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* Add subscribeUniform extension pipelineorglofch2014-11-071-2/+1
* Revert of Add subscribeUniform extension pipeline (patchset #7 id:460001 of h...orglofch2014-11-071-1/+2
* Add subscribeUniform extension pipelineorglofch2014-11-061-2/+1
* Switch to use ANGLE's new c++ style APIszmo2014-10-311-1/+1
* Detect built-in varyings' invariant setting conflicts.zmo2014-10-221-4/+39
* Type conversion fixes, gpu/ edition.pkasting2014-10-171-4/+8
* Disallow active attrib aliasing at shader program link time.zmo2014-10-131-13/+36
* Switch to use ANGLE's new APIs to query shader variables.zmo2014-10-091-94/+79
* Avoid ALLOW_UNUSED (and the like) where it's not necessary or there are betterpkasting2014-10-091-2/+2
* Clean up interfaces between Shader / ShaderTranslator / ANGLE side.zmo2014-09-131-65/+6
* Remove outdated ANGLE_SH_VERSION if-def stuff.zmo2014-09-101-4/+0
* Remove implicit conversions from scoped_refptr to T* in gpu/Daniel Cheng2014-08-261-6/+6
* Update shader translator for new ANGLE header.jmadill@chromium.org2014-07-031-0/+4
* Optimize glUniform* API type validation.vmiura@chromium.org2014-03-121-5/+66
* Add a gpu driver bug workaround to count in all varyings in packing check.zmo@chromium.org2014-02-071-4/+7
* Hookup clear_uniforms_before_first_program_use workaround with implementation.zmo@chromium.org2014-02-061-14/+7
* Report relevant variable names in info logs on failed shader linkoetuaho@nvidia.com2014-01-131-25/+38
* mac: Prepare for -Wunused-functions.thakis@chromium.org2013-11-071-15/+0
* Make command buffer handles the situation that unused uniform array elements ...zmo@chromium.org2013-10-251-7/+13
* Uniforms and attributes name conflicts should cause link failurezmo@chromium.org2013-09-091-0/+25
* Apply varying packing rule.zmo@chromium.org2013-09-051-16/+72
* Android bot issue were fixed by infrastructure team, so reland this.zmo@chromium.org2013-08-271-0/+52
* Revert 219501 "Validate varying varibales matching for vertex/fr..."nhiroki@chromium.org2013-08-261-52/+0
* Validate varying varibales matching for vertex/fragment shaders.zmo@chromium.org2013-08-261-0/+52
* Fix shader uniform precision bug.zmo@chromium.org2013-08-221-3/+1
* Cache varying variable info in Shader object in command buffer.zmo@chromium.org2013-08-191-0/+54
* Remove CompileStatusMap in gpu command bufferzmo@chromium.org2013-08-071-57/+5
* Use a direct include of time headers in courgette/, crypto/, dbus/, device/, ...avi@chromium.org2013-06-281-1/+1
* Update Linux to use scoped_refptr<T>::get() rather than implicit "operator T*"rsleevi@chromium.org2013-06-271-1/+1
* Use a direct include of strings headers in extensions/, google_apis/, gpu/.avi@chromium.org2013-06-111-1/+1
* Update gpu/ to use scoped_refptr<T>::get() rather than implicit "operator T*"rsleevi@chromium.org2013-06-021-17/+17
* Make shader translator options effect cache keygman@chromium.org2013-05-171-3/+10
* Disable release assertion in ProgramManager.apatrick@chromium.org2013-05-161-1/+1
* A mesa update added GL_ARB_get_program_binary to the extension string. This ...sabercrombie@chromium.org2013-04-231-1/+1
* Send shader information to disk cache on access as well as create.dsinclair@chromium.org2013-04-111-1/+2
* Rewrite std::string("") to std::string(), Linux edition.dcheng@chromium.org2013-04-091-5/+5
* Revert "Rewrite std::string("") to std::string(), Linux edition."dcheng@chromium.org2013-04-091-5/+5
* Rewrite std::string("") to std::string(), Linux edition.dcheng@chromium.org2013-04-091-5/+5
* Rewrite scoped_array<T> to scoped_ptr<T[]> in gpu/, Linux edition.dcheng@chromium.org2013-04-091-4/+4
* Add per-profile disk caching of complied GPU shaders.dsinclair@chromium.org2013-03-131-2/+4
* Refactor GPU code: Shader* info -> Shader* shadergman@chromium.org2013-03-081-91/+92
* Make GPU headers use more forward declarationsgman@chromium.org2013-02-281-0/+2
* Refactor/Rename a bunch of GPU stuffgman@chromium.org2013-02-271-63/+64
* Fix a bug in unmangling hashed shader names in logs.zmo@google.com2013-02-201-1/+1
* Fix crash in ProgramManager::ProgramInfo::ProcessLogInfo.apatrick@chromium.org2013-02-061-22/+15
* Remove a DCHECK in name hashing.zmo@google.com2013-02-021-2/+0
* Fix an assertion in debug mode in shader log processing.zmo@google.com2013-02-011-3/+4
* Use a more flexible methord to search for hashed names in webgl program log.zmo@google.com2013-01-261-3/+7
* Process webgl program log, replacing hashed name with original name.zmo@google.com2013-01-251-1/+44
* Fix crash when translated ANGLE shader source has length zero.apatrick@chromium.org2013-01-041-1/+1