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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <vector>
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
namespace gfx {
class GLContext;
}
namespace android_webview {
namespace internal {
class ScopedAppGLStateRestoreImpl;
}
struct StencilState {
unsigned char stencil_test_enabled;
int stencil_front_func;
int stencil_front_ref;
int stencil_front_mask;
int stencil_back_func;
int stencil_back_ref;
int stencil_back_mask;
int stencil_clear;
int stencil_front_writemask;
int stencil_back_writemask;
int stencil_front_fail_op;
int stencil_front_z_fail_op;
int stencil_front_z_pass_op;
int stencil_back_fail_op;
int stencil_back_z_fail_op;
int stencil_back_z_pass_op;
};
// This class is not thread safe and should only be used on the UI thread.
class ScopedAppGLStateRestore {
public:
enum CallMode {
MODE_DRAW,
MODE_RESOURCE_MANAGEMENT,
};
explicit ScopedAppGLStateRestore(CallMode mode);
~ScopedAppGLStateRestore();
StencilState stencil_state() const;
int framebuffer_binding_ext() const;
private:
scoped_ptr<internal::ScopedAppGLStateRestoreImpl> impl_;
DISALLOW_COPY_AND_ASSIGN(ScopedAppGLStateRestore);
};
} // namespace android_webview
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