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* ui: Move surface/ directory out of gfx/, up to ui/.tfarina@chromium.org2012-05-031-683/+0
* Revert 134313 - Revert 134201 - Fix framerate jank for accelerated content on...apatrick@chromium.org2012-05-011-4/+0
* Add a suppression for the accelerated surface code blocking the UI thread.jam@chromium.org2012-04-271-0/+3
* Revert 134201 - Fix framerate jank for accelerated content on windowsapatrick@chromium.org2012-04-271-0/+4
* Fix framerate jank for accelerated content on windowsjbates@chromium.org2012-04-271-4/+0
* Landing issue 9960061: Change Sleep(0) to Sleep(1) when we are waiting GPU to...apatrick@chromium.org2012-04-121-1/+1
* Cache shared texture in browserjbauman@chromium.org2012-04-071-4/+15
* Only reset D3D device on context lostjbauman@chromium.org2012-04-061-2/+4
* Do all Presents on present thread.jbauman@chromium.org2012-04-061-16/+22
* Adding command line switch --gpu-swap-delay to artificially slow down thejunov@google.com2012-03-291-0/+16
* Windows: Added AcceleratedPresenterMap.apatrick@chromium.org2012-03-201-65/+117
* Windows: acknowledge AcceleratedSurfaceBuffersSwapped even if surface ID is z...apatrick@chromium.org2012-03-161-1/+3
* Support browser side thumbnailing for GPU-composited pages on Windows.mazda@chromium.org2012-03-151-1/+146
* Ensure that PresentThreadPool is initialized on the UI thread.apatrick@chromium.org2012-03-141-33/+39
* Shutdown GPU process if Direct 3D cannot be initialized in the browser process.apatrick@chromium.org2012-03-091-7/+13
* Windows: Limit D3D devices to one per Present Thread (4 max).apatrick@chromium.org2012-03-071-292/+212
* Add IPC allowing GPU process to tell browser process to temporarily drop a fr...apatrick@chromium.org2012-01-311-0/+17
* Win AcceleratedSurface always presents on the thread with it has affinity.apatrick@chromium.org2012-01-111-4/+1
* Remove task.h and finish base::Bind() migration.ajwong@chromium.org2012-01-061-0/+1
* On Windows, D3D devices used to present the compositor's output are recycled.apatrick@chromium.org2012-01-051-46/+142
* Win AcceleratedSurface does not change z-order when changing compositing wind...apatrick@chromium.org2012-01-041-2/+2
* Revert 115538 - Broke ui_tests:FlashFullscreenrsesek@chromium.org2011-12-221-1/+1
* Prevent Windows AcceleratedSurface from positioning the compositing window ab...apatrick@chromium.org2011-12-221-1/+1
* Destroy D3D query before owning device.apatrick@chromium.org2011-12-211-1/+1
* Win accelerated surface recovers from a hung device.apatrick@chromium.org2011-12-191-19/+40
* Win AcceleratedSurface no longer polls queries on separate thread.apatrick@chromium.org2011-12-081-162/+28
* Use callback_forward.h instead of callback.h where possible.erikwright@chromium.org2011-11-301-2/+2
* Reland 110355 - Use shared D3D9 texture to transport the compositor's backing...apatrick@chromium.org2011-11-221-1/+16
* Revert 111040 - Reland 110355 - Use shared D3D9 texture to transport the comp...apatrick@chromium.org2011-11-211-16/+1
* Reland 110355 - Use shared D3D9 texture to transport the compositor's backing...apatrick@chromium.org2011-11-211-1/+16
* Allow linker initialization of lazy instancejoth@chromium.org2011-11-151-1/+1
* Implemented AcceleratedSurface for Windows.apatrick@chromium.org2011-11-011-0/+505