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* Always ensure the AVDA timer runs for at least one cycle.dalecurtis2016-03-252-17/+12
* Revert of Introduce GpuVideoDecodeAcceleratorFactory. (patchset #22 id:600001...lkcrbrettw2016-03-2529-871/+562
* Introduce GpuVideoDecodeAcceleratorFactory.posciak2016-03-2529-562/+871
* Android: fix memory regression on svelte devicejinsukkim2016-03-241-1/+2
* Move buffer_presented_params_mac to content/commonfsamuel2016-03-246-54/+18
* Smart revert of media: Add MediaOzonePlatform supportmcasas2016-03-241-15/+0
* Move AcceleratedSurfaceBuffersSwappedParams to content/commonfsamuel2016-03-247-64/+54
* Remove unused visible_ field in WebGraphicsContext3DCommandBufferImpldanakj2016-03-242-4/+0
* Pull gpu service/client shared memory buffer code to GpuMemoryBufferSupportfsamuel2016-03-2412-86/+9
* Mac: Use AVSampleBufferDisplayLayer for 4:2:0 surfacesccameron2016-03-233-12/+260
* gpu: Remove unnecessary media referencesfsamuel2016-03-233-8/+3
* Mac: Decode hardware to 420 instead of 422ccameron2016-03-237-68/+44
* Move more files to gpu/ipc/commonfsamuel2016-03-239-122/+16
* Select BackingStrategy based on GpuPreferences.william.xie2016-03-233-10/+16
* gpu_process_launch_causes => content/commonfsamuel2016-03-222-36/+0
* Make Platform return a WebGraphicsContext3DProvider* always.danakj2016-03-221-1/+1
* media: Add MediaDrmBridgeCdmContext.xhwang2016-03-222-27/+32
* V4L2VEA/VaapiVEA: Initialize should return false if input size is too big.wuchengli2016-03-222-8/+25
* gpu_messages.h => gpu/ipc/commonfsamuel2016-03-2216-474/+40
* Fix input frames being dropped when the h.264 DXVA decoder detects a configur...ananta2016-03-222-9/+12
* Remove unnecessary layer-violating include in gpu_memory_buffer_factory_io_su...fsamuel2016-03-221-1/+0
* Bind GrContext to GLES2Interface rather than C GLES interfacebsalomon2016-03-211-30/+2
* Move establish_channel_params.{cc|h} to content/gpufsamuel2016-03-217-81/+31
* Remove a content_switches.h from v4l2_video_encode_accelerator.ccpenghuang2016-03-211-1/+0
* Remove iOS ifdefs in src/content.jam2016-03-211-1/+1
* Fix Chromium style plugin warning after https://codereview.chromium.org/18150...Nico Weber2016-03-191-6/+6
* Expose encrypted_only attribute on VDA supported profiles.dalecurtis2016-03-193-9/+21
* Detect configuration changes in H.264 video streams in the DXVA decoderananta2016-03-192-16/+270
* Drop unused dependency on //media in gpu_command_buffer_stubmarkdittmer2016-03-181-3/+0
* Remove dead code in GpuVideoDecodeAcceleratorkcwu2016-03-182-14/+0
* Remove content switches dependency in content/common/gpu.penghuang2016-03-183-6/+2
* gpu_param_traits_macros: Remove Media Dependencyfsamuel2016-03-172-5/+4
* AVDA: Use the SurfaceTexture matrix when copying on destructionwatk2016-03-172-16/+8
* Restore earlyouts in SignalTests on Windows for IPC flavour of the testsdanakj2016-03-171-0/+42
* gpu_host_messages.h => content/gpufsamuel2016-03-178-424/+191
* Move gl_helper to content/browser/compositorfsamuel2016-03-178-5449/+0
* Remove WebGraphicsContext3D dependency in gpu_context_tests.hdanakj2016-03-172-40/+44
* Remove dependency on WebGraphicsContext3D from GLHelper unit tests.danakj2016-03-171-76/+72
* blink: Remove unused or rarely used methods from WebGraphicsContext3Ddanakj2016-03-163-4/+5
* Turn of DetachFromGLContext for MicroMax A114.liberato2016-03-161-0/+14
* Expose GLES2Interface to blink, and delete isContextLost() from WGC3D.danakj2016-03-161-4/+4
* Reland: H264 HW encode using VideoToolboxemircan2016-03-165-1/+749
* Remove Exynos from MediaCodec blacklist. Limit MediaTek blacklist.dalecurtis2016-03-151-0/+5
* Revert of H264 HW encode using VideoToolbox (patchset #22 id:620001 of https:...dewittj2016-03-155-749/+1
* Fix build issue of missing BackingStrategy vtable.avallee2016-03-151-1/+1
* H264 HW encode using VideoToolboxemircan2016-03-155-1/+749
* mustash: Towards decoupling media from client-side of gpu servicefsamuel2016-03-144-71/+21
* content gpu refactor: get rid of gpu related content switches.penghuang2016-03-1414-123/+162
* Revert of content gpu refactor: get rid of gpu related content switches. (pat...rockot2016-03-1314-159/+122
* content gpu refactor: get rid of gpu related content switches.penghuang2016-03-1314-122/+159