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* cc, gpu: Use RGBA when using msaa on systems that don't support BGRAhendrikw2015-06-197-1/+16
* gpu: fix GN compile errorhendrikw2015-06-191-1/+1
* Revert of Mac: Actually enable NSCGLSurface API (patchset #2 id:20001 of http...scottmg2015-06-191-13/+1
* Mac: Actually enable NSCGLSurface APIccameron2015-06-191-1/+13
* Only compile angle end2ed tests on linux if we have X11cwallez2015-06-191-1/+1
* Wiring up new command buffer functions to WebGraphicsContext3DImplbajones2015-06-192-15/+23
* gpu: Disable SkPicture security precautions in skia_runnerhendrikw2015-06-191-0/+3
* Enable compilation of angle_end2end_tests on Linuxcwallez2015-06-181-1/+5
* Clear shader compiler state.dskiba2015-06-181-0/+3
* gpu: play skp files through the command bufferhendrikw2015-06-189-1/+622
* Remove base::Thread::SetPriority() interfacetoyoshim2015-06-181-9/+1
* Revert of gpu: play skp files through the command buffer (patchset #9 id:2600...hendrikw2015-06-179-618/+1
* gpu: play skp files through the command bufferhendrikw2015-06-179-1/+618
* Elapsed timer queries are virtual and support multiple queries.dyen2015-06-177-16/+19
* Add glCopyCompressedTextureCHROMIUMchristiank2015-06-1724-38/+925
* Mac: Add GPU driver workaround for NSCGLSurface on multi-GPUccameron2015-06-162-1/+18
* Support impl-side painting in Mandoline.jam2015-06-162-42/+56
* Converted some GPU driver workarounds to use disabled_extensions.dyen2015-06-154-68/+36
* Using OrderingBarrier() in GLES2Implementation::Bind()* for better performance.penghuang2015-06-151-5/+5
* gpu: FreeEverything in gles2 if we're not visible.vmpstr2015-06-134-9/+37
* Move EndsWith to base namespace.brettw2015-06-121-1/+1
* Properly handle disjoint events in GPU Tracer.dyen2015-06-123-47/+90
* Move StartsWith[ASCII] to base namespace.brettw2015-06-124-6/+6
* Use mapped memory for uploading large textures.dyen2015-06-1010-16/+605
* gpu: Extend 'exit_on_context_lost' WAR to Mali-450 (was Mali-400 only)sievers2015-06-101-3/+3
* Unit tests have been created for the GPUTiming.dyen2015-06-101-175/+37
* content: Partial copy workaround for devices with known upload performance pr...reveman2015-06-108-4/+33
* Move LowerCaseEqualsASCII to base namespacebrettw2015-06-091-1/+1
* gpu: Move 'exit_on_context_lost' from decoder to stubsievers2015-06-092-27/+1
* Code style fix.zmo2015-06-093-17/+19
* Implement WebGraphicsContext3D's lost context methods on GLES2Impldanakj2015-06-094-19/+11
* base/threading: introduce ThreadPriority to Thread::Optionstoyoshim2015-06-092-4/+6
* gpu: Make sure we restore scissor rect after clearing a texture level.reveman2015-06-095-102/+139
* Teach GPU command buffer whether a context is webgl.zmo2015-06-0917-86/+156
* DCHECK if shader compilation fails that it's due to context loss.danakj2015-06-0919-0/+69
* gpu: Avoid scissor test for glCopyTextureCHROMIUM if possible.dongseong.hwang2015-06-062-25/+31
* Revert of gpu: Add GL_TEXTURE_RECTANGLE_ARB support to CopyTexSubImage2D opti...kbr2015-06-061-10/+10
* gpu: Add GL_TEXTURE_RECTANGLE_ARB support to CopyTexSubImage2D optimization o...reveman2015-06-051-10/+10
* gpu: Use a rectangle to keep track of the cleared area of each texture level.reveman2015-06-0515-1389/+700
* Fine tuning glGetInternalformativ.zmo2015-06-0512-206/+210
* Remove ShaderTranslatorTest.BuiltInFunctionEmulationapatole2015-06-051-33/+0
* Android: Enable 'crash GPU process on context lost' WAR for Mali-400sievers2015-06-054-7/+32
* Add tests for Android GL driver version extraction.tobiasjs2015-06-052-4/+78
* Enable ANGLE workaround for NVIDIA GLSL compiler pow bugoetuaho2015-06-043-1/+21
* content: Pass IOSurface references using Mach IPC.reveman2015-06-041-1/+4
* gpu: Enable command tracing for additional GL commands.vmiura2015-06-032-61/+124
* Replace more ObserverList with base::ObserverList.brettw2015-06-032-2/+2
* Change most uses of Pickle to base::Picklebrettw2015-06-031-10/+10
* Several small changes to base::SharedMemory.erikchen2015-06-031-17/+1
* Generalize Adreno 420 workarounds to Adreno 4xx.aelias2015-06-021-9/+5