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* Check value parameter of PixelStorei not negativeqiankun.miao2015-12-232-9/+21
* command_buffer: Implement CHROMIUM_framebuffer_mixed_samples extensionkkinnunen2015-12-2110-0/+48
* Switch to standard integer types in gpu/.avi2015-12-2141-742/+870
* [reland] Update webgl2 conformance expectationszmo2015-12-181-4/+4
* Revert of Command Buffer: read pixels into pixel pack buffer (patchset #9 id:...jmadill2015-12-181-4/+4
* Command Buffer: read pixels into pixel pack bufferyunchao.he2015-12-181-4/+4
* Mac CoreAnimation: Add more CALayer parametersccameron2015-12-189-22/+63
* Replace .Pass() with std::move in gpu/ dirmartina.kollarova2015-12-172-2/+2
* Command buffer: Generate INVALID_ENUM for invalid pname in GetActiveUniformsivyunchao.he2015-12-171-4/+6
* Added 64 bit number support in the build gles2 command buffer script.dyen2015-12-163-22/+8
* Remove remaining ScopedVector from gpu/ dirmartina.kollarova2015-12-141-1/+1
* Fixed race condition in CommandBufferHelper::WaitForAvailableEntries.vmiura2015-12-112-2/+12
* Remove the NoAtExitBaseTestSuite anti-pattern.jam2015-12-114-0/+4
* Added VerifySyncTokensCHROMIUM() function to sync_point_CHROMIUM.dyen2015-12-0910-0/+118
* Reland "Added an extra sync token field for extra command buffer..."dyen2015-12-094-3/+16
* Revert of Added an extra sync token field for extra command buffer identifica...ajuma2015-12-044-16/+3
* Added an extra sync token field for extra command buffer identification.dyen2015-12-044-3/+16
* command_buffer: Implement EXT_blend_func_extendedkkinnunen2015-12-0412-0/+233
* Remove ScopedVector from mapped_memorymartina.kollarova2015-12-042-16/+9
* gpu: Add YCbCr 420v extension.dcastagna2015-12-041-0/+1
* Misc fixes for gn builds with VS 2015brucedawson2015-12-031-1/+1
* Add alpha argument to glResizeCHROMIUMjbauman2015-12-0210-18/+36
* Reland of Upgrade PixelStorei to ES3/WebGL2. (patchset #1 id:1 of https://cod...zmo2015-12-022-20/+70
* Revert of Upgrade PixelStorei to ES3/WebGL2. (patchset #7 id:160001 of https:...jmadill2015-12-022-70/+20
* Upgrade PixelStorei to ES3/WebGL2.zmo2015-12-022-20/+70
* gpu: Initial implementation of CommitOverlayPlaneswatk2015-12-013-4/+20
* Add CommitOverlayPlanesCHROMIUM command buffer functionwatk2015-11-309-0/+32
* Cleanup SurfaceVisibility code.sohan.jyoti2015-11-305-15/+0
* texture mipmap level is not zero-only in ES 3yunchao.he2015-11-233-34/+12
* WebGL 2: fix the bug in invalidate-framebuffer.htmlyunchao.he2015-11-231-7/+7
* SyncPointManager now handles sync point clients with invalid namespaces.dyen2015-11-202-2/+2
* Run gn --format over all .gn filesagrieve2015-11-201-2/+2
* Revert "Revert of Converted simple Sync Point Signals to Sync token Signals.dyen2015-11-171-5/+19
* Clamp values passed to glLineWidthbajones2015-11-171-2/+2
* Revert of Converted simple Sync Point Signals to Sync token Signals. (patchse...kochi2015-11-171-10/+5
* Converted simple Sync Point Signals to Sync token Signals.dyen2015-11-161-5/+10
* Remove CreateStreamTexture from GL interfaces.siva.gunturi2015-11-1511-34/+6
* gpu: Add CHROMIUM_schedule_ca_layerccameron2015-11-109-0/+92
* Re-land: Converted video frame and image callbacks to use new sync tokens.dyen2015-11-062-2/+8
* cc: Fix GL_R8 GpuMemoryBuffersccameron2015-11-061-1/+1
* Kills TraceTicks, which was functionally the same as TimeTickscharliea2015-11-051-2/+2
* Revert of Converted video frame and image callbacks to use new sync tokens. (...nhiroki2015-11-052-5/+2
* Converted video frame and image callbacks to use new sync tokens.dyen2015-11-052-2/+5
* Avoid const int definition problemsbrucedawson2015-11-042-7/+2
* Modified old wait sync point functions to also accept new sync tokens.dyen2015-11-034-35/+60
* command_buffer: Support textured path rendering for CHROMIUM_path_renderingkkinnunen2015-11-0211-19/+178
* [tracing] Add names to memory-infra dumpers for debuggingprimiano2015-10-303-3/+3
* Removed all instances of TODO(gman) generated by build_gles2_cmd_bufferbajones2015-10-282-46/+2
* gpu: Skip ViaMappedMem on low memory deviceboliu2015-10-281-0/+14
* command_buffer: Support instanced path rendering in gpu command bufferkkinnunen2015-10-2812-0/+932