUSE_PRESSED, v2->last_mouse_event_type_); + EXPECT_EQ(10, v2->location_.x()); + EXPECT_EQ(20, v2->location_.y()); + + root->OnMouseReleased(released); + + v1->SetTransform(ui::Transform()); + v2->SetTransform(ui::Transform()); + + TestView* v3 = new TestView(); + v3->SetBounds(10, 10, 20, 30); + v2->AddChildView(v3); + + // Rotate |v3| clockwise with respect to |v2|. + transform = v1->GetTransform(); + RotateClockwise(transform); + transform.SetTranslateX(30.0f); + v3->SetTransform(transform); + + // Scale |v2| with respect to |v1| along both axis. + transform = v2->GetTransform(); + transform.SetScale(0.8f, 0.5f); + v2->SetTransform(transform); + + // |v3| occupies (108, 105) to (132, 115) in |root|. + + v1->Reset(); + v2->Reset(); + v3->Reset(); + + MouseEvent p3(ui::ET_MOUSE_PRESSED, + 112, 110, + ui::EF_LEFT_BUTTON_DOWN); + root->OnMousePressed(p3); + + EXPECT_EQ(ui::ET_MOUSE_PRESSED, v3->last_mouse_event_type_); + EXPECT_EQ(10, v3->location_.x()); + EXPECT_EQ(25, v3->location_.y()); + + root->OnMouseReleased(released); + + v1->SetTransform(ui::Transform()); + v2->SetTransform(ui::Transform()); + v3->SetTransform(ui::Transform()); + + v1->Reset(); + v2->Reset(); + v3->Reset(); + + // Rotate |v3| clockwise with respect to |v2|, and scale it along both axis. + transform = v3->GetTransform(); + RotateClockwise(transform); + transform.SetTranslateX(30.0f); + // Rotation sets some scaling transformation. Using SetScale would overwrite + // that and pollute the rotation. So combine the scaling with the existing + // transforamtion. + transform.ConcatScale(0.8f, 0.5f); + v3->SetTransform(transform); + + // Translate |v2| with respect to |v1|. + transform = v2->GetTransform(); + transform.SetTranslate(10, 10); + v2->SetTransform(transform); + + // |v3| now occupies (120, 120) to (144, 130) in |root|. + + MouseEvent p4(ui::ET_MOUSE_PRESSED, + 124, 125, + ui::EF_LEFT_BUTTON_DOWN); + root->OnMousePressed(p4); + + EXPECT_EQ(ui::ET_MOUSE_PRESSED, v3->last_mouse_event_type_); + EXPECT_EQ(10, v3->location_.x()); + EXPECT_EQ(25, v3->location_.y()); + + root->OnMouseReleased(released); + + widget->CloseNow(); +} + +TEST_F(ViewTest, TransformVisibleBound) { + gfx::Rect viewport_bounds(0, 0, 100, 100); + + scoped_ptr<Widget> widget(new Widget); + Widget::InitParams params(Widget::InitParams::TYPE_POPUP); + params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; + params.bounds = viewport_bounds; + widget->Init(params); + widget->GetRootView()->SetBoundsRect(viewport_bounds); + + View* viewport = new View; + widget->SetContentsView(viewport); + View* contents = new View; + viewport->AddChildView(contents); + viewport->SetBoundsRect(viewport_bounds); + contents->SetBounds(0, 0, 100, 200); + + View* child = new View; + contents->AddChildView(child); + child->SetBounds(10, 90, 50, 50); + EXPECT_EQ(gfx::Rect(0, 0, 50, 10), child->GetVisibleBounds()); + + // Rotate |child| counter-clockwise + ui::Transform transform; + RotateCounterclockwise(transform); + transform.SetTranslateY(50.0f); + child->SetTransform(transform); + EXPECT_EQ(gfx::Rect(40, 0, 10, 50), child->GetVisibleBounds()); + + widget->CloseNow(); +} + +//////////////////////////////////////////////////////////////////////////////// +// OnVisibleBoundsChanged() + +class VisibleBoundsView : public View { + public: + VisibleBoundsView() : received_notification_(false) {} + virtual ~VisibleBoundsView() {} + + bool received_notification() const { return received_notification_; } + void set_received_notification(bool received) { + received_notification_ = received; + } + + private: + // Overridden from View: + virtual bool NeedsNotificationWhenVisibleBoundsChange() const { + return true; + } + virtual void OnVisibleBoundsChanged() { + received_notification_ = true; + } + + bool received_notification_; + + DISALLOW_COPY_AND_ASSIGN(VisibleBoundsView); +}; + +TEST_F(ViewTest, OnVisibleBoundsChanged) { + gfx::Rect viewport_bounds(0, 0, 100, 100); + + scoped_ptr<Widget> widget(new Widget); + Widget::InitParams params(Widget::InitParams::TYPE_POPUP); + params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; + params.bounds = viewport_bounds; + widget->Init(params); + widget->GetRootView()->SetBoundsRect(viewport_bounds); + + View* viewport = new View; + widget->SetContentsView(viewport); + View* contents = new View; + viewport->AddChildView(contents); + viewport->SetBoundsRect(viewport_bounds); + contents->SetBounds(0, 0, 100, 200); + + // Create a view that cares about visible bounds notifications, and position + // it just outside the visible bounds of the viewport. + VisibleBoundsView* child = new VisibleBoundsView; + contents->AddChildView(child); + child->SetBounds(10, 110, 50, 50); + + // The child bound should be fully clipped. + EXPECT_TRUE(child->GetVisibleBounds().IsEmpty()); + + // Now