diff options
author | bajones <bajones@chromium.org> | 2015-03-18 18:35:36 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-03-19 01:36:31 +0000 |
commit | 54ecef179cb661240c978dded621a910ea2bda1c (patch) | |
tree | 980d1bf7e765a2cb9673feed424ff615753641bd /gpu | |
parent | ad31894c146a95c366bd35e797dcd085411502e9 (diff) | |
download | chromium_src-54ecef179cb661240c978dded621a910ea2bda1c.zip chromium_src-54ecef179cb661240c978dded621a910ea2bda1c.tar.gz chromium_src-54ecef179cb661240c978dded621a910ea2bda1c.tar.bz2 |
Added GLES3 Capabilities to the Command Buffer
BUG=429053
Review URL: https://codereview.chromium.org/1000483002
Cr-Commit-Position: refs/heads/master@{#321263}
Diffstat (limited to 'gpu')
13 files changed, 2947 insertions, 2841 deletions
diff --git a/gpu/command_buffer/build_gles2_cmd_buffer.py b/gpu/command_buffer/build_gles2_cmd_buffer.py index d5b799e..e11cb4b 100755 --- a/gpu/command_buffer/build_gles2_cmd_buffer.py +++ b/gpu/command_buffer/build_gles2_cmd_buffer.py @@ -82,6 +82,7 @@ _CAPABILITY_FLAGS = [ {'name': 'scissor_test'}, {'name': 'stencil_test', 'state_flag': 'framebuffer_state_.clear_state_dirty'}, + {'name': 'rasterizer_discard', 'es3': True}, ] _STATES = { @@ -898,7 +899,10 @@ _NAMED_TYPE_INFO = { }, 'Capability': { 'type': 'GLenum', - 'valid': ["GL_%s" % cap['name'].upper() for cap in _CAPABILITY_FLAGS], + 'valid': ["GL_%s" % cap['name'].upper() for cap in _CAPABILITY_FLAGS + if 'es3' not in cap or cap['es3'] != True], + 'valid_es3': ["GL_%s" % cap['name'].upper() for cap in _CAPABILITY_FLAGS + if 'es3' in cap and cap['es3'] == True], 'invalid': [ 'GL_CLIP_PLANE0', 'GL_POINT_SPRITE', @@ -9534,20 +9538,31 @@ bool %s::GetStateAs%s( file.Write(""" void ContextState::InitCapabilities(const ContextState* prev_state) const { """) - def WriteCapabilities(test_prev): + def WriteCapabilities(test_prev, es3_caps): for capability in _CAPABILITY_FLAGS: capability_name = capability['name'] + capability_es3 = 'es3' in capability and capability['es3'] == True + if capability_es3 and not es3_caps or not capability_es3 and es3_caps: + continue if test_prev: file.Write(""" if (prev_state->enable_flags.cached_%s != - enable_flags.cached_%s)\n""" % + enable_flags.cached_%s) {\n""" % (capability_name, capability_name)) file.Write(" EnableDisable(GL_%s, enable_flags.cached_%s);\n" % (capability_name.upper(), capability_name)) + if test_prev: + file.Write(" }") file.Write(" if (prev_state) {") - WriteCapabilities(True) + WriteCapabilities(True, False) + file.Write(" if (feature_info_->IsES3Capable()) {\n") + WriteCapabilities(True, True) + file.Write(" }\n") file.Write(" } else {") - WriteCapabilities(False) + WriteCapabilities(False, False) + file.Write(" if (feature_info_->IsES3Capable()) {\n") + WriteCapabilities(False, True) + file.Write(" }\n") file.Write(" }") file.Write("""} @@ -9783,13 +9798,24 @@ bool GLES2DecoderImpl::SetCapabilityState(GLenum cap, bool enabled) { filename % 0, "// It is included by gles2_cmd_decoder_unittest_base.cc\n") file.Write( -"""void GLES2DecoderTestBase::SetupInitCapabilitiesExpectations() { -""") +"""void GLES2DecoderTestBase::SetupInitCapabilitiesExpectations( + bool es3_capable) {""") for capability in _CAPABILITY_FLAGS: - file.Write(" ExpectEnableDisable(GL_%s, %s);\n" % - (capability['name'].upper(), - ('false', 'true')['default' in capability])) - file.Write("""} + capability_es3 = 'es3' in capability and capability['es3'] == True + if not capability_es3: + file.Write(" ExpectEnableDisable(GL_%s, %s);\n" % + (capability['name'].upper(), + ('false', 'true')['default' in capability])) + + file.Write(" if (es3_capable) {") + for capability in _CAPABILITY_FLAGS: + capability_es3 = 'es3' in capability and capability['es3'] == True + if capability_es3: + file.Write(" ExpectEnableDisable(GL_%s, %s);\n" % + (capability['name'].upper(), + ('false', 'true')['default' in capability])) + file.Write(""" } +} void GLES2DecoderTestBase::SetupInitStateExpectations() { """) diff --git a/gpu/command_buffer/client/client_context_state.h b/gpu/command_buffer/client/client_context_state.h index f5a93a6..a92c04a 100644 --- a/gpu/command_buffer/client/client_context_state.h +++ b/gpu/command_buffer/client/client_context_state.h @@ -7,7 +7,7 @@ #ifndef GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_H_ #define GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_H_ -#include <GLES2/gl2.h> +#include <GLES3/gl3.h> #include <vector> #include "gles2_impl_export.h" diff --git a/gpu/command_buffer/client/client_context_state_autogen.h b/gpu/command_buffer/client/client_context_state_autogen.h index 72a4f72..aa4b8fd 100644 --- a/gpu/command_buffer/client/client_context_state_autogen.h +++ b/gpu/command_buffer/client/client_context_state_autogen.h @@ -23,6 +23,7 @@ struct EnableFlags { bool sample_coverage; bool scissor_test; bool stencil_test; + bool rasterizer_discard; }; #endif // GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_AUTOGEN_H_ diff --git a/gpu/command_buffer/client/client_context_state_impl_autogen.h b/gpu/command_buffer/client/client_context_state_impl_autogen.h index cff14f7..d0ce722 100644 --- a/gpu/command_buffer/client/client_context_state_impl_autogen.h +++ b/gpu/command_buffer/client/client_context_state_impl_autogen.h @@ -21,7 +21,8 @@ ClientContextState::EnableFlags::EnableFlags() sample_alpha_to_coverage(false), sample_coverage(false), scissor_test(false), - stencil_test(false) { + stencil_test(false), + rasterizer_discard(false) { } bool ClientContextState::SetCapabilityState(GLenum cap, @@ -83,6 +84,12 @@ bool ClientContextState::SetCapabilityState(GLenum cap, enable_flags.stencil_test = enabled; } return true; + case GL_RASTERIZER_DISCARD: + if (enable_flags.rasterizer_discard != enabled) { + *changed = true; + enable_flags.rasterizer_discard = enabled; + } + return true; default: return false; } @@ -116,6 +123,9 @@ bool ClientContextState::GetEnabled(GLenum cap, bool* enabled) const { case GL_STENCIL_TEST: *enabled = enable_flags.stencil_test; return true; + case GL_RASTERIZER_DISCARD: + *enabled = enable_flags.rasterizer_discard; + return true; default: return false; } diff --git a/gpu/command_buffer/client/gles2_c_lib_autogen.h b/gpu/command_buffer/client/gles2_c_lib_autogen.h index ff3dde1..01f2eb6 100644 --- a/gpu/command_buffer/client/gles2_c_lib_autogen.h +++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h @@ -1351,1199 +1351,1204 @@ namespace gles2 { extern const NameToFunc g_gles2_function_table[] = { { - "glActiveTexture", - reinterpret_cast<GLES2FunctionPointer>(glActiveTexture), + "glActiveTexture", + reinterpret_cast<GLES2FunctionPointer>(glActiveTexture), }, { - "glAttachShader", - reinterpret_cast<GLES2FunctionPointer>(glAttachShader), + "glAttachShader", + reinterpret_cast<GLES2FunctionPointer>(glAttachShader), }, { - "glBindAttribLocation", - reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation), + "glBindAttribLocation", + reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation), }, { - "glBindBuffer", - reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), + "glBindBuffer", + reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), }, { - "glBindBufferBase", - reinterpret_cast<GLES2FunctionPointer>(glBindBufferBase), + "glBindBufferBase", + reinterpret_cast<GLES2FunctionPointer>(glBindBufferBase), }, { - "glBindBufferRange", - reinterpret_cast<GLES2FunctionPointer>(glBindBufferRange), + "glBindBufferRange", + reinterpret_cast<GLES2FunctionPointer>(glBindBufferRange), }, { - "glBindFramebuffer", - reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), + "glBindFramebuffer", + reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), }, { - "glBindRenderbuffer", - reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), + "glBindRenderbuffer", + reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), }, { - "glBindSampler", - reinterpret_cast<GLES2FunctionPointer>(glBindSampler), + "glBindSampler", + reinterpret_cast<GLES2FunctionPointer>(glBindSampler), }, { - "glBindTexture", - reinterpret_cast<GLES2FunctionPointer>(glBindTexture), + "glBindTexture", + reinterpret_cast<GLES2FunctionPointer>(glBindTexture), }, { - "glBindTransformFeedback", - reinterpret_cast<GLES2FunctionPointer>(glBindTransformFeedback), + "glBindTransformFeedback", + reinterpret_cast<GLES2FunctionPointer>(glBindTransformFeedback), }, { - "glBlendColor", - reinterpret_cast<GLES2FunctionPointer>(glBlendColor), + "glBlendColor", + reinterpret_cast<GLES2FunctionPointer>(glBlendColor), }, { - "glBlendEquation", - reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), + "glBlendEquation", + reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), }, { - "glBlendEquationSeparate", - reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), + "glBlendEquationSeparate", + reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), }, { - "glBlendFunc", - reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), + "glBlendFunc", + reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), }, { - "glBlendFuncSeparate", - reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate), + "glBlendFuncSeparate", + reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate), }, { - "glBufferData", - reinterpret_cast<GLES2FunctionPointer>(glBufferData), + "glBufferData", + reinterpret_cast<GLES2FunctionPointer>(glBufferData), }, { - "glBufferSubData", - reinterpret_cast<GLES2FunctionPointer>(glBufferSubData), + "glBufferSubData", + reinterpret_cast<GLES2FunctionPointer>(glBufferSubData), }, { - "glCheckFramebufferStatus", - reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus), + "glCheckFramebufferStatus", + reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus), }, { - "glClear", - reinterpret_cast<GLES2FunctionPointer>(glClear), + "glClear", + reinterpret_cast<GLES2FunctionPointer>(glClear), }, { - "glClearBufferfi", - reinterpret_cast<GLES2FunctionPointer>(glClearBufferfi), + "glClearBufferfi", + reinterpret_cast<GLES2FunctionPointer>(glClearBufferfi), }, { - "glClearBufferfv", - reinterpret_cast<GLES2FunctionPointer>(glClearBufferfv), + "glClearBufferfv", + reinterpret_cast<GLES2FunctionPointer>(glClearBufferfv), }, { - "glClearBufferiv", - reinterpret_cast<GLES2FunctionPointer>(glClearBufferiv), + "glClearBufferiv", + reinterpret_cast<GLES2FunctionPointer>(glClearBufferiv), }, { - "glClearBufferuiv", - reinterpret_cast<GLES2FunctionPointer>(glClearBufferuiv), + "glClearBufferuiv", + reinterpret_cast<GLES2FunctionPointer>(glClearBufferuiv), }, { - "glClearColor", - reinterpret_cast<GLES2FunctionPointer>(glClearColor), + "glClearColor", + reinterpret_cast<GLES2FunctionPointer>(glClearColor), }, { - "glClearDepthf", - reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), + "glClearDepthf", + reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), }, { - "glClearStencil", - reinterpret_cast<GLES2FunctionPointer>(glClearStencil), + "glClearStencil", + reinterpret_cast<GLES2FunctionPointer>(glClearStencil), }, { - "glClientWaitSync", - reinterpret_cast<GLES2FunctionPointer>(glClientWaitSync), + "glClientWaitSync", + reinterpret_cast<GLES2FunctionPointer>(glClientWaitSync), }, { - "glColorMask", - reinterpret_cast<GLES2FunctionPointer>(glColorMask), + "glColorMask", + reinterpret_cast<GLES2FunctionPointer>(glColorMask), }, { - "glCompileShader", - reinterpret_cast<GLES2FunctionPointer>(glCompileShader), + "glCompileShader", + reinterpret_cast<GLES2FunctionPointer>(glCompileShader), }, { - "glCompressedTexImage2D", - reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), + "glCompressedTexImage2D", + reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), }, { - "glCompressedTexSubImage2D", - reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D), + "glCompressedTexSubImage2D", + reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D), }, { - "glCopyBufferSubData", - reinterpret_cast<GLES2FunctionPointer>(glCopyBufferSubData), + "glCopyBufferSubData", + reinterpret_cast<GLES2FunctionPointer>(glCopyBufferSubData), }, { - "glCopyTexImage2D", - reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D), + "glCopyTexImage2D", + reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D), }, { - "glCopyTexSubImage2D", - reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D), + "glCopyTexSubImage2D", + reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D), }, { - "glCopyTexSubImage3D", - reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage3D), + "glCopyTexSubImage3D", + reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage3D), }, { - "glCreateProgram", - reinterpret_cast<GLES2FunctionPointer>(glCreateProgram), + "glCreateProgram", + reinterpret_cast<GLES2FunctionPointer>(glCreateProgram), }, { - "glCreateShader", - reinterpret_cast<GLES2FunctionPointer>(glCreateShader), + "glCreateShader", + reinterpret_cast<GLES2FunctionPointer>(glCreateShader), }, { - "glCullFace", - reinterpret_cast<GLES2FunctionPointer>(glCullFace), + "glCullFace", + reinterpret_cast<GLES2FunctionPointer>(glCullFace), }, { - "glDeleteBuffers", - reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers), + "glDeleteBuffers", + reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers), }, { - "glDeleteFramebuffers", - reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers), + "glDeleteFramebuffers", + reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers), }, { - "glDeleteProgram", - reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), + "glDeleteProgram", + reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), }, { - "glDeleteRenderbuffers", - reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), + "glDeleteRenderbuffers", + reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), }, { - "glDeleteSamplers", - reinterpret_cast<GLES2FunctionPointer>(glDeleteSamplers), + "glDeleteSamplers", + reinterpret_cast<GLES2FunctionPointer>(glDeleteSamplers), }, { - "glDeleteSync", - reinterpret_cast<GLES2FunctionPointer>(glDeleteSync), + "glDeleteSync", + reinterpret_cast<GLES2FunctionPointer>(glDeleteSync), }, { - "glDeleteShader", - reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), + "glDeleteShader", + reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), }, { - "glDeleteTextures", - reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), + "glDeleteTextures", + reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), }, { - "glDeleteTransformFeedbacks", - reinterpret_cast<GLES2FunctionPointer>(glDeleteTransformFeedbacks), + "glDeleteTransformFeedbacks", + reinterpret_cast<GLES2FunctionPointer>(glDeleteTransformFeedbacks), }, { - "glDepthFunc", - reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), + "glDepthFunc", + reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), }, { - "glDepthMask", - reinterpret_cast<GLES2FunctionPointer>(glDepthMask), + "glDepthMask", + reinterpret_cast<GLES2FunctionPointer>(glDepthMask), }, { - "glDepthRangef", - reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), + "glDepthRangef", + reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), }, { - "glDetachShader", - reinterpret_cast<GLES2FunctionPointer>(glDetachShader), + "glDetachShader", + reinterpret_cast<GLES2FunctionPointer>(glDetachShader), }, { - "glDisable", - reinterpret_cast<GLES2FunctionPointer>(glDisable), + "glDisable", + reinterpret_cast<GLES2FunctionPointer>(glDisable), }, { - "glDisableVertexAttribArray", - reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray), + "glDisableVertexAttribArray", + reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray), }, { - "glDrawArrays", - reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), + "glDrawArrays", + reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), }, { - "glDrawElements", - reinterpret_cast<GLES2FunctionPointer>(glDrawElements), + "glDrawElements", + reinterpret_cast<GLES2FunctionPointer>(glDrawElements), }, { - "glDrawRangeElements", - reinterpret_cast<GLES2FunctionPointer>(glDrawRangeElements), + "glDrawRangeElements", + reinterpret_cast<GLES2FunctionPointer>(glDrawRangeElements), }, { - "glEnable", - reinterpret_cast<GLES2FunctionPointer>(glEnable), + "glEnable", + reinterpret_cast<GLES2FunctionPointer>(glEnable), }, { - "glEnableVertexAttribArray", - reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray), + "glEnableVertexAttribArray", + reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray), }, { - "glFenceSync", - reinterpret_cast<GLES2FunctionPointer>(glFenceSync), + "glFenceSync", + reinterpret_cast<GLES2FunctionPointer>(glFenceSync), }, { - "glFinish", - reinterpret_cast<GLES2FunctionPointer>(glFinish), + "glFinish", + reinterpret_cast<GLES2FunctionPointer>(glFinish), }, { - "glFlush", - reinterpret_cast<GLES2FunctionPointer>(glFlush), + "glFlush", + reinterpret_cast<GLES2FunctionPointer>(glFlush), }, { - "glFramebufferRenderbuffer", - reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer), + "glFramebufferRenderbuffer", + reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer), }, { - "glFramebufferTexture2D", - reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D), + "glFramebufferTexture2D", + reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D), }, { - "glFramebufferTextureLayer", - reinterpret_cast<GLES2FunctionPointer>(glFramebufferTextureLayer), + "glFramebufferTextureLayer", + reinterpret_cast<GLES2FunctionPointer>(glFramebufferTextureLayer), }, { - "glFrontFace", - reinterpret_cast<GLES2FunctionPointer>(glFrontFace), + "glFrontFace", + reinterpret_cast<GLES2FunctionPointer>(glFrontFace), }, { - "glGenBuffers", - reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), + "glGenBuffers", + reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), }, { - "glGenerateMipmap", - reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap), + "glGenerateMipmap", + reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap), }, { - "glGenFramebuffers", - reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), + "glGenFramebuffers", + reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), }, { - "glGenRenderbuffers", - reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), + "glGenRenderbuffers", + reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), }, { - "glGenSamplers", - reinterpret_cast<GLES2FunctionPointer>(glGenSamplers), + "glGenSamplers", + reinterpret_cast<GLES2FunctionPointer>(glGenSamplers), }, { - "glGenTextures", - reinterpret_cast<GLES2FunctionPointer>(glGenTextures), + "glGenTextures", + reinterpret_cast<GLES2FunctionPointer>(glGenTextures), }, { - "glGenTransformFeedbacks", - reinterpret_cast<GLES2FunctionPointer>(glGenTransformFeedbacks), + "glGenTransformFeedbacks", + reinterpret_cast<GLES2FunctionPointer>(glGenTransformFeedbacks), }, { - "glGetActiveAttrib", - reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), + "glGetActiveAttrib", + reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), }, { - "glGetActiveUniform", - reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), + "glGetActiveUniform", + reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), }, { - "glGetActiveUniformBlockiv", - reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockiv), + "glGetActiveUniformBlockiv", + reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockiv), }, { - "glGetActiveUniformBlockName", - reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockName), + "glGetActiveUniformBlockName", + reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockName), }, { - "glGetActiveUniformsiv", - reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformsiv), + "glGetActiveUniformsiv", + reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformsiv), }, { - "glGetAttachedShaders", - reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), + "glGetAttachedShaders", + reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), }, { - "glGetAttribLocation", - reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation), + "glGetAttribLocation", + reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation), }, { - "glGetBooleanv", - reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), + "glGetBooleanv", + reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), }, { - "glGetBufferParameteriv", - reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv), + "glGetBufferParameteriv", + reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv), }, { - "glGetError", - reinterpret_cast<GLES2FunctionPointer>(glGetError), + "glGetError", + reinterpret_cast<GLES2FunctionPointer>(glGetError), }, { - "glGetFloatv", - reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), + "glGetFloatv", + reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), }, { - "glGetFragDataLocation", - reinterpret_cast<GLES2FunctionPointer>(glGetFragDataLocation), + "glGetFragDataLocation", + reinterpret_cast<GLES2FunctionPointer>(glGetFragDataLocation), }, { - "glGetFramebufferAttachmentParameteriv", - reinterpret_cast<GLES2FunctionPointer>( - glGetFramebufferAttachmentParameteriv), + "glGetFramebufferAttachmentParameteriv", + reinterpret_cast<GLES2FunctionPointer>( + glGetFramebufferAttachmentParameteriv), }, { - "glGetIntegerv", - reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), + "glGetIntegerv", + reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), }, { - "glGetInternalformativ", - reinterpret_cast<GLES2FunctionPointer>(glGetInternalformativ), + "glGetInternalformativ", + reinterpret_cast<GLES2FunctionPointer>(glGetInternalformativ), }, { - "glGetProgramiv", - reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv), + "glGetProgramiv", + reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv), }, { - "glGetProgramInfoLog", - reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), + "glGetProgramInfoLog", + reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), }, { - "glGetRenderbufferParameteriv", - reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), + "glGetRenderbufferParameteriv", + reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), }, { - "glGetSamplerParameterfv", - reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameterfv), + "glGetSamplerParameterfv", + reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameterfv), }, { - "glGetSamplerParameteriv", - reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameteriv), + "glGetSamplerParameteriv", + reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameteriv), }, { - "glGetShaderiv", - reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), + "glGetShaderiv", + reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), }, { - "glGetShaderInfoLog", - reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), + "glGetShaderInfoLog", + reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), }, { - "glGetShaderPrecisionFormat", - reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), + "glGetShaderPrecisionFormat", + reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), }, { - "glGetShaderSource", - reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource), + "glGetShaderSource", + reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource), }, { - "glGetString", - reinterpret_cast<GLES2FunctionPointer>(glGetString), + "glGetString", + reinterpret_cast<GLES2FunctionPointer>(glGetString), }, { - "glGetSynciv", - reinterpret_cast<GLES2FunctionPointer>(glGetSynciv), + "glGetSynciv", + reinterpret_cast<GLES2FunctionPointer>(glGetSynciv), }, { - "glGetTexParameterfv", - reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv), + "glGetTexParameterfv", + reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv), }, { - "glGetTexParameteriv", - reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv), + "glGetTexParameteriv", + reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv), }, { - "glGetTransformFeedbackVarying", - reinterpret_cast<GLES2FunctionPointer>(glGetTransformFeedbackVarying), + "glGetTransformFeedbackVarying", + reinterpret_cast<GLES2FunctionPointer>(glGetTransformFeedbackVarying), }, { - "glGetUniformBlockIndex", - reinterpret_cast<GLES2FunctionPointer>(glGetUniformBlockIndex), + "glGetUniformBlockIndex", + reinterpret_cast<GLES2FunctionPointer>(glGetUniformBlockIndex), }, { - "glGetUniformfv", - reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv), + "glGetUniformfv", + reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv), }, { - "glGetUniformiv", - reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv), + "glGetUniformiv", + reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv), }, { - "glGetUniformIndices", - reinterpret_cast<GLES2FunctionPointer>(glGetUniformIndices), + "glGetUniformIndices", + reinterpret_cast<GLES2FunctionPointer>(glGetUniformIndices), }, { - "glGetUniformLocation", - reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation), + "glGetUniformLocation", + reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation), }, { - "glGetVertexAttribfv", - reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv), + "glGetVertexAttribfv", + reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv), }, { - "glGetVertexAttribiv", - reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv), + "glGetVertexAttribiv", + reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv), }, { - "glGetVertexAttribPointerv", - reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv), + "glGetVertexAttribPointerv", + reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv), }, { - "glHint", - reinterpret_cast<GLES2FunctionPointer>(glHint), + "glHint", + reinterpret_cast<GLES2FunctionPointer>(glHint), }, { - "glInvalidateFramebuffer", - reinterpret_cast<GLES2FunctionPointer>(glInvalidateFramebuffer), + "glInvalidateFramebuffer", + reinterpret_cast<GLES2FunctionPointer>(glInvalidateFramebuffer), }, { - "glInvalidateSubFramebuffer", - reinterpret_cast<GLES2FunctionPointer>(glInvalidateSubFramebuffer), + "glInvalidateSubFramebuffer", + reinterpret_cast<GLES2FunctionPointer>(glInvalidateSubFramebuffer), }, { - "glIsBuffer", - reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), + "glIsBuffer", + reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), }, { - "glIsEnabled", - reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), + "glIsEnabled", + reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), }, { - "glIsFramebuffer", - reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer), + "glIsFramebuffer", + reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer), }, { - "glIsProgram", - reinterpret_cast<GLES2FunctionPointer>(glIsProgram), + "glIsProgram", + reinterpret_cast<GLES2FunctionPointer>(glIsProgram), }, { - "glIsRenderbuffer", - reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), + "glIsRenderbuffer", + reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), }, { - "glIsSampler", - reinterpret_cast<GLES2FunctionPointer>(glIsSampler), + "glIsSampler", + reinterpret_cast<GLES2FunctionPointer>(glIsSampler), }, { - "glIsShader", - reinterpret_cast<GLES2FunctionPointer>(glIsShader), + "glIsShader", + reinterpret_cast<GLES2FunctionPointer>(glIsShader), }, { - "glIsSync", - reinterpret_cast<GLES2FunctionPointer>(glIsSync), + "glIsSync", + reinterpret_cast<GLES2FunctionPointer>(glIsSync), }, { - "glIsTexture", - reinterpret_cast<GLES2FunctionPointer>(glIsTexture), + "glIsTexture", + reinterpret_cast<GLES2FunctionPointer>(glIsTexture), }, { - "glIsTransformFeedback", - reinterpret_cast<GLES2FunctionPointer>(glIsTransformFeedback), + "glIsTransformFeedback", + reinterpret_cast<GLES2FunctionPointer>(glIsTransformFeedback), }, { - "glLineWidth", - reinterpret_cast<GLES2FunctionPointer>(glLineWidth), + "glLineWidth", + reinterpret_cast<GLES2FunctionPointer>(glLineWidth), }, { - "glLinkProgram", - reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), + "glLinkProgram", + reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), }, { - "glPauseTransformFeedback", - reinterpret_cast<GLES2FunctionPointer>(glPauseTransformFeedback), + "glPauseTransformFeedback", + reinterpret_cast<GLES2FunctionPointer>(glPauseTransformFeedback), }, { - "glPixelStorei", - reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), + "glPixelStorei", + reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), }, { - "glPolygonOffset", - reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), + "glPolygonOffset", + reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), }, { - "glReadBuffer", - reinterpret_cast<GLES2FunctionPointer>(glReadBuffer), + "glReadBuffer", + reinterpret_cast<GLES2FunctionPointer>(glReadBuffer), }, { - "glReadPixels", - reinterpret_cast<GLES2FunctionPointer>(glReadPixels), + "glReadPixels", + reinterpret_cast<GLES2FunctionPointer>(glReadPixels), }, { - "glReleaseShaderCompiler", - reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), + "glReleaseShaderCompiler", + reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), }, { - "glRenderbufferStorage", - reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), + "glRenderbufferStorage", + reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), }, { - "glResumeTransformFeedback", - reinterpret_cast<GLES2FunctionPointer>(glResumeTransformFeedback), + "glResumeTransformFeedback", + reinterpret_cast<GLES2FunctionPointer>(glResumeTransformFeedback), }, { - "glSampleCoverage", - reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), + "glSampleCoverage", + reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), }, { - "glSamplerParameterf", - reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterf), + "glSamplerParameterf", + reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterf), }, { - "glSamplerParameterfv", - reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterfv), + "glSamplerParameterfv", + reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterfv), }, { - "glSamplerParameteri", - reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteri), + "glSamplerParameteri", + reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteri), }, { - "glSamplerParameteriv", - reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteriv), + "glSamplerParameteriv", + reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteriv), }, { - "glScissor", - reinterpret_cast<GLES2FunctionPointer>(glScissor), + "glScissor", + reinterpret_cast<GLES2FunctionPointer>(glScissor), }, { - "glShaderBinary", - reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), + "glShaderBinary", + reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), }, { - "glShaderSource", - reinterpret_cast<GLES2FunctionPointer>(glShaderSource), + "glShaderSource", + reinterpret_cast<GLES2FunctionPointer>(glShaderSource), }, { - "glShallowFinishCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM), + "glShallowFinishCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM), }, { - "glShallowFlushCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM), + "glShallowFlushCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM), }, { - "glOrderingBarrierCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glOrderingBarrierCHROMIUM), + "glOrderingBarrierCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glOrderingBarrierCHROMIUM), }, { - "glStencilFunc", - reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), + "glStencilFunc", + reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), }, { - "glStencilFuncSeparate", - reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate), + "glStencilFuncSeparate", + reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate), }, { - "glStencilMask", - reinterpret_cast<GLES2FunctionPointer>(glStencilMask), + "glStencilMask", + reinterpret_cast<GLES2FunctionPointer>(glStencilMask), }, { - "glStencilMaskSeparate", - reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate), + "glStencilMaskSeparate", + reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate), }, { - "glStencilOp", - reinterpret_cast<GLES2FunctionPointer>(glStencilOp), + "glStencilOp", + reinterpret_cast<GLES2FunctionPointer>(glStencilOp), }, { - "glStencilOpSeparate", - reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate), + "glStencilOpSeparate", + reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate), }, { - "glTexImage2D", - reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), + "glTexImage2D", + reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), }, { - "glTexImage3D", - reinterpret_cast<GLES2FunctionPointer>(glTexImage3D), + "glTexImage3D", + reinterpret_cast<GLES2FunctionPointer>(glTexImage3D), }, { - "glTexParameterf", - reinterpret_cast<GLES2FunctionPointer>(glTexParameterf), + "glTexParameterf", + reinterpret_cast<GLES2FunctionPointer>(glTexParameterf), }, { - "glTexParameterfv", - reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv), + "glTexParameterfv", + reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv), }, { - "glTexParameteri", - reinterpret_cast<GLES2FunctionPointer>(glTexParameteri), + "glTexParameteri", + reinterpret_cast<GLES2FunctionPointer>(glTexParameteri), }, { - "glTexParameteriv", - reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv), + "glTexParameteriv", + reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv), }, { - "glTexStorage3D", - reinterpret_cast<GLES2FunctionPointer>(glTexStorage3D), + "glTexStorage3D", + reinterpret_cast<GLES2FunctionPointer>(glTexStorage3D), }, { - "glTexSubImage2D", - reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D), + "glTexSubImage2D", + reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D), }, { - "glTexSubImage3D", - reinterpret_cast<GLES2FunctionPointer>(glTexSubImage3D), + "glTexSubImage3D", + reinterpret_cast<GLES2FunctionPointer>(glTexSubImage3D), }, { - "glTransformFeedbackVaryings", - reinterpret_cast<GLES2FunctionPointer>(glTransformFeedbackVaryings), + "glTransformFeedbackVaryings", + reinterpret_cast<GLES2FunctionPointer>(glTransformFeedbackVaryings), }, { - "glUniform1f", - reinterpret_cast<GLES2FunctionPointer>(glUniform1f), + "glUniform1f", + reinterpret_cast<GLES2FunctionPointer>(glUniform1f), }, { - "glUniform1fv", - reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), + "glUniform1fv", + reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), }, { - "glUniform1i", - reinterpret_cast<GLES2FunctionPointer>(glUniform1i), + "glUniform1i", + reinterpret_cast<GLES2FunctionPointer>(glUniform1i), }, { - "glUniform1iv", - reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), + "glUniform1iv", + reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), }, { - "glUniform1ui", - reinterpret_cast<GLES2FunctionPointer>(glUniform1ui), + "glUniform1ui", + reinterpret_cast<GLES2FunctionPointer>(glUniform1ui), }, { - "glUniform1uiv", - reinterpret_cast<GLES2FunctionPointer>(glUniform1uiv), + "glUniform1uiv", + reinterpret_cast<GLES2FunctionPointer>(glUniform1uiv), }, { - "glUniform2f", - reinterpret_cast<GLES2FunctionPointer>(glUniform2f), + "glUniform2f", + reinterpret_cast<GLES2FunctionPointer>(glUniform2f), }, { - "glUniform2fv", - reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), + "glUniform2fv", + reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), }, { - "glUniform2i", - reinterpret_cast<GLES2FunctionPointer>(glUniform2i), + "glUniform2i", + reinterpret_cast<GLES2FunctionPointer>(glUniform2i), }, { - "glUniform2iv", - reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), + "glUniform2iv", + reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), }, { - "glUniform2ui", - reinterpret_cast<GLES2FunctionPointer>(glUniform2ui), + "glUniform2ui", + reinterpret_cast<GLES2FunctionPointer>(glUniform2ui), }, { - "glUniform2uiv", - reinterpret_cast<GLES2FunctionPointer>(glUniform2uiv), + "glUniform2uiv", + reinterpret_cast<GLES2FunctionPointer>(glUniform2uiv), }, { - "glUniform3f", - reinterpret_cast<GLES2FunctionPointer>(glUniform3f), + "glUniform3f", + reinterpret_cast<GLES2FunctionPointer>(glUniform3f), }, { - "glUniform3fv", - reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), + "glUniform3fv", + reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), }, { - "glUniform3i", - reinterpret_cast<GLES2FunctionPointer>(glUniform3i), + "glUniform3i", + reinterpret_cast<GLES2FunctionPointer>(glUniform3i), }, { - "glUniform3iv", - reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), + "glUniform3iv", + reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), }, { - "glUniform3ui", - reinterpret_cast<GLES2FunctionPointer>(glUniform3ui), + "glUniform3ui", + reinterpret_cast<GLES2FunctionPointer>(glUniform3ui), }, { - "glUniform3uiv", - reinterpret_cast<GLES2FunctionPointer>(glUniform3uiv), + "glUniform3uiv", + reinterpret_cast<GLES2FunctionPointer>(glUniform3uiv), }, { - "glUniform4f", - reinterpret_cast<GLES2FunctionPointer>(glUniform4f), + "glUniform4f", + reinterpret_cast<GLES2FunctionPointer>(glUniform4f), }, { - "glUniform4fv", - reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), + "glUniform4fv", + reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), }, { - "glUniform4i", - reinterpret_cast<GLES2FunctionPointer>(glUniform4i), + "glUniform4i", + reinterpret_cast<GLES2FunctionPointer>(glUniform4i), }, { - "glUniform4iv", - reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), + "glUniform4iv", + reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), }, { - "glUniform4ui", - reinterpret_cast<GLES2FunctionPointer>(glUniform4ui), + "glUniform4ui", + reinterpret_cast<GLES2FunctionPointer>(glUniform4ui), }, { - "glUniform4uiv", - reinterpret_cast<GLES2FunctionPointer>(glUniform4uiv), + "glUniform4uiv", + reinterpret_cast<GLES2FunctionPointer>(glUniform4uiv), }, { - "glUniformBlockBinding", - reinterpret_cast<GLES2FunctionPointer>(glUniformBlockBinding), + "glUniformBlockBinding", + reinterpret_cast<GLES2FunctionPointer>(glUniformBlockBinding), }, { - "glUniformMatrix2fv", - reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv), + "glUniformMatrix2fv", + reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv), }, { - "glUniformMatrix2x3fv", - reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2x3fv), + "glUniformMatrix2x3fv", + reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2x3fv), }, { - "glUniformMatrix2x4fv", - reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2x4fv), + "glUniformMatrix2x4fv", + reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2x4fv), }, { - "glUniformMatrix3fv", - reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv), + "glUniformMatrix3fv", + reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv), }, { - "glUniformMatrix3x2fv", - reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3x2fv), + "glUniformMatrix3x2fv", + reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3x2fv), }, { - "glUniformMatrix3x4fv", - reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3x4fv), + "glUniformMatrix3x4fv", + reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3x4fv), }, { - "glUniformMatrix4fv", - reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv), + "glUniformMatrix4fv", + reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv), }, { - "glUniformMatrix4x2fv", - reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4x2fv), + "glUniformMatrix4x2fv", + reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4x2fv), }, { - "glUniformMatrix4x3fv", - reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4x3fv), + "glUniformMatrix4x3fv", + reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4x3fv), }, { - "glUseProgram", - reinterpret_cast<GLES2FunctionPointer>(glUseProgram), + "glUseProgram", + reinterpret_cast<GLES2FunctionPointer>(glUseProgram), }, { - "glValidateProgram", - reinterpret_cast<GLES2FunctionPointer>(glValidateProgram), + "glValidateProgram", + reinterpret_cast<GLES2FunctionPointer>(glValidateProgram), }, { - "glVertexAttrib1f", - reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f), + "glVertexAttrib1f", + reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f), }, { - "glVertexAttrib1fv", - reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1fv), + "glVertexAttrib1fv", + reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1fv), }, { - "glVertexAttrib2f", - reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2f), + "glVertexAttrib2f", + reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2f), }, { - "glVertexAttrib2fv", - reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2fv), + "glVertexAttrib2fv", + reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2fv), }, { - "glVertexAttrib3f", - reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3f), + "glVertexAttrib3f", + reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3f), }, { - "glVertexAttrib3fv", - reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3fv), + "glVertexAttrib3fv", + reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3fv), }, { - "glVertexAttrib4f", - reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4f), + "glVertexAttrib4f", + reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4f), }, { - "glVertexAttrib4fv", - reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv), + "glVertexAttrib4fv", + reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv), }, { - "glVertexAttribI4i", - reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4i), + "glVertexAttribI4i", + reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4i), }, { - "glVertexAttribI4iv", - reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4iv), + "glVertexAttribI4iv", + reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4iv), }, { - "glVertexAttribI4ui", - reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4ui), + "glVertexAttribI4ui", + reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4ui), }, { - "glVertexAttribI4uiv", - reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4uiv), + "glVertexAttribI4uiv", + reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4uiv), }, { - "glVertexAttribIPointer", - reinterpret_cast<GLES2FunctionPointer>(glVertexAttribIPointer), + "glVertexAttribIPointer", + reinterpret_cast<GLES2FunctionPointer>(glVertexAttribIPointer), }, { - "glVertexAttribPointer", - reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer), + "glVertexAttribPointer", + reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer), }, { - "glViewport", - reinterpret_cast<GLES2FunctionPointer>(glViewport), + "glViewport", + reinterpret_cast<GLES2FunctionPointer>(glViewport), }, { - "glWaitSync", - reinterpret_cast<GLES2FunctionPointer>(glWaitSync), + "glWaitSync", + reinterpret_cast<GLES2FunctionPointer>(glWaitSync), }, { - "glBlitFramebufferCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM), + "glBlitFramebufferCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM), }, { - "glRenderbufferStorageMultisampleCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>( - glRenderbufferStorageMultisampleCHROMIUM), + "glRenderbufferStorageMultisampleCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