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path: root/o3d/samples/o3d-webgl/effect.js
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* This is a change that Daniel Horn did as part of this: petersont@google.com2010-08-291-34/+25
* Added capability for an error (default) cube map texture, so if a cube sample...petersont@google.com2010-08-291-5/+13
* o3d-webgl: Shader support for skinning.pathorn@chromium.org2010-08-181-5/+24
* These changes are needed for when we turn on REAL gman@chromium.org2010-07-281-2/+2
* Implemented error texture support in client and ParamArray class. Fixed bug i...luchen@google.com2010-07-141-22/+92
* Adding wireframe light indicator to shadow map demo.luchen@google.com2010-06-091-3/+4
* Refactored the SAS parameter code slightly to avoid redundant listing of para...petersont@google.com2010-05-141-130/+133
* Fixed bug in effect.js during lookup of attribute locations. Fixedkbr@google.com2010-04-291-8/+8
* Fixed bug pointed out by mihai where success was incorrectly reportedkbr@google.com2010-04-231-2/+7
* Changed the semantics of many fields throughout the o3d-webglkbr@google.com2010-04-221-0/+33
* A number of incidental changes I've made over the passed few weeks have appar...petersont@google.com2010-04-081-15/+29
* Implemented Texture2D.drawImage, along the way cleaned up a number of lingeri...petersont@google.com2010-03-221-25/+89
* Added textures, texture samplers and render targets to o3d-webgl. Also fixed...petersont@google.com2010-03-121-20/+34
* First check in of the o3d implimentation in webgl. Classes work well enough ...petersont@google.com2010-02-261-0/+424