scroll the contents, but not enough to make the child visible. + contents->SetY(contents->y() - 1); + + // We should have received the notification since the visible bounds may have + // changed (even though they didn't). + EXPECT_TRUE(child->received_notification()); + EXPECT_TRUE(child->GetVisibleBounds().IsEmpty()); + child->set_received_notification(false); + + // Now scroll the contents, this time by enough to make the child visible by + // one pixel. + contents->SetY(contents->y() - 10); + EXPECT_TRUE(child->received_notification()); + EXPECT_EQ(1, child->GetVisibleBounds().height()); + child->set_received_notification(false); + + widget->CloseNow(); +} + +//////////////////////////////////////////////////////////////////////////////// +// BoundsChanged() + +TEST_F(ViewTest, SetBoundsPaint) { + TestView top_view; + TestView* child_view = new TestView; + + top_view.SetBounds(0, 0, 100, 100); + top_view.scheduled_paint_rects_.clear(); + child_view->SetBounds(10, 10, 20, 20); + top_view.AddChildView(child_view); + + top_view.scheduled_paint_rects_.clear(); + child_view->SetBounds(30, 30, 20, 20); + EXPECT_EQ(2U, top_view.scheduled_paint_rects_.size()); + + // There should be 2 rects, spanning from (10, 10) to (50, 50). + gfx::Rect paint_rect = + top_view.scheduled_paint_rects_[0].Union( + top_view.scheduled_paint_rects_[1]); + EXPECT_EQ(gfx::Rect(10, 10, 40, 40), paint_rect); +} + +// Tests conversion methods with a transform. +TEST_F(ViewTest, ConvertPointToViewWithTransform) { + TestView top_view; + TestView* child = new TestView; + TestView* child_child = new TestView; + + top_view.AddChildView(child); + child->AddChildView(child_child); + + top_view.SetBounds(0, 0, 1000, 1000); + + child->SetBounds(7, 19, 500, 500); + ui::Transform transform; + transform.SetScale(3.0f, 4.0f); + child->SetTransform(transform); + + child_child->SetBounds(17, 13, 100, 100); + transform = ui::Transform(); + transform.SetScale(5.0f, 7.0f); + child_child->SetTransform(transform); + + // Sanity check to make sure basic transforms act as expected. + { + ui::Transform transform; + transform.ConcatTranslate(1, 1); + transform.ConcatScale(100, 55); + transform.ConcatTranslate(110, -110); + + // convert to a 3x3 matrix. + const SkMatrix& matrix = transform.matrix(); + + EXPECT_EQ(210, matrix.getTranslateX()); + EXPECT_EQ(-55, matrix.getTranslateY()); + EXPECT_EQ(100, matrix.getScaleX()); + EXPECT_EQ(55, matrix.getScaleY()); + EXPECT_EQ(0, matrix.getSkewX()); + EXPECT_EQ(0, matrix.getSkewY()); + } + + { + ui::Transform transform; + transform.SetTranslate(1, 1); + ui::Transform t2; + t2.SetScale(100, 55); + ui::Transform t3; + t3.SetTranslate(110, -110); + transform.ConcatTransform(t2); + transform.ConcatTransform(t3); + + // convert to a 3x3 matrix + const SkMatrix& matrix = transform.matrix(); + + EXPECT_EQ(210, matrix.getTranslateX()); + EXPECT_EQ(-55, matrix.getTranslateY()); + EXPECT_EQ(100, matrix.getScaleX()); + EXPECT_EQ(55, matrix.getScaleY()); + EXPECT_EQ(0, matrix.getSkewX()); + EXPECT_EQ(0, matrix.getSkewY()); + } + + // Conversions from child->top and top->child. + { + gfx::Point point(5, 5); + View::ConvertPointToView(child, &top_view, &point); + EXPECT_EQ(22, point.x()); + EXPECT_EQ(39, point.y()); + + point.SetPoint(22, 39); + View::ConvertPointToView(&top_view, child, &point); + EXPECT_EQ(5, point.x()); + EXPECT_EQ(5, point.y()); + } + + // Conversions from child_child->top and top->child_child. + { + gfx::Point point(5, 5); + View::ConvertPointToView(child_child, &top_view, &point); + EXPECT_EQ(133, point.x()); + EXPECT_EQ(211, point.y()); + + point.SetPoint(133, 211); + View::ConvertPointToView(&top_view, child_child, &point); + EXPECT_EQ(5, point.x()); + EXPECT_EQ(5, point.y()); + } + + // Conversions from child_child->child and child->child_child + { + gfx::Point point(5, 5); + View::ConvertPointToView(child_child, child, &point); + EXPECT_EQ(42, point.x()); + EXPECT_EQ(48, point.y()); + + point.SetPoint(42, 48); + View::ConvertPointToView(child, child_child, &point); + EXPECT_EQ(5, point.x()); + EXPECT_EQ(5, point.y()); + } + + // Conversions from top_view to child with a value that should be negative. + // This ensures we don't round up with negative numbers. + { + gfx::Point point(6, 18); + View::ConvertPointToView(&top_view, child, &point); + EXPECT_EQ(-1, point.x()); + EXPECT_EQ(-1, point.y()); + } +} + +// Tests conversion methods for rectangles. +TEST_F(ViewTest, ConvertRectWithTransform) { + scoped_ptr<Widget> widget(new Widget); + Widget::InitParams params(Widget::InitParams::TYPE_POPUP); + params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; + params.bounds = gfx::Rect(50, 50, 650, 650); + widget->Init(params); + View* root = widget->GetRootView(); + + TestView* v1 = new TestView; + TestView* v2 = new