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* Remove |level| in copy(Sub)TextureCHROMIUM().dongseong.hwang2015-03-242-33/+0
| | | | | | | | BUG=443151 Review URL: https://codereview.chromium.org/1027823003 Cr-Commit-Position: refs/heads/master@{#321952}
* Mapping all newly available ES3 entry points in webgraphicscontext3d_implbajones2015-03-242-59/+99
| | | | | | | | BUG=295792 Review URL: https://codereview.chromium.org/1025303006 Cr-Commit-Position: refs/heads/master@{#321941}
* Add backslashes to "Adreno (TM) 3xx" canvas/ganesh whitelist entry.aelias2015-03-241-2/+2
| | | | | | | | | | | | | | This entry didn't match because the parens were interpreted as regexp grouping instead of literal characters. I didn't notice the problem before given that K+ Adreno 3xx devices are also covered by the OpenGL ES 3.0 policy. This should actually expand the Ganesh whitelist to all pre-K Adreno 3xx devices as originally intended by r307526. BUG=467581,424970 Review URL: https://codereview.chromium.org/1025803003 Cr-Commit-Position: refs/heads/master@{#321910}
* Adding Mojo C thunks headers to be used by html_viewer. Note that the Mojo ↵alhaad2015-03-231-3/+19
| | | | | | | | | | | shell can register an implementation only when this is rolled into the Mojo repo. R=jamesr@chromium.org,piman@chromium.org BUG=453591 Review URL: https://codereview.chromium.org/1023673009 Cr-Commit-Position: refs/heads/master@{#321899}
* Modify build_gles2_cmd_buffer.py to generate a class that implements ↵alhaad2015-03-233-2820/+2929
| | | | | | | | | | | | | | | | gpu::GLES2Interace and for each entry point either defers to Mojo C thunk if we expose an entry point or check fails. The code in its current form makes use of MojoGLES2GetGLES2Interface if html_viewer makes use but we do not have a Mojo C thunk. I'll be adding Mojo C thunks for other functions used by html_viewer and eventually remove MojoGLES2GetGLES2Interface. R=jamesr@chromium.org,davemoore@chromium.org BUG=453591 Review URL: https://codereview.chromium.org/993253003 Cr-Commit-Position: refs/heads/master@{#321886}
* glTexImage2D and glTexSubImage2D could have different performancedcastagna2015-03-201-31/+88
| | | | | | | | | | | | | | | | properties. With this patch we benchmark both of these upload techniques. When using glTexSubImage2D the texture storage is specified with glTexStorage2D when available, or glTexImage2D passing an empty pointer as data. Trying to re-land this patch after it broke the perfbots (crbug.com/468748). BUG=468748 Review URL: https://codereview.chromium.org/1027623002 Cr-Commit-Position: refs/heads/master@{#321519}
* gpu: Use GetUniformSetup computed result size.vmiura2015-03-201-18/+31
| | | | | | | | | R=piman@chromium.org BUG=468936 Review URL: https://codereview.chromium.org/1016193003 Cr-Commit-Position: refs/heads/master@{#321489}
* gpu: Benchmark GL_RED instead of GL_LUMINANCE on OpenGL ES3.dcastagna2015-03-191-8/+13
| | | | | | | | | | | | | | | | | | | | | This patch tests GL_LUMINANCE only when OpenGL is not ES3 and tests GL_RED when on OpengGL ES3. This change should allow crrev.com/1022603002 to run on Android perf bots. Without this patch crrev.com/1022603002 fails on perf bots because glTextureStorage2D doesn't always accept GL_LUMINANCE8 as internalformat. glTextureStorage2D has been added to OpenGL ES3 and it's available as an extension (GL_{EXT,ARB}_texture_storage) prior to that. If glTextureStorage2D is availabe via the extension it accepts GL_LUMINANCE8_EXT as internal format, otherwise it doesn't. BUG=468748 Review URL: https://codereview.chromium.org/1022923002 Cr-Commit-Position: refs/heads/master@{#321462}