>( + glRenderbufferStorageMultisampleCHROMIUM), }, { - "glRenderbufferStorageMultisampleEXT", - reinterpret_cast<GLES2FunctionPointer>( - glRenderbufferStorageMultisampleEXT), + "glRenderbufferStorageMultisampleEXT", + reinterpret_cast<GLES2FunctionPointer>( + glRenderbufferStorageMultisampleEXT), }, { - "glFramebufferTexture2DMultisampleEXT", - reinterpret_cast<GLES2FunctionPointer>( - glFramebufferTexture2DMultisampleEXT), + "glFramebufferTexture2DMultisampleEXT", + reinterpret_cast<GLES2FunctionPointer>( + glFramebufferTexture2DMultisampleEXT), }, { - "glTexStorage2DEXT", - reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT), + "glTexStorage2DEXT", + reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT), }, { - "glGenQueriesEXT", - reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT), + "glGenQueriesEXT", + reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT), }, { - "glDeleteQueriesEXT", - reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT), + "glDeleteQueriesEXT", + reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT), }, { - "glIsQueryEXT", - reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), + "glIsQueryEXT", + reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), }, { - "glBeginQueryEXT", - reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), + "glBeginQueryEXT", + reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), }, { - "glBeginTransformFeedback", - reinterpret_cast<GLES2FunctionPointer>(glBeginTransformFeedback), + "glBeginTransformFeedback", + reinterpret_cast<GLES2FunctionPointer>(glBeginTransformFeedback), }, { - "glEndQueryEXT", - reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), + "glEndQueryEXT", + reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), }, { - "glEndTransformFeedback", - reinterpret_cast<GLES2FunctionPointer>(glEndTransformFeedback), + "glEndTransformFeedback", + reinterpret_cast<GLES2FunctionPointer>(glEndTransformFeedback), }, { - "glGetQueryivEXT", - reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), + "glGetQueryivEXT", + reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), }, { - "glGetQueryObjectuivEXT", - reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT), + "glGetQueryObjectuivEXT", + reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT), }, { - "glInsertEventMarkerEXT", - reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT), + "glInsertEventMarkerEXT", + reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT), }, { - "glPushGroupMarkerEXT", - reinterpret_cast<GLES2FunctionPointer>(glPushGroupMarkerEXT), + "glPushGroupMarkerEXT", + reinterpret_cast<GLES2FunctionPointer>(glPushGroupMarkerEXT), }, { - "glPopGroupMarkerEXT", - reinterpret_cast<GLES2FunctionPointer>(glPopGroupMarkerEXT), + "glPopGroupMarkerEXT", + reinterpret_cast<GLES2FunctionPointer>(glPopGroupMarkerEXT), }, { - "glGenVertexArraysOES", - reinterpret_cast<GLES2FunctionPointer>(glGenVertexArraysOES), + "glGenVertexArraysOES", + reinterpret_cast<GLES2FunctionPointer>(glGenVertexArraysOES), }, { - "glDeleteVertexArraysOES", - reinterpret_cast<GLES2FunctionPointer>(glDeleteVertexArraysOES), + "glDeleteVertexArraysOES", + reinterpret_cast<GLES2FunctionPointer>(glDeleteVertexArraysOES), }, { - "glIsVertexArrayOES", - reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES), + "glIsVertexArrayOES", + reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES), }, { - "glBindVertexArrayOES", - reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES), + "glBindVertexArrayOES", + reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES), }, { - "glSwapBuffers", - reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers), + "glSwapBuffers", + reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers), }, { - "glGetMaxValueInBufferCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM), + "glGetMaxValueInBufferCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM), }, { - "glEnableFeatureCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glEnableFeatureCHROMIUM), + "glEnableFeatureCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glEnableFeatureCHROMIUM), }, { - "glMapBufferCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glMapBufferCHROMIUM), + "glMapBufferCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glMapBufferCHROMIUM), }, { - "glUnmapBufferCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferCHROMIUM), + "glUnmapBufferCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferCHROMIUM), }, { - "glMapBufferSubDataCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glMapBufferSubDataCHROMIUM), + "glMapBufferSubDataCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glMapBufferSubDataCHROMIUM), }, { - "glUnmapBufferSubDataCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferSubDataCHROMIUM), + "glUnmapBufferSubDataCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferSubDataCHROMIUM), }, { - "glMapBufferRange", - reinterpret_cast<GLES2FunctionPointer>(glMapBufferRange), + "glMapBufferRange", + reinterpret_cast<GLES2FunctionPointer>(glMapBufferRange), }, { - "glUnmapBuffer", - reinterpret_cast<GLES2FunctionPointer>(glUnmapBuffer), + "glUnmapBuffer", + reinterpret_cast<GLES2FunctionPointer>(glUnmapBuffer), }, { - "glMapTexSubImage2DCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glMapTexSubImage2DCHROMIUM), + "glMapTexSubImage2DCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glMapTexSubImage2DCHROMIUM), }, { - "glUnmapTexSubImage2DCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glUnmapTexSubImage2DCHROMIUM), + "glUnmapTexSubImage2DCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glUnmapTexSubImage2DCHROMIUM), }, { - "glResizeCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glResizeCHROMIUM), + "glResizeCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glResizeCHROMIUM), }, { - "glGetRequestableExtensionsCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glGetRequestableExtensionsCHROMIUM), + "glGetRequestableExtensionsCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>( + glGetRequestableExtensionsCHROMIUM), }, { - "glRequestExtensionCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glRequestExtensionCHROMIUM), + "glRequestExtensionCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glRequestExtensionCHROMIUM), }, { - "glRateLimitOffscreenContextCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>( - glRateLimitOffscreenContextCHROMIUM), + "glRateLimitOffscreenContextCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>( + glRateLimitOffscreenContextCHROMIUM), }, { - "glGetProgramInfoCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoCHROMIUM), + "glGetProgramInfoCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoCHROMIUM), }, { - "glGetUniformBlocksCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glGetUniformBlocksCHROMIUM), + "glGetUniformBlocksCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glGetUniformBlocksCHROMIUM), }, { - "glGetTransformFeedbackVaryingsCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>( - glGetTransformFeedbackVaryingsCHROMIUM), + "glGetTransformFeedbackVaryingsCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>( + glGetTransformFeedbackVaryingsCHROMIUM), }, { - "glGetUniformsES3CHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glGetUniformsES3CHROMIUM), + "glGetUniformsES3CHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glGetUniformsES3CHROMIUM), }, { - "glCreateStreamTextureCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glCreateStreamTextureCHROMIUM), + "glCreateStreamTextureCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glCreateStreamTextureCHROMIUM), }, { - "glCreateImageCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glCreateImageCHROMIUM), + "glCreateImageCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glCreateImageCHROMIUM), }, { - "glDestroyImageCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glDestroyImageCHROMIUM), + "glDestroyImageCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glDestroyImageCHROMIUM), }, { - "glCreateGpuMemoryBufferImageCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>( - glCreateGpuMemoryBufferImageCHROMIUM), + "glCreateGpuMemoryBufferImageCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>( + glCreateGpuMemoryBufferImageCHROMIUM), }, { - "glGetTranslatedShaderSourceANGLE", - reinterpret_cast<GLES2FunctionPointer>(glGetTranslatedShaderSourceANGLE), + "glGetTranslatedShaderSourceANGLE", + reinterpret_cast<GLES2FunctionPointer>( + glGetTranslatedShaderSourceANGLE), }, { - "glPostSubBufferCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glPostSubBufferCHROMIUM), + "glPostSubBufferCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glPostSubBufferCHROMIUM), }, { - "glTexImageIOSurface2DCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glTexImageIOSurface2DCHROMIUM), + "glTexImageIOSurface2DCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glTexImageIOSurface2DCHROMIUM), }, { - "glCopyTextureCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glCopyTextureCHROMIUM), + "glCopyTextureCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glCopyTextureCHROMIUM), }, { - "glCopySubTextureCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glCopySubTextureCHROMIUM), + "glCopySubTextureCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glCopySubTextureCHROMIUM), }, { - "glDrawArraysInstancedANGLE", - reinterpret_cast<GLES2FunctionPointer>(glDrawArraysInstancedANGLE), + "glDrawArraysInstancedANGLE", + reinterpret_cast<GLES2FunctionPointer>(glDrawArraysInstancedANGLE), }, { - "glDrawElementsInstancedANGLE", - reinterpret_cast<GLES2FunctionPointer>(glDrawElementsInstancedANGLE), + "glDrawElementsInstancedANGLE", + reinterpret_cast<GLES2FunctionPointer>(glDrawElementsInstancedANGLE), }, { - "glVertexAttribDivisorANGLE", - reinterpret_cast<GLES2FunctionPointer>(glVertexAttribDivisorANGLE), + "glVertexAttribDivisorANGLE", + reinterpret_cast<GLES2FunctionPointer>(glVertexAttribDivisorANGLE), }, { - "glGenMailboxCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glGenMailboxCHROMIUM), + "glGenMailboxCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glGenMailboxCHROMIUM), }, { - "glProduceTextureCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glProduceTextureCHROMIUM), + "glProduceTextureCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glProduceTextureCHROMIUM), }, { - "glProduceTextureDirectCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glProduceTextureDirectCHROMIUM), + "glProduceTextureDirectCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glProduceTextureDirectCHROMIUM), }, { - "glConsumeTextureCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glConsumeTextureCHROMIUM), + "glConsumeTextureCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glConsumeTextureCHROMIUM), }, { - "glCreateAndConsumeTextureCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glCreateAndConsumeTextureCHROMIUM), + "glCreateAndConsumeTextureCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>( + glCreateAndConsumeTextureCHROMIUM), }, { - "glBindUniformLocationCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glBindUniformLocationCHROMIUM), + "glBindUniformLocationCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glBindUniformLocationCHROMIUM), }, { - "glGenValuebuffersCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glGenValuebuffersCHROMIUM), + "glGenValuebuffersCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glGenValuebuffersCHROMIUM), }, { - "glDeleteValuebuffersCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glDeleteValuebuffersCHROMIUM), + "glDeleteValuebuffersCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glDeleteValuebuffersCHROMIUM), }, { - "glIsValuebufferCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glIsValuebufferCHROMIUM), + "glIsValuebufferCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glIsValuebufferCHROMIUM), }, { - "glBindValuebufferCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glBindValuebufferCHROMIUM), + "glBindValuebufferCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glBindValuebufferCHROMIUM), }, { - "glSubscribeValueCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glSubscribeValueCHROMIUM), + "glSubscribeValueCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glSubscribeValueCHROMIUM), }, { - "glPopulateSubscribedValuesCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glPopulateSubscribedValuesCHROMIUM), + "glPopulateSubscribedValuesCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>( + glPopulateSubscribedValuesCHROMIUM), }, { - "glUniformValuebufferCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glUniformValuebufferCHROMIUM), + "glUniformValuebufferCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glUniformValuebufferCHROMIUM), }, { - "glBindTexImage2DCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glBindTexImage2DCHROMIUM), + "glBindTexImage2DCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glBindTexImage2DCHROMIUM), }, { - "glReleaseTexImage2DCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glReleaseTexImage2DCHROMIUM), + "glReleaseTexImage2DCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glReleaseTexImage2DCHROMIUM), }, { - "glTraceBeginCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glTraceBeginCHROMIUM), + "glTraceBeginCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glTraceBeginCHROMIUM), }, { - "glTraceEndCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glTraceEndCHROMIUM), + "glTraceEndCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glTraceEndCHROMIUM), }, { - "glAsyncTexSubImage2DCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glAsyncTexSubImage2DCHROMIUM), + "glAsyncTexSubImage2DCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glAsyncTexSubImage2DCHROMIUM), }, { - "glAsyncTexImage2DCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glAsyncTexImage2DCHROMIUM), + "glAsyncTexImage2DCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glAsyncTexImage2DCHROMIUM), }, { - "glWaitAsyncTexImage2DCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glWaitAsyncTexImage2DCHROMIUM), + "glWaitAsyncTexImage2DCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glWaitAsyncTexImage2DCHROMIUM), }, { - "glWaitAllAsyncTexImage2DCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glWaitAllAsyncTexImage2DCHROMIUM), + "glWaitAllAsyncTexImage2DCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>( + glWaitAllAsyncTexImage2DCHROMIUM), }, { - "glDiscardFramebufferEXT", - reinterpret_cast<GLES2FunctionPointer>(glDiscardFramebufferEXT), + "glDiscardFramebufferEXT", + reinterpret_cast<GLES2FunctionPointer>(glDiscardFramebufferEXT), }, { - "glLoseContextCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glLoseContextCHROMIUM), + "glLoseContextCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glLoseContextCHROMIUM), }, { - "glInsertSyncPointCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glInsertSyncPointCHROMIUM), + "glInsertSyncPointCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glInsertSyncPointCHROMIUM), }, { - "glWaitSyncPointCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glWaitSyncPointCHROMIUM), + "glWaitSyncPointCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glWaitSyncPointCHROMIUM), }, { - "glDrawBuffersEXT", - reinterpret_cast<GLES2FunctionPointer>(glDrawBuffersEXT), + "glDrawBuffersEXT", + reinterpret_cast<GLES2FunctionPointer>(glDrawBuffersEXT), }, { - "glDiscardBackbufferCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM), + "glDiscardBackbufferCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM), }, { - "glScheduleOverlayPlaneCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM), + "glScheduleOverlayPlaneCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM), }, { - "glSwapInterval", - reinterpret_cast<GLES2FunctionPointer>(glSwapInterval), + "glSwapInterval", + reinterpret_cast<GLES2FunctionPointer>(glSwapInterval), }, { - "glMatrixLoadfCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glMatrixLoadfCHROMIUM), + "glMatrixLoadfCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glMatrixLoadfCHROMIUM), }, { - "glMatrixLoadIdentityCHROMIUM", - reinterpret_cast<GLES2FunctionPointer>(glMatrixLoadIdentityCHROMIUM), + "glMatrixLoadIdentityCHROMIUM", + reinterpret_cast<GLES2FunctionPointer>(glMatrixLoadIdentityCHROMIUM), }, { - "glBlendBarrierKHR", - reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), + "glBlendBarrierKHR", + reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), }, { - NULL, - NULL, + NULL, + NULL, }, }; diff --git a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h index fade8fa..fa39cb1 100644 --- a/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h +++ b/gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h @@ -13,4432 +13,4432 @@ static const GLES2Util::EnumToString enum_to_string_table[] = { { - 0x8D77, - "GL_RGB16UI", + 0x8D77, + "GL_RGB16UI", }, { - 0x8D76, - "GL_RGBA16UI", + 0x8D76, + "GL_RGBA16UI", }, { - 0x9260, - "GL_GCCSO_SHADER_BINARY_FJ", + 0x9260, + "GL_GCCSO_SHADER_BINARY_FJ", }, { - 0x9009, - "GL_TEXTURE_CUBE_MAP_ARRAY_EXT", + 0x9009, + "GL_TEXTURE_CUBE_MAP_ARRAY_EXT", }, { - 0x8D71, - "GL_RGB32UI", + 0x8D71, + "GL_RGB32UI", }, { - 0x8D70, - "GL_RGBA32UI", + 0x8D70, + "GL_RGBA32UI", }, { - 0x8C76, - "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", + 0x8C76, + "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", }, { - 0x8825, - "GL_DRAW_BUFFER0_EXT", + 0x8825, + "GL_DRAW_BUFFER0_EXT", }, { - 0x8D94, - "GL_RED_INTEGER", + 0x8D94, + "GL_RED_INTEGER", }, { - 0x0BC1, - "GL_ALPHA_TEST_FUNC_QCOM", + 0x0BC1, + "GL_ALPHA_TEST_FUNC_QCOM", }, { - 0x884C, - "GL_TEXTURE_COMPARE_MODE_EXT", + 0x884C, + "GL_TEXTURE_COMPARE_MODE_EXT", }, { - 0x0BC2, - "GL_ALPHA_TEST_REF_QCOM", + 0x0BC2, + "GL_ALPHA_TEST_REF_QCOM", }, { - 0x78EF, - "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM", + 0x78EF, + "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM", }, { - 0x884D, - "GL_TEXTURE_COMPARE_FUNC_EXT", + 0x884D, + "GL_TEXTURE_COMPARE_FUNC_EXT", }, { - 0x884E, - "GL_COMPARE_REF_TO_TEXTURE_EXT", + 0x884E, + "GL_COMPARE_REF_TO_TEXTURE_EXT", }, { - 0x8E76, - "GL_TESS_GEN_MODE_EXT", + 0x8E76, + "GL_TESS_GEN_MODE_EXT", }, { - 0x8E77, - "GL_TESS_GEN_SPACING_EXT", + 0x8E77, + "GL_TESS_GEN_SPACING_EXT", }, { - 0x000D, - "GL_TRIANGLE_STRIP_ADJACENCY_EXT", + 0x000D, + "GL_TRIANGLE_STRIP_ADJACENCY_EXT", }, { - 0x000E, - "GL_PATCHES_EXT", + 0x000E, + "GL_PATCHES_EXT", }, { - 0x000B, - "GL_LINE_STRIP_ADJACENCY_EXT", + 0x000B, + "GL_LINE_STRIP_ADJACENCY_EXT", }, { - 0x000C, - "GL_TRIANGLES_ADJACENCY_EXT", + 0x000C, + "GL_TRIANGLES_ADJACENCY_EXT", }, { - 0x000A, - "GL_LINES_ADJACENCY_EXT", + 0x000A, + "GL_LINES_ADJACENCY_EXT", }, { - 0x92CF, - "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT", + 0x92CF, + "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT", }, { - 0x93A1, - "GL_BGRA8_EXT", + 0x93A1, + "GL_BGRA8_EXT", }, { - 0x813C, - "GL_TEXTURE_BASE_LEVEL", + 0x813C, + "GL_TEXTURE_BASE_LEVEL", }, { - 0, - "GL_FALSE", + 0, + "GL_FALSE", }, { - 0x00400000, - "GL_STENCIL_BUFFER_BIT6_QCOM", + 0x00400000, + "GL_STENCIL_BUFFER_BIT6_QCOM", }, { - 64, - "GL_MAILBOX_SIZE_CHROMIUM", + 64, + "GL_MAILBOX_SIZE_CHROMIUM", }, { - 0x9500, - "GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL", + 0x9500, + "GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL", }, { - 0x78F2, - "GL_SCANOUT_CHROMIUM", + 0x78F2, + "GL_SCANOUT_CHROMIUM", }, { - 0x9138, - "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", + 0x9138, + "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG", }, { - 0x8FC4, - "GL_SHADER_BINARY_VIV", + 0x8FC4, + "GL_SHADER_BINARY_VIV", }, { - 0x9130, - "GL_SGX_PROGRAM_BINARY_IMG", + 0x9130, + "GL_SGX_PROGRAM_BINARY_IMG", }, { - 0x9133, - "GL_RENDERBUFFER_SAMPLES_IMG", + 0x9133, + "GL_RENDERBUFFER_SAMPLES_IMG", }, { - 0x82E0, - "GL_BUFFER_KHR", + 0x82E0, + "GL_BUFFER_KHR", }, { - 0x9135, - "GL_MAX_SAMPLES_IMG", + 0x9135, + "GL_MAX_SAMPLES_IMG", }, { - 0x9134, - "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", + 0x9134, + "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", }, { - 0x9137, - "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", + 0x9137, + "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG", }, { - 0x9136, - "GL_TEXTURE_SAMPLES_IMG", + 0x9136, + "GL_TEXTURE_SAMPLES_IMG", }, { - 0x8D88, - "GL_RGBA16I", + 0x8D88, + "GL_RGBA16I", }, { - 0x8D89, - "GL_RGB16I", + 0x8D89, + "GL_RGB16I", }, { - 0x00000020, - "GL_COLOR_BUFFER_BIT5_QCOM", + 0x00000020, + "GL_COLOR_BUFFER_BIT5_QCOM", }, { - 0x0008, - "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", + 0x0008, + "GL_MAP_INVALIDATE_BUFFER_BIT_EXT", }, { - 0x0BC0, - "GL_ALPHA_TEST_QCOM", + 0x0BC0, + "GL_ALPHA_TEST_QCOM", }, { - 0x0006, - "GL_TRIANGLE_FAN", + 0x0006, + "GL_TRIANGLE_FAN", }, { - 0x0007, - "GL_QUADS_EXT", + 0x0007, + "GL_QUADS_EXT", }, { - 0x0004, - "GL_TRIANGLES", + 0x0004, + "GL_TRIANGLES", }, { - 0x0005, - "GL_TRIANGLE_STRIP", + 0x0005, + "GL_TRIANGLE_STRIP", }, { - 0x0002, - "GL_LINE_LOOP", + 0x0002, + "GL_LINE_LOOP", }, { - 0x0003, - "GL_LINE_STRIP", + 0x0003, + "GL_LINE_STRIP", }, { - 0x0000, - "GL_POINTS", + 0x0000, + "GL_POINTS", }, { - 0x0001, - "GL_LINES", + 0x0001, + "GL_LINES", }, { - 0x8D7D, - "GL_RGB8UI", + 0x8D7D, + "GL_RGB8UI", }, { - 0x93F0, - "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG", + 