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* cc: Remove TiledLayer and ContentLayer.danakj2015-06-174-76/+76
* cc: Partial tile update for one-copy raster.danakj2015-05-291-0/+0
* Respect quad->nearest_neighbor in SoftwareRenderer::DrawTextureQuadericrk2015-05-141-0/+0
* Increase YUV video clampingmagjed2015-03-271-0/+0
* Fixed YUV Video quads when their visible_content_rect != their rect.awoloszyn2015-03-171-0/+0
* cc: Make MaskOfLayerWithBackgroundFilter even smallerlof842015-03-161-0/+0
* Revert of Increase YUV video clamping (patchset #4 id:60001 of https://codere...pdr2015-03-143-0/+0
* Increase YUV video clampingmagjed2015-03-133-0/+0
* cc: Make LayerTreeHostMasksPixelTest smallerlof842015-03-139-0/+0
* Splitting of layers for correct intersectionsawoloszyn2015-03-125-0/+0
* Revert of Splitting of layers for correct intersections (patchset #20 id:3700...gab2015-03-115-0/+0
* Splitting of layers for correct intersectionsawoloszyn2015-03-115-0/+0
* Remove SK_SUPPORT_LEGACY_ADDOVALFlorin Malita2015-03-092-0/+0
* Background filters are affected by maskslof842015-03-052-0/+0
* cc: Scale checkerboard quads by the device scale factor.danakj2015-03-042-0/+0
* Revert of Splitting of layers for correct intersections (patchset #17 id:3100...eroman2015-02-275-0/+0
* Splitting of layers for correct intersectionsawoloszyn2015-02-275-0/+0
* cc: Remove unused PictureDrawQuad support from GLRenderer.danakj2015-02-191-0/+0
* cc: Translate filter when texture is larger than quad recthendrikw2015-02-121-0/+0
* Clamp YUV videos to their visible size in the shaderenne2015-02-021-0/+0
* cc: Render to destination transform when rendering into a separate surfacehendrikw2015-01-262-0/+0
* cc: Test to check results of filter on scaled layerhendrikw2014-11-111-0/+0
* Use blending shaders for background filters.rosca2014-11-102-0/+0
* Make LayerTreeHostBlendingPixelTest smaller to avoid timeoutsrosca2014-11-095-0/+0
* Re-upload: Change FlippedFramebuffer return for surfacelessachaulk2014-10-281-0/+0
* Implement mix-blend-mode in GL renderer using shaders.rosca2014-10-225-0/+0
* cc: Make RenderPassAndMaskWithPartialQuad not use arbitrary uvsenne2014-10-151-0/+0
* Revert "Change FlippedFramebuffer return for surfaceless"Stephen White2014-10-071-0/+0
* Change FlippedFramebuffer return for surfacelessachaulk2014-10-071-0/+0
* Fix interchange of red and blue content when using rgba_4444_texturese.hakkinen@samsung.com2014-08-131-0/+0
* Added LayerSorter::Sort perfteststhildebr@chromium.org2014-06-062-0/+3546
* Support videos with JPEG color range in GPU YUV convert path.rileya@chromium.org2014-05-031-0/+0
* cc: Support texcoord offsets in YUVVideoDrawQuadsheu@chromium.org2014-03-273-0/+0
* cc: Fix cc_perftests: 10_10_layer_tree.json and DenseBrowserUIpowei@chromium.org2013-12-042-1457/+1885
* The blink part of this implementation is uploaded at https://codereview.chrom...rosca@adobe.com2013-11-263-0/+0
* Add support for GL_REPEAT in software compositor.ccameron@chromium.org2013-11-201-0/+0
* Enable general CSS filters in the software compositorajuma@chromium.org2013-11-011-0/+0
* Roll Skia DEPS to r12012robertphillips@google.com2013-10-301-0/+0
* cc: Include wheel/touch event handling in the JSON output for the layer tree.sadrul@chromium.org2013-10-292-0/+582
* Revert 229569 "Enable general CSS filters in the software compos..."grt@chromium.org2013-10-191-0/+0
* Enable general CSS filters in the software compositorajuma@chromium.org2013-10-191-0/+0
* Add a dense impl painted layer tree perf test.clholgat@chromium.org2013-10-181-0/+982
* Change SkMScalar from double to floatenne@chromium.org2013-10-021-0/+0
* Update the nine patch layer to use UI resourcespowei@chromium.org2013-09-201-102/+262
* Revert 223162 "Update the nine patch layer to use UI resources"zmo@chromium.org2013-09-131-262/+102
* Update the nine patch layer to use UI resourcespowei@chromium.org2013-09-131-102/+262
* Mark test BackgroundFilterBlurOutsets as fuzzy on all platforms, and add the ...senorblanco@chromium.org2013-07-251-0/+0
* Making LayerTreeHostFiltersPixelTest slightly more strictdanakj@chromium.org2013-07-121-0/+0
* Upgrading Mesa to 9.0.3dpranke@chromium.org2013-07-022-0/+0
* Optimized antialiasing fragment shaders by computing quad edge distance per v...skaslev@chromium.org2013-07-015-0/+0