* Revert of gpu: Measure texture uploads with glTexSubImage2D and ↵sullivan2015-03-191-87/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | glTexImage2D. (patchset #2 id:80001 of https://codereview.chromium.org/1022603002/) Reason for revert: This is causing gpu_perftests to fail on android perfbots. See http://crbug.com/468748 Original issue's description: > gpu: Measure texture uploads with glTexSubImage2D and glTexImage2D. > > glTexImage2D and glTexSubImage2D could have different performance > properties. > With this patch we benchmark both of these upload techniques. > > When using glTexSubImage2D the texture storage is specified with > glTexStorage2D when available, or glTexImage2D passing an empty pointer as data. > > BUG=423481 > > Committed: https://crrev.com/1b9c0f6571baefe70dad41d504cbe3136ce41ae4 > Cr-Commit-Position: refs/heads/master@{#321300} TBR=reveman@chromium.org,dcastagna@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=423481 Review URL: https://codereview.chromium.org/1011343005 Cr-Commit-Position: refs/heads/master@{#321350}
* gpu: Measure texture uploads with glTexSubImage2D and glTexImage2D.dcastagna2015-03-191-35/+87
| | | | | | | | | | | | | | | glTexImage2D and glTexSubImage2D could have different performance properties. With this patch we benchmark both of these upload techniques. When using glTexSubImage2D the texture storage is specified with glTexStorage2D when available, or glTexImage2D passing an empty pointer as data. BUG=423481 Review URL: https://codereview.chromium.org/1022603002 Cr-Commit-Position: refs/heads/master@{#321300}
* Added GLES3 Capabilities to the Command Bufferbajones2015-03-1913-2841/+2947
| | | | | | | | BUG=429053 Review URL: https://codereview.chromium.org/1000483002 Cr-Commit-Position: refs/heads/master@{#321263}
* Add ANGLE Platform implementation.jmadill2015-03-181-0/+1
| | | | | | | | | | | | | | | | | | | | | | *re-re-land with SwiftShader fix* *re-land with fix to components_browsertests* This logic allows us to record traces and histograms easily within ANGLE's code. It also gives a flexible design that we can extend with further methods later, without breaking compilation. The design is based on blink::Platform. Also add two new histogram descriptions to histograms.xml, and move the GPU Process metrics init to before InitializeOneOff, so ANGLE can record histograms during Renderer initialization. BUG=436191 TBR=jam@chromium.org, asvitkine@chromium.org, piman@chromium.org, maruel@chromium.org, kbr@chromium.org Review URL: https://codereview.chromium.org/1007513006 Cr-Commit-Position: refs/heads/master@{#321225}
* Address some security concerns in GPU command buffer.zmo2015-03-184-36/+31
| | | | | | | | | | BUG=445653 TEST=gpu_unittests R=piman@chromium.org Review URL: https://codereview.chromium.org/1013853006 Cr-Commit-Position: refs/heads/master@{#321072}
* Fixed race conditions in SystemInfo.getInfo.kbr2015-03-181-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | SystemInfo.getInfo was not properly waiting for GPU information to be collected when the GPU was available. Made this call asynchronous in the browser DevTools protocol and hooked up GpuDataManager observers to respond when it's collected. Return the data immediately when there is no GPU available. Note that it was not possible to wait for full GPU information to be collected on Windows. This takes so long that internal 10-second timeouts in the tests are hit in Debug mode on Windows. Fixed a bug in MergeGpuInfo where the GpuDataManager would never think that full information had been collected on Windows. Unfortunately it was not easy to write a regression test for this fix. Added a regression test in the gpu_process page set ensuring that the gl_renderer string will always be available on the GPU bots. BUG=454906 Review URL: https://codereview.chromium.org/999643002 Cr-Commit-Position: refs/heads/master@{#321058}
* Set GLSL "precision" only if using OpenGL ES.dcastagna2015-03-171-2/+10
| | | | | | | | | | | GLSL precision qualifiers have no effect in OpenGL. On Mac the precision qualifiers cause the shader not to compile. BUG= Review URL: https://codereview.chromium.org/1011503002 Cr-Commit-Position: refs/heads/master@{#320976}
* Deprecate WinSAT support in Chromium.zmo2015-03-1713-263/+13
| | | | | | | | | | BUG=456004 TEST=gpu_unittests, about:gpu page R=kbr@chromium.org Review URL: https://codereview.chromium.org/1018463002 Cr-Commit-Position: refs/heads/master@{#320942}
* Collapsed gl query functions with their ARB/EXT variants.dyen2015-03-164-51/+51
| | | | | | | | | | R=sievers@chromium.org BUG=466725 TEST=trybots Review URL: https://codereview.chromium.org/1006093002 Cr-Commit-Position: refs/heads/master@{#320814}