0x93F0, + "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG", }, { - 0x93F1, - "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG", + 0x93F1, + "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG", }, { - 0x0D04, - "GL_PACK_SKIP_PIXELS", + 0x0D04, + "GL_PACK_SKIP_PIXELS", }, { - 0x900E, - "GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT", + 0x900E, + "GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT", }, { - 0x900D, - "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT", + 0x900D, + "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT", }, { - 0x8C7F, - "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", + 0x8C7F, + "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", }, { - 0x900F, - "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT", + 0x900F, + "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT", }, { - 0x900A, - "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT", + 0x900A, + "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT", }, { - 0x900C, - "GL_SAMPLER_CUBE_MAP_ARRAY_EXT", + 0x900C, + "GL_SAMPLER_CUBE_MAP_ARRAY_EXT", }, { - 0x8213, - "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", + 0x8213, + "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", }, { - 0x88B9, - "GL_WRITE_ONLY_OES", + 0x88B9, + "GL_WRITE_ONLY_OES", }, { - 0x8211, - "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", + 0x8211, + "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT", }, { - 0x8210, - "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", + 0x8210, + "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT", }, { - 0x8741, - "GL_PROGRAM_BINARY_LENGTH_OES", + 0x8741, + "GL_PROGRAM_BINARY_LENGTH_OES", }, { - 0x8740, - "GL_Z400_BINARY_AMD", + 0x8740, + "GL_Z400_BINARY_AMD", }, { - 0x8215, - "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", + 0x8215, + "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", }, { - 0x8C4D, - "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV", + 0x8C4D, + "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV", }, { - 0x8192, - "GL_GENERATE_MIPMAP_HINT", + 0x8192, + "GL_GENERATE_MIPMAP_HINT", }, { - 0x8E79, - "GL_TESS_GEN_POINT_MODE_EXT", + 0x8E79, + "GL_TESS_GEN_POINT_MODE_EXT", }, { - 0x8A54, - "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT", + 0x8A54, + "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT", }, { - 0x8A55, - "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT", + 0x8A55, + "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT", }, { - 0x8A56, - "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT", + 0x8A56, + "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT", }, { - 0x8A57, - "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT", + 0x8A57, + "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT", }, { - 0x8A51, - "GL_RGB_RAW_422_APPLE", + 0x8A51, + "GL_RGB_RAW_422_APPLE", }, { - 0x87F9, - "GL_3DC_X_AMD", + 0x87F9, + "GL_3DC_X_AMD", }, { - 0x8A53, - "GL_SYNC_OBJECT_APPLE", + 0x8A53, + "GL_SYNC_OBJECT_APPLE", }, { - 0x8DF8, - "GL_SHADER_BINARY_FORMATS", + 0x8DF8, + "GL_SHADER_BINARY_FORMATS", }, { - 0x8DF9, - "GL_NUM_SHADER_BINARY_FORMATS", + 0x8DF9, + "GL_NUM_SHADER_BINARY_FORMATS", }, { - 0x826D, - "GL_DEBUG_GROUP_STACK_DEPTH_KHR", + 0x826D, + "GL_DEBUG_GROUP_STACK_DEPTH_KHR", }, { - 0x8E75, - "GL_TESS_CONTROL_OUTPUT_VERTICES_EXT", + 0x8E75, + "GL_TESS_CONTROL_OUTPUT_VERTICES_EXT", }, { - 0x826B, - "GL_DEBUG_SEVERITY_NOTIFICATION_KHR", + 0x826B, + "GL_DEBUG_SEVERITY_NOTIFICATION_KHR", }, { - 0x826C, - "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR", + 0x826C, + "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR", }, { - 0x8B59, - "GL_BOOL_VEC4", + 0x8B59, + "GL_BOOL_VEC4", }, { - 0x826A, - "GL_DEBUG_TYPE_POP_GROUP_KHR", + 0x826A, + "GL_DEBUG_TYPE_POP_GROUP_KHR", }, { - 0x8B57, - "GL_BOOL_VEC2", + 0x8B57, + "GL_BOOL_VEC2", }, { - 0x8DF1, - "GL_MEDIUM_FLOAT", + 0x8DF1, + "GL_MEDIUM_FLOAT", }, { - 0x8B55, - "GL_INT_VEC4", + 0x8B55, + "GL_INT_VEC4", }, { - 0x8B54, - "GL_INT_VEC3", + 0x8B54, + "GL_INT_VEC3", }, { - 0x8DF4, - "GL_MEDIUM_INT", + 0x8DF4, + "GL_MEDIUM_INT", }, { - 0x8DF5, - "GL_HIGH_INT", + 0x8DF5, + "GL_HIGH_INT", }, { - 0x8B51, - "GL_FLOAT_VEC3", + 0x8B51, + "GL_FLOAT_VEC3", }, { - 0x8B50, - "GL_FLOAT_VEC2", + 0x8B50, + "GL_FLOAT_VEC2", }, { - 0x806D, - "GL_UNPACK_SKIP_IMAGES", + 0x806D, + "GL_UNPACK_SKIP_IMAGES", }, { - 0x806E, - "GL_UNPACK_IMAGE_HEIGHT", + 0x806E, + "GL_UNPACK_IMAGE_HEIGHT", }, { - 0x806F, - "GL_TEXTURE_3D_OES", + 0x806F, + "GL_TEXTURE_3D_OES", }, { - 0x92E7, - "GL_IS_PER_PATCH_EXT", + 0x92E7, + "GL_IS_PER_PATCH_EXT", }, { - 0x92E0, - "GL_DEBUG_OUTPUT_KHR", + 0x92E0, + "GL_DEBUG_OUTPUT_KHR", }, { - 0x806A, - "GL_TEXTURE_BINDING_3D_OES", + 0x806A, + "GL_TEXTURE_BINDING_3D_OES", }, { - 0x8D8E, - "GL_RGBA8I", + 0x8D8E, + "GL_RGBA8I", }, { - 0x8CE3, - "GL_COLOR_ATTACHMENT3_EXT", + 0x8CE3, + "GL_COLOR_ATTACHMENT3_EXT", }, { - 0x9274, - "GL_COMPRESSED_RGB8_ETC2", + 0x9274, + "GL_COMPRESSED_RGB8_ETC2", }, { - 0x1904, - "GL_GREEN_NV", + 0x1904, + "GL_GREEN_NV", }, { - 0x928D, - "GL_DST_OUT_NV", + 0x928D, + "GL_DST_OUT_NV", }, { - 0x8069, - "GL_TEXTURE_BINDING_2D", + 0x8069, + "GL_TEXTURE_BINDING_2D", }, { - 0x8A2E, - "GL_MAX_COMBINED_UNIFORM_BLOCKS", + 0x8A2E, + "GL_MAX_COMBINED_UNIFORM_BLOCKS", }, { - 0x8F96, - "GL_RGB8_SNORM", + 0x8F96, + "GL_RGB8_SNORM", }, { - 0x8260, - "GL_UNDEFINED_VERTEX_EXT", + 0x8260, + "GL_UNDEFINED_VERTEX_EXT", }, { - 0x8261, - "GL_NO_RESET_NOTIFICATION_KHR", + 0x8261, + "GL_NO_RESET_NOTIFICATION_KHR", }, { - 0x0D02, - "GL_PACK_ROW_LENGTH", + 0x0D02, + "GL_PACK_ROW_LENGTH", }, { - 0x8DFA, - "GL_SHADER_COMPILER", + 0x8DFA, + "GL_SHADER_COMPILER", }, { - 0x8DFB, - "GL_MAX_VERTEX_UNIFORM_VECTORS", + 0x8DFB, + "GL_MAX_VERTEX_UNIFORM_VECTORS", }, { - 0x8DFC, - "GL_MAX_VARYING_VECTORS", + 0x8DFC, + "GL_MAX_VARYING_VECTORS", }, { - 0x8B5C, - "GL_FLOAT_MAT4", + 0x8B5C, + "GL_FLOAT_MAT4", }, { - 0x8B5B, - "GL_FLOAT_MAT3", + 0x8B5B, + "GL_FLOAT_MAT3", }, { - 0x8268, - "GL_DEBUG_TYPE_MARKER_KHR", + 0x8268, + "GL_DEBUG_TYPE_MARKER_KHR", }, { - 0x8269, - "GL_DEBUG_TYPE_PUSH_GROUP_KHR", + 0x8269, + "GL_DEBUG_TYPE_PUSH_GROUP_KHR", }, { - 0x1905, - "GL_BLUE_NV", + 0x1905, + "GL_BLUE_NV", }, { - 0x87FF, - "GL_PROGRAM_BINARY_FORMATS_OES", + 0x87FF, + "GL_PROGRAM_BINARY_FORMATS_OES", }, { - 0x87FE, - "GL_NUM_PROGRAM_BINARY_FORMATS_OES", + 0x87FE, + "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, { - 0x8A41, - "GL_UNIFORM_BLOCK_NAME_LENGTH", + 0x8A41, + "GL_UNIFORM_BLOCK_NAME_LENGTH", }, { - 0x2600, - "GL_NEAREST", + 0x2600, + "GL_NEAREST", }, { - 0x2601, - "GL_LINEAR", + 0x2601, + "GL_LINEAR", }, { - 0x8C03, - "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", + 0x8C03, + "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, { - 0x821B, - "GL_MAJOR_VERSION", + 0x821B, + "GL_MAJOR_VERSION", }, { - 0x821A, - "GL_DEPTH_STENCIL_ATTACHMENT", + 0x821A, + "GL_DEPTH_STENCIL_ATTACHMENT", }, { - 0x8A40, - "GL_UNIFORM_BLOCK_DATA_SIZE", + 0x8A40, + "GL_UNIFORM_BLOCK_DATA_SIZE", }, { - 0x9242, - "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", + 0x9242, + "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", }, { - 0x821D, - "GL_NUM_EXTENSIONS", + 0x821D, + "GL_NUM_EXTENSIONS", }, { - 0x88BB, - "GL_BUFFER_ACCESS_OES", + 0x88BB, + "GL_BUFFER_ACCESS_OES", }, { - 0x88BC, - "GL_BUFFER_MAPPED_OES", + 0x88BC, + "GL_BUFFER_MAPPED_OES", }, { - 0x88BD, - "GL_BUFFER_MAP_POINTER_OES", + 0x88BD, + "GL_BUFFER_MAP_POINTER_OES", }, { - 0x88BF, - "GL_TIME_ELAPSED_EXT", + 0x88BF, + "GL_TIME_ELAPSED_EXT", }, { - 0x8A46, - "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", + 0x8A46, + "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", }, { - 0x6003, - "GL_GET_ERROR_QUERY_CHROMIUM", + 0x6003, + "GL_GET_ERROR_QUERY_CHROMIUM", }, { - 0x8F94, - "GL_R8_SNORM", + 0x8F94, + "GL_R8_SNORM", }, { - 0x0C10, - "GL_SCISSOR_BOX", + 0x0C10, + "GL_SCISSOR_BOX", }, { - 0x0C11, - "GL_SCISSOR_TEST", + 0x0C11, + "GL_SCISSOR_TEST", }, { - 0x1700, - "GL_PATH_MODELVIEW_CHROMIUM", + 0x1700, + "GL_PATH_MODELVIEW_CHROMIUM", }, { - 0x80000000, - "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", + 0x80000000, + "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, { - 0x94F8, - "GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL", + 0x94F8, + "GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL", }, { - 0x8A48, - "GL_TEXTURE_SRGB_DECODE_EXT", + 0x8A48, + "GL_TEXTURE_SRGB_DECODE_EXT", }, { - 0x300E, - "GL_CONTEXT_LOST", + 0x300E, + "GL_CONTEXT_LOST", }, { - 0x02000000, - "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", + 0x02000000, + "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, { - 0x8C2F, - "GL_ANY_SAMPLES_PASSED_EXT", + 0x8C2F, + "GL_ANY_SAMPLES_PASSED_EXT", }, { - 0x8BD2, - "GL_TEXTURE_WIDTH_QCOM", + 0x8BD2, + "GL_TEXTURE_WIDTH_QCOM", }, { - 0x8C2D, - "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT", + 0x8C2D, + "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT", }, { - 0x8C2C, - "GL_TEXTURE_BINDING_BUFFER_EXT", + 0x8C2C, + "GL_TEXTURE_BINDING_BUFFER_EXT", }, { - 0x8C2B, - "GL_MAX_TEXTURE_BUFFER_SIZE_EXT", + 0x8C2B, + "GL_MAX_TEXTURE_BUFFER_SIZE_EXT", }, { - 0x8C2A, - "GL_TEXTURE_BUFFER_EXT", + 0x8C2A, + "GL_TEXTURE_BUFFER_EXT", }, { - 0x8BD7, - "GL_TEXTURE_TYPE_QCOM", + 0x8BD7, + "GL_TEXTURE_TYPE_QCOM", }, { - 0x8B8D, - "GL_CURRENT_PROGRAM", + 0x8B8D, + "GL_CURRENT_PROGRAM", }, { - 0x8BD9, - "GL_TEXTURE_NUM_LEVELS_QCOM", + 0x8BD9, + "GL_TEXTURE_NUM_LEVELS_QCOM", }, { - 0x00200000, - "GL_STENCIL_BUFFER_BIT5_QCOM", + 0x00200000, + "GL_STENCIL_BUFFER_BIT5_QCOM", }, { - 0x8D9F, - "GL_INT_2_10_10_10_REV", + 0x8D9F, + "GL_INT_2_10_10_10_REV", }, { - 0x8B8A, - "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", + 0x8B8A, + "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", }, { - 0x8B8B, - "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", + 0x8B8B, + "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES", }, { - 0x8B8C, - "GL_SHADING_LANGUAGE_VERSION", + 0x8B8C, + "GL_SHADING_LANGUAGE_VERSION", }, { - 0x8BDA, - "GL_TEXTURE_TARGET_QCOM", + 0x8BDA, + "GL_TEXTURE_TARGET_QCOM", }, { - 0x8BDB, - "GL_TEXTURE_OBJECT_VALID_QCOM", + 0x8BDB, + "GL_TEXTURE_OBJECT_VALID_QCOM", }, { - 0x8BDC, - "GL_STATE_RESTORE", + 0x8BDC, + "GL_STATE_RESTORE", }, { - 0x8B88, - "GL_SHADER_SOURCE_LENGTH", + 0x8B88, + "GL_SHADER_SOURCE_LENGTH", }, { - 0x8B89, - "GL_ACTIVE_ATTRIBUTES", + 0x8B89, + "GL_ACTIVE_ATTRIBUTES", }, { - 0x93C9, - "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES", + 0x93C9, + "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES", }, { - 0x93C8, - "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES", + 0x93C8, + "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES", }, { - 0x8B84, - "GL_INFO_LOG_LENGTH", + 0x8B84, + "GL_INFO_LOG_LENGTH", }, { - 0x8B85, - "GL_ATTACHED_SHADERS", + 0x8B85, + "GL_ATTACHED_SHADERS", }, { - 0x8B86, - "GL_ACTIVE_UNIFORMS", + 0x8B86, + "GL_ACTIVE_UNIFORMS", }, { - 0x8B87, - "GL_ACTIVE_UNIFORM_MAX_LENGTH", + 0x8B87, + "GL_ACTIVE_UNIFORM_MAX_LENGTH", }, { - 0x8B80, - "GL_DELETE_STATUS", + 0x8B80, + "GL_DELETE_STATUS", }, { - 0x8B81, - "GL_COMPILE_STATUS", + 0x8B81, + "GL_COMPILE_STATUS", }, { - 0x8B82, - "GL_LINK_STATUS", + 0x8B82, + "GL_LINK_STATUS", }, { - 0x8B83, - "GL_VALIDATE_STATUS", + 0x8B83, + "GL_VALIDATE_STATUS", }, { - 0x9380, - "GL_NUM_SAMPLE_COUNTS", + 0x9380, + "GL_NUM_SAMPLE_COUNTS", }, { - 0x8D48, - "GL_STENCIL_INDEX8", + 0x8D48, + "GL_STENCIL_INDEX8", }, { - 0x8D46, - "GL_STENCIL_INDEX1_OES", + 0x8D46, + "GL_STENCIL_INDEX1_OES", }, { - 0x8D47, - "GL_STENCIL_INDEX4_OES", + 0x8D47, + "GL_STENCIL_INDEX4_OES", }, { - 0x8D44, - "GL_RENDERBUFFER_INTERNAL_FORMAT", + 0x8D44, + "GL_RENDERBUFFER_INTERNAL_FORMAT", }, { - 0x00000100, - "GL_DEPTH_BUFFER_BIT", + 0x00000100, + "GL_DEPTH_BUFFER_BIT", }, { - 0x8D42, - "GL_RENDERBUFFER_WIDTH", + 0x8D42, + "GL_RENDERBUFFER_WIDTH", }, { - 0x8D43, - "GL_RENDERBUFFER_HEIGHT", + 0x8D43, + "GL_RENDERBUFFER_HEIGHT", }, { - 0x8D40, - "GL_FRAMEBUFFER", + 0x8D40, + "GL_FRAMEBUFFER", }, { - 0x8D41, - "GL_RENDERBUFFER", + 0x8D41, + "GL_RENDERBUFFER", }, { - 0x8A3A, - "GL_UNIFORM_BLOCK_INDEX", + 0x8A3A, + "GL_UNIFORM_BLOCK_INDEX", }, { - 0x88B8, - "GL_READ_ONLY", + 0x88B8, + "GL_READ_ONLY", }, { - 0x0BD0, - "GL_DITHER", + 0x0BD0, + "GL_DITHER", }, { - 0x93D3, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", + 0x93D3, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", }, { - 0x9144, - "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", + 0x9144, + "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR", }, { - 0x1801, - "GL_DEPTH_EXT", + 0x1801, + "GL_DEPTH_EXT", }, { - 0x1800, - "GL_COLOR_EXT", + 0x1800, + "GL_COLOR_EXT", }, { - 0x1802, - "GL_STENCIL_EXT", + 0x1802, + "GL_STENCIL_EXT", }, { - 0x9288, - "GL_SRC_OVER_NV", + 0x9288, + "GL_SRC_OVER_NV", }, { - 0x9120, - "GL_BUFFER_MAP_LENGTH", + 0x9120, + "GL_BUFFER_MAP_LENGTH", }, { - 0x0B21, - "GL_LINE_WIDTH", + 0x0B21, + "GL_LINE_WIDTH", }, { - 0x9308, - "GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT", + 0x9308, + "GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT", }, { - 0x81A5, - "GL_DEPTH_COMPONENT16", + 0x81A5, + "GL_DEPTH_COMPONENT16", }, { - 0x81A6, - "GL_DEPTH_COMPONENT24_OES", + 0x81A6, + "GL_DEPTH_COMPONENT24_OES", }, { - 0x81A7, - "GL_DEPTH_COMPONENT32_OES", + 0x81A7, + "GL_DEPTH_COMPONENT32_OES", }, { - 0x88FD, - "GL_VERTEX_ATTRIB_ARRAY_INTEGER", + 0x88FD, + "GL_VERTEX_ATTRIB_ARRAY_INTEGER", }, { - 0x88FE, - "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", + 0x88FE, + "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", }, { - 0x88FF, - "GL_MAX_ARRAY_TEXTURE_LAYERS", + 0x88FF, + "GL_MAX_ARRAY_TEXTURE_LAYERS", }, { - 0x8B6A, - "GL_FLOAT_MAT4x3_NV", + 0x8B6A, + "GL_FLOAT_MAT4x3_NV", }, { - 0x93D0, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", + 0x93D0, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", }, { - 0x9143, - "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR", + 0x9143, + "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR", }, { - 0x8DFD, - "GL_MAX_FRAGMENT_UNIFORM_VECTORS", + 0x8DFD, + "GL_MAX_FRAGMENT_UNIFORM_VECTORS", }, { - 0x9145, - "GL_DEBUG_LOGGED_MESSAGES_KHR", + 0x9145, + "GL_DEBUG_LOGGED_MESSAGES_KHR", }, { - 0x9146, - "GL_DEBUG_SEVERITY_HIGH_KHR", + 0x9146, + "GL_DEBUG_SEVERITY_HIGH_KHR", }, { - 0x9147, - "GL_DEBUG_SEVERITY_MEDIUM_KHR", + 0x9147, + "GL_DEBUG_SEVERITY_MEDIUM_KHR", }, { - 0x9148, - "GL_DEBUG_SEVERITY_LOW_KHR", + 0x9148, + "GL_DEBUG_SEVERITY_LOW_KHR", }, { - 0x8F63, - "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT", + 0x8F63, + "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT", }, { - 0x8F60, - "GL_MALI_SHADER_BINARY_ARM", + 0x8F60, + "GL_MALI_SHADER_BINARY_ARM", }, { - 0x8F61, - "GL_MALI_PROGRAM_BINARY_ARM", + 0x8F61, + "GL_MALI_PROGRAM_BINARY_ARM", }, { - 0x8F66, - "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM", + 0x8F66, + "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM", }, { - 0x8F67, - "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT", + 0x8F67, + "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT", }, { - 0x8F64, - "GL_SHADER_PIXEL_LOCAL_STORAGE_EXT", + 0x8F64, + "GL_SHADER_PIXEL_LOCAL_STORAGE_EXT", }, { - 0x8F65, - "GL_FETCH_PER_SAMPLE_ARM", + 0x8F65, + "GL_FETCH_PER_SAMPLE_ARM", }, { - 0x92D3, - "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT", + 0x92D3, + "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT", }, { - 0x87EE, - "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", + 0x87EE, + "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD", }, { - 0x822B, - "GL_RG8_EXT", + 0x822B, + "GL_RG8_EXT", }, { - 0x822F, - "GL_RG16F_EXT", + 0x822F, + "GL_RG16F_EXT", }, { - 0x822D, - "GL_R16F_EXT", + 0x822D, + "GL_R16F_EXT", }, { - 0x822E, - "GL_R32F_EXT", + 0x822E, + "GL_R32F_EXT", }, { - 1, - "GL_ES_VERSION_2_0", + 1, + "GL_ES_VERSION_2_0", }, { - 0x84F9, - "GL_DEPTH_STENCIL_OES", + 0x84F9, + "GL_DEPTH_STENCIL_OES", }, { - 0x82DB, - "GL_TEXTURE_VIEW_MIN_LEVEL_EXT", + 0x82DB, + "GL_TEXTURE_VIEW_MIN_LEVEL_EXT", }, { - 0x8368, - "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", + 0x8368, + "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", }, { - 0x8819, - "GL_LUMINANCE_ALPHA32F_EXT", + 0x8819, + "GL_LUMINANCE_ALPHA32F_EXT", }, { - 0x8818, - "GL_LUMINANCE32F_EXT", + 0x8818, + "GL_LUMINANCE32F_EXT", }, { - 0x82DF, - "GL_TEXTURE_IMMUTABLE_LEVELS", + 0x82DF, + "GL_TEXTURE_IMMUTABLE_LEVELS", }, { - 0x8363, - "GL_UNSIGNED_SHORT_5_6_5", + 0x8363, + "GL_UNSIGNED_SHORT_5_6_5", }, { - 0x9051, - "GL_IMAGE_BUFFER_EXT", + 0x9051, + "GL_IMAGE_BUFFER_EXT", }, { - 0x84F2, - "GL_ALL_COMPLETED_NV", + 0x84F2, + "GL_ALL_COMPLETED_NV", }, { - 0x8E5A, - "GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT", + 0x8E5A, + "GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT", }, { - 0x84F4, - "GL_FENCE_CONDITION_NV", + 0x84F4, + "GL_FENCE_CONDITION_NV", }, { - 0x8366, - "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", + 0x8366, + "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", }, { - 0x8365, - "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", + 0x8365, + "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", }, { - 0x84F7, - "GL_COMMANDS_COMPLETED_CHROMIUM", + 0x84F7, + "GL_COMMANDS_COMPLETED_CHROMIUM", }, { - 0x8F9C, - "GL_SIGNED_NORMALIZED", + 0x8F9C, + "GL_SIGNED_NORMALIZED", }, { - 0x92D5, - "GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT", + 0x92D5, + "GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT", }, { - 0x881E, - "GL_LUMINANCE16F_EXT", + 0x881E, + "GL_LUMINANCE16F_EXT", }, { - 0x84FA, - "GL_UNSIGNED_INT_24_8_OES", + 0x84FA, + "GL_UNSIGNED_INT_24_8_OES", }, { - 0x92D4, - "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT", + 0x92D4, + "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT", }, { - 0x881A, - "GL_RGBA16F_EXT", + 0x881A, + "GL_RGBA16F_EXT", }, { - 0x84FE, - "GL_TEXTURE_MAX_ANISOTROPY_EXT", + 0x84FE, + "GL_TEXTURE_MAX_ANISOTROPY_EXT", }, { - 0x0901, - "GL_CCW", + 0x0901, + "GL_CCW", }, { - 0x0900, - "GL_CW", + 0x0900, + "GL_CW", }, { - 0x9317, - "GL_MAX_FRAMEBUFFER_LAYERS_EXT", + 0x9317, + "GL_MAX_FRAMEBUFFER_LAYERS_EXT", }, { - 0x8229, - "GL_R8_EXT", + 0x8229, + "GL_R8_EXT", }, { - 0x8230, - "GL_RG32F_EXT", + 0x8230, + "GL_RG32F_EXT", }, { - 0x9312, - "GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT", + 0x9312, + "GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT", }, { - 0x9283, - "GL_DISJOINT_NV", + 0x9283, + "GL_DISJOINT_NV", }, { - 0x8221, - "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED", + 0x8221, + "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED", }, { - 0x8227, - "GL_RG_EXT", + 0x8227, + "GL_RG_EXT", }, { - 0x8B66, - "GL_FLOAT_MAT2x4_NV", + 0x8B66, + "GL_FLOAT_MAT2x4_NV", }, { - 0x8B67, - "GL_FLOAT_MAT3x2_NV", + 0x8B67, + "GL_FLOAT_MAT3x2_NV", }, { - 0x8E1E, - "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT", + 0x8E1E, + "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT", }, { - 0x8B62, - "GL_SAMPLER_2D_SHADOW_EXT", + 0x8B62, + "GL_SAMPLER_2D_SHADOW_EXT", }, { - 0x8B63, - "GL_SAMPLER_2D_RECT_ARB", + 0x8B63, + "GL_SAMPLER_2D_RECT_ARB", }, { - 0x8B60, - "GL_SAMPLER_CUBE", + 0x8B60, + "GL_SAMPLER_CUBE", }, { - 0x00001000, - "GL_DEPTH_BUFFER_BIT4_QCOM", + 0x00001000, + "GL_DEPTH_BUFFER_BIT4_QCOM", }, { - 0x8B68, - "GL_FLOAT_MAT3x4_NV", + 0x8B68, + "GL_FLOAT_MAT3x4_NV", }, { - 0x83F0, - "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", + 0x83F0, + "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", }, { - 0x8D6A, - "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", + 0x8D6A, + "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT", }, { - 0x00000080, - "GL_COLOR_BUFFER_BIT7_QCOM", + 0x00000080, + "GL_COLOR_BUFFER_BIT7_QCOM", }, { - 0x88F0, - "GL_DEPTH24_STENCIL8_OES", + 0x88F0, + "GL_DEPTH24_STENCIL8_OES", }, { - 0x8E1F, - "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT", + 0x8E1F, + "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT", }, { - 0x80A0, - "GL_SAMPLE_COVERAGE", + 0x80A0, + "GL_SAMPLE_COVERAGE", }, { - 0x928F, - "GL_DST_ATOP_NV", + 0x928F, + "GL_DST_ATOP_NV", }, { - 0x80A9, - "GL_SAMPLES", + 0x80A9, + "GL_SAMPLES", }, { - 0x80A8, - "GL_SAMPLE_BUFFERS", + 0x80A8, + "GL_SAMPLE_BUFFERS", }, { - 0x0D55, - "GL_ALPHA_BITS", + 0x0D55, + "GL_ALPHA_BITS", }, { - 0x0D54, - "GL_BLUE_BITS", + 0x0D54, + "GL_BLUE_BITS", }, { - 0x0D57, - "GL_STENCIL_BITS", + 0x0D57, + "GL_STENCIL_BITS", }, { - 0x0D56, - "GL_DEPTH_BITS", + 0x0D56, + "GL_DEPTH_BITS", }, { - 0x8CD5, - "GL_FRAMEBUFFER_COMPLETE", + 0x8CD5, + "GL_FRAMEBUFFER_COMPLETE", }, { - 0x0D50, - "GL_SUBPIXEL_BITS", + 0x0D50, + "GL_SUBPIXEL_BITS", }, { - 0x0D53, - "GL_GREEN_BITS", + 0x0D53, + "GL_GREEN_BITS", }, { - 0x0D52, - "GL_RED_BITS", + 0x0D52, + "GL_RED_BITS", }, { - 0x8037, - "GL_POLYGON_OFFSET_FILL", + 0x8037, + "GL_POLYGON_OFFSET_FILL", }, { - 0x928C, - "GL_SRC_OUT_NV", + 0x928C, + "GL_SRC_OUT_NV", }, { - 0x8034, - "GL_UNSIGNED_SHORT_5_5_5_1", + 0x8034, + "GL_UNSIGNED_SHORT_5_5_5_1", }, { - 0x8033, - "GL_UNSIGNED_SHORT_4_4_4_4", + 0x8033, + "GL_UNSIGNED_SHORT_4_4_4_4", }, { - 0x928B, - "GL_DST_IN_NV", + 0x928B, + "GL_DST_IN_NV", }, { - 0x0305, - "GL_ONE_MINUS_DST_ALPHA", + 0x0305, + "GL_ONE_MINUS_DST_ALPHA", }, { - 0x0304, - "GL_DST_ALPHA", + 0x0304, + "GL_DST_ALPHA", }, { - 0x0307, - "GL_ONE_MINUS_DST_COLOR", + 0x0307, + "GL_ONE_MINUS_DST_COLOR", }, { - 0x0306, - "GL_DST_COLOR", + 