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* Disable IOSurface clearing on OS X 10.9.erikchen2016-03-231-0/+12
* gpu: Rename GpuScheduler to CommandExecutor.sunnyps2016-03-121-2/+2
* Add DCHECK for nullptr in gl bindingsmartina.kollarova2016-03-116-0/+449
* Fix EGL configs with ozone and surfaceless surfaces.kylechar2016-03-094-14/+38
* Override GLSurface::GetFormat() for GLSurfaceEGLjinsukkim2016-03-082-0/+5
* Fix GL version strings in testsmartina.kollarova2016-03-071-0/+1
* Make GLImageOzoneNativePixmap::CopyTexImage initialise texturehalliwell2016-03-012-0/+14
* Fix segfault in gpu_timingmartina.kollarova2016-02-262-8/+8
* Revert of gpu: Expose internal format R8 instead of RED. (patchset #8 id:1400...dcastagna2016-02-252-11/+5
* gpu: Expose internal format R8 instead of RED.dcastagna2016-02-242-5/+11
* Mock glTexSubImage3D and test GLES2DecoderImpl::ClearLevel3D.zmo2016-02-242-5/+46
* Android: Use virtualized context only for those with compatible configjinsukkim2016-02-2412-65/+71
* ozone: Restrict visibility of internal targetsspang2016-02-241-4/+1
* Enable timer queries on ES2 WebGL.ewell2016-02-201-2/+9
* Preload dwmapi.dll at GPU process startup.jbauman2016-02-203-3/+23
* Use eglBindAPI to choose the correct (EGL_ES) APIsvaisanen2016-02-191-0/+7
* Clear IOSurfaces immediately after creating them.erikchen2016-02-181-4/+2
* Force time elapsed queries on certain drivers.ewell2016-02-183-2/+70
* ui: Fix TEXTURE_RECTANGLE support in GLImage unit tests.reveman2016-02-172-74/+78
* Add a test that checks that IOSurfaces are zero-initialized.erikchen2016-02-172-40/+120
* Use GL_EXT_sub_image to upload to textures from gl images, if supportedjbauman2016-02-124-2/+9
* Switch int32 and int64 to int32_t and int64_t in generate_bindings.pyjbauman2016-02-121-4/+4
* Add GLSL directives to GLImageIOSurface shader.dcastagna2016-02-111-3/+14
* Add EGL implementation for Ozone X11.kylechar2016-02-112-22/+40
* gl: Change RGB_YCBCR_420V texture target to RECTANGLE.dcastagna2016-02-096-20/+55
* Remove alpha_ from NativeViewGLSurfaceEGLjbauman2016-02-092-4/+1
* Remove gl_bindings_skia_in_process (dead code)bsalomon2016-02-094-1020/+0
* Update the GN build to not use the _ANGLE target variants.cwallez2016-02-041-2/+2
* Move gn _run target generation into test(). (RELAND)jbudorick2016-02-031-9/+0
* Revert of Move gn _run target generation into test(). (patchset #1 id:1 of ht...dpranke2016-02-031-0/+9
* Move gn _run target generation into test().jbudorick2016-02-031-9/+0
* Fix GPUTiming offset so it is stable within significant digits.dyen2016-02-022-4/+14
* Add Scopes to Trace IDschiniforooshan2016-02-011-1/+2
* Remove kViewerConnect and GPU as WARPscottmg2016-01-304-19/+0
* Emit logcats for gl_unittests.stip2016-01-281-0/+1
* Reuse GLFenceNV when an existing CommandsCompletedQuery is reusedstanisc2016-01-274-0/+25
* On X11, copy ANGLE's libraries instead of using the _ANGLE versioncwallez2016-01-272-4/+10
* Fix swiftshader include in ui/gl/BUILD.gnpkotwicz2016-01-271-1/+1
* Mac: Add support for clipping and arbitrary transformsccameron2016-01-212-4/+6
* Use 16-bit surface for low-end devicesjinsukkim2016-01-2015-140/+255
* Enable DirectComposition by default (reland)jbauman2016-01-203-15/+15
* Ensure alpha channel in backbuffer is correct with DirectComposition.jbauman2016-01-166-0/+34
* Add support for "unowned" service_id to Texture.liberato2016-01-151-0/+1
* Add support for --use-gl=angle on Linuxcwallez2016-01-148-13/+46
* Revert of Enable DirectComposition by default. (patchset #2 id:20001 of https...zmo2016-01-143-15/+15
* Enable DirectComposition by default.jbauman2016-01-143-15/+15
* Move WinVsyncProvider to its own file to use with ChildWindowSurfaceWinjbauman2016-01-115-106/+143
* Add DirectComposition support.jbauman2016-01-091-10/+40
* Create child window in GPU process for DirectCompositionjbauman2016-01-084-3/+19
* GLSurfaceOzone: move the IsUDL() check after ScheduleOverlayPlanes()hshi2016-01-071-5/+6