TestView; + root->AddChildView(v1); + v1->AddChildView(v2); + + v1->SetBounds(10, 10, 500, 500); + v2->SetBounds(20, 20, 100, 200); + + // |v2| now occupies (30, 30) to (130, 230) in |widget| + gfx::Rect rect(5, 5, 15, 40); + EXPECT_EQ(gfx::Rect(25, 25, 15, 40), v2->ConvertRectToParent(rect)); + EXPECT_EQ(gfx::Rect(35, 35, 15, 40), v2->ConvertRectToWidget(rect)); + + // Rotate |v2| + ui::Transform t2; + RotateCounterclockwise(t2); + t2.SetTranslateY(100.0f); + v2->SetTransform(t2); + + // |v2| now occupies (30, 30) to (230, 130) in |widget| + EXPECT_EQ(gfx::Rect(25, 100, 40, 15), v2->ConvertRectToParent(rect)); + EXPECT_EQ(gfx::Rect(35, 110, 40, 15), v2->ConvertRectToWidget(rect)); + + // Scale down |v1| + ui::Transform t1; + t1.SetScale(0.5, 0.5); + v1->SetTransform(t1); + + // The rectangle should remain the same for |v1|. + EXPECT_EQ(gfx::Rect(25, 100, 40, 15), v2->ConvertRectToParent(rect)); + + // |v2| now occupies (20, 20) to (120, 70) in |widget| + // There are some rounding of floating values here. These values may change if + // floating operations are improved/changed. + EXPECT_EQ(gfx::Rect(22, 60, 20, 7), v2->ConvertRectToWidget(rect)); + + widget->CloseNow(); +} + +class ObserverView : public View { + public: + ObserverView(); + virtual ~ObserverView(); + + void ResetTestState(); + + bool child_added() const { return child_added_; } + bool child_removed() const { return child_removed_; } + const View* parent_view() const { return parent_view_; } + const View* child_view() const { return child_view_; } + + private: + // View: + virtual void ViewHierarchyChanged(bool is_add, + View* parent, + View* child) OVERRIDE; + + bool child_added_; + bool child_removed_; + View* parent_view_; + View* child_view_; + + DISALLOW_COPY_AND_ASSIGN(ObserverView); +}; + +ObserverView::ObserverView() + : child_added_(false), + child_removed_(false), + parent_view_(NULL), + child_view_(NULL) { +} + +ObserverView::~ObserverView() {} + +void ObserverView::ResetTestState() { + child_added_ = false; + child_removed_ = false; + parent_view_ = NULL; + child_view_ = NULL; +} + +void ObserverView::ViewHierarchyChanged(bool is_add, + View* parent, + View* child) { + if (is_add) + child_added_ = true; + else + child_removed_ = true; + + parent_view_ = parent; + child_view_ = child; +} + +// Verifies that the ViewHierarchyChanged() notification is sent correctly when +// a child view is added or removed to all the views in the hierarchy (up and +// down). +// The tree looks like this: +// v1 +// +-- v2 +// +-- v3 +TEST_F(ViewTest, ViewHierarchyChanged) { + ObserverView v1; + + ObserverView* v3 = new ObserverView(); + + // Add |v3| to |v2|. + scoped_ptr<ObserverView> v2(new ObserverView()); + v2->AddChildView(v3); + + // Make sure both |v2| and |v3| receive the ViewHierarchyChanged() + // notification. + EXPECT_TRUE(v2->child_added()); + EXPECT_FALSE(v2->child_removed()); + EXPECT_EQ(v2.get(), v2->parent_view()); + EXPECT_EQ(v3, v2->child_view()); + + EXPECT_TRUE(v3->child_added()); + EXPECT_FALSE(v3->child_removed()); + EXPECT_EQ(v2.get(), v3->parent_view()); + EXPECT_EQ(v3, v3->child_view()); + + // Reset everything to the initial state. + v2->ResetTestState(); + v3->ResetTestState(); + + // Add |v2| to v1. + v1.AddChildView(v2.get()); + + // Verifies that |v2| is the child view *added* and the parent view is |v1|. + // Make sure all the views (v1, v2, v3) received _that_ information. + EXPECT_TRUE(v1.child_added()); + EXPECT_FALSE(v1.child_removed()); + EXPECT_EQ(&v1, v1.parent_view()); + EXPECT_EQ(v2.get(), v1.child_view()); + + EXPECT_TRUE(v2->child_added()); + EXPECT_FALSE(v2->child_removed()); + EXPECT_EQ(&v1, v2->parent_view()); + EXPECT_EQ(v2.get(), v2->child_view()); + + EXPECT_TRUE(v3->child_added()); + EXPECT_FALSE(v3->child_removed()); + EXPECT_EQ(&v1, v3->parent_view()); + EXPECT_EQ(v2.get(), v3->child_view()); + + // Reset everything to the initial state. + v1.ResetTestState(); + v2->ResetTestState(); + v3->ResetTestState(); + + // Remove |v2| from |v1|. + v1.RemoveChildView(v2.get()); + + // Verifies that |v2| is the child view *removed* and the parent view is |v1|. + // Make sure all the views (v1, v2, v3) received _that_ information. + EXPECT_FALSE(v1.child_added()); + EXPECT_TRUE(v1.child_removed()); + EXPECT_EQ(&v1, v1.parent_view()); + EXPECT_EQ(v2.get(), v1.child_view()); + + EXPECT_FALSE(v2->child_added()); + EXPECT_TRUE(v2->child_removed()); + EXPECT_EQ(&v1, v2->parent_view()); + EXPECT_EQ(v2.get(), v2->child_view()); + + EXPECT_FALSE(v3->child_added()); + EXPECT_TRUE(v3->child_removed()); + EXPECT_EQ(&v1, v3->parent_view()); + EXPECT_EQ(v3, v3->child_view()); +} + +// Verifies if the child views added under the root are all deleted when calling +// RemoveAllChildViews. +// The tree looks like this: +// root +// +-- child1 +// +-- foo +// +-- bar0 +// +-- bar1 +// +-- bar2 +// +-- child2 +// +-- child3 +TEST_F(ViewTest, RemoveAllChildViews) { + View root; + + View* child1 = new View; + root.AddChildView(child1); + + for (int i = 0; i < 2; ++i) + root.AddChildView(new View); + + View* foo = new View; + child1->AddChildView(foo); + + // Add some nodes to |foo|. + for (int i = 0; i < 3; ++i) + foo->AddChildView(new View); + + EXPECT_EQ(3, root.child_count()); + EXPECT_EQ(1, child1->child_count()); + EXPECT_EQ(3, foo->child_count()); + + // Now remove all child views from root. + root.RemoveAllChildViews(true); + + EXPECT_EQ(0, root.child_count()); + EXPECT_FALSE(root.has_children()); +} + +TEST_F(ViewTest, Contains) { + View v1; + View* v2 = new View; + View* v3 = new View; + + v1.AddChildView(v2); + v2->AddChildView(v3); + + EXPECT_FALSE(v1.Contains(NULL)); + EXPECT_TRUE(v1.Contains(&v1)); + EXPECT_TRUE(v1.Contains(v2)); + EXPECT_TRUE(v1.Contains(v3)); + + EXPECT_FALSE(v2->Contains(NULL)); + EXPECT_TRUE(v2->Contains(v2)); + EXPECT_FALSE(v2->Contains(&v1)); + EXPECT_TRUE(v2->Contains(v3)); + + EXPECT_FALSE(v3->Contains(NULL)); + EXPECT_TRUE(v3->Contains(v3)); + EXPECT_FALSE(v3->Contains(&v1)); + EXPECT_FALSE(v3->Contains(v2)); +} + +// Verifies if GetIndexOf() returns the correct index for the specified child +// view. +// The tree looks like this: +// root +// +-- child1 +// +-- foo1 +// +-- child2 +TEST_F(ViewTest, GetIndexOf) { + View root; + + View* child1 = new View; + root.AddChildView(child1); + + View* child2 = new View; + root.AddChildView(child2); + + View* foo1 = new View; + child1->AddChildView(foo1); + + EXPECT_EQ(-1, root.GetIndexOf(NULL)); + EXPECT_EQ(-1, root.GetIndexOf(&root)); + EXPECT_EQ(0, root.GetIndexOf(child1)); + EXPECT_EQ(1, root.GetIndexOf(child2)); + EXPECT_EQ(-1, root.GetIndexOf(foo1)); + + EXPECT_EQ(-1, child1->GetIndexOf(NULL)); + EXPECT_EQ(-1, child1->GetIndexOf(&root)); + EXPECT_EQ(-1, child1->GetIndexOf(child1)); + EXPECT_EQ(-1, child1->GetIndexOf(child2)); + EXPECT_EQ(0, child1->GetIndexOf(foo1)); + + EXPECT_EQ(-1, child2->GetIndexOf(NULL)); + EXPECT_EQ(-1, child2->GetIndexOf(&root)); + EXPECT_EQ(-1, child2->GetIndexOf(child2)); + EXPECT_EQ(-1, child2->GetIndexOf(child1)); + EXPECT_EQ(-1, child2->GetIndexOf(foo1)); +} + +// Verifies that the child views can be reordered correctly. +TEST_F(ViewTest, ReorderChildren) { + View root; + + View* child = new View(); + root.AddChildView(child); + + View* foo1 = new View(); + child->AddChildView(foo1); + View* foo2 = new View(); + child->AddChildView(foo2); + View* foo3 = new View(); + child->AddChildView(foo3); + foo1->set_focusable(true); + foo2->set_focusable(true); + foo3->set_focusable(true); + + ASSERT_EQ(0, child->GetIndexOf(foo1)); + ASSERT_EQ(1, child->GetIndexOf(foo2)); + ASSERT_EQ(2, child->GetIndexOf(foo3)); + ASSERT_EQ(foo2, foo1->GetNextFocusableView()); + ASSERT_EQ(foo3, foo2->GetNextFocusableView()); + ASSERT_EQ(NULL, foo3->GetNextFocusableView()); + + // Move |foo2| at the end. + child->ReorderChildView(foo2, -1); + ASSERT_EQ(0, child->GetIndexOf(foo1)); + ASSERT_EQ(1, child->GetIndexOf(foo3)); + ASSERT_EQ(2, child->GetIndexOf(foo2)); + ASSERT_EQ(foo3, foo1->GetNextFocusableView()); + ASSERT_EQ(foo2, foo3->GetNextFocusableView()); + ASSERT_EQ(NULL, foo2->GetNextFocusableView()); + + // Move |foo1| at the end. + child->ReorderChildView(foo1, -1); + ASSERT_EQ(0, child->GetIndexOf(foo3)); + ASSERT_EQ(1, child->GetIndexOf(foo2)); + ASSERT_EQ(2, child->GetIndexOf(foo1)); + ASSERT_EQ(NULL, foo1->GetNextFocusableView()); + ASSERT_EQ(foo2, foo1->GetPreviousFocusableView()); + ASSERT_EQ(foo2, foo3->GetNextFocusableView()); + ASSERT_EQ(foo1, foo2->GetNextFocusableView()); + + // Move |foo2| to the front. + child->ReorderChildView(foo2, 0); + ASSERT_EQ(0, child->GetIndexOf(foo2)); + ASSERT_EQ(1, child->GetIndexOf(foo3)); + ASSERT_EQ(2, child->GetIndexOf(foo1)); + ASSERT_EQ(NULL, foo1->GetNextFocusableView()); + ASSERT_EQ(foo3, foo1->GetPreviousFocusableView()); + ASSERT_EQ(foo3, foo2->GetNextFocusableView()); + ASSERT_EQ(foo1, foo3->GetNextFocusableView()); +} + +// Verifies that GetViewByID returns the correctly child view from the specified +// ID. +// The tree looks like this: +// v1 +// +-- v2 +// +-- v3 +// +-- v4 +TEST_F(ViewTest, GetViewByID) { + View v1; + const int kV1ID = 1; + v1.set_id(kV1ID); + + View v2; + const int kV2ID = 2; + v2.set_id(kV2ID); + + View v3; + const int kV3ID = 3; + v3.set_id(kV3ID); + + View v4; + const int kV4ID = 4; + v4.set_id(kV4ID); + + const int kV5ID = 5; + + v1.AddChildView(&v2); + v2.AddChildView(&v3); + v2.AddChildView(&v4); + + EXPECT_EQ(&v1, v1.GetViewByID(kV1ID)); + EXPECT_EQ(&v2, v1.GetViewByID(kV2ID)); + EXPECT_EQ(&v4, v1.GetViewByID(kV4ID)); + + EXPECT_EQ(NULL, v1.GetViewByID(kV5ID)); // No V5 exists. + EXPECT_EQ(NULL, v2.GetViewByID(kV1ID)); // It can get only from