0x0306, + "GL_DST_COLOR", }, { - 0x0301, - "GL_ONE_MINUS_SRC_COLOR", + 0x0301, + "GL_ONE_MINUS_SRC_COLOR", }, { - 0x0300, - "GL_SRC_COLOR", + 0x0300, + "GL_SRC_COLOR", }, { - 0x0303, - "GL_ONE_MINUS_SRC_ALPHA", + 0x0303, + "GL_ONE_MINUS_SRC_ALPHA", }, { - 0x0302, - "GL_SRC_ALPHA", + 0x0302, + "GL_SRC_ALPHA", }, { - 0x8212, - "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE", + 0x8212, + "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE", }, { - 0x0308, - "GL_SRC_ALPHA_SATURATE", + 0x0308, + "GL_SRC_ALPHA_SATURATE", }, { - 0x2A00, - "GL_POLYGON_OFFSET_UNITS", + 0x2A00, + "GL_POLYGON_OFFSET_UNITS", }, { - 0xFFFFFFFF, - "GL_ALL_SHADER_BITS_EXT", + 0xFFFFFFFF, + "GL_ALL_SHADER_BITS_EXT", }, { - 0x82DC, - "GL_TEXTURE_VIEW_NUM_LEVELS_EXT", + 0x82DC, + "GL_TEXTURE_VIEW_NUM_LEVELS_EXT", }, { - 0x8C29, - "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT", + 0x8C29, + "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT", }, { - 0x82DD, - "GL_TEXTURE_VIEW_MIN_LAYER_EXT", + 0x82DD, + "GL_TEXTURE_VIEW_MIN_LAYER_EXT", }, { - 0x00800000, - "GL_STENCIL_BUFFER_BIT7_QCOM", + 0x00800000, + "GL_STENCIL_BUFFER_BIT7_QCOM", }, { - 0x82DE, - "GL_TEXTURE_VIEW_NUM_LAYERS_EXT", + 0x82DE, + "GL_TEXTURE_VIEW_NUM_LAYERS_EXT", }, { - 0x00020000, - "GL_STENCIL_BUFFER_BIT1_QCOM", + 0x00020000, + "GL_STENCIL_BUFFER_BIT1_QCOM", }, { - 0x8D00, - "GL_DEPTH_ATTACHMENT", + 0x8D00, + "GL_DEPTH_ATTACHMENT", }, { - 0x8FA0, - "GL_PERFMON_GLOBAL_MODE_QCOM", + 0x8FA0, + "GL_PERFMON_GLOBAL_MODE_QCOM", }, { - 0x8815, - "GL_RGB32F_EXT", + 0x8815, + "GL_RGB32F_EXT", }, { - 0x8A35, - "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", + 0x8A35, + "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", }, { - 0x8814, - "GL_RGBA32F_EXT", + 0x8814, + "GL_RGBA32F_EXT", }, { - 0x6006, - "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM", + 0x6006, + "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM", }, { - 0x9277, - "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", + 0x9277, + "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", }, { - 0x6004, - "GL_COMMANDS_ISSUED_CHROMIUM", + 0x6004, + "GL_COMMANDS_ISSUED_CHROMIUM", }, { - 0x813D, - "GL_TEXTURE_MAX_LEVEL_APPLE", + 0x813D, + "GL_TEXTURE_MAX_LEVEL_APPLE", }, { - 0x8816, - "GL_ALPHA32F_EXT", + 0x8816, + "GL_ALPHA32F_EXT", }, { - 0x813B, - "GL_TEXTURE_MAX_LOD", + 0x813B, + "GL_TEXTURE_MAX_LOD", }, { - 0x8CDD, - "GL_FRAMEBUFFER_UNSUPPORTED", + 0x8CDD, + "GL_FRAMEBUFFER_UNSUPPORTED", }, { - 0x8CDF, - "GL_MAX_COLOR_ATTACHMENTS_EXT", + 0x8CDF, + "GL_MAX_COLOR_ATTACHMENTS_EXT", }, { - 0x90F3, - "GL_CONTEXT_ROBUST_ACCESS_KHR", + 0x90F3, + "GL_CONTEXT_ROBUST_ACCESS_KHR", }, { - 0x90F2, - "GL_MAX_MULTIVIEW_BUFFERS_EXT", + 0x90F2, + "GL_MAX_MULTIVIEW_BUFFERS_EXT", }, { - 0x90F1, - "GL_MULTIVIEW_EXT", + 0x90F1, + "GL_MULTIVIEW_EXT", }, { - 0x90F0, - "GL_COLOR_ATTACHMENT_EXT", + 0x90F0, + "GL_COLOR_ATTACHMENT_EXT", }, { - 0x803C, - "GL_ALPHA8_OES", + 0x803C, + "GL_ALPHA8_OES", }, { - 0x8904, - "GL_MIN_PROGRAM_TEXEL_OFFSET", + 0x8904, + "GL_MIN_PROGRAM_TEXEL_OFFSET", }, { - 0x84F5, - "GL_TEXTURE_RECTANGLE_ARB", + 0x84F5, + "GL_TEXTURE_RECTANGLE_ARB", }, { - 0x882A, - "GL_DRAW_BUFFER5_EXT", + 0x882A, + "GL_DRAW_BUFFER5_EXT", }, { - 0x8E7F, - "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT", + 0x8E7F, + "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT", }, { - 0x80AA, - "GL_SAMPLE_COVERAGE_VALUE", + 0x80AA, + "GL_SAMPLE_COVERAGE_VALUE", }, { - 0x84F6, - "GL_TEXTURE_BINDING_RECTANGLE_ARB", + 0x84F6, + "GL_TEXTURE_BINDING_RECTANGLE_ARB", }, { - 0x80AB, - "GL_SAMPLE_COVERAGE_INVERT", + 0x80AB, + "GL_SAMPLE_COVERAGE_INVERT", }, { - 0x8E7D, - "GL_MAX_PATCH_VERTICES_EXT", + 0x8E7D, + "GL_MAX_PATCH_VERTICES_EXT", }, { - 0x6005, - "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM", + 0x6005, + "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM", }, { - 0x9105, - "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES", + 0x9105, + "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES", }, { - 0x8E7E, - "GL_MAX_TESS_GEN_LEVEL_EXT", + 0x8E7E, + "GL_MAX_TESS_GEN_LEVEL_EXT", }, { - 0x9102, - "GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES", + 0x9102, + "GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES", }, { - 0x8C40, - "GL_SRGB_EXT", + 0x8C40, + "GL_SRGB_EXT", }, { - 0x8E7B, - "GL_FRACTIONAL_ODD_EXT", + 0x8E7B, + "GL_FRACTIONAL_ODD_EXT", }, { - 0x00000040, - "GL_COLOR_BUFFER_BIT6_QCOM", + 0x00000040, + "GL_COLOR_BUFFER_BIT6_QCOM", }, { - 0x882B, - "GL_DRAW_BUFFER6_EXT", + 0x882B, + "GL_DRAW_BUFFER6_EXT", }, { - 0x8E7C, - "GL_FRACTIONAL_EVEN_EXT", + 0x8E7C, + "GL_FRACTIONAL_EVEN_EXT", }, { - 0x8C8E, - "GL_TRANSFORM_FEEDBACK_BUFFER", + 0x8C8E, + "GL_TRANSFORM_FEEDBACK_BUFFER", }, { - 0x8C8D, - "GL_SEPARATE_ATTRIBS", + 0x8C8D, + "GL_SEPARATE_ATTRIBS", }, { - 0x8C8F, - "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", + 0x8C8F, + "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", }, { - 0x8C8A, - "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", + 0x8C8A, + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", }, { - 0x8C8C, - "GL_INTERLEAVED_ATTRIBS", + 0x8C8C, + "GL_INTERLEAVED_ATTRIBS", }, { - 0x8C8B, - "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", + 0x8C8B, + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", }, { - 0x8C17, - "GL_UNSIGNED_NORMALIZED_EXT", + 0x8C17, + "GL_UNSIGNED_NORMALIZED_EXT", }, { - 0x8A3E, - "GL_UNIFORM_IS_ROW_MAJOR", + 0x8A3E, + "GL_UNIFORM_IS_ROW_MAJOR", }, { - 0x8E7A, - "GL_ISOLINES_EXT", + 0x8E7A, + "GL_ISOLINES_EXT", }, { - 0x8F95, - "GL_RG8_SNORM", + 0x8F95, + "GL_RG8_SNORM", }, { - 0x8D99, - "GL_RGBA_INTEGER", + 0x8D99, + "GL_RGBA_INTEGER", }, { - 0x8D98, - "GL_RGB_INTEGER", + 0x8D98, + "GL_RGB_INTEGER", }, { - 0x8A4A, - "GL_SKIP_DECODE_EXT", + 0x8A4A, + "GL_SKIP_DECODE_EXT", }, { - 0x8A4F, - "GL_PROGRAM_PIPELINE_OBJECT_EXT", + 0x8A4F, + "GL_PROGRAM_PIPELINE_OBJECT_EXT", }, { - 0x882C, - "GL_DRAW_BUFFER7_EXT", + 0x882C, + "GL_DRAW_BUFFER7_EXT", }, { - 0x0010, - "GL_MAP_FLUSH_EXPLICIT_BIT_EXT", + 0x0010, + "GL_MAP_FLUSH_EXPLICIT_BIT_EXT", }, { - 0x8918, - "GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT", + 0x8918, + "GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT", }, { - 0x8919, - "GL_SAMPLER_BINDING", + 0x8919, + "GL_SAMPLER_BINDING", }, { - 0x92CD, - "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT", + 0x92CD, + "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT", }, { - 0x92CE, - "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT", + 0x92CE, + "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT", }, { - 0x8C85, - "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", + 0x8C85, + "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", }, { - 0x8D7C, - "GL_RGBA8UI", + 0x8D7C, + "GL_RGBA8UI", }, { - 0x6007, - "GL_LATENCY_QUERY_CHROMIUM", + 0x6007, + "GL_LATENCY_QUERY_CHROMIUM", }, { - 0x8D83, - "GL_RGB32I", + 0x8D83, + "GL_RGB32I", }, { - 0x8916, - "GL_GEOMETRY_LINKED_VERTICES_OUT_EXT", + 0x8916, + "GL_GEOMETRY_LINKED_VERTICES_OUT_EXT", }, { - 0x8917, - "GL_GEOMETRY_LINKED_INPUT_TYPE_EXT", + 0x8917, + "GL_GEOMETRY_LINKED_INPUT_TYPE_EXT", }, { - 0x881F, - "GL_LUMINANCE_ALPHA16F_EXT", + 0x881F, + "GL_LUMINANCE_ALPHA16F_EXT", }, { - 0x84FD, - "GL_MAX_TEXTURE_LOD_BIAS", + 0x84FD, + "GL_MAX_TEXTURE_LOD_BIAS", }, { - 0x882D, - "GL_DRAW_BUFFER8_EXT", + 0x882D, + "GL_DRAW_BUFFER8_EXT", }, { - 0x8A43, - "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", + 0x8A43, + "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", }, { - 0x8A42, - "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", + 0x8A42, + "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", }, { - 0x8F37, - "GL_COPY_WRITE_BUFFER_NV", + 0x8F37, + "GL_COPY_WRITE_BUFFER_NV", }, { - 0x8F36, - "GL_COPY_READ_BUFFER_NV", + 0x8F36, + "GL_COPY_READ_BUFFER_NV", }, { - 0x84FF, - "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", + 0x84FF, + "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", }, { - 0x8A3C, - "GL_UNIFORM_ARRAY_STRIDE", + 0x8A3C, + "GL_UNIFORM_ARRAY_STRIDE", }, { - 0x8A44, - "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", + 0x8A44, + "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", }, { - 0x6000, - "GL_TEXTURE_POOL_CHROMIUM", + 0x6000, + "GL_TEXTURE_POOL_CHROMIUM", }, { - 0x0B74, - "GL_DEPTH_FUNC", + 0x0B74, + "GL_DEPTH_FUNC", }, { - 0x8A49, - "GL_DECODE_EXT", + 0x8A49, + "GL_DECODE_EXT", }, { - 0x881B, - "GL_RGB16F_EXT", + 0x881B, + "GL_RGB16F_EXT", }, { - 0x0B71, - "GL_DEPTH_TEST", + 0x0B71, + "GL_DEPTH_TEST", }, { - 0x0B70, - "GL_DEPTH_RANGE", + 0x0B70, + "GL_DEPTH_RANGE", }, { - 0x0B73, - "GL_DEPTH_CLEAR_VALUE", + 0x0B73, + "GL_DEPTH_CLEAR_VALUE", }, { - 0x0B72, - "GL_DEPTH_WRITEMASK", + 0x0B72, + "GL_DEPTH_WRITEMASK", }, { - 0x8BD5, - "GL_TEXTURE_INTERNAL_FORMAT_QCOM", + 0x8BD5, + "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, { - 0x85BA, - "GL_UNSIGNED_SHORT_8_8_APPLE", + 0x85BA, + "GL_UNSIGNED_SHORT_8_8_APPLE", }, { - 0x8C87, - "GL_PRIMITIVES_GENERATED_EXT", + 0x8C87, + "GL_PRIMITIVES_GENERATED_EXT", }, { - 0x8C80, - "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", + 0x8C80, + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", }, { - 0x8C83, - "GL_TRANSFORM_FEEDBACK_VARYINGS", + 0x8C83, + "GL_TRANSFORM_FEEDBACK_VARYINGS", }, { - 0x8D69, - "GL_PRIMITIVE_RESTART_FIXED_INDEX", + 0x8D69, + "GL_PRIMITIVE_RESTART_FIXED_INDEX", }, { - 0x882E, - "GL_DRAW_BUFFER9_EXT", + 0x882E, + "GL_DRAW_BUFFER9_EXT", }, { - 0x8A32, - "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT", + 0x8A32, + "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT", }, { - 0x8A31, - "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", + 0x8A31, + "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", }, { - 0x8C89, - "GL_RASTERIZER_DISCARD", + 0x8C89, + "GL_RASTERIZER_DISCARD", }, { - 0x8C88, - "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", + 0x8C88, + "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", }, { - 0x8C1A, - "GL_TEXTURE_2D_ARRAY", + 0x8C1A, + "GL_TEXTURE_2D_ARRAY", }, { - 0x910D, - "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES", + 0x910D, + "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES", }, { - 0x8E80, - "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT", + 0x8E80, + "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT", }, { - 0x910B, - "GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES", + 0x910B, + "GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES", }, { - 0x910C, - "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES", + 0x910C, + "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES", }, { - 0x94FA, - "GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL", + 0x94FA, + "GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL", }, { - 0x8073, - "GL_MAX_3D_TEXTURE_SIZE_OES", + 0x8073, + "GL_MAX_3D_TEXTURE_SIZE_OES", }, { - 0x8072, - "GL_TEXTURE_WRAP_R_OES", + 0x8072, + "GL_TEXTURE_WRAP_R_OES", }, { - 0x9289, - "GL_DST_OVER_NV", + 0x9289, + "GL_DST_OVER_NV", }, { - 0x882F, - "GL_DRAW_BUFFER10_EXT", + 0x882F, + "GL_DRAW_BUFFER10_EXT", }, { - 0x8074, - "GL_VERTEX_ARRAY_KHR", + 0x8074, + "GL_VERTEX_ARRAY_KHR", }, { - 0x80E1, - "GL_BGRA_EXT", + 0x80E1, + "GL_BGRA_EXT", }, { - 0x8ED7, - "GL_COVERAGE_AUTOMATIC_NV", + 0x8ED7, + "GL_COVERAGE_AUTOMATIC_NV", }, { - 0x8ED6, - "GL_COVERAGE_EDGE_FRAGMENTS_NV", + 0x8ED6, + "GL_COVERAGE_EDGE_FRAGMENTS_NV", }, { - 0x8ED5, - "GL_COVERAGE_ALL_FRAGMENTS_NV", + 0x8ED5, + "GL_COVERAGE_ALL_FRAGMENTS_NV", }, { - 0x8ED4, - "GL_COVERAGE_SAMPLES_NV", + 0x8ED4, + "GL_COVERAGE_SAMPLES_NV", }, { - 0x8ED3, - "GL_COVERAGE_BUFFERS_NV", + 0x8ED3, + "GL_COVERAGE_BUFFERS_NV", }, { - 0x8ED2, - "GL_COVERAGE_ATTACHMENT_NV", + 0x8ED2, + "GL_COVERAGE_ATTACHMENT_NV", }, { - 0x8ED1, - "GL_COVERAGE_COMPONENT4_NV", + 0x8ED1, + "GL_COVERAGE_COMPONENT4_NV", }, { - 0x8ED0, - "GL_COVERAGE_COMPONENT_NV", + 0x8ED0, + "GL_COVERAGE_COMPONENT_NV", }, { - 0x8217, - "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", + 0x8217, + "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", }, { - 0x8E89, - "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT", + 0x8E89, + "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT", }, { - 0x8216, - "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", + 0x8216, + "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", }, { - 0x8A36, - "GL_ACTIVE_UNIFORM_BLOCKS", + 0x8A36, + "GL_ACTIVE_UNIFORM_BLOCKS", }, { - 0x8A37, - "GL_UNIFORM_TYPE", + 0x8A37, + "GL_UNIFORM_TYPE", }, { - 0x8A34, - "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT", + 0x8A34, + "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT", }, { - 0x3006, - "GL_CLIP_DISTANCE6_APPLE", + 0x3006, + "GL_CLIP_DISTANCE6_APPLE", }, { - 0x800B, - "GL_FUNC_REVERSE_SUBTRACT", + 0x800B, + "GL_FUNC_REVERSE_SUBTRACT", }, { - 0x8A33, - "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", + 0x8A33, + "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", }, { - 0x00000400, - "GL_STENCIL_BUFFER_BIT", + 0x00000400, + "GL_STENCIL_BUFFER_BIT", }, { - 0x800A, - "GL_FUNC_SUBTRACT", + 0x800A, + "GL_FUNC_SUBTRACT", }, { - 0x8214, - "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", + 0x8214, + "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", }, { - 0x8A38, - "GL_UNIFORM_SIZE", + 0x8A38, + "GL_UNIFORM_SIZE", }, { - 0x8A39, - "GL_UNIFORM_NAME_LENGTH", + 0x8A39, + "GL_UNIFORM_NAME_LENGTH", }, { - 0x8E2C, - "GL_DEPTH_COMPONENT16_NONLINEAR_NV", + 0x8E2C, + "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, { - 0x889F, - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", + 0x889F, + "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, { - 0x8219, - "GL_FRAMEBUFFER_UNDEFINED_OES", + 0x8219, + "GL_FRAMEBUFFER_UNDEFINED_OES", }, { - 0x8E23, - "GL_TRANSFORM_FEEDBACK_PAUSED", + 0x8E23, + "GL_TRANSFORM_FEEDBACK_PAUSED", }, { - 0x8E22, - "GL_TRANSFORM_FEEDBACK", + 0x8E22, + "GL_TRANSFORM_FEEDBACK", }, { - 0x8E25, - "GL_TRANSFORM_FEEDBACK_BINDING", + 0x8E25, + "GL_TRANSFORM_FEEDBACK_BINDING", }, { - 0x9054, - "GL_IMAGE_CUBE_MAP_ARRAY_EXT", + 0x9054, + "GL_IMAGE_CUBE_MAP_ARRAY_EXT", }, { - 0x8E28, - "GL_TIMESTAMP_EXT", + 0x8E28, + "GL_TIMESTAMP_EXT", }, { - 0x8006, - "GL_FUNC_ADD", + 0x8006, + "GL_FUNC_ADD", }, { - 0x8007, - "GL_MIN_EXT", + 0x8007, + "GL_MIN_EXT", }, { - 0x8004, - "GL_ONE_MINUS_CONSTANT_ALPHA", + 0x8004, + "GL_ONE_MINUS_CONSTANT_ALPHA", }, { - 0x8005, - "GL_BLEND_COLOR", + 0x8005, + "GL_BLEND_COLOR", }, { - 0x8002, - "GL_ONE_MINUS_CONSTANT_COLOR", + 0x8002, + "GL_ONE_MINUS_CONSTANT_COLOR", }, { - 0x8003, - "GL_CONSTANT_ALPHA", + 0x8003, + "GL_CONSTANT_ALPHA", }, { - 0x8001, - "GL_CONSTANT_COLOR", + 0x8001, + "GL_CONSTANT_COLOR", }, { - 0x0204, - "GL_GREATER", + 0x0204, + "GL_GREATER", }, { - 0x0205, - "GL_NOTEQUAL", + 0x0205, + "GL_NOTEQUAL", }, { - 0x0206, - "GL_GEQUAL", + 0x0206, + "GL_GEQUAL", }, { - 0x0207, - "GL_ALWAYS", + 0x0207, + "GL_ALWAYS", }, { - 0x0200, - "GL_NEVER", + 0x0200, + "GL_NEVER", }, { - 0x0201, - "GL_LESS", + 0x0201, + "GL_LESS", }, { - 0x0202, - "GL_EQUAL", + 0x0202, + "GL_EQUAL", }, { - 0x0203, - "GL_LEQUAL", + 0x0203, + "GL_LEQUAL", }, { - 0x8BD6, - "GL_TEXTURE_FORMAT_QCOM", + 0x8BD6, + "GL_TEXTURE_FORMAT_QCOM", }, { - 0x8228, - "GL_RG_INTEGER", + 0x8228, + "GL_RG_INTEGER", }, { - 0x2901, - "GL_REPEAT", + 0x2901, + "GL_REPEAT", }, { - 0x9067, - "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT", + 0x9067, + "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT", }, { - 0x92A0, - "GL_EXCLUSION_KHR", + 0x92A0, + "GL_EXCLUSION_KHR", }, { - 0x93D8, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", + 0x93D8, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", }, { - 0x93D9, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", + 0x93D9, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", }, { - 0x8FB2, - "GL_GPU_OPTIMIZED_QCOM", + 0x8FB2, + "GL_GPU_OPTIMIZED_QCOM", }, { - 0x190A, - "GL_LUMINANCE_ALPHA", + 0x190A, + "GL_LUMINANCE_ALPHA", }, { - 0x8FB0, - "GL_BINNING_CONTROL_HINT_QCOM", + 0x8FB0, + "GL_BINNING_CONTROL_HINT_QCOM", }, { - 0x905C, - "GL_INT_IMAGE_BUFFER_EXT", + 0x905C, + "GL_INT_IMAGE_BUFFER_EXT", }, { - 0x1E00, - "GL_KEEP", + 0x1E00, + "GL_KEEP", }, { - 0x1E01, - "GL_REPLACE", + 0x1E01, + "GL_REPLACE", }, { - 0x1E02, - "GL_INCR", + 0x1E02, + "GL_INCR", }, { - 0x1E03, - "GL_DECR", + 0x1E03, + "GL_DECR", }, { - 0x93D6, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", + 0x93D6, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", }, { - 0x93D7, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", + 0x93D7, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", }, { - 0x93D4, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", + 0x93D4, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", }, { - 0x93D5, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", + 0x93D5, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", }, { - 0x886D, - "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT", + 0x886D, + "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT", }, { - 0x0BE2, - "GL_BLEND", + 0x0BE2, + "GL_BLEND", }, { - 0x84CB, - "GL_TEXTURE11", + 0x84CB, + "GL_TEXTURE11", }, { - 0x8D55, - "GL_RENDERBUFFER_STENCIL_SIZE", + 0x8D55, + "GL_RENDERBUFFER_STENCIL_SIZE", }, { - 0x8D54, - "GL_RENDERBUFFER_DEPTH_SIZE", + 0x8D54, + "GL_RENDERBUFFER_DEPTH_SIZE", }, { - 0x8D57, - "GL_MAX_SAMPLES_ANGLE", + 0x8D57, + "GL_MAX_SAMPLES_ANGLE", }, { - 0x8D56, - "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", + 0x8D56, + "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE", }, { - 0x8D51, - "GL_RENDERBUFFER_GREEN_SIZE", + 0x8D51, + "GL_RENDERBUFFER_GREEN_SIZE", }, { - 0x8D50, - "GL_RENDERBUFFER_RED_SIZE", + 0x8D50, + "GL_RENDERBUFFER_RED_SIZE", }, { - 0x8D53, - "GL_RENDERBUFFER_ALPHA_SIZE", + 0x8D53, + "GL_RENDERBUFFER_ALPHA_SIZE", }, { - 0x8D52, - "GL_RENDERBUFFER_BLUE_SIZE", + 0x8D52, + "GL_RENDERBUFFER_BLUE_SIZE", }, { - 0x92A6, - "GL_VIVIDLIGHT_NV", + 0x92A6, + "GL_VIVIDLIGHT_NV", }, { - 0x8DCC, - "GL_INT_SAMPLER_CUBE", + 0x8DCC, + "GL_INT_SAMPLER_CUBE", }, { - 0x8905, - "GL_MAX_PROGRAM_TEXEL_OFFSET", + 0x8905, + "GL_MAX_PROGRAM_TEXEL_OFFSET", }, { - 0x00080000, - "GL_STENCIL_BUFFER_BIT3_QCOM", + 0x00080000, + "GL_STENCIL_BUFFER_BIT3_QCOM", }, { - 0x92A7, - "GL_LINEARLIGHT_NV", + 0x92A7, + "GL_LINEARLIGHT_NV", }, { - 0x8DCF, - "GL_INT_SAMPLER_2D_ARRAY", + 0x8DCF, + "GL_INT_SAMPLER_2D_ARRAY", }, { - 0x886A, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", + 0x886A, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", }, { - 0x8C41, - "GL_SRGB8_NV", + 0x8C41, + "GL_SRGB8_NV", }, { - 0x0C01, - "GL_DRAW_BUFFER_EXT", + 0x0C01, + "GL_DRAW_BUFFER_EXT", }, { - 0x886C, - "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT", + 0x886C, + "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT", }, { - 0x90CB, - "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT", + 0x90CB, + "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT", }, { - 0x8DCA, - "GL_INT_SAMPLER_2D", + 0x8DCA, + "GL_INT_SAMPLER_2D", }, { - 0x93C7, - "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES", + 0x93C7, + "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES", }, { - 0x8B5F, - "GL_SAMPLER_3D_OES", + 0x8B5F, + "GL_SAMPLER_3D_OES", }, { - 0x8B95, - "GL_PALETTE8_RGB8_OES", + 0x8B95, + "GL_PALETTE8_RGB8_OES", }, { - 0x9250, - "GL_SHADER_BINARY_DMP", + 0x9250, + "GL_SHADER_BINARY_DMP", }, { - 0x9251, - "GL_SMAPHS30_PROGRAM_BINARY_DMP", + 0x9251, + "GL_SMAPHS30_PROGRAM_BINARY_DMP", }, { - 0x9252, - "GL_SMAPHS_PROGRAM_BINARY_DMP", + 0x9252, + "GL_SMAPHS_PROGRAM_BINARY_DMP", }, { - 0x9253, - "GL_DMP_PROGRAM_BINARY_DMP", + 0x9253, + "GL_DMP_PROGRAM_BINARY_DMP", }, { - 0x8DC8, - "GL_UNSIGNED_INT_VEC4", + 0x8DC8, + "GL_UNSIGNED_INT_VEC4", }, { - 0x3000, - "GL_CLIP_DISTANCE0_APPLE", + 0x3000, + "GL_CLIP_DISTANCE0_APPLE", }, { - 0x8C92, - "GL_ATC_RGB_AMD", + 0x8C92, + "GL_ATC_RGB_AMD", }, { - 0x8DC1, - "GL_SAMPLER_2D_ARRAY", + 0x8DC1, + "GL_SAMPLER_2D_ARRAY", }, { - 0x9154, - "GL_VERTEX_ARRAY_OBJECT_EXT", + 0x9154, + "GL_VERTEX_ARRAY_OBJECT_EXT", }, { - 0x9153, - "GL_QUERY_OBJECT_EXT", + 0x9153, + "GL_QUERY_OBJECT_EXT", }, { - 0x8864, - "GL_QUERY_COUNTER_BITS_EXT", + 0x8864, + "GL_QUERY_COUNTER_BITS_EXT", }, { - 0x9151, - "GL_BUFFER_OBJECT_EXT", + 0x9151, + "GL_BUFFER_OBJECT_EXT", }, { - 0x8C93, - "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", + 0x8C93, + "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", }, { - 0x00000002, - "GL_CONTEXT_FLAG_DEBUG_BIT_KHR", + 0x00000002, + "GL_CONTEXT_FLAG_DEBUG_BIT_KHR", }, { - 0x8A3F, - "GL_UNIFORM_BLOCK_BINDING", + 0x8A3F, + "GL_UNIFORM_BLOCK_BINDING", }, { - 0x00000000, - "GL_PERFQUERY_SINGLE_CONTEXT_INTEL", + 0x00000000, + "GL_PERFQUERY_SINGLE_CONTEXT_INTEL", }, { - 0x00000001, - "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", + 0x00000001, + "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", }, { - 0x9248, - "GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM", + 0x9248, + "GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM", }, { - 0x00000004, - "GL_GEOMETRY_SHADER_BIT_EXT", + 0x00000004, + "GL_GEOMETRY_SHADER_BIT_EXT", }, { - 0x1702, - "GL_TEXTURE", + 0x1702, + "GL_TEXTURE", }, { - 0x3003, - "GL_CLIP_DISTANCE3_APPLE", + 0x3003, + "GL_CLIP_DISTANCE3_APPLE", }, { - 0x00000008, - "GL_TESS_CONTROL_SHADER_BIT_EXT", + 0x00000008, + "GL_TESS_CONTROL_SHADER_BIT_EXT", }, { - 0x8B58, - "GL_BOOL_VEC3", + 0x8B58, + "GL_BOOL_VEC3", }, { - 