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gl
Commit message (
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Author
Age
Files
Lines
*
Make GLImageOzoneNativePixmap::CopyTexImage initialise texture
halliwell
2016-03-01
2
-0
/
+14
*
Fix segfault in gpu_timing
martina.kollarova
2016-02-26
2
-8
/
+8
*
Revert of gpu: Expose internal format R8 instead of RED. (patchset #8 id:1400...
dcastagna
2016-02-25
2
-11
/
+5
*
gpu: Expose internal format R8 instead of RED.
dcastagna
2016-02-24
2
-5
/
+11
*
Mock glTexSubImage3D and test GLES2DecoderImpl::ClearLevel3D.
zmo
2016-02-24
2
-5
/
+46
*
Android: Use virtualized context only for those with compatible config
jinsukkim
2016-02-24
12
-65
/
+71
*
ozone: Restrict visibility of internal targets
spang
2016-02-24
1
-4
/
+1
*
Enable timer queries on ES2 WebGL.
ewell
2016-02-20
1
-2
/
+9
*
Preload dwmapi.dll at GPU process startup.
jbauman
2016-02-20
3
-3
/
+23
*
Use eglBindAPI to choose the correct (EGL_ES) API
svaisanen
2016-02-19
1
-0
/
+7
*
Clear IOSurfaces immediately after creating them.
erikchen
2016-02-18
1
-4
/
+2
*
Force time elapsed queries on certain drivers.
ewell
2016-02-18
3
-2
/
+70
*
ui: Fix TEXTURE_RECTANGLE support in GLImage unit tests.
reveman
2016-02-17
2
-74
/
+78
*
Add a test that checks that IOSurfaces are zero-initialized.
erikchen
2016-02-17
2
-40
/
+120
*
Use GL_EXT_sub_image to upload to textures from gl images, if supported
jbauman
2016-02-12
4
-2
/
+9
*
Switch int32 and int64 to int32_t and int64_t in generate_bindings.py
jbauman
2016-02-12
1
-4
/
+4
*
Add GLSL directives to GLImageIOSurface shader.
dcastagna
2016-02-11
1
-3
/
+14
*
Add EGL implementation for Ozone X11.
kylechar
2016-02-11
2
-22
/
+40
*
gl: Change RGB_YCBCR_420V texture target to RECTANGLE.
dcastagna
2016-02-09
6
-20
/
+55
*
Remove alpha_ from NativeViewGLSurfaceEGL
jbauman
2016-02-09
2
-4
/
+1
*
Remove gl_bindings_skia_in_process (dead code)
bsalomon
2016-02-09
4
-1020
/
+0
*
Update the GN build to not use the _ANGLE target variants.
cwallez
2016-02-04
1
-2
/
+2
*
Move gn _run target generation into test(). (RELAND)
jbudorick
2016-02-03
1
-9
/
+0
*
Revert of Move gn _run target generation into test(). (patchset #1 id:1 of ht...
dpranke
2016-02-03
1
-0
/
+9
*
Move gn _run target generation into test().
jbudorick
2016-02-03
1
-9
/
+0
*
Fix GPUTiming offset so it is stable within significant digits.
dyen
2016-02-02
2
-4
/
+14
*
Add Scopes to Trace IDs
chiniforooshan
2016-02-01
1
-1
/
+2
*
Remove kViewerConnect and GPU as WARP
scottmg
2016-01-30
4
-19
/
+0
*
Emit logcats for gl_unittests.
stip
2016-01-28
1
-0
/
+1
*
Reuse GLFenceNV when an existing CommandsCompletedQuery is reused
stanisc
2016-01-27
4
-0
/
+25
*
On X11, copy ANGLE's libraries instead of using the _ANGLE version
cwallez
2016-01-27
2
-4
/
+10
*
Fix swiftshader include in ui/gl/BUILD.gn
pkotwicz
2016-01-27
1
-1
/
+1
*
Mac: Add support for clipping and arbitrary transforms
ccameron
2016-01-21
2
-4
/
+6
*
Use 16-bit surface for low-end devices
jinsukkim
2016-01-20
15
-140
/
+255
*
Enable DirectComposition by default (reland)
jbauman
2016-01-20
3
-15
/
+15
*
Ensure alpha channel in backbuffer is correct with DirectComposition.
jbauman
2016-01-16
6
-0
/
+34
*
Add support for "unowned" service_id to Texture.
liberato
2016-01-15
1
-0
/
+1
*
Add support for --use-gl=angle on Linux
cwallez
2016-01-14
8
-13
/
+46
*
Revert of Enable DirectComposition by default. (patchset #2 id:20001 of https...
zmo
2016-01-14
3
-15
/
+15
*
Enable DirectComposition by default.
jbauman
2016-01-14
3
-15
/
+15
*
Move WinVsyncProvider to its own file to use with ChildWindowSurfaceWin
jbauman
2016-01-11
5
-106
/
+143
*
Add DirectComposition support.
jbauman
2016-01-09
1
-10
/
+40
*
Create child window in GPU process for DirectComposition
jbauman
2016-01-08
4
-3
/
+19
*
GLSurfaceOzone: move the IsUDL() check after ScheduleOverlayPlanes()
hshi
2016-01-07
1
-5
/
+6
*
Added wait for OnFrameAvailable in AVDA after rendering a frame.
liberato
2016-01-07
4
-8
/
+27
*
Use EGL_ANGLE_surface_orientation in Chrome to avoid a blit.
jbauman
2016-01-05
4
-0
/
+47
*
Replace IOSurfaceManager by directly passing IOSurface Mach ports over Chrome...
rsesek
2016-01-05
1
-3
/
+2
*
Rewrite most of the scopers in //base/mac to use ScopedTypeRef or ScopedGeneric.
Robert Sesek
2016-01-04
1
-4
/
+4
*
Remove ANGLE_pack_reverse_row_order.
zmo
2015-12-28
1
-3
/
+0
*
Switch to standard integer types in ui/.
avi
2015-12-24
1
-4
/
+3
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