child views. + + const int kGroup = 1; + v3.SetGroup(kGroup); + v4.SetGroup(kGroup); + + View::Views views; + v1.GetViewsInGroup(kGroup, &views); + EXPECT_EQ(2U, views.size()); + + View::Views::const_iterator i(std::find(views.begin(), views.end(), &v3)); + EXPECT_NE(views.end(), i); + + i = std::find(views.begin(), views.end(), &v4); + EXPECT_NE(views.end(), i); +} + +//////////////////////////////////////////////////////////////////////////////// +// Layers +//////////////////////////////////////////////////////////////////////////////// + +#if defined(VIEWS_COMPOSITOR) + +namespace { + +// Test implementation of LayerAnimator. +class TestLayerAnimator : public ui::LayerAnimator { + public: + TestLayerAnimator(); + + const gfx::Rect& last_bounds() const { return last_bounds_; } + + // LayerAnimator. + virtual void SetBounds(const gfx::Rect& bounds) OVERRIDE; + + private: + gfx::Rect last_bounds_; + + DISALLOW_COPY_AND_ASSIGN(TestLayerAnimator); +}; + +TestLayerAnimator::TestLayerAnimator() + : ui::LayerAnimator(base::TimeDelta::FromMilliseconds(0)) { +} + +void TestLayerAnimator::SetBounds(const gfx::Rect& bounds) { + last_bounds_ = bounds; +} + +} // namespace + +class ViewLayerTest : public ViewsTestBase { + public: + ViewLayerTest() : widget_(NULL), old_use_acceleration_(false) {} + + virtual ~ViewLayerTest() { + } + + // Returns the Layer used by the RootView. + ui::Layer* GetRootLayer() { +#if defined(USE_AURA) + ui::Layer* root_layer = NULL; + gfx::Point origin; + widget()->CalculateOffsetToAncestorWithLayer(&origin, &root_layer); + return root_layer; +#else + return widget()->GetRootView()->layer(); +#endif + } + + virtual void SetUp() OVERRIDE { + ViewTest::SetUp(); + old_use_acceleration_ = View::get_use_acceleration_when_possible(); + View::set_use_acceleration_when_possible(true); + + ui::TestTexture::reset_live_count(); + + widget_ = new Widget; + Widget::InitParams params(Widget::InitParams::TYPE_POPUP); + params.bounds = gfx::Rect(50, 50, 200, 200); + widget_->Init(params); + widget_->Show(); + widget_->GetRootView()->SetBounds(0, 0, 200, 200); + } + + virtual void TearDown() OVERRIDE { + View::set_use_acceleration_when_possible(old_use_acceleration_); + widget_->CloseNow(); + Widget::SetPureViews(false); + ViewsTestBase::TearDown(); + } + + Widget* widget() { return widget_; } + + private: + Widget* widget_; + bool old_use_acceleration_; +}; + +#if !defined(USE_AURA) +// This test assumes a particular layer hierarchy that isn't valid for aura. +// Ensures the RootView has a layer and its set up correctly. +TEST_F(ViewLayerTest, RootState) { + ui::Layer* layer = widget()->GetRootView()->layer(); + ASSERT_TRUE(layer); + EXPECT_FALSE(layer->parent()); + EXPECT_EQ(0u, layer->children().size()); + EXPECT_FALSE(layer->transform().HasChange()); + EXPECT_EQ(widget()->GetRootView()->bounds(), layer->bounds()); + EXPECT_TRUE(layer->GetCompositor() != NULL); +} + +// Verifies that the complete bounds of a texture are updated if the texture +// needs to be refreshed and paint with a clip is invoked. +// This test invokes OnNativeWidgetPaintAccelerated, which is not used by aura. +TEST_F(ViewLayerTest, PaintAll) { + View* view = widget()->GetRootView(); + ui::Layer* layer = GetRootLayer(); + view->SetBounds(0, 0, 200, 200); + widget()->OnNativeWidgetPaintAccelerated(gfx::Rect(0, 0, 1, 1)); + ASSERT_TRUE(layer != NULL); + const ui::TestTexture* texture = + static_cast<const ui::TestTexture*>(layer->texture()); + ASSERT_TRUE(texture != NULL); + EXPECT_EQ(view->GetLocalBounds(), texture->bounds_of_last_paint()); +} +#endif + +TEST_F(ViewLayerTest, LayerToggling) { + // Because we lazily create textures the calls to DrawTree are necessary to + // ensure we trigger creation of textures. +#if defined(USE_AURA) + ui::Layer* root_layer = NULL; + gfx::Point origin; + widget()->CalculateOffsetToAncestorWithLayer(&origin, &root_layer); +#else + ui::Layer* root_layer = widget()->GetRootView()->layer(); +#endif + View* content_view = new View; + widget()->SetContentsView(content_view); + +#if !defined(USE_WEBKIT_COMPOSITOR) + // TODO(piman): with the webkit compositor, we don't create Textures on + // Layers. We're not supposed to be calling Layer::DrawTree. This test needs + // refactoring to fully work in that case. + root_layer->DrawTree(); + ui::TestTexture::reset_live_count(); +#endif + + // Create v1, give it a bounds and verify everything is set up correctly. + View* v1 = new View; + v1->SetPaintToLayer(true); +#if !defined(USE_WEBKIT_COMPOSITOR) + root_layer->DrawTree(); + EXPECT_EQ(0, ui::TestTexture::live_count()); +#endif + EXPECT_TRUE(v1->layer() != NULL); + v1->SetBounds(20, 30, 140, 150); + content_view->AddChildView(v1); +#if !defined(USE_WEBKIT_COMPOSITOR) + root_layer->DrawTree(); + EXPECT_EQ(1, ui::TestTexture::live_count()); +#endif + ASSERT_TRUE(v1->layer() != NULL); + EXPECT_EQ(root_layer, v1->layer()->parent()); + EXPECT_EQ(gfx::Rect(20, 30, 140, 150), v1->layer()->bounds()); + + // Create v2 as a child of v1 and do basic assertion testing. + View* v2 = new View; + v1->AddChildView(v2); + EXPECT_TRUE(v2->layer() == NULL); + v2->SetBounds(10, 20, 30, 40); + v2->SetPaintToLayer(true); +#if !defined(USE_WEBKIT_COMPOSITOR) + root_layer->DrawTree(); + EXPECT_EQ(2, ui::TestTexture::live_count()); +#endif + ASSERT_TRUE(v2->layer() != NULL); + EXPECT_EQ(v1->layer(), v2->layer()->parent()); + EXPECT_EQ(gfx::Rect(10, 20, 30, 40), v2->layer()->bounds()); + + // Turn off v1s layer. v2 should still have a layer but its parent should have + // changed. + v1->SetPaintToLayer(false); +#if !defined(USE_WEBKIT_COMPOSITOR) + root_layer->DrawTree(); + EXPECT_EQ(1, ui::TestTexture::live_count()); +#endif + EXPECT_TRUE(v1->layer() == NULL); + EXPECT_TRUE(v2->layer() != NULL); + EXPECT_EQ(root_layer, v2->layer()->parent()); + ASSERT_EQ(1u, root_layer->children().size()); + EXPECT_EQ(root_layer->children()[0], v2->layer()); + // The bounds of the layer should have changed to be relative to the root view + // now. + EXPECT_EQ(gfx::Rect(30, 50, 30, 40), v2->layer()->bounds()); + + // Make v1 have a layer again and verify v2s layer is wired up correctly. + ui::Transform transform; + transform.SetScale(2.0f, 2.0f); + v1->SetTransform(transform); +#if !defined(USE_WEBKIT_COMPOSITOR) + root_layer->DrawTree(); + EXPECT_EQ(2, ui::TestTexture::live_count()); +#endif + EXPECT_TRUE(v1->layer() != NULL); + EXPECT_TRUE(v2->layer() != NULL); + EXPECT_EQ(root_layer, v1->layer()->parent()); + EXPECT_EQ(v1->layer(), v2->layer()->parent()); + ASSERT_EQ(1u, root_layer->children().size()); + EXPECT_EQ(root_layer->children()[0], v1->layer()); + ASSERT_EQ(1u, v1->layer()->children().size()); + EXPECT_EQ(v1->layer()->children()[0], v2->layer()); + EXPECT_EQ(gfx::Rect(10, 20, 30, 40), v2->layer()->bounds()); +} + +// Verifies turning on a layer wires up children correctly. +TEST_F(ViewLayerTest, NestedLayerToggling) { + View* content_view = new View; + widget()->SetContentsView(content_view); + + // Create v1, give it a bounds and verify everything is set up correctly. + View* v1 = new View; + content_view->AddChildView(v1); + v1->SetBounds(20, 30, 140, 150); + + View* v2 = new View; + v1->AddChildView(v2); + + View* v3 = new View; + v3->SetPaintToLayer(true); + v2->AddChildView(v3); + ASSERT_TRUE(v3->layer() != NULL); + + // At this point we have v1-v2-v3. v3 has a layer, v1 and v2 don't. + + v1->SetPaintToLayer(true); + EXPECT_EQ(v1->layer(), v3->layer()->parent()); +} + +TEST_F(ViewLayerTest, LayerAnimator) { + View* content_view = new View; + widget()->SetContentsView(content_view); + + View* v1 = new View; + content_view->AddChildView(v1); + v1->SetPaintToLayer(true); + EXPECT_TRUE(v1->layer() != NULL); + + TestLayerAnimator* animator = new TestLayerAnimator(); + v1->layer()->SetAnimator(animator); + + gfx::Rect bounds(1, 2, 3, 4); + v1->SetBoundsRect(bounds); + EXPECT_EQ(bounds, animator->last_bounds()); + // TestLayerAnimator doesn't update the layer. + EXPECT_NE(bounds, v1->layer()->bounds()); +} + +// Verifies the bounds of a layer are updated if the bounds of ancestor that +// doesn't have a layer change. +TEST_F(ViewLayerTest, BoundsChangeWithLayer) { + View* content_view = new View; + widget()->SetContentsView(content_view); + + View* v1 = new View; + content_view->AddChildView(v1); + v1->SetBounds(20, 30, 140, 150); + + View* v2 = new View; + v2->SetBounds(10, 11, 40, 50); + v1->AddChildView(v2); + v2->SetPaintToLayer(true); + ASSERT_TRUE(v2->layer() != NULL); + EXPECT_EQ(gfx::Rect(30, 41, 40, 50), v2->layer()->bounds()); + + v1->SetPosition(gfx::Point(25, 36)); + EXPECT_EQ(gfx::Rect(35, 47, 40, 50), v2->layer()->bounds()); + + v2->SetPosition(gfx::Point(11, 12)); + EXPECT_EQ(gfx::Rect(36, 48, 40, 50), v2->layer()->bounds()); + + // Bounds of the layer should change even if the view is not invisible. + v1->SetVisible(false); + v1->SetPosition(gfx::Point(20, 30)); + EXPECT_EQ(gfx::Rect(31, 42, 40, 50), v2->layer()->bounds()); + + v2->SetVisible(false); + v2->SetBounds(10, 11, 20, 30); + EXPECT_EQ(gfx::Rect(30, 41, 20, 30), v2->layer()->bounds()); +} + +// Makes sure a transform persists after toggling the visibility. +TEST_F(ViewLayerTest, ToggleVisibilityWithTransform) { + View* view = new View; + ui::Transform transform; + transform.SetScale(2.0f, 2.0f); + view->SetTransform(transform); + widget()->SetContentsView(view); + EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0)); + + view->SetVisible(false); + EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0)); + + view->SetVisible(true); + EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0)); +} + +// Verifies a transform persists