0x8A3D, - "GL_UNIFORM_MATRIX_STRIDE", + 0x8A3D, + "GL_UNIFORM_MATRIX_STRIDE", }, { - 0x8828, - "GL_DRAW_BUFFER3_EXT", + 0x8828, + "GL_DRAW_BUFFER3_EXT", }, { - 0x8DF0, - "GL_LOW_FLOAT", + 0x8DF0, + "GL_LOW_FLOAT", }, { - 0x1906, - "GL_ALPHA", + 0x1906, + "GL_ALPHA", }, { - 0x1907, - "GL_RGB", + 0x1907, + "GL_RGB", }, { - 0x8FBB, - "GL_GPU_DISJOINT_EXT", + 0x8FBB, + "GL_GPU_DISJOINT_EXT", }, { - 0x1901, - "GL_STENCIL_INDEX_OES", + 0x1901, + "GL_STENCIL_INDEX_OES", }, { - 0x1902, - "GL_DEPTH_COMPONENT", + 0x1902, + "GL_DEPTH_COMPONENT", }, { - 0x8B56, - "GL_BOOL", + 0x8B56, + "GL_BOOL", }, { - 0x93DB, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", + 0x93DB, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", }, { - 0x8B9B, - "GL_IMPLEMENTATION_COLOR_READ_FORMAT", + 0x8B9B, + "GL_IMPLEMENTATION_COLOR_READ_FORMAT", }, { - 0x8B9A, - "GL_IMPLEMENTATION_COLOR_READ_TYPE", + 0x8B9A, + "GL_IMPLEMENTATION_COLOR_READ_TYPE", }, { - 0x93DA, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", + 0x93DA, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", }, { - 0x1908, - "GL_RGBA", + 0x1908, + "GL_RGBA", }, { - 0x8DF2, - "GL_HIGH_FLOAT", + 0x8DF2, + "GL_HIGH_FLOAT", }, { - 0x93DD, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", + 0x93DD, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", }, { - 0x8827, - "GL_DRAW_BUFFER2_EXT", + 0x8827, + "GL_DRAW_BUFFER2_EXT", }, { - 0x9243, - "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", + 0x9243, + "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM", }, { - 0x8DF3, - "GL_LOW_INT", + 0x8DF3, + "GL_LOW_INT", }, { - 0x82E8, - "GL_MAX_LABEL_LENGTH_KHR", + 0x82E8, + "GL_MAX_LABEL_LENGTH_KHR", }, { - 0x82E6, - "GL_SAMPLER_KHR", + 0x82E6, + "GL_SAMPLER_KHR", }, { - 0x0C02, - "GL_READ_BUFFER_EXT", + 0x0C02, + "GL_READ_BUFFER_EXT", }, { - 0x82E3, - "GL_QUERY_KHR", + 0x82E3, + "GL_QUERY_KHR", }, { - 0x82E2, - "GL_PROGRAM_KHR", + 0x82E2, + "GL_PROGRAM_KHR", }, { - 0x82E1, - "GL_SHADER_KHR", + 0x82E1, + "GL_SHADER_KHR", }, { - 0x8B52, - "GL_FLOAT_VEC4", + 0x8B52, + "GL_FLOAT_VEC4", }, { - 0x8239, - "GL_RG16I", + 0x8239, + "GL_RG16I", }, { - 0x8238, - "GL_RG8UI", + 0x8238, + "GL_RG8UI", }, { - 0x9240, - "GL_UNPACK_FLIP_Y_CHROMIUM", + 0x9240, + "GL_UNPACK_FLIP_Y_CHROMIUM", }, { - 0x8DF6, - "GL_UNSIGNED_INT_10_10_10_2_OES", + 0x8DF6, + "GL_UNSIGNED_INT_10_10_10_2_OES", }, { - 0x8A30, - "GL_MAX_UNIFORM_BLOCK_SIZE", + 0x8A30, + "GL_MAX_UNIFORM_BLOCK_SIZE", }, { - 0x9273, - "GL_COMPRESSED_SIGNED_RG11_EAC", + 0x9273, + "GL_COMPRESSED_SIGNED_RG11_EAC", }, { - 0x8231, - "GL_R8I", + 0x8231, + "GL_R8I", }, { - 0x8866, - "GL_QUERY_RESULT_EXT", + 0x8866, + "GL_QUERY_RESULT_EXT", }, { - 0x8233, - "GL_R16I", + 0x8233, + "GL_R16I", }, { - 0x8DF7, - "GL_INT_10_10_10_2_OES", + 0x8DF7, + "GL_INT_10_10_10_2_OES", }, { - 0x8235, - "GL_R32I", + 0x8235, + "GL_R32I", }, { - 0x8234, - "GL_R16UI", + 0x8234, + "GL_R16UI", }, { - 0x8237, - "GL_RG8I", + 0x8237, + "GL_RG8I", }, { - 0x8236, - "GL_R32UI", + 0x8236, + "GL_R32UI", }, { - 0x8B69, - "GL_FLOAT_MAT4x2_NV", + 0x8B69, + "GL_FLOAT_MAT4x2_NV", }, { - 0x812D, - "GL_CLAMP_TO_BORDER_EXT", + 0x812D, + "GL_CLAMP_TO_BORDER_EXT", }, { - 0x812F, - "GL_CLAMP_TO_EDGE", + 0x812F, + "GL_CLAMP_TO_EDGE", }, { - 0x92A4, - "GL_LINEARDODGE_NV", + 0x92A4, + "GL_LINEARDODGE_NV", }, { - 0x8DD8, - "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT", + 0x8DD8, + "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT", }, { - 0x8DD9, - "GL_GEOMETRY_SHADER_EXT", + 0x8DD9, + "GL_GEOMETRY_SHADER_EXT", }, { - 0x86A3, - "GL_COMPRESSED_TEXTURE_FORMATS", + 0x86A3, + "GL_COMPRESSED_TEXTURE_FORMATS", }, { - 0x8DD4, - "GL_UNSIGNED_INT_SAMPLER_CUBE", + 0x8DD4, + "GL_UNSIGNED_INT_SAMPLER_CUBE", }, { - 0x9244, - "GL_BIND_GENERATES_RESOURCE_CHROMIUM", + 0x9244, + "GL_BIND_GENERATES_RESOURCE_CHROMIUM", }, { - 0x8DD2, - "GL_UNSIGNED_INT_SAMPLER_2D", + 0x8DD2, + "GL_UNSIGNED_INT_SAMPLER_2D", }, { - 0x8DD3, - "GL_UNSIGNED_INT_SAMPLER_3D", + 0x8DD3, + "GL_UNSIGNED_INT_SAMPLER_3D", }, { - 0x8DD0, - "GL_INT_SAMPLER_BUFFER_EXT", + 0x8DD0, + "GL_INT_SAMPLER_BUFFER_EXT", }, { - 0x86A2, - "GL_NUM_COMPRESSED_TEXTURE_FORMATS", + 0x86A2, + "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, { - 0x0CF3, - "GL_UNPACK_SKIP_ROWS_EXT", + 0x0CF3, + "GL_UNPACK_SKIP_ROWS_EXT", }, { - 0x0CF2, - "GL_UNPACK_ROW_LENGTH_EXT", + 0x0CF2, + "GL_UNPACK_ROW_LENGTH_EXT", }, { - 0x140C, - "GL_FIXED", + 0x140C, + "GL_FIXED", }, { - 0x140B, - "GL_HALF_FLOAT", + 0x140B, + "GL_HALF_FLOAT", }, { - 0x8008, - "GL_MAX_EXT", + 0x8008, + "GL_MAX_EXT", }, { - 0x0CF5, - "GL_UNPACK_ALIGNMENT", + 0x0CF5, + "GL_UNPACK_ALIGNMENT", }, { - 0x8867, - "GL_QUERY_RESULT_AVAILABLE_EXT", + 0x8867, + "GL_QUERY_RESULT_AVAILABLE_EXT", }, { - 0x8D82, - "GL_RGBA32I", + 0x8D82, + "GL_RGBA32I", }, { - 0x8009, - "GL_BLEND_EQUATION", + 0x8009, + "GL_BLEND_EQUATION", }, { - 0x911F, - "GL_BUFFER_ACCESS_FLAGS", + 0x911F, + "GL_BUFFER_ACCESS_FLAGS", }, { - 0x1401, - "GL_UNSIGNED_BYTE", + 0x1401, + "GL_UNSIGNED_BYTE", }, { - 0x1400, - "GL_BYTE", + 0x1400, + "GL_BYTE", }, { - 0x1403, - "GL_UNSIGNED_SHORT", + 0x1403, + "GL_UNSIGNED_SHORT", }, { - 0x1402, - "GL_SHORT", + 0x1402, + "GL_SHORT", }, { - 0x1405, - "GL_UNSIGNED_INT", + 0x1405, + "GL_UNSIGNED_INT", }, { - 0x1404, - "GL_INT", + 0x1404, + "GL_INT", }, { - 0x1406, - "GL_FLOAT", + 0x1406, + "GL_FLOAT", }, { - 0x8C1D, - "GL_TEXTURE_BINDING_2D_ARRAY", + 0x8C1D, + "GL_TEXTURE_BINDING_2D_ARRAY", }, { - 0x8DDF, - "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT", + 0x8DDF, + "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT", }, { - 0x8043, - "GL_LUMINANCE4_ALPHA4_OES", + 0x8043, + "GL_LUMINANCE4_ALPHA4_OES", }, { - 0x8040, - "GL_LUMINANCE8_OES", + 0x8040, + "GL_LUMINANCE8_OES", }, { - 0x8045, - "GL_LUMINANCE8_ALPHA8_OES", + 0x8045, + "GL_LUMINANCE8_ALPHA8_OES", }, { - 0x8CD1, - "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", + 0x8CD1, + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", }, { - 0x00040000, - "GL_STENCIL_BUFFER_BIT2_QCOM", + 0x00040000, + "GL_STENCIL_BUFFER_BIT2_QCOM", }, { - 0x8CD0, - "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", + 0x8CD0, + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", }, { - 0x823A, - "GL_RG16UI", + 0x823A, + "GL_RG16UI", }, { - 0x8CE4, - "GL_COLOR_ATTACHMENT4_EXT", + 0x8CE4, + "GL_COLOR_ATTACHMENT4_EXT", }, { - 0x823B, - "GL_RG32I", + 0x823B, + "GL_RG32I", }, { - 0x8CD3, - "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", + 0x8CD3, + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", }, { - 0x846E, - "GL_ALIASED_LINE_WIDTH_RANGE", + 0x846E, + "GL_ALIASED_LINE_WIDTH_RANGE", }, { - 0x0B90, - "GL_STENCIL_TEST", + 0x0B90, + "GL_STENCIL_TEST", }, { - 0x8CD2, - "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", + 0x8CD2, + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", }, { - 0x881C, - "GL_ALPHA16F_EXT", + 0x881C, + "GL_ALPHA16F_EXT", }, { - 0x928E, - "GL_SRC_ATOP_NV", + 0x928E, + "GL_SRC_ATOP_NV", }, { - 0x8CD4, - "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", + 0x8CD4, + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES", }, { - 0x9113, - "GL_SYNC_CONDITION_APPLE", + 0x9113, + "GL_SYNC_CONDITION_APPLE", }, { - 0x8CD7, - "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", + 0x8CD7, + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", }, { - 0x08000000, - "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", + 0x08000000, + "GL_MULTISAMPLE_BUFFER_BIT3_QCOM", }, { - 0x93A4, - "GL_PACK_REVERSE_ROW_ORDER_ANGLE", + 0x93A4, + "GL_PACK_REVERSE_ROW_ORDER_ANGLE", }, { - 0x8038, - "GL_POLYGON_OFFSET_FACTOR", + 0x8038, + "GL_POLYGON_OFFSET_FACTOR", }, { - 0x94F9, - "GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL", + 0x94F9, + "GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL", }, { - 0x851A, - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", + 0x851A, + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", }, { - 0x851C, - "GL_MAX_CUBE_MAP_TEXTURE_SIZE", + 0x851C, + "GL_MAX_CUBE_MAP_TEXTURE_SIZE", }, { - 0x8CD9, - "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", + 0x8CD9, + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS", }, { - 0x84CC, - "GL_TEXTURE12", + 0x84CC, + "GL_TEXTURE12", }, { - 0x0BA2, - "GL_VIEWPORT", + 0x0BA2, + "GL_VIEWPORT", }, { - 0x84CA, - "GL_TEXTURE10", + 0x84CA, + "GL_TEXTURE10", }, { - 0x0BA7, - "GL_PATH_PROJECTION_MATRIX_CHROMIUM", + 0x0BA7, + "GL_PATH_PROJECTION_MATRIX_CHROMIUM", }, { - 0x84CF, - "GL_TEXTURE15", + 0x84CF, + "GL_TEXTURE15", }, { - 0x84CE, - "GL_TEXTURE14", + 0x84CE, + "GL_TEXTURE14", }, { - 0x84CD, - "GL_TEXTURE13", + 0x84CD, + "GL_TEXTURE13", }, { - 0x83F9, - "GL_PERFQUERY_DONOT_FLUSH_INTEL", + 0x83F9, + "GL_PERFQUERY_DONOT_FLUSH_INTEL", }, { - 0x9115, - "GL_SYNC_FLAGS_APPLE", + 0x9115, + "GL_SYNC_FLAGS_APPLE", }, { - 0x9286, - "GL_SRC_NV", + 0x9286, + "GL_SRC_NV", }, { - 0x83F3, - "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", + 0x83F3, + "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", }, { - 0x83F2, - "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", + 0x83F2, + "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", }, { - 0x83F1, - "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", + 0x83F1, + "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", }, { - 0x9114, - "GL_SYNC_STATUS_APPLE", + 0x9114, + "GL_SYNC_STATUS_APPLE", }, { - 0x8C0A, - "GL_SGX_BINARY_IMG", + 0x8C0A, + "GL_SGX_BINARY_IMG", }, { - 0x93BB, - "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", + 0x93BB, + "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", }, { - 0x911C, - "GL_CONDITION_SATISFIED_APPLE", + 0x911C, + "GL_CONDITION_SATISFIED_APPLE", }, { - 0x911B, - "GL_TIMEOUT_EXPIRED_APPLE", + 0x911B, + "GL_TIMEOUT_EXPIRED_APPLE", }, { - 0x911A, - "GL_ALREADY_SIGNALED_APPLE", + 0x911A, + "GL_ALREADY_SIGNALED_APPLE", }, { - 0x9284, - "GL_CONJOINT_NV", + 0x9284, + "GL_CONJOINT_NV", }, { - 0x9124, - "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT", + 0x9124, + "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT", }, { - 0x911D, - "GL_WAIT_FAILED_APPLE", + 0x911D, + "GL_WAIT_FAILED_APPLE", }, { - 0x929A, - "GL_COLORBURN_KHR", + 0x929A, + "GL_COLORBURN_KHR", }, { - 0x929B, - "GL_HARDLIGHT_KHR", + 0x929B, + "GL_HARDLIGHT_KHR", }, { - 0x929C, - "GL_SOFTLIGHT_KHR", + 0x929C, + "GL_SOFTLIGHT_KHR", }, { - 0x846D, - "GL_ALIASED_POINT_SIZE_RANGE", + 0x846D, + "GL_ALIASED_POINT_SIZE_RANGE", }, { - 0x929E, - "GL_DIFFERENCE_KHR", + 0x929E, + "GL_DIFFERENCE_KHR", }, { - 0x929F, - "GL_MINUS_NV", + 0x929F, + "GL_MINUS_NV", }, { - 0x9282, - "GL_UNCORRELATED_NV", + 0x9282, + "GL_UNCORRELATED_NV", }, { - 0x9298, - "GL_LIGHTEN_KHR", + 0x9298, + "GL_LIGHTEN_KHR", }, { - 0x9299, - "GL_COLORDODGE_KHR", + 0x9299, + "GL_COLORDODGE_KHR", }, { - 0x9111, - "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE", + 0x9111, + "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE", }, { - 0x93A6, - "GL_PROGRAM_BINARY_ANGLE", + 0x93A6, + "GL_PROGRAM_BINARY_ANGLE", }, { - 0x9117, - "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE", + 0x9117, + "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE", }, { - 0x93A0, - "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", + 0x93A0, + "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", }, { - 0x93A3, - "GL_FRAMEBUFFER_ATTACHMENT_ANGLE", + 0x93A3, + "GL_FRAMEBUFFER_ATTACHMENT_ANGLE", }, { - 0x93A2, - "GL_TEXTURE_USAGE_ANGLE", + 0x93A2, + "GL_TEXTURE_USAGE_ANGLE", }, { - 0x8802, - "GL_STENCIL_BACK_PASS_DEPTH_FAIL", + 0x8802, + "GL_STENCIL_BACK_PASS_DEPTH_FAIL", }, { - 0x9119, - "GL_SIGNALED_APPLE", + 0x9119, + "GL_SIGNALED_APPLE", }, { - 0x9118, - "GL_UNSIGNALED_APPLE", + 0x9118, + "GL_UNSIGNALED_APPLE", }, { - 0x9294, - "GL_MULTIPLY_KHR", + 0x9294, + "GL_MULTIPLY_KHR", }, { - 0x9295, - "GL_SCREEN_KHR", + 0x9295, + "GL_SCREEN_KHR", }, { - 0x9296, - "GL_OVERLAY_KHR", + 0x9296, + "GL_OVERLAY_KHR", }, { - 0x9297, - "GL_DARKEN_KHR", + 0x9297, + "GL_DARKEN_KHR", }, { - 0x0020, - "GL_MAP_UNSYNCHRONIZED_BIT_EXT", + 0x0020, + "GL_MAP_UNSYNCHRONIZED_BIT_EXT", }, { - 0x8E78, - "GL_TESS_GEN_VERTEX_ORDER_EXT", + 0x8E78, + "GL_TESS_GEN_VERTEX_ORDER_EXT", }, { - 0x8C01, - "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", + 0x8C01, + "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG", }, { - 0x8C00, - "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", + 0x8C00, + "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG", }, { - 0x8A52, - "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", + 0x8A52, + "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", }, { - 0x8C02, - "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", + 0x8C02, + "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG", }, { - 0x84C9, - "GL_TEXTURE9", + 0x84C9, + "GL_TEXTURE9", }, { - 0x84C8, - "GL_TEXTURE8", + 0x84C8, + "GL_TEXTURE8", }, { - 0x8869, - "GL_MAX_VERTEX_ATTRIBS", + 0x8869, + "GL_MAX_VERTEX_ATTRIBS", }, { - 0x84C3, - "GL_TEXTURE3", + 0x84C3, + "GL_TEXTURE3", }, { - 0x84C2, - "GL_TEXTURE2", + 0x84C2, + "GL_TEXTURE2", }, { - 0x84C1, - "GL_TEXTURE1", + 0x84C1, + "GL_TEXTURE1", }, { - 0x84C0, - "GL_TEXTURE0", + 0x84C0, + "GL_TEXTURE0", }, { - 0x84C7, - "GL_TEXTURE7", + 0x84C7, + "GL_TEXTURE7", }, { - 0x84C6, - "GL_TEXTURE6", + 0x84C6, + "GL_TEXTURE6", }, { - 0x84C5, - "GL_TEXTURE5", + 0x84C5, + "GL_TEXTURE5", }, { - 0x8803, - "GL_STENCIL_BACK_PASS_DEPTH_PASS", + 0x8803, + "GL_STENCIL_BACK_PASS_DEPTH_PASS", }, { - 0x928A, - "GL_SRC_IN_NV", + 0x928A, + "GL_SRC_IN_NV", }, { - 0x8518, - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", + 0x8518, + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", }, { - 0x8519, - "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", + 0x8519, + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", }, { - 0x8514, - "GL_TEXTURE_BINDING_CUBE_MAP", + 0x8514, + "GL_TEXTURE_BINDING_CUBE_MAP", }, { - 0x8515, - "GL_TEXTURE_CUBE_MAP_POSITIVE_X", + 0x8515, + "GL_TEXTURE_CUBE_MAP_POSITIVE_X", }, { - 0x8516, - "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", + 0x8516, + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", }, { - 0x8517, - "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", + 0x8517, + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", }, { - 0x8218, - "GL_FRAMEBUFFER_DEFAULT", + 0x8218, + "GL_FRAMEBUFFER_DEFAULT", }, { - 0x8513, - "GL_TEXTURE_CUBE_MAP", + 0x8513, + "GL_TEXTURE_CUBE_MAP", }, { - 0x8626, - "GL_CURRENT_VERTEX_ATTRIB", + 0x8626, + "GL_CURRENT_VERTEX_ATTRIB", }, { - 0x92B1, - "GL_PLUS_CLAMPED_NV", + 0x92B1, + "GL_PLUS_CLAMPED_NV", }, { - 0x92B0, - "GL_HSL_LUMINOSITY_KHR", + 0x92B0, + "GL_HSL_LUMINOSITY_KHR", }, { - 0x92B3, - "GL_MINUS_CLAMPED_NV", + 0x92B3, + "GL_MINUS_CLAMPED_NV", }, { - 0x92B2, - "GL_PLUS_CLAMPED_ALPHA_NV", + 0x92B2, + "GL_PLUS_CLAMPED_ALPHA_NV", }, { - 0x8765, - "GL_BUFFER_USAGE", + 0x8765, + "GL_BUFFER_USAGE", }, { - 0x8764, - "GL_BUFFER_SIZE", + 0x8764, + "GL_BUFFER_SIZE", }, { - 0x8B99, - "GL_PALETTE8_RGB5_A1_OES", + 0x8B99, + "GL_PALETTE8_RGB5_A1_OES", }, { - 0x0503, - "GL_STACK_OVERFLOW_KHR", + 0x0503, + "GL_STACK_OVERFLOW_KHR", }, { - 0x0502, - "GL_INVALID_OPERATION", + 0x0502, + "GL_INVALID_OPERATION", }, { - 0x0501, - "GL_INVALID_VALUE", + 0x0501, + "GL_INVALID_VALUE", }, { - 0x0500, - "GL_INVALID_ENUM", + 0x0500, + "GL_INVALID_ENUM", }, { - 0x0507, - "GL_CONTEXT_LOST_KHR", + 0x0507, + "GL_CONTEXT_LOST_KHR", }, { - 0x0506, - "GL_INVALID_FRAMEBUFFER_OPERATION", + 0x0506, + "GL_INVALID_FRAMEBUFFER_OPERATION", }, { - 0x0505, - "GL_OUT_OF_MEMORY", + 0x0505, + "GL_OUT_OF_MEMORY", }, { - 0x0504, - "GL_STACK_UNDERFLOW_KHR", + 0x0504, + "GL_STACK_UNDERFLOW_KHR", }, { - 0x0CF4, - "GL_UNPACK_SKIP_PIXELS_EXT", + 0x0CF4, + "GL_UNPACK_SKIP_PIXELS_EXT", }, { - 0x0B44, - "GL_CULL_FACE", + 0x0B44, + "GL_CULL_FACE", }, { - 0x8B5E, - "GL_SAMPLER_2D", + 0x8B5E, + "GL_SAMPLER_2D", }, { - 0x0B46, - "GL_FRONT_FACE", + 0x0B46, + "GL_FRONT_FACE", }, { - 0x8FB3, - "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM", + 0x8FB3, + "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM", }, { - 0x824A, - "GL_DEBUG_SOURCE_APPLICATION_KHR", + 0x824A, + "GL_DEBUG_SOURCE_APPLICATION_KHR", }, { - 0x824B, - "GL_DEBUG_SOURCE_OTHER_KHR", + 0x824B, + "GL_DEBUG_SOURCE_OTHER_KHR", }, { - 0x824C, - "GL_DEBUG_TYPE_ERROR_KHR", + 0x824C, + "GL_DEBUG_TYPE_ERROR_KHR", }, { - 0x824D, - "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR", + 0x824D, + "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR", }, { - 0x824E, - "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR", + 0x824E, + "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR", }, { - 0x824F, - "GL_DEBUG_TYPE_PORTABILITY_KHR", + 0x824F, + "GL_DEBUG_TYPE_PORTABILITY_KHR", }, { - 0x8DD7, - "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", + 0x8DD7, + "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", }, { - 0x8B31, - "GL_VERTEX_SHADER", + 0x8B31, + "GL_VERTEX_SHADER", }, { - 0x8B30, - "GL_FRAGMENT_SHADER", + 0x8B30, + "GL_FRAGMENT_SHADER", }, { - 0x8FB1, - "GL_CPU_OPTIMIZED_QCOM", + 0x8FB1, + "GL_CPU_OPTIMIZED_QCOM", }, { - 0x93D2, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", + 0x93D2, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", }, { - 0x82FB, - "GL_CONTEXT_RELEASE_BEHAVIOR_KHR", + 0x82FB, + "GL_CONTEXT_RELEASE_BEHAVIOR_KHR", }, { - 0x8B5A, - "GL_FLOAT_MAT2", + 0x8B5A, + "GL_FLOAT_MAT2", }, { - 0x84D8, - "GL_TEXTURE24", + 0x84D8, + "GL_TEXTURE24", }, { - 0x84D9, - "GL_TEXTURE25", + 0x84D9, + "GL_TEXTURE25", }, { - 0x84D6, - "GL_TEXTURE22", + 0x84D6, + "GL_TEXTURE22", }, { - 0x84D7, - "GL_TEXTURE23", + 0x84D7, + "GL_TEXTURE23", }, { - 0x84D4, - "GL_TEXTURE20", + 0x84D4, + "GL_TEXTURE20", }, { - 0x0D05, - "GL_PACK_ALIGNMENT", + 0x0D05, + "GL_PACK_ALIGNMENT", }, { - 0x84D2, - "GL_TEXTURE18", + 0x84D2, + "GL_TEXTURE18", }, { - 0x84D3, - "GL_TEXTURE19", + 0x84D3, + "GL_TEXTURE19", }, { - 0x84D0, - "GL_TEXTURE16", + 0x84D0, + "GL_TEXTURE16", }, { - 0x84D1, - "GL_TEXTURE17", + 0x84D1, + "GL_TEXTURE17", }, { - 0x93D1, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", + 0x93D1, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", }, { - 0x84DF, - "GL_TEXTURE31", + 0x84DF, + "GL_TEXTURE31", }, { - 0x8B97, - "GL_PALETTE8_R5_G6_B5_OES", + 0x8B97, + "GL_PALETTE8_R5_G6_B5_OES", }, { - 0x84DD, - "GL_TEXTURE29", + 0x84DD, + "GL_TEXTURE29", }, { - 0x84DE, - "GL_TEXTURE30", + 0x84DE, + "GL_TEXTURE30", }, { - 0x84DB, - "GL_TEXTURE27", + 0x84DB, + "GL_TEXTURE27", }, { - 0x84DC, - "GL_TEXTURE28", + 0x84DC, + "GL_TEXTURE28", }, { - 0x6002, - "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM", + 0x6002, + "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM", }, { - 0x84DA, - "GL_TEXTURE26", + 0x84DA, + "GL_TEXTURE26", }, { - 0x8242, - "GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR", + 0x8242, + "GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR", }, { - 0x8243, - "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR", + 0x8243, + "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR", }, { - 0x8244, - "GL_DEBUG_CALLBACK_FUNCTION_KHR", + 0x8244, + "GL_DEBUG_CALLBACK_FUNCTION_KHR", }, { - 0x8245, - "GL_DEBUG_CALLBACK_USER_PARAM_KHR", + 0x8245, + "GL_DEBUG_CALLBACK_USER_PARAM_KHR", }, { - 0x8246, - "GL_DEBUG_SOURCE_API_KHR", + 0x8246, + "GL_DEBUG_SOURCE_API_KHR", }, { - 0x8247, - "GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR", + 0x8247, + "GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR", }, { - 0x8248, - "GL_DEBUG_SOURCE_SHADER_COMPILER_KHR", + 0x8248, + "GL_DEBUG_SOURCE_SHADER_COMPILER_KHR", }, { - 0x8249, - "GL_DEBUG_SOURCE_THIRD_PARTY_KHR", + 0x8249, + "GL_DEBUG_SOURCE_THIRD_PARTY_KHR", }, { - 0x8B94, - "GL_PALETTE4_RGB5_A1_OES", + 0x8B94, + "GL_PALETTE4_RGB5_A1_OES", }, { - 0x94F4, - "GL_PERFQUERY_COUNTER_RAW_INTEL", + 0x94F4, + "GL_PERFQUERY_COUNTER_RAW_INTEL", }, { - 0x823C, - "GL_RG32UI", + 0x823C, + "GL_RG32UI", }, { - 0x8A29, - "GL_UNIFORM_BUFFER_START", + 0x8A29, + "GL_UNIFORM_BUFFER_START", }, { - 0x8A28, - "GL_UNIFORM_BUFFER_BINDING", + 0x8A28, + "GL_UNIFORM_BUFFER_BINDING", }, { - 0x92BE, - "GL_PRIMITIVE_BOUNDING_BOX_EXT", + 0x92BE, + "GL_PRIMITIVE_BOUNDING_BOX_EXT", }, { - 0x8645, - "GL_VERTEX_ATTRIB_ARRAY_POINTER", + 0x8645, + "GL_VERTEX_ATTRIB_ARRAY_POINTER", }, { - 0x8865, - "GL_CURRENT_QUERY_EXT", + 0x8865, + "GL_CURRENT_QUERY_EXT", }, { - 0x8E5B, - "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES", + 0x8E5B, + "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES", }, { - 0x8E5C, - "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES", + 0x8E5C, + "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES", }, { - 0x8E5D, - "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES", + 0x8E5D, + "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES", }, { - 0x906A, - "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT", + 0x906A, + "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT", }, { - 0x906F, - "GL_RGB10_A2UI", + 0x906F, + "GL_RGB10_A2UI", }, { - 0x8E72, - "GL_PATCH_VERTICES_EXT", + 0x8E72, + "GL_PATCH_VERTICES_EXT", }, { - 0x8BD3, - "GL_TEXTURE_HEIGHT_QCOM", + 0x8BD3, + "GL_TEXTURE_HEIGHT_QCOM", }, { - 0x87FA, - "GL_3DC_XY_AMD", + 0x87FA, + "GL_3DC_XY_AMD", }, { - 0x84C4, - "GL_TEXTURE4", + 0x84C4, + "GL_TEXTURE4", }, { - 0x821C, - "GL_MINOR_VERSION", + 0x821C, + "GL_MINOR_VERSION", }, { - 0x8E8A, - "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT", + 0x8E8A, + "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT", }, { - 