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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_ROOT_WINDOW_CONTROLLER_H_
#define ASH_ROOT_WINDOW_CONTROLLER_H_
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
class SkBitmap;
namespace aura {
class EventFilter;
class RootWindow;
class Window;
namespace shared {
class InputMethodEventFilter;
class RootWindowEventFilter;
} // namespace shared
} // namespace aura
namespace ash {
class ToplevelWindowEventHandler;
namespace internal {
class EventClientImpl;
class RootWindowLayoutManager;
class ScreenDimmer;
class SystemBackgroundController;
class WorkspaceController;
// This class maintains the per root window state for ash. This class
// owns the root window and other dependent objects that should be
// deleted upon the deletion of the root window. The RootWindowController
// for particular root window is stored as a property and can be obtained
// using |GetRootWindowController(aura::RootWindow*)| function.
class RootWindowController {
public:
explicit RootWindowController(aura::RootWindow* root_window);
~RootWindowController();
aura::RootWindow* root_window() {
return root_window_.get();
}
internal::RootWindowLayoutManager* root_window_layout() {
return root_window_layout_;
}
internal::WorkspaceController* workspace_controller() {
return workspace_controller_.get();
}
internal::ScreenDimmer* screen_dimmer() {
return screen_dimmer_.get();
}
aura::Window* GetContainer(int container_id);
void InitLayoutManagers();
void CreateContainers();
// Initializes |background_|. |is_first_run_after_boot| determines the
// background's initial color.
void CreateSystemBackground(bool is_first_run_after_boot);
// Updates |background_| to be black after the desktop background is visible.
void HandleDesktopBackgroundVisible();
// Deletes associated objects and clears the state, but doesn't delete
// the root window yet. This is used to delete a secondary displays'
// root window safely when the display disconnect signal is received,
// which may come while we're in the nested message loop.
void Shutdown();
// Deletes all child windows and performs necessary cleanup.
void CloseChildWindows();
// Returns true if the workspace has a maximized or fullscreen window.
bool IsInMaximizedMode() const;
// Moves child windows to |dest|.
void MoveWindowsTo(aura::RootWindow* dest);
private:
// Creates each of the special window containers that holds windows of various
// types in the shell UI.
void CreateContainersInRootWindow(aura::RootWindow* root_window);
scoped_ptr<aura::RootWindow> root_window_;
internal::RootWindowLayoutManager* root_window_layout_;
// A background layer that's displayed beneath all other layers. Without
// this, portions of the root window that aren't covered by layers will be
// painted white; this can show up if e.g. it takes a long time to decode the
// desktop background image when displaying the login screen.
scoped_ptr<SystemBackgroundController> background_;
// An event filter that pre-handles all key events to send them to an IME.
scoped_ptr<internal::EventClientImpl> event_client_;
scoped_ptr<internal::ScreenDimmer> screen_dimmer_;
scoped_ptr<internal::WorkspaceController> workspace_controller_;
// We need to own event handlers for various containers.
scoped_ptr<ToplevelWindowEventHandler> default_container_handler_;
scoped_ptr<ToplevelWindowEventHandler> always_on_top_container_handler_;
scoped_ptr<ToplevelWindowEventHandler> modal_container_handler_;
scoped_ptr<ToplevelWindowEventHandler> lock_modal_container_handler_;
DISALLOW_COPY_AND_ASSIGN(RootWindowController);
};
} // namespace internal
} // ash
#endif // ASH_ROOT_WINDOW_CONTROLLER_H_
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