after removing/adding a view with a transform. +TEST_F(ViewLayerTest, ResetTransformOnLayerAfterAdd) { + View* view = new View; + ui::Transform transform; + transform.SetScale(2.0f, 2.0f); + view->SetTransform(transform); + widget()->SetContentsView(view); + EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0)); + ASSERT_TRUE(view->layer() != NULL); + EXPECT_EQ(2.0f, view->layer()->transform().matrix().get(0, 0)); + + View* parent = view->parent(); + parent->RemoveChildView(view); + parent->AddChildView(view); + + EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0)); + ASSERT_TRUE(view->layer() != NULL); + EXPECT_EQ(2.0f, view->layer()->transform().matrix().get(0, 0)); +} + +// Makes sure that layer visibility is correct after toggling View visibility. +TEST_F(ViewLayerTest, ToggleVisibilityWithLayer) { + View* content_view = new View; + widget()->SetContentsView(content_view); + + // The view isn't attached to a widget or a parent view yet. But it should + // still have a layer, but the layer should not be attached to the root + // layer. + View* v1 = new View; + v1->SetPaintToLayer(true); + EXPECT_TRUE(v1->layer()); + EXPECT_FALSE(LayerIsAncestor(widget()->GetCompositor()->root_layer(), + v1->layer())); + + // Once the view is attached to a widget, its layer should be attached to the + // root layer and visible. + content_view->AddChildView(v1); + EXPECT_TRUE(LayerIsAncestor(widget()->GetCompositor()->root_layer(), + v1->layer())); + EXPECT_TRUE(v1->layer()->IsDrawn()); + + v1->SetVisible(false); + EXPECT_FALSE(v1->layer()->IsDrawn()); + + v1->SetVisible(true); + EXPECT_TRUE(v1->layer()->IsDrawn()); + + widget()->Hide(); + EXPECT_FALSE(v1->layer()->IsDrawn()); + + widget()->Show(); + EXPECT_TRUE(v1->layer()->IsDrawn()); +} + +// Test that a hole in a layer is correctly created regardless of whether +// the opacity attribute is set before or after the layer is created. +TEST_F(ViewLayerTest, ToggleOpacityWithLayer) { + View* content_view = new View; + widget()->SetContentsView(content_view); + + View* parent_view = new View; + content_view->AddChildView(parent_view); + parent_view->SetPaintToLayer(true); + parent_view->SetBounds(0, 0, 400, 400); + + View* child_view = new View; + child_view->SetBounds(50, 50, 100, 100); + parent_view->AddChildView(child_view); + + widget()->GetCompositor()->Draw(false); + + ASSERT_TRUE(child_view->layer() == NULL); + child_view->SetPaintToLayer(true); + child_view->SetFillsBoundsOpaquely(true); + widget()->GetCompositor()->Draw(false); + ASSERT_TRUE(child_view->layer()); + EXPECT_EQ( + gfx::Rect(50, 50, 100, 100), parent_view->layer()->hole_rect()); + + child_view->SetFillsBoundsOpaquely(false); + widget()->GetCompositor()->Draw(false); + EXPECT_TRUE(parent_view->layer()->hole_rect().IsEmpty()); +} + +// Test that a hole in a layer always corresponds to the bounds of opaque +// layers. +TEST_F(ViewLayerTest, MultipleOpaqueLayers) { + View* content_view = new View; + widget()->SetContentsView(content_view); + + View* parent_view = new View; + parent_view->SetPaintToLayer(true); + parent_view->SetBounds(0, 0, 400, 400); + content_view->AddChildView(parent_view); + + View* child_view1 = new View; + child_view1->SetPaintToLayer(true); + child_view1->SetFillsBoundsOpaquely(true); + child_view1->SetBounds(50, 50, 100, 100); + parent_view->AddChildView(child_view1); + + View* child_view2 = new View; + child_view2->SetPaintToLayer(true); + child_view2->SetFillsBoundsOpaquely(false); + child_view2->SetBounds(150, 150, 200, 200); + parent_view->AddChildView(child_view2); + + widget()->GetCompositor()->Draw(false); + + // Only child_view1 is opaque + EXPECT_EQ( + gfx::Rect(50, 50, 100, 100), parent_view->layer()->hole_rect()); + + // Both child views are opaque + child_view2->SetFillsBoundsOpaquely(true); + widget()->GetCompositor()->Draw(false); + EXPECT_TRUE( + gfx::Rect(50, 50, 100, 100) == parent_view->layer()->hole_rect() || + gfx::Rect(150, 150, 200, 200) == parent_view->layer()->hole_rect()); + + // Only child_view2 is opaque + delete child_view1; + EXPECT_EQ( + gfx::Rect(150, 150, 200, 200), parent_view->layer()->hole_rect()); +} + +// Makes sure that opacity of layer persists after toggling visibilty. +TEST_F(ViewLayerTest, ToggleVisibilityWithOpaqueLayer) { + View* content_view = new View; + widget()->SetContentsView(content_view); + + View* parent_view = new View; + parent_view->SetPaintToLayer(true); + parent_view->SetBounds(0, 0, 400, 400); + content_view->AddChildView(parent_view); + + parent_view->SetPaintToLayer(true); + parent_view->SetBounds(0, 0, 400, 400); + + View* child_view = new View; + child_view->SetBounds(50, 50, 100, 100); + child_view->SetPaintToLayer(true); + child_view->SetFillsBoundsOpaquely(true); + parent_view->AddChildView(child_view); + widget()->GetCompositor()->Draw(false); + EXPECT_EQ( + gfx::Rect(50, 