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* Use GLSL version 100 for OpenGL context versions prior to 3.2.kbr2015-12-221-7/+7
* Switch to standard integer types in gpu/.avi2015-12-211-1/+2
* command_buffer: Implement EXT_blend_func_extendedkkinnunen2015-12-041-1/+8
* fix the WebGL2 conformance test failure in uniform-buffers.htmlyunchao.he2015-11-061-0/+15
* command_buffer: Use GLSL core version that matches the OpenGL versionkkinnunen2015-08-131-24/+52
* Clear shader compiler state.dskiba2015-06-181-0/+3
* Fix WebGL 2.0 prototype on Mac OS X.kbr2015-05-221-1/+1
* Check for shader version mismatchoetuaho2015-05-071-0/+3
* Revert of Use the desktop GL core profile on Linux when ES3 support is reques...marcheu2015-04-041-13/+12
* Use the desktop GL core profile on Linux when ES3 support is requested.kbr2015-04-031-12/+13
* Added support for desktop OpenGL's Core Profile on Mac OS X.kbr2015-03-311-2/+10
* Distinguish ES2/ES3 contexts in GPU command bufferzmo2015-03-041-3/+9
* Clean up some of the shader compilation code.dyen2015-02-041-1/+0
* Mechanical rename of tracing includes for /gpuprimiano2015-01-281-1/+1
* Make callers of CommandLine use it via the base:: namespace.avi2014-12-221-2/+2
* Add a command line switch for emulating shader precisionoetuaho2014-12-111-1/+1
* Add an option to show ANGLE's interm outputoetuaho2014-12-041-0/+6
* Switch to use ANGLE's new c++ style APIszmo2014-10-311-42/+14
* Switch to use ANGLE's new APIs to query shader variables.zmo2014-10-091-55/+35
* Clean up interfaces between Shader / ShaderTranslator / ANGLE side.zmo2014-09-131-59/+42
* Remove outdated ANGLE_SH_VERSION if-def stuff.zmo2014-09-101-105/+10
* Update shader translator for new ANGLE header.jmadill@chromium.org2014-07-031-0/+13
* Moves responsibility for shader resource string generation to ANGLE.shannonwoods@chromium.org2014-05-211-1/+15
* Add support for EXT_shader_texture_lod to the command buffer.nicolascapens@chromium.org2014-04-161-2/+8
* Make ShaderTranslatorCache per thread refcountedboliu@chromium.org2014-04-031-16/+14
* Update fields for translator resources.jmadill@chromium.org2014-04-011-0/+17
* Get rid of SH_MAP_LONG_VARIABLE_NAMES.zmo@chromium.org2014-03-111-5/+3
* Fix state re-init in the shader translator.jmadill@chromium.org2014-02-271-4/+6
* Revert 253205 "Fix stale reinit in the shader translator."bajones@chromium.org2014-02-251-6/+4
* Fix stale reinit in the shader translator.bajones@chromium.org2014-02-251-4/+6
* Add driver bug workaround for SH_INIT_GL_POSITION.zmo@chromium.org2013-09-071-7/+4
* Android bot issue were fixed by infrastructure team, so reland this.zmo@chromium.org2013-08-271-3/+5
* Revert 219501 "Validate varying varibales matching for vertex/fr..."nhiroki@chromium.org2013-08-261-5/+3
* Validate varying varibales matching for vertex/fragment shaders.zmo@chromium.org2013-08-261-3/+5
* Cache varying variable info in Shader object in command buffer.zmo@chromium.org2013-08-191-13/+16
* ANGLE DEPS roll 2245:2249bajones@chromium.org2013-06-041-2/+4
* Revert 202305 "Destroy all Singletons and LazyInstances between ..."rsesek@chromium.org2013-05-251-7/+4
* Destroy all Singletons and LazyInstances between each test.rsesek@chromium.org2013-05-251-4/+7
* Added TRACE for measuring shader translator timings.alokp@chromium.org2013-05-241-5/+15
* Limit expression complexity in GLSLgman@chromium.org2013-05-231-1/+2
* Roll ANGLE to r2243gman@chromium.org2013-05-211-2/+6
* Make shader translator options effect cache keygman@chromium.org2013-05-171-8/+65
* Rewrite scoped_array<T> to scoped_ptr<T[]> in gpu/, Linux edition.dcheng@chromium.org2013-04-091-4/+4
* Added temporary #ifdefs to support incompatible ANGLE API upgrade.kbr@chromium.org2013-02-121-9/+15
* Re-enable array index clamping on all platforms now that hshi@'s new strategy...kbr@chromium.org2013-01-261-6/+0
* Enforce GLSL packing restrictionsgman@chromium.org2013-01-261-1/+1
* Process webgl program log, replacing hashed name with original name.zmo@google.com2013-01-251-0/+28
* ARM Chrome OS: do not clamp GLSL array indices to array bounds.hshi@chromium.org2013-01-231-1/+3
* Windows: do not clamp GLSL array indices to array bounds.apatrick@chromium.org2013-01-181-1/+8
* Enable array index clamping in shader translator.kbr@chromium.org2013-01-151-1/+2