* Fix some GN component build issues.brettw2015-03-166-20/+32
| | | | | | | | | | This fixes some files not compiling with the proper flags for component mode. The device_event_log target in GN is a source set in GN and a component in GYP. This difference was causing some errors. I changed this to be a static library in GYP. It only has 2 files in it so making a whole shared library for this target seems wasteful. Review URL: https://codereview.chromium.org/1011823002 Cr-Commit-Position: refs/heads/master@{#320805}
* Update ES3 enums for texture parameters.zmo2015-03-147-6/+553
| | | | | | | | | | | | | | | This affetcs TexImage*D, TexStorage*D, CopyTexImage2D. Note that this is working progress to allow these ES3 enums. More validation code needs to be modified to make them work. BUG=429053 TEST=gpu_unittests R=sievers@chromium.org Review URL: https://codereview.chromium.org/1007523002 Cr-Commit-Position: refs/heads/master@{#320612}
* Updated shader program caching to account for transform feedback varyingsbajones2015-03-1411-68/+279
| | | | | | | | BUG=429053 Review URL: https://codereview.chromium.org/998423005 Cr-Commit-Position: refs/heads/master@{#320607}
* Remove D3D11 info collection experiment.jbauman2015-03-131-175/+0
| | | | | | | | This has been disabled for years (due to some crashes it caused), and D3D11 support is working fine without it. Review URL: https://codereview.chromium.org/1001663002 Cr-Commit-Position: refs/heads/master@{#320590}
* Mac: Use the same CGLContextObj for a GLSurface's CAOpenGLLayer and theccameron2015-03-132-0/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLContext that it is current to. This is a step towards executing the command buffer for the browser compositor's LayerTreeImpl inside the CAOpenGLLayer callback. This exposes an issue where the GLSurface's CAOpenGLLayer's drawing function, drawInCGLContext, changes some of the underlying CGLContextObj's GL state. This is done partially inside the draw function, and partially outside of the draw function. To work around this, mark the context as having been dirtied whenever the CAOpenGLLayer's drawInCGLContext function is called. Check if this has happened whenever the context is made current, and also in places where drawInCGLContext may be called while parsing the command buffer. Because the CAOpenGLLayer may outlive its owning GLSurface and the virtual GLContext that it was current to, have it hold a base::Closure that it gets (ultimately) from the real GLContext. This way, it is guaranteed that the real GLContext will always be informed when the CAOpenGLLayer's drawInCGLContext method is called (even if the virtual GLContext which hooked the two of them together has been destroyed). BUG=423163 Review URL: https://codereview.chromium.org/995963002 Cr-Commit-Position: refs/heads/master@{#320470}
* gpu: Set a default precision qualifier for gpu_perftests fragment shader.dcastagna2015-03-131-0/+1
| | | | | | | | | | | | The default precision for float is not necessarly defined for fragment shaders and some drivers complain about it rejecting to compile the shader. BUG= Review URL: https://codereview.chromium.org/1004943002 Cr-Commit-Position: refs/heads/master@{#320431}
* Add padding for texture sizes where the rows don't start aligned at 4 bytes.dcastagna2015-03-131-39/+46
| | | | | | | | | | | | | | | By default the value of GL_PACK_ALIGNMENT is set to 4. This means the alignment that OpengGL expects for the start of each pixel row in memory is 4 bytes. This patch adds padding to the generated buffers that are uploaded as a texture to satisfy this requirement. The code that compares the final pixels read from the framebuffer to the original pixels uploaded as a texture has been updated to reflect this change. Review URL: https://codereview.chromium.org/998373003 Cr-Commit-Position: refs/heads/master@{#320422}
* gpu: Convert gles2_conform_support target to GN build.tfarina2015-03-124-7/+41