50, 100, 100), parent_view->layer()->hole_rect()); + + child_view->SetVisible(false); + widget()->GetCompositor()->Draw(false); + EXPECT_TRUE(parent_view->layer()->hole_rect().IsEmpty()); + + child_view->SetVisible(true); + widget()->GetCompositor()->Draw(false); + EXPECT_EQ( + gfx::Rect(50, 50, 100, 100), parent_view->layer()->hole_rect()); +} + +// Tests that the layers in the subtree are orphaned after a View is removed +// from the parent. +TEST_F(ViewLayerTest, OrphanLayerAfterViewRemove) { + View* content_view = new View; + widget()->SetContentsView(content_view); + + View* v1 = new View; + content_view->AddChildView(v1); + + View* v2 = new View; + v1->AddChildView(v2); + v2->SetPaintToLayer(true); + EXPECT_TRUE(LayerIsAncestor(widget()->GetCompositor()->root_layer(), + v2->layer())); + EXPECT_TRUE(v2->layer()->IsDrawn()); + + content_view->RemoveChildView(v1); + EXPECT_FALSE(LayerIsAncestor(widget()->GetCompositor()->root_layer(), + v2->layer())); + + // Reparent |v2|. + content_view->AddChildView(v2); + EXPECT_TRUE(LayerIsAncestor(widget()->GetCompositor()->root_layer(), + v2->layer())); + EXPECT_TRUE(v2->layer()->IsDrawn()); +} + +class PaintTrackingView : public View { + public: + PaintTrackingView() : painted_(false) { + } + + bool painted() const { return painted_; } + void set_painted(bool value) { painted_ = value; } + + virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE { + painted_ = true; + } + + private: + bool painted_; + + DISALLOW_COPY_AND_ASSIGN(PaintTrackingView); +}; + +#if !defined(USE_WEBKIT_COMPOSITOR) +// TODO(piman): this test relies on the way the non-webkit compositor works. +// Layer::DrawTree should not be called with the webkit compositor. In the +// WebKit case, it needs to go through the "real" compositor (not the test one) +// to do the paints on the layer/views. + +// Makes sure child views with layers aren't painted when paint starts at an +// ancestor. +TEST_F(ViewLayerTest, DontPaintChildrenWithLayers) { + PaintTrackingView* content_view = new PaintTrackingView; + widget()->SetContentsView(content_view); + content_view->SetPaintToLayer(true); + GetRootLayer()->DrawTree(); + GetRootLayer()->SchedulePaint(gfx::Rect(0, 0, 10, 10)); + content_view->set_painted(false); + // content_view no longer has a dirty rect. Paint from the root and make sure + // PaintTrackingView isn't painted. + GetRootLayer()->DrawTree(); + EXPECT_FALSE(content_view->painted()); + + // Make content_view have a dirty rect, paint the layers and make sure + // PaintTrackingView is painted. + content_view->layer()->SchedulePaint(gfx::Rect(0, 0, 10, 10)); + GetRootLayer()->DrawTree(); + EXPECT_TRUE(content_view->painted()); +} +#endif + +// Tests that the visibility of child layers are updated correctly when a View's +// visibility changes. +TEST_F(ViewLayerTest, VisibilityChildLayers) { + View* v1 = new View; + v1->SetPaintToLayer(true); + widget()->SetContentsView(v1); + + View* v2 = new View; + v1->AddChildView(v2); + + View* v3 = new View; + v2->AddChildView(v3); + v3->SetVisible(false); + + View* v4 = new View; + v4->SetPaintToLayer(true); + v3->AddChildView(v4); + + EXPECT_TRUE(v1->layer()->IsDrawn()); + EXPECT_FALSE(v4->layer()->IsDrawn()); + + v2->SetVisible(false); + EXPECT_TRUE(v1->layer()->IsDrawn()); + EXPECT_FALSE(v4->layer()->IsDrawn()); + + v2->SetVisible(true); + EXPECT_TRUE(v1->layer()->IsDrawn()); + EXPECT_FALSE(v4->layer()->IsDrawn()); + + v2->SetVisible(false); + EXPECT_TRUE(v1->layer()->IsDrawn()); + EXPECT_FALSE(v4->layer()->IsDrawn()); + EXPECT_TRUE(ViewAndLayerTreeAreConsistent(v1, v1->layer())); + + v3->SetVisible(true); + EXPECT_TRUE(v1->layer()->IsDrawn()); + EXPECT_FALSE(v4->layer()->IsDrawn()); + EXPECT_TRUE(ViewAndLayerTreeAreConsistent(v1, v1->layer())); + + // Reparent |v3| to |v1|. + v1->AddChildView(v3); + EXPECT_TRUE(v1->layer()->IsDrawn()); + EXPECT_TRUE(v4->layer()->IsDrawn()); + EXPECT_TRUE(ViewAndLayerTreeAreConsistent(v1, v1->layer())); +} + +// This test creates a random View tree, and then randomly reorders child views, +// reparents views etc. Unrelated changes can appear to break this test. So +// marking this as FLAKY. +TEST_F(ViewLayerTest, FLAKY_ViewLayerTreesInSync) { + View* content = new View; + content->SetPaintToLayer(true); + widget()->SetContentsView(content); + widget()->Show(); + + ConstructTree(content, 5); + EXPECT_TRUE(ViewAndLayerTreeAreConsistent(content, content->layer())); + + ScrambleTree(content); + EXPECT_TRUE(ViewAndLayerTreeAreConsistent(content, content->layer())); + + ScrambleTree(content); + EXPECT_TRUE(ViewAndLayerTreeAreConsistent(content, content->layer())); + + ScrambleTree(content); + EXPECT_TRUE(ViewAndLayerTreeAreConsistent(content, content->layer())); +} + +#endif // VIEWS_COMPOSITOR + +} // namespace views |