summaryrefslogtreecommitdiffstats
path: root/ash/display/screen_ash.cc
blob: 9bdb920a1d8502aabae9adba3ddba7a3c297d53d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/display/screen_ash.h"

#include "ash/display/display_controller.h"
#include "ash/display/display_manager.h"
#include "ash/root_window_controller.h"
#include "ash/root_window_settings.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/wm/coordinate_conversion.h"
#include "base/logging.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/env.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"

namespace ash {

namespace {

internal::DisplayManager* GetDisplayManager() {
  return Shell::GetInstance()->display_manager();
}

gfx::Display FindDisplayNearestPoint(const std::vector<gfx::Display>& displays,
                                     const gfx::Point& point) {
  int min_distance = INT_MAX;
  const gfx::Display* nearest_display = NULL;
  for (std::vector<gfx::Display>::const_iterator iter = displays.begin();
       iter != displays.end(); ++iter) {
    const gfx::Display& display = *iter;
    int distance = display.bounds().ManhattanDistanceToPoint(point);
    if (distance < min_distance) {
      min_distance = distance;
      nearest_display = &display;
    }
  }
  // There should always be at least one display that is less than INT_MAX away.
  DCHECK(nearest_display);
  return *nearest_display;
}

const gfx::Display* FindDisplayMatching(
    const std::vector<gfx::Display>& displays,
    const gfx::Rect& match_rect) {
  int max_area = 0;
  const gfx::Display* matching = NULL;
  for (std::vector<gfx::Display>::const_iterator iter = displays.begin();
       iter != displays.end(); ++iter) {
    const gfx::Display& display = *iter;
    gfx::Rect intersect = gfx::IntersectRects(display.bounds(), match_rect);
    int area = intersect.width() * intersect.height();
    if (area > max_area) {
      max_area = area;
      matching = &display;
    }
  }
  return matching;
}

class ScreenForShutdown : public gfx::Screen {
 public:
  explicit ScreenForShutdown(ScreenAsh* screen_ash)
      : display_list_(screen_ash->GetAllDisplays()),
        primary_display_(screen_ash->GetPrimaryDisplay()) {
  }

  // gfx::Screen overrides:
  virtual bool IsDIPEnabled() OVERRIDE {
    return true;
  }
  virtual gfx::Point GetCursorScreenPoint() OVERRIDE {
    return gfx::Point();
  }
  virtual gfx::NativeWindow GetWindowUnderCursor() OVERRIDE {
    return NULL;
  }
  virtual gfx::NativeWindow GetWindowAtScreenPoint(
      const gfx::Point& point) OVERRIDE {
    return NULL;
  }
  virtual int GetNumDisplays() const OVERRIDE {
    return display_list_.size();
  }
  virtual std::vector<gfx::Display> GetAllDisplays() const OVERRIDE {
    return display_list_;
  }
  virtual gfx::Display GetDisplayNearestWindow(gfx::NativeView view)
      const OVERRIDE {
    return primary_display_;
  }
  virtual gfx::Display GetDisplayNearestPoint(
      const gfx::Point& point) const OVERRIDE {
    return FindDisplayNearestPoint(display_list_, point);
  }
  virtual gfx::Display GetDisplayMatching(const gfx::Rect& match_rect)
      const OVERRIDE {
    const gfx::Display* matching =
        FindDisplayMatching(display_list_, match_rect);
    // Fallback to the primary display if there is no matching display.
    return matching ? *matching : GetPrimaryDisplay();
  }
  virtual gfx::Display GetPrimaryDisplay() const OVERRIDE {
    return primary_display_;
  }
  virtual void AddObserver(gfx::DisplayObserver* observer) OVERRIDE {
    NOTREACHED() << "Observer should not be added during shutdown";
  }
  virtual void RemoveObserver(gfx::DisplayObserver* observer) OVERRIDE {
  }

 private:
  const std::vector<gfx::Display> display_list_;
  const gfx::Display primary_display_;

  DISALLOW_COPY_AND_ASSIGN(ScreenForShutdown);
};

}  // namespace

ScreenAsh::ScreenAsh() {
}

ScreenAsh::~ScreenAsh() {
}

// static
gfx::Display ScreenAsh::FindDisplayContainingPoint(const gfx::Point& point) {
  return GetDisplayManager()->FindDisplayContainingPoint(point);
}

// static
gfx::Rect ScreenAsh::GetMaximizedWindowBoundsInParent(aura::Window* window) {
  if (internal::GetRootWindowController(window->GetRootWindow())->shelf())
    return GetDisplayWorkAreaBoundsInParent(window);
  else
    return GetDisplayBoundsInParent(window);
}

// static
gfx::Rect ScreenAsh::GetDisplayBoundsInParent(aura::Window* window) {
  return ConvertRectFromScreen(
      window->parent(),
      Shell::GetScreen()->GetDisplayNearestWindow(window).bounds());
}

// static
gfx::Rect ScreenAsh::GetDisplayWorkAreaBoundsInParent(aura::Window* window) {
  return ConvertRectFromScreen(
      window->parent(),
      Shell::GetScreen()->GetDisplayNearestWindow(window).work_area());
}