| | | | | | | | | | | | | | | | | Tested with the following command lines on Linux: $ gn gen out-gn $ ninja -C out-gn gles2_conform_support $ ninja -C out-gn gpu/gles2_conform_support $ gn check out-gn //gpu/gles2_conform_support BUG=432959 TEST=see above R=dpranke@chromium.org,sievers@chromium.org Review URL: https://codereview.chromium.org/1002813002 Cr-Commit-Position: refs/heads/master@{#320407}
* Revert of Add a bunch of ES3 only enums for texture related functions. ↵zmo2015-03-124-324/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (patchset #1 id:1 of https://codereview.chromium.org/1006573002/) Reason for revert: Revert because I accidentally modify the build_gles2_cmd_buffer.py (CopyTextureInternalFormat split from TextureInternalFormat) without running the script. So there is a bug the next person will catch if they run this script. Original issue's description: > Add a bunch of ES3 only enums for texture related functions. > > This doesn't enable them for WebGL 2 though, because some combined validations > will fail them (like type/format, or internalformat/format). This will be dealt > separately. > > Also, TexStorage case isn't handled in this CL. > > BUG=429053 > TEST=gpu_unittests > R=sievers@chromium.org > > Committed: https://crrev.com/e56e40ab960d63450a4198cc77ed8d3e45f9430e > Cr-Commit-Position: refs/heads/master@{#320345} TBR=sievers@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=429053 Review URL: https://codereview.chromium.org/1004913002 Cr-Commit-Position: refs/heads/master@{#320396}
* Revert of ↵Vangelis Kokkevis2015-03-121-1/+0
| | | | | | | | | | | | | https://chromium.googlesource.com/chromium/src/+/d78b086e4459077f2f5ceac61c3a8b968eff6353 Patch seems to becausing a large number of GPU process crashes in the latest canary. BUG=466735 TBR=jmadill Review URL: https://codereview.chromium.org/1003993002 Cr-Commit-Position: refs/heads/master@{#320389}
* Group traces generated from gpu_perftests by format and texture size.dcastagna2015-03-123-16/+17
| | | | | | | | | | | | | | | | Change the output of gpu_perftest so that values exported with perf_test will be grouped by format and texture size. In this way it should be easier to compare the cpu/gpu cost breakdown on different devices given a combination of format and texture size. The values for the "renaming" test are also going to be grouped on a single graph. BUG= Review URL: https://codereview.chromium.org/1008553002 Cr-Commit-Position: refs/heads/master@{#320378}
* Remove uniform initialization from vertex shader in gpu_perftests.dcastagna2015-03-121-5/+5
| | | | | | | | | | Uniform initialization is not supported on Android and Mac. BUG=466624 Review URL: https://codereview.chromium.org/1003833002 Cr-Commit-Position: refs/heads/master@{#320366}
* Add a bunch of ES3 only enums for texture related functions.zmo2015-03-124-3/+324
| | | | | | | | | | | | | | | | This doesn't enable them for WebGL 2 though, because some combined validations will fail them (like type/format, or internalformat/format). This will be dealt separately. Also, TexStorage case isn't handled in this CL. BUG=429053 TEST=gpu_unittests R=sievers@chromium.org Review URL: https://codereview.chromium.org/1006573002 Cr-Commit-Position: refs/heads/master@{#320345}
* Fix GL version parsing on Nexus 6.vmiura2015-03-122-1/+6
| | | | | | | | | | | | | | | | GL_VERSION on the device is: "OpenGL ES 3.1V@104 (GIT@abc)" Our current GL_VERSION parsing expects a space " " after the version "3.1" in 3rd token. Changing to match a regular expression for 3rd token. BUG=466454 BUG=443060 Review URL: https://codereview.chromium.org/999983002 Cr-Commit-Position: refs/heads/master@{#320247}
* Add a perf test to determine if the driver is doing texture renaming.dcastagna2015-03-121-26/+106
| | | | | | | | BUG=423481 Review URL: https://codereview.chromium.org/985843003 Cr-Commit-Position: refs/heads/master@{#320234}
* Add glDrawRangeElements to GPU command buffer.zmo2015-03-1213-12/+99
| | | | | | | | | | | | | For now, we delegate the call to glDrawElements, i.e., ignoring start,end constraints, which is actually ES3 compliant. BUG=429053 TEST=gpu_unittests R=piman@chromium.org Review URL: https://codereview.chromium.org/954183006 Cr-Commit-Position: refs/heads/master@{#320213}
