blob: 35974af667a9d0382315851f113e5af5239b2d6c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "app/linear_animation.h"
#include <math.h>
#include "app/animation_container.h"
using base::Time;
using base::TimeDelta;
static TimeDelta CalculateInterval(int frame_rate) {
int timer_interval = 1000000 / frame_rate;
if (timer_interval < 10000)
timer_interval = 10000;
return TimeDelta::FromMicroseconds(timer_interval);
}
LinearAnimation::LinearAnimation(int frame_rate,
AnimationDelegate* delegate)
: Animation(CalculateInterval(frame_rate)),
state_(0.0),
in_end_(false) {
set_delegate(delegate);
}
LinearAnimation::LinearAnimation(int duration,
int frame_rate,
AnimationDelegate* delegate)
: Animation(CalculateInterval(frame_rate)),
duration_(TimeDelta::FromMilliseconds(duration)),
state_(0.0),
in_end_(false) {
set_delegate(delegate);
SetDuration(duration);
}
double LinearAnimation::GetCurrentValue() const {
// Default is linear relationship, subclass to adapt.
return state_;
}
void LinearAnimation::End() {
if (!is_animating())
return;
// NOTE: We don't use AutoReset here as Stop may end up deleting us (by way
// of the delegate).
in_end_ = true;
Stop();
}
void LinearAnimation::SetDuration(int duration) {
duration_ = TimeDelta::FromMilliseconds(duration);
if (duration_ < timer_interval())
duration_ = timer_interval();
if (is_animating())
SetStartTime(container()->last_tick_time());
}
void LinearAnimation::Step(base::TimeTicks time_now) {
TimeDelta elapsed_time = time_now - start_time();
state_ = static_cast<double>(elapsed_time.InMicroseconds()) /
static_cast<double>(duration_.InMicroseconds());
if (state_ >= 1.0)
state_ = 1.0;
AnimateToState(state_);
if (delegate())
delegate()->AnimationProgressed(this);
if (state_ == 1.0)
Stop();
}
void LinearAnimation::AnimationStopped() {
if (!in_end_)
return;
in_end_ = false;
// Set state_ to ensure we send ended to delegate and not canceled.
state_ = 1;
AnimateToState(1.0);
}
bool LinearAnimation::ShouldSendCanceledFromStop() {
return state_ != 1;
}
|