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* Revert of Turn on seamless cubemap by default on Desktop GL for ES3. (patchse...zmo2016-03-252-15/+0
* gpu: disable_program_cache for adreno 530boliu2016-03-251-4/+4
* gpu: Pull some variables onto the stack in the decodersievers2016-03-252-12/+14
* Turn on seamless cubemap by default on Desktop GL for ES3.zmo2016-03-252-0/+15
* Content "gn check" work.brettw2016-03-254-9/+14
* Revert of Introduce GpuVideoDecodeAcceleratorFactory. (patchset #22 id:600001...lkcrbrettw2016-03-252-2/+0
* Revert of Content "gn check" work. (patchset #10 id:180001 of https://coderev...brettw2016-03-251-1/+1
* Introduce GpuVideoDecodeAcceleratorFactory.posciak2016-03-252-0/+2
* Clean up calls to CreateGpuMemoryBufferImageCHROMIUM.erikchen2016-03-254-16/+41
* Make lost context callback a base::Closure thru the WGC3DProvider.danakj2016-03-251-1/+1
* Content "gn check" work.brettw2016-03-251-1/+1
* Re-enable mac_optional_gpu_tests_rel tryserver for GPU related changes.kbr2016-03-241-0/+1
* Add more out of line copy ctors for complex classes.vmpstr2016-03-244-0/+8
* Remove Mac's needs_gl_finish_workaround / gpu::FORCE_GL_FINISH_AFTER_COMPOSITINGtapted2016-03-243-22/+3
* Disable glReadPixels workaround.erikchen2016-03-241-1/+12
* Pull gpu service/client shared memory buffer code to GpuMemoryBufferSupportfsamuel2016-03-244-8/+122
* Mojo bindings: Fix typemap includes.sammc2016-03-231-12/+24
* Add missing IPC struct member msaa_is_slow.ericrk2016-03-231-0/+1
* Move more files to gpu/ipc/commonfsamuel2016-03-235-0/+115
* Revert of Fix PRIMITIVE_RESTART_FIXED_INDEX handling in command buffer and We...kbr2016-03-234-247/+127
* Remove simple methods from WebGraphicsContext3D that do strings.danakj2016-03-232-31/+0
* Remove remaining GLES3 methods from WebGraphicsContext3D.danakj2016-03-222-342/+0
* Remove create/delete methods from WebGraphicsContext3D.danakj2016-03-222-114/+0
* gpu_messages.h => gpu/ipc/commonfsamuel2016-03-2216-21/+632
* Revert of Remove create/delete methods from WebGraphicsContext3D. (patchset #...dbeam2016-03-222-0/+114
* Remove create/delete methods from WebGraphicsContext3D.danakj2016-03-222-114/+0
* Fix PRIMITIVE_RESTART_FIXED_INDEX handling in command buffer and WebGL 2.0.kbr2016-03-224-127/+247
* Remove methods from WebGraphicsContext3D that wrap type casts.danakj2016-03-222-131/+0
* Make a command buffer workaround for glReadPixels on IOSurface backed textures.erikchen2016-03-226-1/+192
* Remove getError() and synthesizeGLError() from WebGraphicsContext3D.danakj2016-03-222-39/+4
* Make more of content pass "gn check"brettw2016-03-211-2/+4
* Remove genSyncTokenCHROMIUM from WebGraphicsContext3D.danakj2016-03-212-9/+0
* Whitelist some GPU test includes in GN check.brettw2016-03-216-5/+6
* Bind GrContext to GLES2Interface rather than C GLES interfacebsalomon2016-03-214-165/+240
* Chromecast: disable multisampled render to texturehalliwell2016-03-211-1/+14
* Forward ScheduleOverlayPlane calls on Chromecasthalliwell2016-03-211-4/+0
* Expose encrypted_only attribute on VDA supported profiles.dalecurtis2016-03-192-0/+2
* Removed mac_optional_gpu_tests_rel from extra trybots in gpu/ and webgl/.kbr2016-03-191-1/+0
* Move simple methods [T-Z] from WebGraphicsContext3D to GLES2Interface.danakj2016-03-192-504/+0
* Move simple methods [F-S] from WebGraphicsContext3D to GLES2Interface.danakj2016-03-192-350/+0
* Add CONTEXT_TYPE_OPENGLES2_PEPPERericrk2016-03-187-55/+11
* Move simple methods [A-E] from WebGraphicsContext3D to GLES2Interface.danakj2016-03-182-218/+1
* Enable GN check for gpu and rlzbrettw2016-03-188-14/+30
* Remove content switches dependency in content/common/gpu.penghuang2016-03-182-0/+4
* Remove framebufferRenderbuffer and framebufferTexture* from WGC3D.danakj2016-03-172-22/+0
* Use base::AtomicSequenceNumber for the flush id in GLES2Implementationdanakj2016-03-171-4/+4
* Move flush id from WebGraphicsContext3DImpl to GLES2Implementation.danakj2016-03-1714-28/+53
* Fix VS 2015 Update 2 specific bugbrucedawson2016-03-172-0/+4
* blink: Remove unused or rarely used methods from WebGraphicsContext3Ddanakj2016-03-162-143/+0
* Add a workaround for copyTexImage2D as it is sometimes broken on OSX.erikchen2016-03-1610-18/+446