* Add ES3 command glUnmapBuffer to GPU command buffer.zmo2015-03-1222-110/+536
| | | | | | | | | | BUG=429053 TEST=gpu_unittests R=piman@chromium.org Review URL: https://codereview.chromium.org/996913002 Cr-Commit-Position: refs/heads/master@{#320194}
* Add ANGLE Platform implementation.jmadill2015-03-111-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | *re-land with fix to components_browsertests* This logic allows us to record traces and histograms easily within ANGLE's code. It also gives a flexible design that we can extend with further methods later, without breaking compilation. The design is based on blink::Platform. Also add two new histogram descriptions to histograms.xml, and move the GPU Process metrics init to before InitializeOneOff, so ANGLE can record histograms during Renderer initialization. BUG=436191 TBR=jam@chromium.org, asvitkine@chromium.org, piman@chromium.org, maruel@chromium.org, kbr@chromium.org Review URL: https://codereview.chromium.org/923223002 Cr-Commit-Position: refs/heads/master@{#319930} Review URL: https://codereview.chromium.org/997143002 Cr-Commit-Position: refs/heads/master@{#320182}
* gpu: Convert gles2_c_lib_nocheck target to GN build.tfarina2015-03-112-0/+21
| | | | | | | | | | | | | | | | | | | | This target is necessary for implementing gles2_conform_support target. Which will be done later on. Tested with the following command lines on Linux: $ gn gen out-gn $ ninja -C out-gn gles2_c_lib_nocheck $ ninja -C out-gn gpu/command_buffer/client:gles2_c_lib_nocheck $ gn check out-gn //gpu/command_buffer/client:gles2_c_lib_nocheck BUG=432959 TEST=see above R=dpranke@chromium.org,sievers@chromium.org Review URL: https://codereview.chromium.org/994903005 Cr-Commit-Position: refs/heads/master@{#320178}
* Convert more isolate files to respect use_x11 for Xvfb usagespang2015-03-111-24/+11
| | | | | | | | | | | | | This is a followup to the update to disable Xvfb for OS=="linux" use_x11==0 that converts additional targets. BUG=440882 TEST=isolate.py run -s out_ozone/Debug/<various> TBR=maruel Review URL: https://codereview.chromium.org/996173004 Cr-Commit-Position: refs/heads/master@{#320143}
* Output shader translator log when platform shader compile failsoetuaho2015-03-111-0/+4
| | | | | | | | | | | This is helpful when implementing new shader translator functionality especially in combination with the --gl-shader-interm-output flag. BUG=angleproject:941 Review URL: https://codereview.chromium.org/995013002 Cr-Commit-Position: refs/heads/master@{#320059}
* Defer deletion of shaders when shaders are in use instead of compiling.dyen2015-03-113-14/+39
| | | | | | | | | | R=zmo@chromium.org BUG=465921 TEST=Trybots Review URL: https://codereview.chromium.org/971983002 Cr-Commit-Position: refs/heads/master@{#320051}
* Reverting this to see if this is the cause of the XP test redness. Will ↵Anantanarayanan Iyengar2015-03-111-1/+0
| | | | | | | | | | | | | | | | | reland if this is not the case. http://build.chromium.org/p/chromium.win/builders/XP%20Tests%20%281%29 Revert "Add ANGLE Platform implementation." This reverts commit efe950c2db75b0cfd043e068a4cfc68ab393dac4. R=jmadill@chromium.org BUG= Review URL: https://codereview.chromium.org/999623003 Cr-Commit-Position: refs/heads/master@{#320036}
* Add support for GL_EXT_timer_query to gpu_timing.dcastagna2015-03-113-9/+26
| | | | | | | | | | | | | | | When a GL context is created on an integrated GPU using a compatibility profile on Macbook Pro, GL_EXT_timer_query is the only timing extension available. This extension predates the two extensions currently used by gpu_timing: GL_ARB_timer_query and GL_EXT_disjoint_timer_query. Unfortunately, GL_EXT_timer_query only supports a subset of the features supported by the two newer extensions. It does not support getting the current GPU time, therefore making it harder to get a precise delta between GPU and CPU timings. It also does not support getting single timestamps from the GPU--only time deltas. This makes it harder to implement interleaved timers. This patch partially implements the classes defined in gpu_timing. The offset is not available, and the GPUTimers created cannot be interleaved. GPUTracer has been modified in order to avoid capturing GPU timing if the offset is not available. TextureUploadPerfTest has been modified in order to avoid interleaved timers. BUG= Review URL: https://codereview.chromium.org/992713003 Cr-Commit-Position: refs/heads/master@{#320025}
