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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef APP_TEST_SUITE_H_
#define APP_TEST_SUITE_H_
#include "build/build_config.h"
#include <string>
#include "app/app_paths.h"
#include "app/resource_bundle.h"
#include "base/path_service.h"
#if defined(OS_MACOSX)
#include "base/mac_util.h"
#endif
#include "base/scoped_nsautorelease_pool.h"
#include "base/test/test_suite.h"
class AppTestSuite : public TestSuite {
public:
AppTestSuite(int argc, char** argv) : TestSuite(argc, argv) {
}
protected:
virtual void Initialize() {
base::ScopedNSAutoreleasePool autorelease_pool;
TestSuite::Initialize();
app::RegisterPathProvider();
#if defined(OS_MACOSX)
// Look in the framework bundle for resources.
// TODO(port): make a resource bundle for non-app exes. What's done here
// isn't really right because this code needs to depend on chrome_dll
// being built. This is inappropriate in app.
FilePath path;
PathService::Get(base::DIR_EXE, &path);
#if defined(GOOGLE_CHROME_BUILD)
path = path.AppendASCII("Google Chrome Framework.framework");
#elif defined(CHROMIUM_BUILD)
path = path.AppendASCII("Chromium Framework.framework");
#else
#error Unknown branding
#endif
mac_util::SetOverrideAppBundlePath(path);
#endif // OS_MACOSX
// Force unittests to run using en-US so if we test against string
// output, it'll pass regardless of the system language.
ResourceBundle::InitSharedInstance(L"en-US");
}
virtual void Shutdown() {
ResourceBundle::CleanupSharedInstance();
#if defined(OS_MACOSX)
mac_util::SetOverrideAppBundle(NULL);
#endif
TestSuite::Shutdown();
}
};
#endif // APP_TEST_SUITE_H_
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