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// Copyright (c) 2009 The Chromium Authors. All rights reserved. Use of this
// source code is governed by a BSD-style license that can be found in the
// LICENSE file.
#include "app/app_switches.h"
namespace switches {
// The language file that we want to try to open. Of the form
// language[-country] where language is the 2 letter code from ISO-639.
const char kLang[] = "lang";
// Select which implementation of GL the GPU process should use. Options are:
// desktop: whatever desktop OpenGL the user has installed (Linux and Mac
// default).
// egl: whatever EGL / GLES2 the user has installed (Windows default - actually
// ANGLE).
// osmesa: The OSMesa software renderer.
const char kUseGL[] = "use-gl";
} // namespace switches
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