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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_LAUNCHER_LAUNCHER_BUTTON_H_
#define ASH_LAUNCHER_LAUNCHER_BUTTON_H_
#include "ash/ash_export.h"
#include "ui/gfx/shadow_value.h"
#include "ui/views/controls/button/custom_button.h"
#include "ui/views/controls/image_view.h"
namespace ash {
namespace internal {
class LauncherButtonHost;
class ShelfLayoutManager;
// Button used for items on the launcher, except for the AppList.
class ASH_EXPORT LauncherButton : public views::CustomButton {
public:
// Used to indicate the current state of the button.
enum State {
// Nothing special. Usually represents an app shortcut item with no running
// instance.
STATE_NORMAL = 0,
// Button has mouse hovering on it.
STATE_HOVERED = 1 << 0,
// Underlying LauncherItem has a running instance.
// e.g. A TYPE_TABBED item that has a window.
STATE_RUNNING = 1 << 1,
// Underlying LauncherItem is active (i.e. has focus).
STATE_ACTIVE = 1 << 2,
// Underlying LauncherItem needs user's attention.
STATE_ATTENTION = 1 << 3,
STATE_FOCUSED = 1 << 4,
};
virtual ~LauncherButton();
// Called to create an instance of a LauncherButton.
static LauncherButton* Create(views::ButtonListener* listener,
LauncherButtonHost* host,
ShelfLayoutManager* shelf_layout_manager);
// Sets the image to display for this entry.
void SetImage(const gfx::ImageSkia& image);
// |state| is or'd into the current state.
void AddState(State state);
void ClearState(State state);
int state() const { return state_; }
const ShelfLayoutManager* shelf_layout_manager() const {
return shelf_layout_manager_;
}
// Returns the bounds of the icon.
gfx::Rect GetIconBounds() const;
// Overrides to views::CustomButton:
virtual void ShowContextMenu(const gfx::Point& p,
bool is_mouse_gesture) OVERRIDE;
protected:
LauncherButton(views::ButtonListener* listener,
LauncherButtonHost* host,
ShelfLayoutManager* shelf_layout_manager);
// Class that draws the icon part of a button, so it can be animated
// independently of the rest. This can be subclassed to provide a custom
// implementation, by overriding CreateIconView().
class IconView : public views::ImageView {
public:
IconView();
virtual ~IconView();
void set_icon_size(int icon_size) { icon_size_ = icon_size; }
int icon_size() const { return icon_size_; }
// views::View overrides.
virtual bool HitTestRect(const gfx::Rect& rect) const OVERRIDE;
private:
// Set to non-zero to force icons to be resized to fit within a square,
// while maintaining original proportions.
int icon_size_;
DISALLOW_COPY_AND_ASSIGN(IconView);
};
// View overrides:
virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE;
virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE;
virtual void OnMouseCaptureLost() OVERRIDE;
virtual bool OnMouseDragged(const ui::MouseEvent& event) OVERRIDE;
virtual void OnMouseMoved(const ui::MouseEvent& event) OVERRIDE;
virtual void OnMouseEntered(const ui::MouseEvent& event) OVERRIDE;
virtual void OnMouseExited(const ui::MouseEvent& event) OVERRIDE;
virtual void GetAccessibleState(ui::AccessibleViewState* state) OVERRIDE;
virtual void Layout() OVERRIDE;
virtual void ChildPreferredSizeChanged(views::View* child) OVERRIDE;
virtual void OnFocus() OVERRIDE;
virtual void OnBlur() OVERRIDE;
// ui::EventHandler overrides:
virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
// Sets the icon image with a shadow.
void SetShadowedImage(const gfx::ImageSkia& bitmap);
// Override for custom initialization.
virtual void Init();
// Override to subclass IconView.
virtual IconView* CreateIconView();
IconView* icon_view() const { return icon_view_; }
LauncherButtonHost* host() const { return host_; }
private:
class BarView;
// Returns true if the shelf is horizontal. If this returns false the shelf is
// vertical.
bool IsShelfHorizontal() const;
// Updates the parts of the button to reflect the current |state_| and
// alignment. This may add or remove views, layout and paint.
void UpdateState();
LauncherButtonHost* host_;
IconView* icon_view_;
// Draws a bar underneath the image to represent the state of the application.
BarView* bar_;
// The current state of the application, multiple values of AppState are or'd
// together.
int state_;
ShelfLayoutManager* shelf_layout_manager_;
gfx::ShadowValues icon_shadows_;
// If non-null the destuctor sets this to true. This is set while the menu is
// showing and used to detect if the menu was deleted while running.
bool* destroyed_flag_;
DISALLOW_COPY_AND_ASSIGN(LauncherButton);
};
} // namespace internal
} // namespace ash
#endif // ASH_LAUNCHER_LAUNCHER_BUTTON_H_
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