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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/display/cursor_window_controller.h"
#include "ash/display/display_controller.h"
#include "ash/screen_util.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ui/aura/window.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/cursor/cursor.h"
#include "ui/events/test/event_generator.h"
#include "ui/gfx/display.h"
#include "ui/wm/core/coordinate_conversion.h"
namespace ash {
class CursorWindowControllerTest : public test::AshTestBase {
public:
CursorWindowControllerTest() {}
~CursorWindowControllerTest() override {}
// test::AshTestBase:
void SetUp() override {
AshTestBase::SetUp();
cursor_window_controller_ =
Shell::GetInstance()->display_controller()->cursor_window_controller();
cursor_window_controller_->SetCursorCompositingEnabled(true);
}
int GetCursorType() const { return cursor_window_controller_->cursor_type_; }
const gfx::Point& GetCursorHotPoint() const {
return cursor_window_controller_->hot_point_;
}
aura::Window* GetCursorWindow() const {
return cursor_window_controller_->cursor_window_.get();
}
int64 GetCursorDisplayId() const {
return cursor_window_controller_->display_.id();
}
private:
// Not owned.
CursorWindowController* cursor_window_controller_;
DISALLOW_COPY_AND_ASSIGN(CursorWindowControllerTest);
};
// Test that the composited cursor moves to another display when the real cursor
// moves to another display.
TEST_F(CursorWindowControllerTest, MoveToDifferentDisplay) {
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("200x200,200x200*2/r");
DisplayController* display_controller =
Shell::GetInstance()->display_controller();
int64 primary_display_id = display_controller->GetPrimaryDisplayId();
int64 secondary_display_id = ScreenUtil::GetSecondaryDisplay().id();
aura::Window* primary_root =
display_controller->GetRootWindowForDisplayId(primary_display_id);
aura::Window* secondary_root =
display_controller->GetRootWindowForDisplayId(secondary_display_id);
ui::test::EventGenerator primary_generator(primary_root);
primary_generator.MoveMouseToInHost(20, 50);
EXPECT_TRUE(primary_root->Contains(GetCursorWindow()));
EXPECT_EQ(primary_display_id, GetCursorDisplayId());
EXPECT_EQ(ui::kCursorNull, GetCursorType());
gfx::Point hot_point = GetCursorHotPoint();
EXPECT_EQ("4,4", hot_point.ToString());
gfx::Rect cursor_bounds = GetCursorWindow()->GetBoundsInScreen();
EXPECT_EQ(20, cursor_bounds.x() + hot_point.x());
EXPECT_EQ(50, cursor_bounds.y() + hot_point.y());
// The cursor can only be moved between displays via
// WindowTreeHost::MoveCursorTo(). EventGenerator uses a hack to move the
// cursor between displays.
// Screen location: 220, 50
// Root location: 20, 50
secondary_root->MoveCursorTo(gfx::Point(20, 50));
// Chrome relies on WindowTreeHost::MoveCursorTo() dispatching a mouse move
// asynchronously. This is implemented in a platform specific way. Generate a
// fake mouse move instead of waiting.
gfx::Point new_cursor_position_in_host(20, 50);
secondary_root->GetHost()->ConvertPointToHost(&new_cursor_position_in_host);
ui::test::EventGenerator secondary_generator(secondary_root);
secondary_generator.MoveMouseToInHost(new_cursor_position_in_host);
EXPECT_TRUE(secondary_root->Contains(GetCursorWindow()));
EXPECT_EQ(secondary_display_id, GetCursorDisplayId());
EXPECT_EQ(ui::kCursorNull, GetCursorType());
hot_point = GetCursorHotPoint();
EXPECT_EQ("8,9", hot_point.ToString());
cursor_bounds = GetCursorWindow()->GetBoundsInScreen();
EXPECT_EQ(220, cursor_bounds.x() + hot_point.x());
EXPECT_EQ(50, cursor_bounds.y() + hot_point.y());
}
} // namespace ash
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