0x85B5, - "GL_VERTEX_ARRAY_BINDING_OES", + 0x85B5, + "GL_VERTEX_ARRAY_BINDING_OES", }, { - 0x8253, - "GL_GUILTY_CONTEXT_RESET_KHR", + 0x8253, + "GL_GUILTY_CONTEXT_RESET_KHR", }, { - 0x8D6B, - "GL_MAX_ELEMENT_INDEX", + 0x8D6B, + "GL_MAX_ELEMENT_INDEX", }, { - 0x8D6C, - "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT", + 0x8D6C, + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT", }, { - 0x92A1, - "GL_CONTRAST_NV", + 0x92A1, + "GL_CONTRAST_NV", }, { - 0x8252, - "GL_LOSE_CONTEXT_ON_RESET_KHR", + 0x8252, + "GL_LOSE_CONTEXT_ON_RESET_KHR", }, { - 0x8C4C, - "GL_COMPRESSED_SRGB_S3TC_DXT1_NV", + 0x8C4C, + "GL_COMPRESSED_SRGB_S3TC_DXT1_NV", }, { - 0x8C4E, - "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV", + 0x8C4E, + "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV", }, { - 0x8251, - "GL_DEBUG_TYPE_OTHER_KHR", + 0x8251, + "GL_DEBUG_TYPE_OTHER_KHR", }, { - 0x8C4F, - "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV", + 0x8C4F, + "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV", }, { - 0x9309, - "GL_REFERENCED_BY_GEOMETRY_SHADER_EXT", + 0x9309, + "GL_REFERENCED_BY_GEOMETRY_SHADER_EXT", }, { - 0x93E9, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES", + 0x93E9, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES", }, { - 0x93E8, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES", + 0x93E8, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES", }, { - 0x8C43, - "GL_SRGB8_ALPHA8_EXT", + 0x8C43, + "GL_SRGB8_ALPHA8_EXT", }, { - 0x8C42, - "GL_SRGB_ALPHA_EXT", + 0x8C42, + "GL_SRGB_ALPHA_EXT", }, { - 0x8C45, - "GL_SLUMINANCE8_ALPHA8_NV", + 0x8C45, + "GL_SLUMINANCE8_ALPHA8_NV", }, { - 0x8C44, - "GL_SLUMINANCE_ALPHA_NV", + 0x8C44, + "GL_SLUMINANCE_ALPHA_NV", }, { - 0x8C47, - "GL_SLUMINANCE8_NV", + 0x8C47, + "GL_SLUMINANCE8_NV", }, { - 0x8C46, - "GL_SLUMINANCE_NV", + 0x8C46, + "GL_SLUMINANCE_NV", }, { - 0x93E1, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES", + 0x93E1, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES", }, { - 0x93E0, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES", + 0x93E0, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES", }, { - 0x93E3, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES", + 0x93E3, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES", }, { - 0x93E2, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES", + 0x93E2, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES", }, { - 0x93E5, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES", + 0x93E5, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES", }, { - 0x93E4, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES", + 0x93E4, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES", }, { - 0x93E7, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES", + 0x93E7, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES", }, { - 0x93E6, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES", + 0x93E6, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES", }, { - 0x8D68, - "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES", + 0x8D68, + "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES", }, { - 0x8E82, - "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT", + 0x8E82, + "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT", }, { - 0x8E81, - "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT", + 0x8E81, + "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT", }, { - 0x85BB, - "GL_UNSIGNED_SHORT_8_8_REV_APPLE", + 0x85BB, + "GL_UNSIGNED_SHORT_8_8_REV_APPLE", }, { - 0x8E87, - "GL_TESS_EVALUATION_SHADER_EXT", + 0x8E87, + "GL_TESS_EVALUATION_SHADER_EXT", }, { - 0x8E86, - "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT", + 0x8E86, + "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT", }, { - 0x8E85, - "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT", + 0x8E85, + "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT", }, { - 0x8E84, - "GL_MAX_TESS_PATCH_COMPONENTS_EXT", + 0x8E84, + "GL_MAX_TESS_PATCH_COMPONENTS_EXT", }, { - 0x8D61, - "GL_HALF_FLOAT_OES", + 0x8D61, + "GL_HALF_FLOAT_OES", }, { - 0x8D62, - "GL_RGB565", + 0x8D62, + "GL_RGB565", }, { - 0x8E88, - "GL_TESS_CONTROL_SHADER_EXT", + 0x8E88, + "GL_TESS_CONTROL_SHADER_EXT", }, { - 0x8D64, - "GL_ETC1_RGB8_OES", + 0x8D64, + "GL_ETC1_RGB8_OES", }, { - 0x8D65, - "GL_TEXTURE_EXTERNAL_OES", + 0x8D65, + "GL_TEXTURE_EXTERNAL_OES", }, { - 0x8D66, - "GL_SAMPLER_EXTERNAL_OES", + 0x8D66, + "GL_SAMPLER_EXTERNAL_OES", }, { - 0x8D67, - "GL_TEXTURE_BINDING_EXTERNAL_OES", + 0x8D67, + "GL_TEXTURE_BINDING_EXTERNAL_OES", }, { - 0x10000000, - "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", + 0x10000000, + "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", }, { - 0x04000000, - "GL_MULTISAMPLE_BUFFER_BIT2_QCOM", + 0x04000000, + "GL_MULTISAMPLE_BUFFER_BIT2_QCOM", }, { - 0x90D7, - "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT", + 0x90D7, + "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT", }, { - 0x90D9, - "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT", + 0x90D9, + "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT", }, { - 0x90D8, - "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT", + 0x90D8, + "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT", }, { - 0x8CEE, - "GL_COLOR_ATTACHMENT14_EXT", + 0x8CEE, + "GL_COLOR_ATTACHMENT14_EXT", }, { - 0x8DC7, - "GL_UNSIGNED_INT_VEC3", + 0x8DC7, + "GL_UNSIGNED_INT_VEC3", }, { - 0x1701, - "GL_PATH_PROJECTION_CHROMIUM", + 0x1701, + "GL_PATH_PROJECTION_CHROMIUM", }, { - 0x2800, - "GL_TEXTURE_MAG_FILTER", + 0x2800, + "GL_TEXTURE_MAG_FILTER", }, { - 0x2801, - "GL_TEXTURE_MIN_FILTER", + 0x2801, + "GL_TEXTURE_MIN_FILTER", }, { - 0x2802, - "GL_TEXTURE_WRAP_S", + 0x2802, + "GL_TEXTURE_WRAP_S", }, { - 0x2803, - "GL_TEXTURE_WRAP_T", + 0x2803, + "GL_TEXTURE_WRAP_T", }, { - 0x8DCB, - "GL_INT_SAMPLER_3D", + 0x8DCB, + "GL_INT_SAMPLER_3D", }, { - 0x3007, - "GL_CLIP_DISTANCE7_APPLE", + 0x3007, + "GL_CLIP_DISTANCE7_APPLE", }, { - 0x2703, - "GL_LINEAR_MIPMAP_LINEAR", + 0x2703, + "GL_LINEAR_MIPMAP_LINEAR", }, { - 0x3005, - "GL_CLIP_DISTANCE5_APPLE", + 0x3005, + "GL_CLIP_DISTANCE5_APPLE", }, { - 0x3004, - "GL_CLIP_DISTANCE4_APPLE", + 0x3004, + "GL_CLIP_DISTANCE4_APPLE", }, { - 0x8B98, - "GL_PALETTE8_RGBA4_OES", + 0x8B98, + "GL_PALETTE8_RGBA4_OES", }, { - 0x3002, - "GL_CLIP_DISTANCE2_APPLE", + 0x3002, + "GL_CLIP_DISTANCE2_APPLE", }, { - 0x3001, - "GL_CLIP_DISTANCE1_APPLE", + 0x3001, + "GL_CLIP_DISTANCE1_APPLE", }, { - 0x2702, - "GL_NEAREST_MIPMAP_LINEAR", + 0x2702, + "GL_NEAREST_MIPMAP_LINEAR", }, { - 0x1F03, - "GL_EXTENSIONS", + 0x1F03, + "GL_EXTENSIONS", }, { - 0x1F02, - "GL_VERSION", + 0x1F02, + "GL_VERSION", }, { - 0x1F01, - "GL_RENDERER", + 0x1F01, + "GL_RENDERER", }, { - 0x1F00, - "GL_VENDOR", + 0x1F00, + "GL_VENDOR", }, { - 0x9247, - "GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM", + 0x9247, + "GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM", }, { - 0x2701, - "GL_LINEAR_MIPMAP_NEAREST", + 0x2701, + "GL_LINEAR_MIPMAP_NEAREST", }, { - 0x9245, - "GL_OVERLAY_TRANSFORM_NONE_CHROMIUM", + 0x9245, + "GL_OVERLAY_TRANSFORM_NONE_CHROMIUM", }, { - 0x92B4, - "GL_INVERT_OVG_NV", + 0x92B4, + "GL_INVERT_OVG_NV", }, { - 0x9249, - "GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM", + 0x9249, + "GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM", }, { - 0x0B94, - "GL_STENCIL_FAIL", + 0x0B94, + "GL_STENCIL_FAIL", }, { - 0x8B4A, - "GL_MAX_VERTEX_UNIFORM_COMPONENTS", + 0x8B4A, + "GL_MAX_VERTEX_UNIFORM_COMPONENTS", }, { - 0x8B4B, - "GL_MAX_VARYING_COMPONENTS", + 0x8B4B, + "GL_MAX_VARYING_COMPONENTS", }, { - 0x8B4C, - "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", + 0x8B4C, + "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", }, { - 0x8B4D, - "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", + 0x8B4D, + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", }, { - 0x8B4F, - "GL_SHADER_TYPE", + 0x8B4F, + "GL_SHADER_TYPE", }, { - 0x9122, - "GL_MAX_VERTEX_OUTPUT_COMPONENTS", + 0x9122, + "GL_MAX_VERTEX_OUTPUT_COMPONENTS", }, { - 0x9123, - "GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT", + 0x9123, + "GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT", }, { - 0x83FB, - "GL_PERFQUERY_WAIT_INTEL", + 0x83FB, + "GL_PERFQUERY_WAIT_INTEL", }, { - 0x9121, - "GL_BUFFER_MAP_OFFSET", + 0x9121, + "GL_BUFFER_MAP_OFFSET", }, { - 0x00004000, - "GL_COLOR_BUFFER_BIT", + 0x00004000, + "GL_COLOR_BUFFER_BIT", }, { - 0x9125, - "GL_MAX_FRAGMENT_INPUT_COMPONENTS", + 0x9125, + "GL_MAX_FRAGMENT_INPUT_COMPONENTS", }, { - 0x00000010, - "GL_TESS_EVALUATION_SHADER_BIT_EXT", + 0x00000010, + "GL_TESS_EVALUATION_SHADER_BIT_EXT", }, { - 0x8834, - "GL_DRAW_BUFFER15_EXT", + 0x8834, + "GL_DRAW_BUFFER15_EXT", }, { - 0x8833, - "GL_DRAW_BUFFER14_EXT", + 0x8833, + "GL_DRAW_BUFFER14_EXT", }, { - 0x8832, - "GL_DRAW_BUFFER13_EXT", + 0x8832, + "GL_DRAW_BUFFER13_EXT", }, { - 0x8831, - "GL_DRAW_BUFFER12_EXT", + 0x8831, + "GL_DRAW_BUFFER12_EXT", }, { - 0x8830, - "GL_DRAW_BUFFER11_EXT", + 0x8830, + "GL_DRAW_BUFFER11_EXT", }, { - 0x8DC5, - "GL_SAMPLER_CUBE_SHADOW_NV", + 0x8DC5, + "GL_SAMPLER_CUBE_SHADOW_NV", }, { - 0x94FF, - "GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL", + 0x94FF, + "GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL", }, { - 0x94FE, - "GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL", + 0x94FE, + "GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL", }, { - 0x94FD, - "GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL", + 0x94FD, + "GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL", }, { - 0x94FC, - "GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL", + 0x94FC, + "GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL", }, { - 0x94FB, - "GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL", + 0x94FB, + "GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL", }, { - 0x93B8, - "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", + 0x93B8, + "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", }, { - 0x8B65, - "GL_FLOAT_MAT2x3_NV", + 0x8B65, + "GL_FLOAT_MAT2x3_NV", }, { - 0x9241, - "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM", + 0x9241, + "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM", }, { - 0x00010000, - "GL_STENCIL_BUFFER_BIT0_QCOM", + 0x00010000, + "GL_STENCIL_BUFFER_BIT0_QCOM", }, { - 0x83FA, - "GL_PERFQUERY_FLUSH_INTEL", + 0x83FA, + "GL_PERFQUERY_FLUSH_INTEL", }, { - 0x0D03, - "GL_PACK_SKIP_ROWS", + 0x0D03, + "GL_PACK_SKIP_ROWS", }, { - 0x84F3, - "GL_FENCE_STATUS_NV", + 0x84F3, + "GL_FENCE_STATUS_NV", }, { - 0x88E6, - "GL_STATIC_COPY", + 0x88E6, + "GL_STATIC_COPY", }, { - 0x0B93, - "GL_STENCIL_VALUE_MASK", + 0x0B93, + "GL_STENCIL_VALUE_MASK", }, { - 0x0B92, - "GL_STENCIL_FUNC", + 0x0B92, + "GL_STENCIL_FUNC", }, { - 0x0B91, - "GL_STENCIL_CLEAR_VALUE", + 0x0B91, + "GL_STENCIL_CLEAR_VALUE", }, { - 0x883D, - "GL_BLEND_EQUATION_ALPHA", + 0x883D, + "GL_BLEND_EQUATION_ALPHA", }, { - 0x0B97, - "GL_STENCIL_REF", + 0x0B97, + "GL_STENCIL_REF", }, { - 0x0B96, - "GL_STENCIL_PASS_DEPTH_PASS", + 0x0B96, + "GL_STENCIL_PASS_DEPTH_PASS", }, { - 0x0B95, - "GL_STENCIL_PASS_DEPTH_FAIL", + 0x0B95, + "GL_STENCIL_PASS_DEPTH_FAIL", }, { - 0x2700, - "GL_NEAREST_MIPMAP_NEAREST", + 0x2700, + "GL_NEAREST_MIPMAP_NEAREST", }, { - 0x94F5, - "GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL", + 0x94F5, + "GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL", }, { - 0x0B98, - "GL_STENCIL_WRITEMASK", + 0x0B98, + "GL_STENCIL_WRITEMASK", }, { - 0x94F3, - "GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL", + 0x94F3, + "GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL", }, { - 0x94F2, - "GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL", + 0x94F2, + "GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL", }, { - 0x94F1, - "GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL", + 0x94F1, + "GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL", }, { - 0x94F0, - "GL_PERFQUERY_COUNTER_EVENT_INTEL", + 0x94F0, + "GL_PERFQUERY_COUNTER_EVENT_INTEL", }, { - 0x8B40, - "GL_PROGRAM_OBJECT_EXT", + 0x8B40, + "GL_PROGRAM_OBJECT_EXT", }, { - 0x1004, - "GL_TEXTURE_BORDER_COLOR_EXT", + 0x1004, + "GL_TEXTURE_BORDER_COLOR_EXT", }, { - 0x8A2D, - "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", + 0x8A2D, + "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", }, { - 0x8B48, - "GL_SHADER_OBJECT_EXT", + 0x8B48, + "GL_SHADER_OBJECT_EXT", }, { - 0x8B49, - "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS", + 0x8B49, + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS", }, { - 0x813A, - "GL_TEXTURE_MIN_LOD", + 0x813A, + "GL_TEXTURE_MIN_LOD", }, { - 0x8DE1, - "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT", + 0x8DE1, + "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT", }, { - 0x8DE0, - "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT", + 0x8DE0, + "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT", }, { - 0x924C, - "GL_MOUSE_POSITION_CHROMIUM", + 0x924C, + "GL_MOUSE_POSITION_CHROMIUM", }, { - 0x924B, - "GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM", + 0x924B, + "GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM", }, { - 0x924A, - "GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM", + 0x924A, + "GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM", }, { - 0x8A2F, - "GL_MAX_UNIFORM_BUFFER_BINDINGS", + 0x8A2F, + "GL_MAX_UNIFORM_BUFFER_BINDINGS", }, { - 0x20000000, - "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", + 0x20000000, + "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", }, { - 0x8A2A, - "GL_UNIFORM_BUFFER_SIZE", + 0x8A2A, + "GL_UNIFORM_BUFFER_SIZE", }, { - 0x0DE1, - "GL_TEXTURE_2D", + 0x0DE1, + "GL_TEXTURE_2D", }, { - 0x8A2C, - "GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT", + 0x8A2C, + "GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT", }, { - 0x80C9, - "GL_BLEND_SRC_RGB", + 0x80C9, + "GL_BLEND_SRC_RGB", }, { - 0x80C8, - "GL_BLEND_DST_RGB", + 0x80C8, + "GL_BLEND_DST_RGB", }, { - 0x912F, - "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", + 0x912F, + "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", }, { - 0x8A2B, - "GL_MAX_VERTEX_UNIFORM_BLOCKS", + 0x8A2B, + "GL_MAX_VERTEX_UNIFORM_BLOCKS", }, { - 0x9246, - "GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM", + 0x9246, + "GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM", }, { - 0x88EC, - "GL_PIXEL_UNPACK_BUFFER", + 0x88EC, + "GL_PIXEL_UNPACK_BUFFER", }, { - 0x8D8F, - "GL_RGB8I", + 0x8D8F, + "GL_RGB8I", }, { - 0x8059, - "GL_RGB10_A2_EXT", + 0x8059, + "GL_RGB10_A2_EXT", }, { - 0x8058, - "GL_RGBA8_OES", + 0x8058, + "GL_RGBA8_OES", }, { - 0x8B93, - "GL_PALETTE4_RGBA4_OES", + 0x8B93, + "GL_PALETTE4_RGBA4_OES", }, { - 0x88EB, - "GL_PIXEL_PACK_BUFFER", + 0x88EB, + "GL_PIXEL_PACK_BUFFER", }, { - 0x8E83, - "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT", + 0x8E83, + "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT", }, { - 0x8051, - "GL_RGB8_OES", + 0x8051, + "GL_RGB8_OES", }, { - 0x8CAD, - "GL_DEPTH32F_STENCIL8", + 0x8CAD, + "GL_DEPTH32F_STENCIL8", }, { - 0x8052, - "GL_RGB10_EXT", + 0x8052, + "GL_RGB10_EXT", }, { - 0x8CAB, - "GL_RENDERBUFFER_SAMPLES_ANGLE", + 0x8CAB, + "GL_RENDERBUFFER_SAMPLES_ANGLE", }, { - 0x8CAC, - "GL_DEPTH_COMPONENT32F", + 0x8CAC, + "GL_DEPTH_COMPONENT32F", }, { - 0x8057, - "GL_RGB5_A1", + 0x8057, + "GL_RGB5_A1", }, { - 0x8056, - "GL_RGBA4", + 0x8056, + "GL_RGBA4", }, { - 0x8232, - "GL_R8UI", + 0x8232, + "GL_R8UI", }, { - 0x150A, - "GL_INVERT", + 0x150A, + "GL_INVERT", }, { - 0x01000000, - "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", + 0x01000000, + "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, { - 0x78ED, - "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM", + 0x78ED, + "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM", }, { - 0x78EE, - "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM", + 0x78EE, + "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM", }, { - 0x6001, - "GL_TEXTURE_POOL_MANAGED_CHROMIUM", + 0x6001, + "GL_TEXTURE_POOL_MANAGED_CHROMIUM", }, { - 0x0B45, - "GL_CULL_FACE_MODE", + 0x0B45, + "GL_CULL_FACE_MODE", }, { - 0x8B92, - "GL_PALETTE4_R5_G6_B5_OES", + 0x8B92, + "GL_PALETTE4_R5_G6_B5_OES", }, { - 0x00100000, - "GL_STENCIL_BUFFER_BIT4_QCOM", + 0x00100000, + "GL_STENCIL_BUFFER_BIT4_QCOM", }, { - 0x8E4E, - "GL_LAST_VERTEX_CONVENTION_EXT", + 0x8E4E, + "GL_LAST_VERTEX_CONVENTION_EXT", }, { - 0x8E4D, - "GL_FIRST_VERTEX_CONVENTION_EXT", + 0x8E4D, + "GL_FIRST_VERTEX_CONVENTION_EXT", }, { - 0x8E24, - "GL_TRANSFORM_FEEDBACK_ACTIVE", + 0x8E24, + "GL_TRANSFORM_FEEDBACK_ACTIVE", }, { - 0x8E45, - "GL_TEXTURE_SWIZZLE_A", + 0x8E45, + "GL_TEXTURE_SWIZZLE_A", }, { - 0x8E44, - "GL_TEXTURE_SWIZZLE_B", + 0x8E44, + "GL_TEXTURE_SWIZZLE_B", }, { - 0x8E43, - "GL_TEXTURE_SWIZZLE_G", + 0x8E43, + "GL_TEXTURE_SWIZZLE_G", }, { - 0x8E42, - "GL_TEXTURE_SWIZZLE_R", + 0x8E42, + "GL_TEXTURE_SWIZZLE_R", }, { - 0x8D20, - "GL_STENCIL_ATTACHMENT", + 0x8D20, + "GL_STENCIL_ATTACHMENT", }, { - 0x8B91, - "GL_PALETTE4_RGBA8_OES", + 0x8B91, + "GL_PALETTE4_RGBA8_OES", }, { - 0x00000200, - "GL_DEPTH_BUFFER_BIT1_QCOM", + 0x00000200, + "GL_DEPTH_BUFFER_BIT1_QCOM", }, { - 0x78EC, - "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", + 0x78EC, + "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM", }, { - 0x00008000, - "GL_COVERAGE_BUFFER_BIT_NV", + 0x00008000, + "GL_COVERAGE_BUFFER_BIT_NV", }, { - 0x1506, - "GL_XOR_NV", + 0x1506, + "GL_XOR_NV", }, { - 0x8CA8, - "GL_READ_FRAMEBUFFER_ANGLE", + 0x8CA8, + "GL_READ_FRAMEBUFFER_ANGLE", }, { - 0x8CA9, - "GL_DRAW_FRAMEBUFFER_ANGLE", + 0x8CA9, + "GL_DRAW_FRAMEBUFFER_ANGLE", }, { - 0x8CA6, - "GL_FRAMEBUFFER_BINDING", + 0x8CA6, + "GL_FRAMEBUFFER_BINDING", }, { - 0x8CA7, - "GL_RENDERBUFFER_BINDING", + 0x8CA7, + "GL_RENDERBUFFER_BINDING", }, { - 0x8CA4, - "GL_STENCIL_BACK_VALUE_MASK", + 0x8CA4, + "GL_STENCIL_BACK_VALUE_MASK", }, { - 0x8CA5, - "GL_STENCIL_BACK_WRITEMASK", + 0x8CA5, + "GL_STENCIL_BACK_WRITEMASK", }, { - 0x8B90, - "GL_PALETTE4_RGB8_OES", + 0x8B90, + "GL_PALETTE4_RGB8_OES", }, { - 0x8CA3, - "GL_STENCIL_BACK_REF", + 0x8CA3, + "GL_STENCIL_BACK_REF", }, { - 0x80E8, - "GL_MAX_ELEMENTS_VERTICES", + 0x80E8, + "GL_MAX_ELEMENTS_VERTICES", }, { - 0x80CB, - "GL_BLEND_SRC_ALPHA", + 0x80CB, + "GL_BLEND_SRC_ALPHA", }, { - 0x80CA, - "GL_BLEND_DST_ALPHA", + 0x80CA, + "GL_BLEND_DST_ALPHA", }, { - 0x8CE7, - "GL_COLOR_ATTACHMENT7_EXT", + 0x8CE7, + "GL_COLOR_ATTACHMENT7_EXT", }, { - 0x93B0, - "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", + 0x93B0, + "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", }, { - 0x93B1, - "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", + 0x93B1, + "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", }, { - 0x93B2, - "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", + 0x93B2, + "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", }, { - 0x93B3, - "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", + 0x93B3, + "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", }, { - 0x93B4, - "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", + 0x93B4, + "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", }, { - 0x93B5, - "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", + 0x93B5, + "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", }, { - 0x93B6, - "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", + 0x93B6, + "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", }, { - 0x93B7, - "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", + 0x93B7, + "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", }, { - 0x8CD6, - "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", + 0x8CD6, + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, { - 0x93B9, - "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", + 0x93B9, + "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", }, { - 0x80E9, - "GL_MAX_ELEMENTS_INDICES", + 0x80E9, + "GL_MAX_ELEMENTS_INDICES", }, { - 0x8CE5, - "GL_COLOR_ATTACHMENT5_EXT", + 0x8CE5, + "GL_COLOR_ATTACHMENT5_EXT", }, { - 0x8C84, - "GL_TRANSFORM_FEEDBACK_BUFFER_START", + 0x8C84, + "GL_TRANSFORM_FEEDBACK_BUFFER_START", }, { - 0x0BA6, - "GL_PATH_MODELVIEW_MATRIX_CHROMIUM", + 0x0BA6, + "GL_PATH_MODELVIEW_MATRIX_CHROMIUM", }, { - 0x8DC2, - "GL_SAMPLER_BUFFER_EXT", + 0x8DC2, + "GL_SAMPLER_BUFFER_EXT", }, { - 0x8C36, - "GL_SAMPLE_SHADING_OES", + 0x8C36, + "GL_SAMPLE_SHADING_OES", }, { - 0x8C37, - "GL_MIN_SAMPLE_SHADING_VALUE_OES", + 0x8C37, + "GL_MIN_SAMPLE_SHADING_VALUE_OES", }, { - 0x8F97, - "GL_RGBA8_SNORM", + 0x8F97, + "GL_RGBA8_SNORM", }, { - 0x8CE9, - "GL_COLOR_ATTACHMENT9_EXT", + 0x8CE9, + "GL_COLOR_ATTACHMENT9_EXT", }, { - 0x8DAD, - "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", + 0x8DAD, + "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", }, { - 0x8B96, - "GL_PALETTE8_RGBA8_OES", + 0x8B96, + "GL_PALETTE8_RGBA8_OES", }, { - 0x8872, - "GL_MAX_TEXTURE_IMAGE_UNITS", + 0x8872, + "GL_MAX_TEXTURE_IMAGE_UNITS", }, { - 0x8DC6, - "GL_UNSIGNED_INT_VEC2", + 0x8DC6, + "GL_UNSIGNED_INT_VEC2", }, { - 0x8508, - "GL_DECR_WRAP", + 0x8508, + "GL_DECR_WRAP", }, { - 0x92AD, - "GL_HSL_HUE_KHR", + 0x92AD, + "GL_HSL_HUE_KHR", }, { - 0x92AE, - "GL_HSL_SATURATION_KHR", + 0x92AE, + "GL_HSL_SATURATION_KHR", }, { - 0x92AF, - "GL_HSL_COLOR_KHR", + 0x92AF, + "GL_HSL_COLOR_KHR", }, { - 0x8BD4, - "GL_TEXTURE_DEPTH_QCOM", + 0x8BD4, + "GL_TEXTURE_DEPTH_QCOM", }, { - 0x8DC4, - "GL_SAMPLER_2D_ARRAY_SHADOW_NV", + 0x8DC4, + "GL_SAMPLER_2D_ARRAY_SHADOW_NV", }, { - 0x8507, - "GL_INCR_WRAP", + 