* gpu: Change Flush to OrderingBarrier in IdHandler.vmiura2015-03-101-3/+1
| | | | | | | | | | | | | | GLES2 implementations that use IdHandler, which includes Pepper3D, require strict context ordering in glDelete* calls and have a high overhead. Now we can change this to use OrderingBarrier for lower overhead. BUG=465593 Review URL: https://codereview.chromium.org/987243003 Cr-Commit-Position: refs/heads/master@{#319981}
* Add glMapBufferRange to GPU command buffer.zmo2015-03-1031-130/+910
| | | | | | | | | | BUG=429053 TEST=gpu_unittests R=piman@chromium.org Review URL: https://codereview.chromium.org/960013002 Cr-Commit-Position: refs/heads/master@{#319966}
* gpu: Convert egl_main_windowless target to GN build.tfarina2015-03-102-0/+32
| | | | | | | | | | | | | | | | | Tested with the following command lines on Linux: $ gn gen out-gn $ ninja -C out-gn windowless $ ninja -C out-gn gpu/gles2_conform_support/native:windowless $ gn check out-gn //gpu/gles2_conform_support/native/* BUG=432959 TEST=see above R=dpranke@chromium.org,sievers@chromium.org Review URL: https://codereview.chromium.org/989233004 Cr-Commit-Position: refs/heads/master@{#319942}
* Add ANGLE Platform implementation.jmadill2015-03-101-0/+1
| | | | | | | | | | | | | | | | | This logic allows us to record traces and histograms easily within ANGLE's code. It also gives a flexible design that we can extend with further methods later, without breaking compilation. The design is based on blink::Platform. Also add two new histogram descriptions to histograms.xml, and move the GPU Process metrics init to before InitializeOneOff, so ANGLE can record histograms during Renderer initialization. BUG=436191 Review URL: https://codereview.chromium.org/923223002 Cr-Commit-Position: refs/heads/master@{#319930}
* Add a mechanism for command buffer to conditionally allow ES3 enums.zmo2015-03-107-13/+103
| | | | | | | | | | | | | | | | Although ultimately we want to remove validators from command buffer, but the fastest way to allow an experimental WebGL 2 is actually appending the current validators. Appended the BufferTarget as an sample to make sure code generator works. BUG=463599 TEST=gpu_unittests, webgl conformance tests R=sievers@chromium.org Review URL: https://codereview.chromium.org/987123003 Cr-Commit-Position: refs/heads/master@{#319819}
* gpu: Run texture upload perf test with different texture formats.dcastagna2015-03-103-28/+83
| | | | | | | | | | | The two formats GL_LUMINANCE and GL_RED_EXT are now been tested in addition to GL_RGBA. GL_LUMINANCE and GL_RED_EXT are used for yuv resources that are uploaded by VideoLayerImpl. BUG=423481 Review URL: https://codereview.chromium.org/974913003 Cr-Commit-Position: refs/heads/master@{#319788}
* gpu/blink: Cleanup - Remove 'using' declarations from ↵tfarina2015-03-094-612/+820
| | | | | | | | | | | | | | webgraphicscontext3d_impl.h. Having 'using' declarations in header files polutes the global namespace and that is not what we want. BUG=438860 R=piman@chromium.org Review URL: https://codereview.chromium.org/972713002 Cr-Commit-Position: refs/heads/master@{#319766}
* gpu: Convert egl_main_native target to GN build.tfarina2015-03-092-0/+32
| | | | | | | | | | | | | | | | | Tested with the following command lines on Linux: $ gn gen out-gn $ ninja -C out-gn native $ ninja -C out-gn gpu/gles2_conform_support/native $ gn check out-gn //gpu/gles2_conform_support/native/* BUG=432959 TEST=see above R=dpranke@chromium.org,sievers@chromium.org Review URL: https://codereview.chromium.org/992463002 Cr-Commit-Position: refs/heads/master@{#319765}
* Remove ganesh whitelist for all Android Lollipop devicesboliu2015-03-091-10/+1
| | | | | | | | | | Some old devices are getting lollipop update without updated drivers. BUG= Review URL: https://codereview.chromium.org/982153002 Cr-Commit-Position: refs/heads/master@{#319762}