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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_DISPLAY_DISPLAY_UTIL_H_
#define ASH_DISPLAY_DISPLAY_UTIL_H_
#include <set>
#include <utility>
#include <vector>
#include "ash/ash_export.h"
#include "ash/display/display_layout.h"
namespace gfx {
class Display;
class Point;
class Rect;
class Size;
}
namespace ash {
class AshWindowTreeHost;
struct DisplayMode;
class DisplayInfo;
// Creates the display mode list for internal display
// based on |native_mode|.
ASH_EXPORT std::vector<DisplayMode> CreateInternalDisplayModeList(
const DisplayMode& native_mode);
// Creates the display mode list for unified display
// based on |native_mode| and |scales|.
ASH_EXPORT std::vector<DisplayMode> CreateUnifiedDisplayModeList(
const DisplayMode& native_mode,
const std::set<std::pair<float, float>>& dsf_scale_list);
// Gets the display mode for |resolution|. Returns false if no display
// mode matches the resolution, or the display is an internal display.
ASH_EXPORT bool GetDisplayModeForResolution(const DisplayInfo& info,
const gfx::Size& resolution,
DisplayMode* out);
// Gets the display mode for the next valid UI scale. Returns false
// if the display is not an internal display.
ASH_EXPORT bool GetDisplayModeForNextUIScale(const DisplayInfo& info,
bool up,
DisplayMode* out);
// Gets the display mode for the next valid resolution. Returns false
// if the display is an internal display.
ASH_EXPORT bool GetDisplayModeForNextResolution(const DisplayInfo& info,
bool up,
DisplayMode* out);
// Sets the UI scale for the |display_id|. Returns false if the
// display_id is not an internal display.
ASH_EXPORT bool SetDisplayUIScale(int64 display_id, float scale);
// Tests if the |info| has display mode that matches |ui_scale|.
bool HasDisplayModeForUIScale(const DisplayInfo& info, float ui_scale);
// Computes the bounds that defines the bounds between two displays
// based on the layout |position|.
void ComputeBoundary(const gfx::Display& primary_display,
const gfx::Display& secondary_display,
DisplayLayout::Position position,
gfx::Rect* primary_edge_in_screen,
gfx::Rect* secondary_edge_in_screen);
// Creates edge bounds from |bounds_in_screen| that fits the edge
// of the native window for |ash_host|.
ASH_EXPORT gfx::Rect GetNativeEdgeBounds(AshWindowTreeHost* ash_host,
const gfx::Rect& bounds_in_screen);
// Moves the cursor to the point inside the |ash_host| that is closest to
// the point_in_screen, which may be outside of the root window.
// |update_last_loation_now| is used for the test to update the mouse
// location synchronously.
void MoveCursorTo(AshWindowTreeHost* ash_host,
const gfx::Point& point_in_screen,
bool update_last_location_now);
// Returns the index in the displays whose bounds contains |point_in_screen|.
// Returns -1 if no such display exist.
ASH_EXPORT int FindDisplayIndexContainingPoint(
const std::vector<gfx::Display>& displays,
const gfx::Point& point_in_screen);
// Creates the DisplayIdPair where ids are sorted in the following manner.
// 1) ID for internal display comes first.
// 2) If none of the ids are internal, sorted by the output index.
ASH_EXPORT DisplayIdPair CreateDisplayIdPair(int64 id1, int64 id2);
} // namespace ash
#endif // ASH_DISPLAY_DISPLAY_UTIL_H_
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