0x8507, + "GL_INCR_WRAP", }, { - 0x82FC, - "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR", + 0x82FC, + "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR", }, { - 0x8895, - "GL_ELEMENT_ARRAY_BUFFER_BINDING", + 0x8895, + "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, { - 0x8894, - "GL_ARRAY_BUFFER_BINDING", + 0x8894, + "GL_ARRAY_BUFFER_BINDING", }, { - 0x92A3, - "GL_INVERT_RGB_NV", + 0x92A3, + "GL_INVERT_RGB_NV", }, { - 0x905F, - "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT", + 0x905F, + "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT", }, { - 0x92A5, - "GL_LINEARBURN_NV", + 0x92A5, + "GL_LINEARBURN_NV", }, { - 0x8893, - "GL_ELEMENT_ARRAY_BUFFER", + 0x8893, + "GL_ELEMENT_ARRAY_BUFFER", }, { - 0x8892, - "GL_ARRAY_BUFFER", + 0x8892, + "GL_ARRAY_BUFFER", }, { - 0x92A8, - "GL_PINLIGHT_NV", + 0x92A8, + "GL_PINLIGHT_NV", }, { - 0x92A9, - "GL_HARDMIX_NV", + 0x92A9, + "GL_HARDMIX_NV", }, { - 0x9112, - "GL_OBJECT_TYPE_APPLE", + 0x9112, + "GL_OBJECT_TYPE_APPLE", }, { - 0x90CC, - "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT", + 0x90CC, + "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT", }, { - 0x90CD, - "GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT", + 0x90CD, + "GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT", }, { - 0x919F, - "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT", + 0x919F, + "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT", }, { - 0x919E, - "GL_TEXTURE_BUFFER_SIZE_EXT", + 0x919E, + "GL_TEXTURE_BUFFER_SIZE_EXT", }, { - 0x919D, - "GL_TEXTURE_BUFFER_OFFSET_EXT", + 0x919D, + "GL_TEXTURE_BUFFER_OFFSET_EXT", }, { - 0x8BD8, - "GL_TEXTURE_IMAGE_VALID_QCOM", + 0x8BD8, + "GL_TEXTURE_IMAGE_VALID_QCOM", }, { - 0x9278, - "GL_COMPRESSED_RGBA8_ETC2_EAC", + 0x9278, + "GL_COMPRESSED_RGBA8_ETC2_EAC", }, { - 0x9279, - "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", + 0x9279, + "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", }, { - 0x8DA7, - "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT", + 0x8DA7, + "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT", }, { - 0x9272, - "GL_COMPRESSED_RG11_EAC", + 0x9272, + "GL_COMPRESSED_RG11_EAC", }, { - 0x8DA8, - "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT", + 0x8DA8, + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT", }, { - 0x9270, - "GL_COMPRESSED_R11_EAC", + 0x9270, + "GL_COMPRESSED_R11_EAC", }, { - 0x9271, - "GL_COMPRESSED_SIGNED_R11_EAC", + 0x9271, + "GL_COMPRESSED_SIGNED_R11_EAC", }, { - 0x9276, - "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", + 0x9276, + "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", }, { - 0x887F, - "GL_GEOMETRY_SHADER_INVOCATIONS_EXT", + 0x887F, + "GL_GEOMETRY_SHADER_INVOCATIONS_EXT", }, { - 0x8A3B, - "GL_UNIFORM_OFFSET", + 0x8A3B, + "GL_UNIFORM_OFFSET", }, { - 0x9275, - "GL_COMPRESSED_SRGB8_ETC2", + 0x9275, + "GL_COMPRESSED_SRGB8_ETC2", }, { - 0x84D5, - "GL_TEXTURE21", + 0x84D5, + "GL_TEXTURE21", }, { - 0x8C3A, - "GL_R11F_G11F_B10F_APPLE", + 0x8C3A, + "GL_R11F_G11F_B10F_APPLE", }, { - 0x8C3B, - "GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE", + 0x8C3B, + "GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE", }, { - 0x8C3D, - "GL_RGB9_E5_APPLE", + 0x8C3D, + "GL_RGB9_E5_APPLE", }, { - 0x8C3E, - "GL_UNSIGNED_INT_5_9_9_9_REV_APPLE", + 0x8C3E, + "GL_UNSIGNED_INT_5_9_9_9_REV_APPLE", }, { - 0x9287, - "GL_DST_NV", + 0x9287, + "GL_DST_NV", }, { - 0x93BA, - "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", + 0x93BA, + "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", }, { - 0x9285, - "GL_BLEND_ADVANCED_COHERENT_KHR", + 0x9285, + "GL_BLEND_ADVANCED_COHERENT_KHR", }, { - 0x93BC, - "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", + 0x93BC, + "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", }, { - 0x93BD, - "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", + 0x93BD, + "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", }, { - 0x84E8, - "GL_MAX_RENDERBUFFER_SIZE", + 0x84E8, + "GL_MAX_RENDERBUFFER_SIZE", }, { - 0x9281, - "GL_BLEND_OVERLAP_NV", + 0x9281, + "GL_BLEND_OVERLAP_NV", }, { - 0x9280, - "GL_BLEND_PREMULTIPLIED_SRC_NV", + 0x9280, + "GL_BLEND_PREMULTIPLIED_SRC_NV", }, { - 0x00002000, - "GL_DEPTH_BUFFER_BIT5_QCOM", + 0x00002000, + "GL_DEPTH_BUFFER_BIT5_QCOM", }, { - 0x8370, - "GL_MIRRORED_REPEAT", + 0x8370, + "GL_MIRRORED_REPEAT", }, { - 0x84E0, - "GL_ACTIVE_TEXTURE", + 0x84E0, + "GL_ACTIVE_TEXTURE", }, { - 0x8800, - "GL_STENCIL_BACK_FUNC", + 0x8800, + "GL_STENCIL_BACK_FUNC", }, { - 0x8801, - "GL_STENCIL_BACK_FAIL", + 0x8801, + "GL_STENCIL_BACK_FAIL", }, { - 0x0D33, - "GL_MAX_TEXTURE_SIZE", + 0x0D33, + "GL_MAX_TEXTURE_SIZE", }, { - 0x0D32, - "GL_MAX_CLIP_DISTANCES_APPLE", + 0x0D32, + "GL_MAX_CLIP_DISTANCES_APPLE", }, { - 0x8624, - "GL_VERTEX_ATTRIB_ARRAY_STRIDE", + 0x8624, + "GL_VERTEX_ATTRIB_ARRAY_STRIDE", }, { - 0x8625, - "GL_VERTEX_ATTRIB_ARRAY_TYPE", + 0x8625, + "GL_VERTEX_ATTRIB_ARRAY_TYPE", }, { - 0x8622, - "GL_VERTEX_ATTRIB_ARRAY_ENABLED", + 0x8622, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED", }, { - 0x8623, - "GL_VERTEX_ATTRIB_ARRAY_SIZE", + 0x8623, + "GL_VERTEX_ATTRIB_ARRAY_SIZE", }, { - 0x8DB9, - "GL_FRAMEBUFFER_SRGB_EXT", + 0x8DB9, + "GL_FRAMEBUFFER_SRGB_EXT", }, { - 0x9307, - "GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT", + 0x9307, + "GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT", }, { - 0x8259, - "GL_ACTIVE_PROGRAM_EXT", + 0x8259, + "GL_ACTIVE_PROGRAM_EXT", }, { - 0x8258, - "GL_PROGRAM_SEPARABLE_EXT", + 0x8258, + "GL_PROGRAM_SEPARABLE_EXT", }, { - 0x8257, - "GL_PROGRAM_BINARY_RETRIEVABLE_HINT", + 0x8257, + "GL_PROGRAM_BINARY_RETRIEVABLE_HINT", }, { - 0x8256, - "GL_RESET_NOTIFICATION_STRATEGY_KHR", + 0x8256, + "GL_RESET_NOTIFICATION_STRATEGY_KHR", }, { - 0x8255, - "GL_UNKNOWN_CONTEXT_RESET_KHR", + 0x8255, + "GL_UNKNOWN_CONTEXT_RESET_KHR", }, { - 0x8254, - "GL_INNOCENT_CONTEXT_RESET_KHR", + 0x8254, + "GL_INNOCENT_CONTEXT_RESET_KHR", }, { - 0x1100, - "GL_DONT_CARE", + 0x1100, + "GL_DONT_CARE", }, { - 0x1101, - "GL_FASTEST", + 0x1101, + "GL_FASTEST", }, { - 0x1102, - "GL_NICEST", + 0x1102, + "GL_NICEST", }, { - 0x8250, - "GL_DEBUG_TYPE_PERFORMANCE_KHR", + 0x8250, + "GL_DEBUG_TYPE_PERFORMANCE_KHR", }, { - 0x8CEB, - "GL_COLOR_ATTACHMENT11_EXT", + 0x8CEB, + "GL_COLOR_ATTACHMENT11_EXT", }, { - 0x8CEC, - "GL_COLOR_ATTACHMENT12_EXT", + 0x8CEC, + "GL_COLOR_ATTACHMENT12_EXT", }, { - 0x0408, - "GL_FRONT_AND_BACK", + 0x0408, + "GL_FRONT_AND_BACK", }, { - 0x8CEA, - "GL_COLOR_ATTACHMENT10_EXT", + 0x8CEA, + "GL_COLOR_ATTACHMENT10_EXT", }, { - 0x8CEF, - "GL_COLOR_ATTACHMENT15_EXT", + 0x8CEF, + "GL_COLOR_ATTACHMENT15_EXT", }, { - 0x8CED, - "GL_COLOR_ATTACHMENT13_EXT", + 0x8CED, + "GL_COLOR_ATTACHMENT13_EXT", }, { - 0x8829, - "GL_DRAW_BUFFER4_EXT", + 0x8829, + "GL_DRAW_BUFFER4_EXT", }, { - 0x0404, - "GL_FRONT", + 0x0404, + "GL_FRONT", }, { - 0x0405, - "GL_BACK", + 0x0405, + "GL_BACK", }, { - 0x88E1, - "GL_STREAM_READ", + 0x88E1, + "GL_STREAM_READ", }, { - 0x88E0, - "GL_STREAM_DRAW", + 0x88E0, + "GL_STREAM_DRAW", }, { - 0x88E2, - "GL_STREAM_COPY", + 0x88E2, + "GL_STREAM_COPY", }, { - 0x88E5, - "GL_STATIC_READ", + 0x88E5, + "GL_STATIC_READ", }, { - 0x88E4, - "GL_STATIC_DRAW", + 0x88E4, + "GL_STATIC_DRAW", }, { - 0x93C6, - "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES", + 0x93C6, + "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES", }, { - 0x88E9, - "GL_DYNAMIC_READ", + 0x88E9, + "GL_DYNAMIC_READ", }, { - 0x88E8, - "GL_DYNAMIC_DRAW", + 0x88E8, + "GL_DYNAMIC_DRAW", }, { - 0x9291, - "GL_PLUS_NV", + 0x9291, + "GL_PLUS_NV", }, { - 0x8CAA, - "GL_READ_FRAMEBUFFER_BINDING_ANGLE", + 0x8CAA, + "GL_READ_FRAMEBUFFER_BINDING_ANGLE", }, { - 0x93C5, - "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES", + 0x93C5, + "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES", }, { - 0x40000000, - "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", + 0x40000000, + "GL_MULTISAMPLE_BUFFER_BIT6_QCOM", }, { - 0x88EA, - "GL_DYNAMIC_COPY", + 0x88EA, + "GL_DYNAMIC_COPY", }, { - 0x9116, - "GL_SYNC_FENCE_APPLE", + 0x9116, + "GL_SYNC_FENCE_APPLE", }, { - 0x93C4, - "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES", + 0x93C4, + "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES", }, { - 0x88EE, - "GL_ETC1_SRGB8_NV", + 0x88EE, + "GL_ETC1_SRGB8_NV", }, { - 0x88ED, - "GL_PIXEL_PACK_BUFFER_BINDING", + 0x88ED, + "GL_PIXEL_PACK_BUFFER_BINDING", }, { - 0x88EF, - "GL_PIXEL_UNPACK_BUFFER_BINDING", + 0x88EF, + "GL_PIXEL_UNPACK_BUFFER_BINDING", }, { - 0x93C3, - "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES", + 0x93C3, + "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES", }, { - 0x00000800, - "GL_DEPTH_BUFFER_BIT3_QCOM", + 0x00000800, + "GL_DEPTH_BUFFER_BIT3_QCOM", }, { - 0x1903, - "GL_RED_EXT", + 0x1903, + "GL_RED_EXT", }, { - 0x93C2, - "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES", + 0x93C2, + "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES", }, { - 0x8CE2, - "GL_COLOR_ATTACHMENT2_EXT", + 0x8CE2, + "GL_COLOR_ATTACHMENT2_EXT", }, { - 0x8BC1, - "GL_COUNTER_RANGE_AMD", + 0x8BC1, + "GL_COUNTER_RANGE_AMD", }, { - 0x8CE0, - "GL_COLOR_ATTACHMENT0", + 0x8CE0, + "GL_COLOR_ATTACHMENT0", }, { - 0x8CE1, - "GL_COLOR_ATTACHMENT1_EXT", + 0x8CE1, + "GL_COLOR_ATTACHMENT1_EXT", }, { - 0x8CE6, - "GL_COLOR_ATTACHMENT6_EXT", + 0x8CE6, + "GL_COLOR_ATTACHMENT6_EXT", }, { - 0x93C1, - "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES", + 0x93C1, + "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES", }, { - 0x8A1F, - "GL_RGB_422_APPLE", + 0x8A1F, + "GL_RGB_422_APPLE", }, { - 0x93DC, - "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", + 0x93DC, + "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", }, { - 0x9292, - "GL_PLUS_DARKER_NV", + 0x9292, + "GL_PLUS_DARKER_NV", }, { - 0x8CE8, - "GL_COLOR_ATTACHMENT8_EXT", + 0x8CE8, + "GL_COLOR_ATTACHMENT8_EXT", }, { - 0x93C0, - "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES", + 0x93C0, + "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES", }, { - 0x0C23, - "GL_COLOR_WRITEMASK", + 0x0C23, + "GL_COLOR_WRITEMASK", }, { - 0x0C22, - "GL_COLOR_CLEAR_VALUE", + 0x0C22, + "GL_COLOR_CLEAR_VALUE", }, { - 0x8A11, - "GL_UNIFORM_BUFFER", + 0x8A11, + "GL_UNIFORM_BUFFER", }, { - 0x8823, - "GL_WRITEONLY_RENDERING_QCOM", + 0x8823, + "GL_WRITEONLY_RENDERING_QCOM", }, { - 0x78F1, - "GL_MAP_CHROMIUM", + 0x78F1, + "GL_MAP_CHROMIUM", }, { - 0x8824, - "GL_MAX_DRAW_BUFFERS_EXT", + 0x8824, + "GL_MAX_DRAW_BUFFERS_EXT", }, { - 0x825E, - "GL_LAYER_PROVOKING_VERTEX_EXT", + 0x825E, + "GL_LAYER_PROVOKING_VERTEX_EXT", }, { - 0x825A, - "GL_PROGRAM_PIPELINE_BINDING_EXT", + 0x825A, + "GL_PROGRAM_PIPELINE_BINDING_EXT", }, { - 0x1909, - "GL_LUMINANCE", + 0x1909, + "GL_LUMINANCE", }, { - 0x0D3A, - "GL_MAX_VIEWPORT_DIMS", + 0x0D3A, + "GL_MAX_VIEWPORT_DIMS", }, { - 0x8B53, - "GL_INT_VEC2", + 0x8B53, + "GL_INT_VEC2", }, { - 0x8826, - "GL_DRAW_BUFFER1_EXT", + 0x8826, + "GL_DRAW_BUFFER1_EXT", }, { - 0x809E, - "GL_SAMPLE_ALPHA_TO_COVERAGE", + 0x809E, + "GL_SAMPLE_ALPHA_TO_COVERAGE", }, { - 0x8BC0, - "GL_COUNTER_TYPE_AMD", + 0x8BC0, + "GL_COUNTER_TYPE_AMD", }, { - 0x8BC3, - "GL_PERCENTAGE_AMD", + 0x8BC3, + "GL_PERCENTAGE_AMD", }, { - 0x8BC2, - "GL_UNSIGNED_INT64_AMD", + 0x8BC2, + "GL_UNSIGNED_INT64_AMD", }, { - 0x8BC5, - "GL_PERFMON_RESULT_SIZE_AMD", + 0x8BC5, + "GL_PERFMON_RESULT_SIZE_AMD", }, { - 0x8BC4, - "GL_PERFMON_RESULT_AVAILABLE_AMD", + 0x8BC4, + "GL_PERFMON_RESULT_AVAILABLE_AMD", }, { - 0x8BC6, - "GL_PERFMON_RESULT_AMD", + 0x8BC6, + "GL_PERFMON_RESULT_AMD", }, }; @@ -4560,6 +4560,7 @@ std::string GLES2Util::GetStringCapability(uint32_t value) { {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"}, {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"}, {GL_STENCIL_TEST, "GL_STENCIL_TEST"}, + {GL_RASTERIZER_DISCARD, "GL_RASTERIZER_DISCARD"}, }; return GLES2Util::GetQualifiedEnumString(string_table, arraysize(string_table), value); @@ -4768,6 +4769,7 @@ std::string GLES2Util::GetStringGLState(uint32_t value) { {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"}, {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"}, {GL_STENCIL_TEST, "GL_STENCIL_TEST"}, + {GL_RASTERIZER_DISCARD, "GL_RASTERIZER_DISCARD"}, }; return GLES2Util::GetQualifiedEnumString(string_table, arraysize(string_table), value); diff --git a/gpu/command_buffer/service/context_state_autogen.h b/gpu/command_buffer/service/context_state_autogen.h index fcae244..405addd 100644 --- a/gpu/command_buffer/service/context_state_autogen.h +++ b/gpu/command_buffer/service/context_state_autogen.h @@ -32,6 +32,8 @@ struct EnableFlags { bool cached_scissor_test; bool stencil_test; bool cached_stencil_test; + bool rasterizer_discard; + bool cached_rasterizer_discard; }; GLfloat blend_color_red; @@ -150,6 +152,12 @@ inline void SetDeviceCapabilityState(GLenum cap, bool enable) { return; enable_flags.cached_stencil_test = enable; break; + case GL_RASTERIZER_DISCARD: + if (enable_flags.cached_rasterizer_discard == enable && + !ignore_cached_state) + return; + enable_flags.cached_rasterizer_discard = enable; + break; default: NOTREACHED(); return; diff --git a/gpu/command_buffer/service/context_state_impl_autogen.h b/gpu/command_buffer/service/context_state_impl_autogen.h index 037ac6c..467f1ce 100644 --- a/gpu/command_buffer/service/context_state_impl_autogen.h +++ b/gpu/command_buffer/service/context_state_impl_autogen.h @@ -30,7 +30,9 @@ ContextState::EnableFlags::EnableFlags() scissor_test(false), cached_scissor_test(false), stencil_test(false), - cached_stencil_test(false) { + cached_stencil_test(false), + rasterizer_discard(false), + cached_rasterizer_discard(false) { } void ContextState::Initialize() { @@ -134,33 +136,49 @@ void ContextState::Initialize() { void ContextState::InitCapabilities(const ContextState* prev_state) const { if (prev_state) { - if (prev_state->enable_flags.cached_blend != enable_flags.cached_blend) + if (prev_state->enable_flags.cached_blend != enable_flags.cached_blend) { EnableDisable(GL_BLEND, enable_flags.cached_blend); + } if (prev_state->enable_flags.cached_cull_face != - enable_flags.cached_cull_face) + enable_flags.cached_cull_face) { EnableDisable(GL_CULL_FACE, enable_flags.cached_cull_face); + } if (prev_state->enable_flags.cached_depth_test != - enable_flags.cached_depth_test) + enable_flags.cached_depth_test) { EnableDisable(GL_DEPTH_TEST, enable_flags.cached_depth_test); - if (prev_state->enable_flags.cached_dither != enable_flags.cached_dither) + } + if (prev_state->enable_flags.cached_dither != enable_flags.cached_dither) { EnableDisable(GL_DITHER, enable_flags.cached_dither); + } if (prev_state->enable_flags.cached_polygon_offset_fill != - enable_flags.cached_polygon_offset_fill) + enable_flags.cached_polygon_offset_fill) { EnableDisable(GL_POLYGON_OFFSET_FILL, enable_flags.cached_polygon_offset_fill); + } if (prev_state->enable_flags.cached_sample_alpha_to_coverage != - enable_flags.cached_sample_alpha_to_coverage) + enable_flags.cached_sample_alpha_to_coverage) { EnableDisable(GL_SAMPLE_ALPHA_TO_COVERAGE, enable_flags.cached_sample_alpha_to_coverage); + } if (prev_state->enable_flags.cached_sample_coverage != - enable_flags.cached_sample_coverage) + enable_flags.cached_sample_coverage) { EnableDisable(GL_SAMPLE_COVERAGE, enable_flags.cached_sample_coverage); + } if (prev_state->enable_flags.cached_scissor_test != - enable_flags.cached_scissor_test) + enable_flags.cached_scissor_test) { EnableDisable(GL_SCISSOR_TEST, enable_flags.cached_scissor_test); + } if (prev_state->enable_flags.cached_stencil_test != - enable_flags.cached_stencil_test) + enable_flags.cached_stencil_test) { EnableDisable(GL_STENCIL_TEST, enable_flags.cached_stencil_test); + } + if (feature_info_->IsES3Capable()) { + if (prev_state->enable_flags.cached_rasterizer_discard != + enable_flags.cached_rasterizer_discard) { + EnableDisable(GL_RASTERIZER_DISCARD, + enable_flags.cached_rasterizer_discard); + } + } } else { EnableDisable(GL_BLEND, enable_flags.cached_blend); EnableDisable(GL_CULL_FACE, enable_flags.cached_cull_face); @@ -173,6 +191,10 @@ void ContextState::InitCapabilities(const ContextState* prev_state) const { EnableDisable(GL_SAMPLE_COVERAGE, enable_flags.cached_sample_coverage); EnableDisable(GL_SCISSOR_TEST, enable_flags.cached_scissor_test); EnableDisable(GL_STENCIL_TEST, enable_flags.cached_stencil_test); + if (feature_info_->IsES3Capable()) { + EnableDisable(GL_RASTERIZER_DISCARD, + enable_flags.cached_rasterizer_discard); + } } } @@ -358,6 +380,8 @@ bool ContextState::GetEnabled(GLenum cap) const { return enable_flags.scissor_test; case GL_STENCIL_TEST: return enable_flags.stencil_test; + case GL_RASTERIZER_DISCARD: + return enable_flags.rasterizer_discard; default: NOTREACHED(); return false; @@ -700,6 +724,12 @@ bool ContextState::GetStateAsGLint(GLenum pname, params[0] = static_cast<GLint>(enable_flags.stencil_test); } return true; + case GL_RASTERIZER_DISCARD: + *num_written = 1; + if (params) { + params[0] = static_cast<GLint>(enable_flags.rasterizer_discard); + } + return true; default: return false; } @@ -1037,6 +1067,12 @@ bool ContextState::GetStateAsGLfloat(GLenum pname, params[0] = static_cast<GLfloat>(enable_flags.stencil_test); } return true; + case GL_RASTERIZER_DISCARD: + *num_written = 1; + if (params) { + params[0] = static_cast<GLfloat>(enable_flags.rasterizer_discard); + } + return true; default: return false; } diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_autogen.h b/gpu/command_buffer/service/gles2_cmd_decoder_autogen.h index 3c353c4..9a27c2f 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder_autogen.h +++ b/gpu/command_buffer/service/gles2_cmd_decoder_autogen.h @@ -4871,6 +4871,14 @@ bool GLES2DecoderImpl::SetCapabilityState(GLenum cap, bool enabled) { framebuffer_state_.clear_state_dirty = true; } return false; + case GL_RASTERIZER_DISCARD: + state_.enable_flags.rasterizer_discard = enabled; + if (state_.enable_flags.cached_rasterizer_discard != enabled || + state_.ignore_cached_state) { + state_.enable_flags.cached_rasterizer_discard = enabled; + return true; + } + return false; default: NOTREACHED(); return false; diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h index 0aca4df..b76e7bf 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h +++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h @@ -12,7 +12,7 @@ #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_ #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_ -void GLES2DecoderTestBase::SetupInitCapabilitiesExpectations() { +void GLES2DecoderTestBase::SetupInitCapabilitiesExpectations(bool es3_capable) { ExpectEnableDisable(GL_BLEND, false); ExpectEnableDisable(GL_CULL_FACE, false); ExpectEnableDisable(GL_DEPTH_TEST, false); @@ -22,6 +22,9 @@ void GLES2DecoderTestBase::SetupInitCapabilitiesExpectations() { ExpectEnableDisable(GL_SAMPLE_COVERAGE, false); ExpectEnableDisable(GL_SCISSOR_TEST, false); ExpectEnableDisable(GL_STENCIL_TEST, false); + if (es3_capable) { + ExpectEnableDisable(GL_RASTERIZER_DISCARD, false); + } } void GLES2DecoderTestBase::SetupInitStateExpectations() { diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc index c75d7f5..119096bb 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc +++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc @@ -338,7 +338,7 @@ void GLES2DecoderTestBase::InitDecoderWithCommandLine( max_viewport_dims, max_viewport_dims + arraysize(max_viewport_dims))) .RetiresOnSaturation(); - SetupInitCapabilitiesExpectations(); + SetupInitCapabilitiesExpectations(group_->feature_info()->IsES3Capable()); SetupInitStateExpectations(); EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)) diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h index 18e7422..0ca537a 100644 --- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h +++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h @@ -229,7 +229,7 @@ class GLES2DecoderTestBase : public ::testing::TestWithParam<bool> { GLuint vertex_shader_client_id, GLuint vertex_shader_service_id, GLuint fragment_shader_client_id, GLuint fragment_shader_service_id); - void SetupInitCapabilitiesExpectations(); + void SetupInitCapabilitiesExpectations(bool es3_capable); void SetupInitStateExpectations(); void ExpectEnableDisable(GLenum cap, bool enable); diff --git a/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h b/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h index ee63b3a..22c5be7 100644 --- a/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h +++ b/gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h @@ -88,6 +88,10 @@ static const GLenum valid_capability_table[] = { GL_STENCIL_TEST, }; +static const GLenum valid_capability_table_es3[] = { + GL_RASTERIZER_DISCARD, +}; + static const GLenum valid_cmp_function_table[] = { GL_NEVER, GL_LESS, @@ -246,6 +250,7 @@ static const GLenum valid_g_l_state_table[] = { GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_STENCIL_TEST, + GL_RASTERIZER_DISCARD, }; static const GLenum valid_get_max_index_type_table[] = { @@ -936,6 +941,8 @@ Validators::Validators() void Validators::UpdateValuesES3() { buffer_target.AddValues(valid_buffer_target_table_es3, arraysize(valid_buffer_target_table_es3)); + capability.AddValues(valid_capability_table_es3, + arraysize(valid_capability_table_es3)); pixel_type.AddValues(valid_pixel_type_table_es3, arraysize(valid_pixel_type_table_es3)); texture_bind_target.AddValues(valid_texture_bind_target_table_es3, |