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path:
root
/
ui
/
gfx
/
surface
/
accelerated_surface_win.cc
Commit message (
Expand
)
Author
Age
Files
Lines
*
ui: Move surface/ directory out of gfx/, up to ui/.
tfarina@chromium.org
2012-05-03
1
-683
/
+0
*
Revert 134313 - Revert 134201 - Fix framerate jank for accelerated content on...
apatrick@chromium.org
2012-05-01
1
-4
/
+0
*
Add a suppression for the accelerated surface code blocking the UI thread.
jam@chromium.org
2012-04-27
1
-0
/
+3
*
Revert 134201 - Fix framerate jank for accelerated content on windows
apatrick@chromium.org
2012-04-27
1
-0
/
+4
*
Fix framerate jank for accelerated content on windows
jbates@chromium.org
2012-04-27
1
-4
/
+0
*
Landing issue 9960061: Change Sleep(0) to Sleep(1) when we are waiting GPU to...
apatrick@chromium.org
2012-04-12
1
-1
/
+1
*
Cache shared texture in browser
jbauman@chromium.org
2012-04-07
1
-4
/
+15
*
Only reset D3D device on context lost
jbauman@chromium.org
2012-04-06
1
-2
/
+4
*
Do all Presents on present thread.
jbauman@chromium.org
2012-04-06
1
-16
/
+22
*
Adding command line switch --gpu-swap-delay to artificially slow down the
junov@google.com
2012-03-29
1
-0
/
+16
*
Windows: Added AcceleratedPresenterMap.
apatrick@chromium.org
2012-03-20
1
-65
/
+117
*
Windows: acknowledge AcceleratedSurfaceBuffersSwapped even if surface ID is z...
apatrick@chromium.org
2012-03-16
1
-1
/
+3
*
Support browser side thumbnailing for GPU-composited pages on Windows.
mazda@chromium.org
2012-03-15
1
-1
/
+146
*
Ensure that PresentThreadPool is initialized on the UI thread.
apatrick@chromium.org
2012-03-14
1
-33
/
+39
*
Shutdown GPU process if Direct 3D cannot be initialized in the browser process.
apatrick@chromium.org
2012-03-09
1
-7
/
+13
*
Windows: Limit D3D devices to one per Present Thread (4 max).
apatrick@chromium.org
2012-03-07
1
-292
/
+212
*
Add IPC allowing GPU process to tell browser process to temporarily drop a fr...
apatrick@chromium.org
2012-01-31
1
-0
/
+17
*
Win AcceleratedSurface always presents on the thread with it has affinity.
apatrick@chromium.org
2012-01-11
1
-4
/
+1
*
Remove task.h and finish base::Bind() migration.
ajwong@chromium.org
2012-01-06
1
-0
/
+1
*
On Windows, D3D devices used to present the compositor's output are recycled.
apatrick@chromium.org
2012-01-05
1
-46
/
+142
*
Win AcceleratedSurface does not change z-order when changing compositing wind...
apatrick@chromium.org
2012-01-04
1
-2
/
+2
*
Revert 115538 - Broke ui_tests:FlashFullscreen
rsesek@chromium.org
2011-12-22
1
-1
/
+1
*
Prevent Windows AcceleratedSurface from positioning the compositing window ab...
apatrick@chromium.org
2011-12-22
1
-1
/
+1
*
Destroy D3D query before owning device.
apatrick@chromium.org
2011-12-21
1
-1
/
+1
*
Win accelerated surface recovers from a hung device.
apatrick@chromium.org
2011-12-19
1
-19
/
+40
*
Win AcceleratedSurface no longer polls queries on separate thread.
apatrick@chromium.org
2011-12-08
1
-162
/
+28
*
Use callback_forward.h instead of callback.h where possible.
erikwright@chromium.org
2011-11-30
1
-2
/
+2
*
Reland 110355 - Use shared D3D9 texture to transport the compositor's backing...
apatrick@chromium.org
2011-11-22
1
-1
/
+16
*
Revert 111040 - Reland 110355 - Use shared D3D9 texture to transport the comp...
apatrick@chromium.org
2011-11-21
1
-16
/
+1
*
Reland 110355 - Use shared D3D9 texture to transport the compositor's backing...
apatrick@chromium.org
2011-11-21
1
-1
/
+16
*
Allow linker initialization of lazy instance
joth@chromium.org
2011-11-15
1
-1
/
+1
*
Implemented AcceleratedSurface for Windows.
apatrick@chromium.org
2011-11-01
1
-0
/
+505