// static
gfx::Rect ScreenAsh::ConvertRectToScreen(aura::Window* window,
                                         const gfx::Rect& rect) {
  gfx::Point point = rect.origin();
  aura::client::GetScreenPositionClient(window->GetRootWindow())->
      ConvertPointToScreen(window, &point);
  return gfx::Rect(point, rect.size());
}

// static
gfx::Rect ScreenAsh::ConvertRectFromScreen(aura::Window* window,
                                           const gfx::Rect& rect) {
  gfx::Point point = rect.origin();
  aura::client::GetScreenPositionClient(window->GetRootWindow())->
      ConvertPointFromScreen(window, &point);
  return gfx::Rect(point, rect.size());
}

// static
const gfx::Display& ScreenAsh::GetSecondaryDisplay() {
  internal::DisplayManager* display_manager = GetDisplayManager();
  CHECK_EQ(2U, display_manager->GetNumDisplays());
  return display_manager->GetDisplayAt(0).id() ==
      Shell::GetScreen()->GetPrimaryDisplay().id() ?
      display_manager->GetDisplayAt(1) : display_manager->GetDisplayAt(0);
}

// static
const gfx::Display& ScreenAsh::GetDisplayForId(int64 display_id) {
  return GetDisplayManager()->GetDisplayForId(display_id);
}

void ScreenAsh::NotifyBoundsChanged(const gfx::Display& display) {
  FOR_EACH_OBSERVER(gfx::DisplayObserver, observers_,
                    OnDisplayBoundsChanged(display));
}

void ScreenAsh::NotifyDisplayAdded(const gfx::Display& display) {
  FOR_EACH_OBSERVER(gfx::DisplayObserver, observers_, OnDisplayAdded(display));
}

void ScreenAsh::NotifyDisplayRemoved(const gfx::Display& display) {
  FOR_EACH_OBSERVER(
      gfx::DisplayObserver, observers_, OnDisplayRemoved(display));
}

bool ScreenAsh::IsDIPEnabled() {
  return true;
}

gfx::Point ScreenAsh::GetCursorScreenPoint() {
  return aura::Env::GetInstance()->last_mouse_location();
}

gfx::NativeWindow ScreenAsh::GetWindowUnderCursor() {
  return GetWindowAtScreenPoint(Shell::GetScreen()->GetCursorScreenPoint());
}

gfx::NativeWindow ScreenAsh::GetWindowAtScreenPoint(const gfx::Point& point) {
  return wm::GetRootWindowAt(point)->GetTopWindowContainingPoint(point);
}

int ScreenAsh::GetNumDisplays() const {
  return GetDisplayManager()->GetNumDisplays();
}

std::vector<gfx::Display> ScreenAsh::GetAllDisplays() const {
  return GetDisplayManager()->displays();
}

gfx::Display ScreenAsh::GetDisplayNearestWindow(gfx::NativeView window) const {
  if (!window)
    return GetPrimaryDisplay();
  const aura::Window* root_window = window->GetRootWindow();
  if (!root_window)
    return GetPrimaryDisplay();
  int64 id = internal::GetRootWindowSettings(root_window)->display_id;
  // if id is |kInvaildDisplayID|, it's being deleted.
  DCHECK(id != gfx::Display::kInvalidDisplayID);

  internal::DisplayManager* display_manager = GetDisplayManager();
  // RootWindow needs Display to determine its device scale factor
  // for non desktop display.
  if (display_manager->non_desktop_display().id() == id)
    return display_manager->non_desktop_display();
  return display_manager->GetDisplayForId(id);
}

gfx::Display ScreenAsh::GetDisplayNearestPoint(const gfx::Point& point) const {
  const gfx::Display& display =
      GetDisplayManager()->FindDisplayContainingPoint(point);
  if (display.is_valid())
    return display;
  // Fallback to the display that has the shortest Manhattan distance from
  // the |point|. This is correct in the only areas that matter, namely in the
  // corners between the physical screens.
  return FindDisplayNearestPoint(GetDisplayManager()->displays(), point);
}

gfx::Display ScreenAsh::GetDisplayMatching(const gfx::Rect& match_rect) const {
  if (match_rect.IsEmpty())
    return GetDisplayNearestPoint(match_rect.origin());
  const gfx::Display* matching =
      FindDisplayMatching(GetDisplayManager()->displays(), match_rect);
  // Fallback to the primary display if there is no matching display.
  return matching ? *matching : GetPrimaryDisplay();
}

gfx::Display ScreenAsh::GetPrimaryDisplay() const {
  return GetDisplayManager()->GetDisplayForId(
      DisplayController::GetPrimaryDisplayId());
}

void ScreenAsh::AddObserver(gfx::DisplayObserver* observer) {
  observers_.AddObserver(observer);
}

void ScreenAsh::RemoveObserver(gfx::DisplayObserver* observer) {
  observers_.RemoveObserver(observer);
}

gfx::Screen* ScreenAsh::CloneForShutdown() {
  return new ScreenForShutdown(this);
}

}  // namespace ash